include: Updated a bunch of documentation.

main
Ryan C. Gordon 2024-04-13 20:10:13 -04:00
parent 3c86af5901
commit 081a94e321
No known key found for this signature in database
GPG Key ID: FA148B892AB48044
3 changed files with 327 additions and 121 deletions

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@ -40,13 +40,6 @@ extern "C" {
* \file SDL_bits.h
*/
/**
* Get the index of the most significant bit. Result is undefined when called
* with 0. This operation can also be stated as "count leading zeroes" and
* "log base 2".
*
* \return the index of the most significant bit, or -1 if the value is 0.
*/
#if defined(__WATCOMC__) && defined(__386__)
extern __inline int _SDL_bsr_watcom(Uint32);
#pragma aux _SDL_bsr_watcom = \
@ -56,8 +49,25 @@ extern __inline int _SDL_bsr_watcom(Uint32);
modify exact [eax] nomemory;
#endif
SDL_FORCE_INLINE int
SDL_MostSignificantBitIndex32(Uint32 x)
/**
* Get the index of the most significant (set) bit in a 32-bit number.
*
* Result is undefined when called with 0. This operation can also be
* stated as "count leading zeroes" and "log base 2".
*
* Note that this is a forced-inline function in a header, and not a public
* API function available in the SDL library (which is to say, the code is
* embedded in the calling program and the linker and dynamic loader will
* not be able to find this function inside SDL itself).
*
* \param x the 32-bit value to examine
* \returns the index of the most significant bit, or -1 if the value is 0.
*
* \threadsafety It is safe to call this function from any thread.
*
* \since This function is available since SDL 3.0.0.
*/
SDL_FORCE_INLINE int SDL_MostSignificantBitIndex32(Uint32 x)
{
#if defined(__GNUC__) && (__GNUC__ >= 4 || (__GNUC__ == 3 && __GNUC_MINOR__ >= 4))
/* Count Leading Zeroes builtin in GCC.
@ -106,8 +116,26 @@ SDL_MostSignificantBitIndex32(Uint32 x)
#endif
}
SDL_FORCE_INLINE SDL_bool
SDL_HasExactlyOneBitSet32(Uint32 x)
/**
* Determine if a unsigned 32-bit value has exactly one bit set.
*
* If there are no bits set (`x` is zero), or more than one bit set, this
* returns SDL_FALSE. If any one bit is exclusively set, this returns
* SDL_TRUE.
*
* Note that this is a forced-inline function in a header, and not a public
* API function available in the SDL library (which is to say, the code is
* embedded in the calling program and the linker and dynamic loader will
* not be able to find this function inside SDL itself).
*
* \param x the 32-bit value to examine
* \returns SDL_TRUE if exactly one bit is set in `x`, SDL_FALSE otherwise.
*
* \threadsafety It is safe to call this function from any thread.
*
* \since This function is available since SDL 3.0.0.
*/
SDL_FORCE_INLINE SDL_bool SDL_HasExactlyOneBitSet32(Uint32 x)
{
if (x && !(x & (x - 1))) {
return SDL_TRUE;

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@ -138,31 +138,26 @@ extern "C" {
# define HAS_BROKEN_BSWAP 0
#endif
/**
* Byte swap 16-bit integer.
