audio: Fix audio stream callback calculations when future buffer has space.
We were subtracting backwards. :/main
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917e036f6f
commit
0714da37a4
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@ -1038,7 +1038,7 @@ int SDL_GetAudioStreamData(SDL_AudioStream *stream, void *voidbuf, int len)
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// calculate difference in dataset size after resampling. Use a Uint64 so the multiplication doesn't overflow.
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approx_request = (int) (size_t) ((((Uint64) approx_request) * stream->src_spec.freq) / stream->dst_spec.freq);
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if (!stream->flushed) { // do we need to fill the future buffer to accomodate this, too?
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approx_request += stream->future_buffer_filled_frames - stream->resampler_padding_frames;
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approx_request += stream->resampler_padding_frames - stream->future_buffer_filled_frames;
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}
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}
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