Avoid sending regular mouse messages for touch input
parent
c760c02c6c
commit
0721931f5b
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@ -75,6 +75,9 @@
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#ifndef WM_MOUSEHWHEEL
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#define WM_MOUSEHWHEEL 0x020E
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#endif
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#ifndef WM_POINTERUPDATE
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#define WM_POINTERUPDATE 0x0245
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#endif
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#ifndef WM_UNICHAR
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#define WM_UNICHAR 0x0109
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#endif
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@ -523,12 +526,19 @@ WIN_WindowProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
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returnCode = 0;
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break;
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case WM_POINTERUPDATE:
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{
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data->last_pointer_update = lParam;
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break;
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}
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case WM_MOUSEMOVE:
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{
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SDL_Mouse *mouse = SDL_GetMouse();
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if (!mouse->relative_mode || mouse->relative_mode_warp) {
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/* Only generate mouse events for real mouse */
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if (GetMouseMessageSource() != SDL_MOUSE_EVENT_SOURCE_TOUCH) {
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if (GetMouseMessageSource() != SDL_MOUSE_EVENT_SOURCE_TOUCH &&
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lParam != data->last_pointer_update) {
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SDL_SendMouseMotion(data->window, 0, 0, GET_X_LPARAM(lParam), GET_Y_LPARAM(lParam));
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if (isWin10FCUorNewer && mouse->relative_mode_warp) {
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/* To work around #3931, Win10 bug introduced in Fall Creators Update, where
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@ -563,7 +573,8 @@ WIN_WindowProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
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{
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SDL_Mouse *mouse = SDL_GetMouse();
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if (!mouse->relative_mode || mouse->relative_mode_warp) {
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if (GetMouseMessageSource() != SDL_MOUSE_EVENT_SOURCE_TOUCH) {
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if (GetMouseMessageSource() != SDL_MOUSE_EVENT_SOURCE_TOUCH &&
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lParam != data->last_pointer_update) {
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WIN_CheckWParamMouseButtons(wParam, data, 0);
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}
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}
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@ -589,7 +600,8 @@ WIN_WindowProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
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/* Mouse data (ignoring synthetic mouse events generated for touchscreens) */
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if (inp.header.dwType == RIM_TYPEMOUSE) {
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if (GetMouseMessageSource() == SDL_MOUSE_EVENT_SOURCE_TOUCH) {
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if (GetMouseMessageSource() == SDL_MOUSE_EVENT_SOURCE_TOUCH ||
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(GetMessageExtraInfo() & 0x82) == 0x82) {
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break;
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}
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if (isRelative) {
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@ -188,6 +188,7 @@ SetupWindowData(_THIS, SDL_Window * window, HWND hwnd, HWND parent, SDL_bool cre
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data->hinstance = (HINSTANCE) GetWindowLongPtr(hwnd, GWLP_HINSTANCE);
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data->created = created;
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data->mouse_button_flags = 0;
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data->last_pointer_update = (LPARAM)-1;
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data->videodata = videodata;
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data->initializing = SDL_TRUE;
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@ -39,6 +39,7 @@ typedef struct
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WNDPROC wndproc;
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SDL_bool created;
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WPARAM mouse_button_flags;
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LPARAM last_pointer_update;
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SDL_bool initializing;
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SDL_bool expected_resize;
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SDL_bool in_border_change;
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