*/
/* Byte swap 16-bit integer. */
#if HAS_BUILTIN_BSWAP16
#define SDL_Swap16(x) __builtin_bswap16(x)
#elif (defined(_MSC_VER) && (_MSC_VER >= 1400)) && !defined(__ICL)
#pragma intrinsic(_byteswap_ushort)
#define SDL_Swap16(x) _byteswap_ushort(x)
#elif defined(__i386__) && !HAS_BROKEN_BSWAP
SDL_FORCE_INLINE Uint16
SDL_Swap16(Uint16 x)
SDL_FORCE_INLINE Uint16 SDL_Swap16(Uint16 x)
{
__asm__("xchgb %b0,%h0": "=q"(x):"0"(x));
return x;
}
#elif defined(__x86_64__)
SDL_FORCE_INLINE Uint16
SDL_Swap16(Uint16 x)
SDL_FORCE_INLINE Uint16 SDL_Swap16(Uint16 x)
{
__asm__("xchgb %b0,%h0": "=Q"(x):"0"(x));
return x;
}
#elif (defined(__powerpc__) || defined(__ppc__))
SDL_FORCE_INLINE Uint16
SDL_Swap16(Uint16 x)
SDL_FORCE_INLINE Uint16 SDL_Swap16(Uint16 x)
{
int result;
@ -170,8 +165,7 @@ SDL_Swap16(Uint16 x)
return (Uint16)result;
}
#elif (defined(__m68k__) && !defined(__mcoldfire__))
SDL_FORCE_INLINE Uint16
SDL_Swap16(Uint16 x)
SDL_FORCE_INLINE Uint16 SDL_Swap16(Uint16 x)
{
__asm__("rorw #8,%0": "=d"(x): "0"(x):"cc");
return x;
@ -183,38 +177,32 @@ extern __inline Uint16 SDL_Swap16(Uint16);
parm [ax] \
modify [ax];
#else
SDL_FORCE_INLINE Uint16
SDL_Swap16(Uint16 x)
SDL_FORCE_INLINE Uint16 SDL_Swap16(Uint16 x)
{
return SDL_static_cast(Uint16, ((x << 8) | (x >> 8)));
}
#endif
/**
* Byte swap 32-bit integer.
*/
/* Byte swap 32-bit integer. */
#if HAS_BUILTIN_BSWAP32
#define SDL_Swap32(x) __builtin_bswap32(x)
#elif (defined(_MSC_VER) && (_MSC_VER >= 1400)) && !defined(__ICL)
#pragma intrinsic(_byteswap_ulong)
#define SDL_Swap32(x) _byteswap_ulong(x)
#elif defined(__i386__) && !HAS_BROKEN_BSWAP
SDL_FORCE_INLINE Uint32
SDL_Swap32(Uint32 x)
SDL_FORCE_INLINE Uint32 SDL_Swap32(Uint32 x)
{
__asm__("bswap %0": "=r"(x):"0"(x));
return x;
}
#elif defined(__x86_64__)
SDL_FORCE_INLINE Uint32
SDL_Swap32(Uint32 x)
SDL_FORCE_INLINE Uint32 SDL_Swap32(Uint32 x)
{
__asm__("bswapl %0": "=r"(x):"0"(x));
return x;
}
#elif (defined(__powerpc__) || defined(__ppc__))
SDL_FORCE_INLINE Uint32
SDL_Swap32(Uint32 x)
SDL_FORCE_INLINE Uint32 SDL_Swap32(Uint32 x)
{
Uint32 result;
@ -224,8 +212,7 @@ SDL_Swap32(Uint32 x)
return result;
}
#elif (defined(__m68k__) && !defined(__mcoldfire__))
SDL_FORCE_INLINE Uint32
SDL_Swap32(Uint32 x)
SDL_FORCE_INLINE Uint32 SDL_Swap32(Uint32 x)
{
__asm__("rorw #8,%0\n\tswap %0\n\trorw #8,%0": "=d"(x): "0"(x):"cc");
return x;
@ -237,17 +224,14 @@ extern __inline Uint32 SDL_Swap32(Uint32);
parm [eax] \
modify [eax];
#else
SDL_FORCE_INLINE Uint32
SDL_Swap32(Uint32 x)
SDL_FORCE_INLINE Uint32 SDL_Swap32(Uint32 x)
{
return SDL_static_cast(Uint32, ((x << 24) | ((x << 8) & 0x00FF0000) |
((x >> 8) & 0x0000FF00) | (x >> 24)));
}
#endif
/**
* Byte swap 64-bit integer.
