Sync SDL3 wiki -> header
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@ -2110,7 +2110,10 @@ extern DECLSPEC int SDLCALL SDL_SetWindowShape(SDL_Window *window, SDL_Surface *
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extern DECLSPEC int SDLCALL SDL_FlashWindow(SDL_Window *window, SDL_FlashOperation operation);
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/**
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* Destroy a window. If the window has an associated SDL_Renderer, it will be implicitly destroyed as well.
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* Destroy a window.
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*
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* If the window has an associated SDL_Renderer, it will be implicitly
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* destroyed as well.
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*
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* If `window` is NULL, this function will return immediately after setting
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* the SDL error message to "Invalid window". See SDL_GetError().
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