Relative mouse mode is tied to the window with keyboard focus
This isn't obvious, but makes sense when thinking about how games actually use it. This is also in line with how Windows mouse relative mode is implemented. Fixes https://github.com/libsdl-org/SDL/issues/5340main
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b559a4accc
commit
0517b61ed6
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@ -262,9 +262,9 @@ Cocoa_SetRelativeMouseMode(SDL_bool enabled)
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/* We will re-apply the relative mode when the window gets focus, if it
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/* We will re-apply the relative mode when the window gets focus, if it
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* doesn't have focus right now.
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* doesn't have focus right now.
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*/
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*/
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SDL_Window *window = SDL_GetMouseFocus();
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SDL_Window *window = SDL_GetKeyboardFocus();
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if (!window) {
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if (!window) {
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return 0;
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return 0;
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}
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}
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/* We will re-apply the relative mode when the window finishes being moved,
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/* We will re-apply the relative mode when the window finishes being moved,
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