*/
/* Byte swap 64-bit integer. */
#if HAS_BUILTIN_BSWAP64
#define SDL_Swap64(x) __builtin_bswap64(x)
#elif (defined(_MSC_VER) && (_MSC_VER >= 1400)) && !defined(__ICL)
@ -270,8 +254,7 @@ SDL_Swap64(Uint64 x)
return v.u;
}
#elif defined(__x86_64__)
SDL_FORCE_INLINE Uint64
SDL_Swap64(Uint64 x)
SDL_FORCE_INLINE Uint64 SDL_Swap64(Uint64 x)
{
__asm__("bswapq %0": "=r"(x):"0"(x));
return x;
@ -285,8 +268,7 @@ extern __inline Uint64 SDL_Swap64(Uint64);
parm [eax edx] \
modify [eax edx];
#else
SDL_FORCE_INLINE Uint64
SDL_Swap64(Uint64 x)
SDL_FORCE_INLINE Uint64 SDL_Swap64(Uint64 x)
{
Uint32 hi, lo;
@ -303,10 +285,25 @@ SDL_Swap64(Uint64 x)
/**
* Byte swap floating point number.
* Byte-swap a floating point number.
*
* This will always byte-swap the value, whether it's currently in the native
* byteorder of the system or not. You should use SDL_SwapFloatLE or
* SDL_SwapFloatBE instead, in most cases.
*
* Note that this is a forced-inline function in a header, and not a public
* API function available in the SDL library (which is to say, the code is
* embedded in the calling program and the linker and dynamic loader will
* not be able to find this function inside SDL itself).
*
* \param x the value to byte-swap.
* \returns x, with its bytes in the opposite endian order.
*
* \threadsafety It is safe to call this function from any thread.
*
* \since This function is available since SDL 3.0.0.
*/
SDL_FORCE_INLINE float
SDL_SwapFloat(float x)
SDL_FORCE_INLINE float SDL_SwapFloat(float x)
{
union {
float f;
@ -325,137 +322,199 @@ SDL_SwapFloat(float x)
#ifdef SDL_WIKI_DOCUMENTATION_SECTION
/**
* Byte-swap an unsigned 16-bit number.
*
* This will always byte-swap the value, whether it's currently in the native
* byteorder of the system or not. You should use SDL_SwapLE16 or
* SDL_SwapBE16 instead, in most cases.
*
* Note that this is a forced-inline function in a header, and not a public
* API function available in the SDL library (which is to say, the code is
* embedded in the calling program and the linker and dynamic loader will
* not be able to find this function inside SDL itself).
*
* \param x the value to byte-swap.
* \returns `x`, with its bytes in the opposite endian order.
*
* \threadsafety It is safe to call this function from any thread.
*
* \since This function is available since SDL 3.0.0.
*/
SDL_FORCE_INLINE Uint16 SDL_Swap16(Uint16 x) { return x_but_byteswapped; }
/**
* Swap a 16-bit value from littleendian to native format.
* Byte-swap an unsigned 32-bit number.
*
* If this is running on a littleendian system, `X` is returned unchanged.
* This will always byte-swap the value, whether it's currently in the native
* byteorder of the system or not. You should use SDL_SwapLE32 or
* SDL_SwapBE32 instead, in most cases.
*
* This macro never references `X` more than once, avoiding side effects.
* Note that this is a forced-inline function in a header, and not a public
* API function available in the SDL library (which is to say, the code is
* embedded in the calling program and the linker and dynamic loader will
* not be able to find this function inside SDL itself).
*
* \param X the value to swap.
* \returns the byte-swapped value.
* \param x the value to byte-swap.
* \returns `x`, with its bytes in the opposite endian order.
*
* \threadsafety It is safe to call this function from any thread.
*
* \since This function is available since SDL 3.0.0.
*/
SDL_FORCE_INLINE Uint32 SDL_Swap32(Uint32 x) { return x_but_byteswapped; }
/**
* Byte-swap an unsigned 64-bit number.
*
* This will always byte-swap the value, whether it's currently in the native
* byteorder of the system or not. You should use SDL_SwapLE64 or
* SDL_SwapBE64 instead, in most cases.
*
* Note that this is a forced-inline function in a header, and not a public
* API function available in the SDL library (which is to say, the code is
* embedded in the calling program and the linker and dynamic loader will
* not be able to find this function inside SDL itself).
*
* \param x the value to byte-swap.
* \returns `x`, with its bytes in the opposite endian order.
*
* \threadsafety It is safe to call this function from any thread.
