Generate SDL_CONTROLLERDEVICEADDED events for controllers connected at startup
parent
746928350f
commit
03aece5452
|
@ -866,8 +866,7 @@ SDL_GameControllerInit(void)
|
|||
const char *pMappingString = NULL;
|
||||
s_pSupportedControllers = NULL;
|
||||
pMappingString = s_ControllerMappings[i];
|
||||
while ( pMappingString )
|
||||
{
|
||||
while ( pMappingString ) {
|
||||
SDL_GameControllerAddMapping( pMappingString );
|
||||
|
||||
i++;
|
||||
|
@ -880,6 +879,16 @@ SDL_GameControllerInit(void)
|
|||
/* watch for joy events and fire controller ones if needed */
|
||||
SDL_AddEventWatch( SDL_GameControllerEventWatcher, NULL );
|
||||
|
||||
/* Send added events for controllers currently attached */
|
||||
for (i = 0; i < SDL_NumJoysticks(); ++i) {
|
||||
if (SDL_IsGameController(i)) {
|
||||
SDL_Event deviceevent;
|
||||
deviceevent.type = SDL_CONTROLLERDEVICEADDED;
|
||||
deviceevent.cdevice.which = i;
|
||||
SDL_PushEvent(&deviceevent);
|
||||
}
|
||||
}
|
||||
|
||||
return (0);
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in New Issue