Removed a bunch of unnecessary #ifdefs.
parent
a366c35f37
commit
07519a6b95
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@ -27,41 +27,19 @@
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#include "SDL_power.h"
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#ifndef SDL_POWER_DISABLED
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#ifdef SDL_POWER_LINUX /* in order of preference. More than could work. */
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/* Not all of these are available in a given build. Use #ifdefs, etc. */
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SDL_bool SDL_GetPowerInfo_Linux_sys_class_power_supply(SDL_PowerState *, int *, int *);
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SDL_bool SDL_GetPowerInfo_Linux_proc_acpi(SDL_PowerState *, int *, int *);
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SDL_bool SDL_GetPowerInfo_Linux_proc_apm(SDL_PowerState *, int *, int *);
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#endif
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#ifdef SDL_POWER_WINDOWS /* handles Win32, Win64, PocketPC. */
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SDL_bool SDL_GetPowerInfo_Windows(SDL_PowerState *, int *, int *);
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#endif
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#ifdef SDL_POWER_UIKIT /* handles iPhone/iPad/etc */
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SDL_bool SDL_GetPowerInfo_UIKit(SDL_PowerState *, int *, int *);
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#endif
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#ifdef SDL_POWER_MACOSX /* handles Mac OS X, Darwin. */
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SDL_bool SDL_GetPowerInfo_MacOSX(SDL_PowerState *, int *, int *);
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#endif
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#ifdef SDL_POWER_HAIKU /* with BeOS euc.jp apm driver. Does this work on Haiku? */
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SDL_bool SDL_GetPowerInfo_Haiku(SDL_PowerState *, int *, int *);
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#endif
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#ifdef SDL_POWER_ANDROID /* handles Android. */
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SDL_bool SDL_GetPowerInfo_Android(SDL_PowerState *, int *, int *);
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#endif
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#ifdef SDL_POWER_PSP /* handles PSP. */
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SDL_bool SDL_GetPowerInfo_PSP(SDL_PowerState *, int *, int *);
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#endif
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#ifdef SDL_POWER_WINRT /* handles WinRT */
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SDL_bool SDL_GetPowerInfo_WinRT(SDL_PowerState *, int *, int *);
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#endif
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#ifdef SDL_POWER_EMSCRIPTEN /* handles Emscripten */
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SDL_bool SDL_GetPowerInfo_Emscripten(SDL_PowerState *, int *, int *);
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#endif
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#ifdef SDL_POWER_HARDWIRED
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SDL_bool SDL_GetPowerInfo_Hardwired(SDL_PowerState *, int *, int *);
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#endif
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#endif
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#endif /* SDL_syspower_h_ */
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@ -20,7 +20,9 @@
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*/
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#include "../../SDL_internal.h"
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/* uses BeOS euc.jp apm driver. */
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/* !!! FIXME: does this thing even work on Haiku? */
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#ifndef SDL_POWER_DISABLED
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#if SDL_POWER_HAIKU
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@ -173,33 +173,16 @@ struct SDL_RenderDriver
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SDL_RendererInfo info;
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};
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#if !SDL_RENDER_DISABLED
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#if SDL_VIDEO_RENDER_D3D
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/* Not all of these are available in a given build. Use #ifdefs, etc. */
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extern SDL_RenderDriver D3D_RenderDriver;
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#endif
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#if SDL_VIDEO_RENDER_D3D11
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extern SDL_RenderDriver D3D11_RenderDriver;
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#endif
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#if SDL_VIDEO_RENDER_OGL
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extern SDL_RenderDriver GL_RenderDriver;
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#endif
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#if SDL_VIDEO_RENDER_OGL_ES2
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extern SDL_RenderDriver GLES2_RenderDriver;
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#endif
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#if SDL_VIDEO_RENDER_OGL_ES
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extern SDL_RenderDriver GLES_RenderDriver;
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#endif
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#if SDL_VIDEO_RENDER_DIRECTFB
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extern SDL_RenderDriver DirectFB_RenderDriver;
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#endif
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#if SDL_VIDEO_RENDER_PSP
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extern SDL_RenderDriver PSP_RenderDriver;
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#endif
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extern SDL_RenderDriver SW_RenderDriver;
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#endif /* !SDL_RENDER_DISABLED */
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#endif /* SDL_sysrender_h_ */
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/* vi: set ts=4 sw=4 expandtab: */
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@ -372,57 +372,24 @@ typedef struct VideoBootStrap
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SDL_VideoDevice *(*create) (int devindex);
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} VideoBootStrap;
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#if SDL_VIDEO_DRIVER_COCOA
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/* Not all of these are available in a given build. Use #ifdefs, etc. */
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extern VideoBootStrap COCOA_bootstrap;
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#endif
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#if SDL_VIDEO_DRIVER_X11
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extern VideoBootStrap X11_bootstrap;
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#endif
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#if SDL_VIDEO_DRIVER_MIR
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extern VideoBootStrap MIR_bootstrap;
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#endif
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#if SDL_VIDEO_DRIVER_DIRECTFB
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extern VideoBootStrap DirectFB_bootstrap;
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#endif
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#if SDL_VIDEO_DRIVER_WINDOWS
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extern VideoBootStrap WINDOWS_bootstrap;
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#endif
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#if SDL_VIDEO_DRIVER_WINRT
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extern VideoBootStrap WINRT_bootstrap;
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#endif
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#if SDL_VIDEO_DRIVER_HAIKU
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extern VideoBootStrap HAIKU_bootstrap;
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#endif
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#if SDL_VIDEO_DRIVER_PANDORA
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extern VideoBootStrap PND_bootstrap;
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#endif
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#if SDL_VIDEO_DRIVER_UIKIT
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extern VideoBootStrap UIKIT_bootstrap;
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#endif
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#if SDL_VIDEO_DRIVER_ANDROID
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extern VideoBootStrap Android_bootstrap;
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#endif
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#if SDL_VIDEO_DRIVER_PSP
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extern VideoBootStrap PSP_bootstrap;
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#endif
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#if SDL_VIDEO_DRIVER_RPI
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extern VideoBootStrap RPI_bootstrap;
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#endif
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#if SDL_VIDEO_DRIVER_DUMMY
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extern VideoBootStrap DUMMY_bootstrap;
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#endif
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#if SDL_VIDEO_DRIVER_WAYLAND
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extern VideoBootStrap Wayland_bootstrap;
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#endif
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#if SDL_VIDEO_DRIVER_NACL
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extern VideoBootStrap NACL_bootstrap;
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#endif
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#if SDL_VIDEO_DRIVER_VIVANTE
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extern VideoBootStrap VIVANTE_bootstrap;
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#endif
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#if SDL_VIDEO_DRIVER_EMSCRIPTEN
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extern VideoBootStrap Emscripten_bootstrap;
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#endif
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extern SDL_VideoDevice *SDL_GetVideoDevice(void);
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extern int SDL_AddBasicVideoDisplay(const SDL_DisplayMode * desktop_mode);
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