*
* \since This function is available since SDL 3.0.0.
*/
SDL_FORCE_INLINE Uint32 SDL_Swap64(Uint64 x) { return x_but_byteswapped; }
/**
* Swap a 16-bit value from littleendian to native byte order.
*
* If this is running on a littleendian system, `x` is returned unchanged.
*
* This macro never references `x` more than once, avoiding side effects.
*
* \param x the value to swap, in littleendian byte order.
* \returns `x` in native byte order.
*
* \since This macro is available since SDL 3.0.0.
*/
#define SDL_SwapLE16(X) SwapOnlyIfNecessary(X)
#define SDL_SwapLE16(x) SwapOnlyIfNecessary(x)
/**
* Swap a 32-bit value from littleendian to native format.
* Swap a 32-bit value from littleendian to native byte order.
*
* If this is running on a littleendian system, `X` is returned unchanged.
* If this is running on a littleendian system, `x` is returned unchanged.
*
* This macro never references `X` more than once, avoiding side effects.
* This macro never references `x` more than once, avoiding side effects.
*
* \param X the value to swap.
* \returns the byte-swapped value.
* \param x the value to swap, in littleendian byte order.
* \returns `x` in native byte order.
*
* \since This macro is available since SDL 3.0.0.
*/
#define SDL_SwapLE32(X) SwapOnlyIfNecessary(X)
#define SDL_SwapLE32(x) SwapOnlyIfNecessary(x)
/**
* Swap a 64-bit value from littleendian to native format.
* Swap a 64-bit value from littleendian to native byte order.
*
* If this is running on a littleendian system, `X` is returned unchanged.
* If this is running on a littleendian system, `x` is returned unchanged.
*
* This macro never references `X` more than once, avoiding side effects.
* This macro never references `x` more than once, avoiding side effects.
*
* \param X the value to swap.
* \returns the byte-swapped value.
* \param x the value to swap, in littleendian byte order.
* \returns `x` in native byte order.
*
* \since This macro is available since SDL 3.0.0.
*/
#define SDL_SwapLE64(X) SwapOnlyIfNecessary(X)
#define SDL_SwapLE64(x) SwapOnlyIfNecessary(x)
/**
* Swap a floating point value from littleendian to native format.
* Swap a floating point value from littleendian to native byte order.
*
* If this is running on a littleendian system, `X` is returned unchanged.
* If this is running on a littleendian system, `x` is returned unchanged.
*
* This macro never references `X` more than once, avoiding side effects.
* This macro never references `x` more than once, avoiding side effects.
*
* \param X the value to swap.
* \returns the byte-swapped value.
* \param x the value to swap, in littleendian byte order.
* \returns `x` in native byte order.
*
* \since This macro is available since SDL 3.0.0.
*/
#define SDL_SwapFloatLE(X) SwapOnlyIfNecessary(X)
#define SDL_SwapFloatLE(x) SwapOnlyIfNecessary(x)
/**
* Swap a 16-bit value from bigendian to native format.
* Swap a 16-bit value from bigendian to native byte order.
*
* If this is running on a bigendian system, `X` is returned unchanged.
* If this is running on a bigendian system, `x` is returned unchanged.
*
* This macro never references `X` more than once, avoiding side effects.
* This macro never references `x` more than once, avoiding side effects.
*
* \param X the value to swap.
* \returns the byte-swapped value.
* \param x the value to swap, in bigendian byte order.
* \returns `x` in native byte order.
*
* \since This macro is available since SDL 3.0.0.
*/
#define SDL_SwapBE16(X) SwapOnlyIfNecessary(X)
#define SDL_SwapBE16(x) SwapOnlyIfNecessary(x)
/**
* Swap a 32-bit value from bigendian to native format.
* Swap a 32-bit value from bigendian to native byte order.
*
* If this is running on a bigendian system, `X` is returned unchanged.
* If this is running on a bigendian system, `x` is returned unchanged.
*
* This macro never references `X` more than once, avoiding side effects.
* This macro never references `x` more than once, avoiding side effects.
*
* \param X the value to swap.
* \returns the byte-swapped value.
* \param x the value to swap, in bigendian byte order.
