Fixed compiler warnings on QNX.

Ryan C. Gordon 2017-07-23 19:25:16 -04:00
parent 67754af887
commit 03eaddcad4
3 changed files with 11 additions and 65 deletions

View File

@ -56,24 +56,6 @@
#define DEFAULT_CPARAMS_FRAGS_MIN 1 #define DEFAULT_CPARAMS_FRAGS_MIN 1
#define DEFAULT_CPARAMS_FRAGS_MAX 1 #define DEFAULT_CPARAMS_FRAGS_MAX 1
#define QSA_NO_WORKAROUNDS 0x00000000
#define QSA_MMAP_WORKAROUND 0x00000001
struct BuggyCards
{
char *cardname;
unsigned long bugtype;
};
#define QSA_WA_CARDS 3
#define QSA_MAX_CARD_NAME_LENGTH 33
struct BuggyCards buggycards[QSA_WA_CARDS] = {
{"Sound Blaster Live!", QSA_MMAP_WORKAROUND},
{"Vortex 8820", QSA_MMAP_WORKAROUND},
{"Vortex 8830", QSA_MMAP_WORKAROUND},
};
/* List of found devices */ /* List of found devices */
#define QSA_MAX_DEVICES 32 #define QSA_MAX_DEVICES 32
#define QSA_MAX_NAME_LENGTH 81+16 /* Hardcoded in QSA, can't be changed */ #define QSA_MAX_NAME_LENGTH 81+16 /* Hardcoded in QSA, can't be changed */
@ -97,40 +79,16 @@ QSA_SetError(const char *fn, int status)
return SDL_SetError("QSA: %s() failed: %s", fn, snd_strerror(status)); return SDL_SetError("QSA: %s() failed: %s", fn, snd_strerror(status));
} }
/* card names check to apply the workarounds */
static int
QSA_CheckBuggyCards(_THIS, unsigned long checkfor)
{
char scardname[QSA_MAX_CARD_NAME_LENGTH];
int it;
if (snd_card_get_name
(this->hidden->cardno, scardname, QSA_MAX_CARD_NAME_LENGTH - 1) < 0) {
return 0;
}
for (it = 0; it < QSA_WA_CARDS; it++) {
if (SDL_strcmp(buggycards[it].cardname, scardname) == 0) {
if (buggycards[it].bugtype == checkfor) {
return 1;
}
}
}
return 0;
}
/* !!! FIXME: does this need to be here? Does the SDL version not work? */ /* !!! FIXME: does this need to be here? Does the SDL version not work? */
static void static void
QSA_ThreadInit(_THIS) QSA_ThreadInit(_THIS)
{ {
struct sched_param param;
int status;
/* Increase default 10 priority to 25 to avoid jerky sound */ /* Increase default 10 priority to 25 to avoid jerky sound */
status = SchedGet(0, 0, &param); struct sched_param param;
param.sched_priority = param.sched_curpriority + 15; if (SchedGet(0, 0, &param) != -1) {
status = SchedSet(0, 0, SCHED_NOCHANGE, &param); param.sched_priority = param.sched_curpriority + 15;
SchedSet(0, 0, SCHED_NOCHANGE, &param);
}
} }
/* PCM channel parameters initialize function */ /* PCM channel parameters initialize function */
@ -385,18 +343,6 @@ QSA_OpenDevice(_THIS, void *handle, const char *devname, int iscapture)
return QSA_SetError("snd_pcm_open", status); return QSA_SetError("snd_pcm_open", status);
} }
#if 0
if (!QSA_CheckBuggyCards(this, QSA_MMAP_WORKAROUND)) {
/* Disable QSA MMAP plugin for buggy audio drivers */
status =
snd_pcm_plugin_set_disable(this->hidden->audio_handle,
PLUGIN_DISABLE_MMAP);
if (status < 0) {
return QSA_SetError("snd_pcm_plugin_set_disable", status);
}
}
#endif
/* Try for a closest match on audio format */ /* Try for a closest match on audio format */
format = 0; format = 0;
/* can't use format as SND_PCM_SFMT_U8 = 0 in qsa */ /* can't use format as SND_PCM_SFMT_U8 = 0 in qsa */
@ -723,8 +669,6 @@ QSA_Deinitialize(void)
static int static int
QSA_Init(SDL_AudioDriverImpl * impl) QSA_Init(SDL_AudioDriverImpl * impl)
{ {
snd_pcm_t *handle = NULL;
/* Clear devices array */ /* Clear devices array */
SDL_zero(qsa_playback_device); SDL_zero(qsa_playback_device);
SDL_zero(qsa_capture_device); SDL_zero(qsa_capture_device);

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@ -227,13 +227,15 @@ glSetSwapInterval(_THIS, int interval)
/** /**
* Swaps the EGL buffers associated with the given window * Swaps the EGL buffers associated with the given window
* @param _THIS * @param _THIS
* @paran window Window to swap buffers for * @param window Window to swap buffers for
* @return 0 if successful, -1 on error
*/ */
void int
glSwapWindow(_THIS, SDL_Window *window) glSwapWindow(_THIS, SDL_Window *window)
{ {
/* !!! FIXME: should we migrate this all over to use SDL_egl.c? */
window_impl_t *impl = (window_impl_t *)window->driverdata; window_impl_t *impl = (window_impl_t *)window->driverdata;
eglSwapBuffers(egl_disp, impl->surface); return eglSwapBuffers(egl_disp, impl->surface) == EGL_TRUE ? 0 : -1;
} }
/** /**

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@ -40,7 +40,7 @@ extern int glLoadLibrary(_THIS, const char *name);
void *glGetProcAddress(_THIS, const char *proc); void *glGetProcAddress(_THIS, const char *proc);
extern SDL_GLContext glCreateContext(_THIS, SDL_Window *window); extern SDL_GLContext glCreateContext(_THIS, SDL_Window *window);
extern int glSetSwapInterval(_THIS, int interval); extern int glSetSwapInterval(_THIS, int interval);
extern void glSwapWindow(_THIS, SDL_Window *window); extern int glSwapWindow(_THIS, SDL_Window *window);
extern int glMakeCurrent(_THIS, SDL_Window * window, SDL_GLContext context); extern int glMakeCurrent(_THIS, SDL_Window * window, SDL_GLContext context);
extern void glDeleteContext(_THIS, SDL_GLContext context); extern void glDeleteContext(_THIS, SDL_GLContext context);
extern void glUnloadLibrary(_THIS); extern void glUnloadLibrary(_THIS);