* \returns `x` in native byte order.
*
* \since This macro is available since SDL 3.0.0.
*/
#define SDL_SwapBE32(X) SwapOnlyIfNecessary(X)
#define SDL_SwapBE32(x) SwapOnlyIfNecessary(x)
/**
* Swap a 64-bit value from bigendian to native format.
* Swap a 64-bit value from bigendian to native byte order.
*
* If this is running on a bigendian system, `X` is returned unchanged.
* If this is running on a bigendian system, `x` is returned unchanged.
*
* This macro never references `X` more than once, avoiding side effects.
* This macro never references `x` more than once, avoiding side effects.
*
* \param X the value to swap.
* \returns the byte-swapped value.
* \param x the value to swap, in bigendian byte order.
* \returns `x` in native byte order.
*
* \since This macro is available since SDL 3.0.0.
*/
#define SDL_SwapBE64(X) SwapOnlyIfNecessary(X)
#define SDL_SwapBE64(x) SwapOnlyIfNecessary(x)
/**
* Swap a floating point value from bigendian to native format.
* Swap a floating point value from bigendian to native byte order.
*
* If this is running on a bigendian system, `X` is returned unchanged.
* If this is running on a bigendian system, `x` is returned unchanged.
*
* This macro never references `X` more than once, avoiding side effects.
* This macro never references `x` more than once, avoiding side effects.
*
* \param X the value to swap.
* \returns the byte-swapped value.
* \param x the value to swap, in bigendian byte order.
* \returns `x` in native byte order.
*
* \since This macro is available since SDL 3.0.0.
*/
#define SDL_SwapFloatBE(X) SwapOnlyIfNecessary(X)
#define SDL_SwapFloatBE(x) SwapOnlyIfNecessary(x)
#elif SDL_BYTEORDER == SDL_LIL_ENDIAN
#define SDL_SwapLE16(X) (X)
#define SDL_SwapLE32(X) (X)
#define SDL_SwapLE64(X) (X)
#define SDL_SwapFloatLE(X) (X)
#define SDL_SwapBE16(X) SDL_Swap16(X)
#define SDL_SwapBE32(X) SDL_Swap32(X)
#define SDL_SwapBE64(X) SDL_Swap64(X)
#define SDL_SwapFloatBE(X) SDL_SwapFloat(X)
#define SDL_SwapLE16(x) (x)
#define SDL_SwapLE32(x) (x)
#define SDL_SwapLE64(x) (x)
#define SDL_SwapFloatLE(x) (x)
#define SDL_SwapBE16(x) SDL_Swap16(x)
#define SDL_SwapBE32(x) SDL_Swap32(x)
#define SDL_SwapBE64(x) SDL_Swap64(x)
#define SDL_SwapFloatBE(x) SDL_SwapFloat(x)
#else
#define SDL_SwapLE16(X) SDL_Swap16(X)
#define SDL_SwapLE32(X) SDL_Swap32(X)
#define SDL_SwapLE64(X) SDL_Swap64(X)
#define SDL_SwapFloatLE(X) SDL_SwapFloat(X)
#define SDL_SwapBE16(X) (X)
#define SDL_SwapBE32(X) (X)
#define SDL_SwapBE64(X) (X)
#define SDL_SwapFloatBE(X) (X)
#define SDL_SwapLE16(x) SDL_Swap16(x)
#define SDL_SwapLE32(x) SDL_Swap32(x)
#define SDL_SwapLE64(x) SDL_Swap64(x)
#define SDL_SwapFloatLE(x) SDL_SwapFloat(x)
#define SDL_SwapBE16(x) (x)
#define SDL_SwapBE32(x) (x)
#define SDL_SwapBE64(x) (x)
#define SDL_SwapFloatBE(x) (x)
#endif
/* Ends C function definitions when using C++ */

View File

@ -112,16 +112,49 @@ typedef struct SDL_FRect
/**
* Returns true if point resides inside a rectangle.
* Determine whether a point resides inside a rectangle.
*
* A point is considered part of a rectangle if both `p` and `r` are
* not NULL, and `p`'s x and y coordinates are >= to the rectangle's
* top left corner, and < the rectangle's x+w and y+h. So a 1x1 rectangle
* considers point (0,0) as "inside" and (0,1) as not.
*
* Note that this is a forced-inline function in a header, and not a public
* API function available in the SDL library (which is to say, the code is
* embedded in the calling program and the linker and dynamic loader will
* not be able to find this function inside SDL itself).
*
* \param p the point to test.
* \param r the rectangle to test.
* \returns SDL_TRUE if `p` is contained by `r`, SDL_FALSE otherwise.
*
* \threadsafety It is safe to call this function from any thread.
*
* \since This function is available since SDL 3.0.0.
*/
SDL_FORCE_INLINE SDL_bool SDL_PointInRect(const SDL_Point *p, const SDL_Rect *r)
{
return ( (p->x >= r->x) && (p->x < (r->x + r->w)) &&
return ( p && r && (p->x >= r->x) && (p->x < (r->x + r->w)) &&
(p->y >= r->y) && (p->y < (r->y + r->h)) ) ? SDL_TRUE : SDL_FALSE;
}
/**
* Returns true if the rectangle has no area.
* Determine whether a rectangle has no area.
*
* A rectangle is considered "empty" for this function if `r` is NULL,
* or if `r`'s width and/or height are <= 0.
*
* Note that this is a forced-inline function in a header, and not a public
* API function available in the SDL library (which is to say, the code is
* embedded in the calling program and the linker and dynamic loader will
* not be able to find this function inside SDL itself).
*
* \param r the rectangle to test.
* \returns SDL_TRUE if the rectangle is "empty", SDL_FALSE otherwise.
*
* \threadsafety It is safe to call this function from any thread.
*
* \since This function is available since SDL 3.0.0.
*/
SDL_FORCE_INLINE SDL_bool SDL_RectEmpty(const SDL_Rect *r)
{
@ -129,7 +162,23 @@ SDL_FORCE_INLINE SDL_bool SDL_RectEmpty(const SDL_Rect *r)
}
/**
* Returns true if the two rectangles are equal.
* Determine whether two rectangles are equal.
*
* Rectangles are considered equal if both are not NULL and each of their
* x, y, width and height match.
*
* Note that this is a forced-inline function in a header, and not a public
* API function available in the SDL library (which is to say, the code is
* embedded in the calling program and the linker and dynamic loader will
* not be able to find this function inside SDL itself).
*
* \param a the first rectangle to test.
* \param b the second rectangle to test.
* \returns SDL_TRUE if the rectangles are equal, SDL_FALSE otherwise.
*
* \threadsafety It is safe to call this function from any thread.
*
* \since This function is available since SDL 3.0.0.
*/
SDL_FORCE_INLINE SDL_bool SDL_RectsEqual(const SDL_Rect *a, const SDL_Rect *b)
{
@ -146,12 +195,14 @@ SDL_FORCE_INLINE SDL_bool SDL_RectsEqual(const SDL_Rect *a, const SDL_Rect *b)
* \param B an SDL_Rect structure representing the second rectangle
* \returns SDL_TRUE if there is an intersection, SDL_FALSE otherwise.
*
* \threadsafety It is safe to call this function from any thread.
*
* \since This function is available since SDL 3.0.0.
*
* \sa SDL_GetRectIntersection
*/
extern DECLSPEC SDL_bool SDLCALL SDL_HasRectIntersection(const SDL_Rect * A,
const SDL_Rect * B);
const SDL_Rect * B);
/**
* Calculate the intersection of two rectangles.
@ -237,16 +288,47 @@ extern DECLSPEC SDL_bool SDLCALL SDL_GetRectAndLineIntersection(const SDL_Rect *
/* SDL_FRect versions... */
/**
* Returns true if point resides inside a rectangle.
* Determine whether a point resides inside a floating point rectangle.
*
* A point is considered part of a rectangle if both `p` and `r` are
* not NULL, and `p`'s x and y coordinates are >= to the rectangle's
* top left corner, and < the rectangle's x+w and y+h. So a 1x1 rectangle
* considers point (0,0) as "inside" and (0,1) as not.
*
* Note that this is a forced-inline function in a header, and not a public
* API function available in the SDL library (which is to say, the code is
* embedded in the calling program and the linker and dynamic loader will
* not be able to find this function inside SDL itself).
*
* \param p the point to test.
* \param r the rectangle to test.
* \returns SDL_TRUE if `p` is contained by `r`, SDL_FALSE otherwise.
*
* \threadsafety It is safe to call this function from any thread.
*
* \since This function is available since SDL 3.0.0.
*/
SDL_FORCE_INLINE SDL_bool SDL_PointInRectFloat(const SDL_FPoint *p, const SDL_FRect *r)
{
return ( (p->x >= r->x) && (p->x < (r->x + r->w)) &&
return ( p && r && (p->x >= r->x) && (p->x < (r->x + r->w)) &&
(p->y >= r->y) && (p->y < (r->y + r->h)) ) ? SDL_TRUE : SDL_FALSE;
}
/**
* Returns true if the rectangle has no area.
* Determine whether a floating point rectangle has no area.
*
* A rectangle is considered "empty" for this function if `r` is NULL,
* or if `r`'s width and/or height are <= 0.0f.
*
* Note that this is a forced-inline function in a header, and not a public
* API function available in the SDL library (which is to say, the code is
* embedded in the calling program and the linker and dynamic loader will
* not be able to find this function inside SDL itself).
*
* \param r the rectangle to test.
* \returns SDL_TRUE if the rectangle is "empty", SDL_FALSE otherwise.
*
* \threadsafety It is safe to call this function from any thread.
*
* \since This function is available since SDL 3.0.0.
*/
@ -256,9 +338,27 @@ SDL_FORCE_INLINE SDL_bool SDL_RectEmptyFloat(const SDL_FRect *r)
}
/**
* Returns true if the two rectangles are equal, within some given epsilon.
* Determine whether two floating point rectangles are equal, within some given epsilon.
*
* Rectangles are considered equal if both are not NULL and each of their
* x, y, width and height are within `epsilon` of each other. If you don't
* know what value to use for `epsilon`, you should call the
* SDL_RectsEqualFloat function instead.
*
* Note that this is a forced-inline function in a header, and not a public
* API function available in the SDL library (which is to say, the code is
* embedded in the calling program and the linker and dynamic loader will
* not be able to find this function inside SDL itself).
*
* \param a the first rectangle to test.
* \param b the second rectangle to test.
* \returns SDL_TRUE if the rectangles are equal, SDL_FALSE otherwise.
*
* \threadsafety It is safe to call this function from any thread.
*
* \since This function is available since SDL 3.0.0.
*
* \sa SDL_RectsEqualFloat
*/
SDL_FORCE_INLINE SDL_bool SDL_RectsEqualEpsilon(const SDL_FRect *a, const SDL_FRect *b, const float epsilon)
{
@ -271,9 +371,28 @@ SDL_FORCE_INLINE SDL_bool SDL_RectsEqualEpsilon(const SDL_FRect *a, const SDL_FR
}
/**
* Returns true if the two rectangles are equal, using a default epsilon.
* Determine whether two floating point rectangles are equal, within a default epsilon.
*
* Rectangles are considered equal if both are not NULL and each of their
* x, y, width and height are within SDL_FLT_EPSILON of each other. This is
* often a reasonable way to compare two floating point rectangles and
* deal with the slight precision variations in floating point calculations
* that tend to pop up.
*
* Note that this is a forced-inline function in a header, and not a public
* API function available in the SDL library (which is to say, the code is
* embedded in the calling program and the linker and dynamic loader will
* not be able to find this function inside SDL itself).
*
* \param a the first rectangle to test.
* \param b the second rectangle to test.
* \returns SDL_TRUE if the rectangles are equal, SDL_FALSE otherwise.
*
* \threadsafety It is safe to call this function from any thread.
*
* \since This function is available since SDL 3.0.0.
*
* \sa SDL_RectsEqualEpsilon
*/
SDL_FORCE_INLINE SDL_bool SDL_RectsEqualFloat(const SDL_FRect *a, const SDL_FRect *b)
{