winrt: Patched to compile on Ryan's workstation. :)

I'm not sure why I needed this, but it appears to fix the build on VS2015 here.
Ryan C. Gordon 2017-12-06 13:48:51 -05:00
parent 47506fe1de
commit 083fe066d5
1 changed files with 6 additions and 1 deletions

View File

@ -121,7 +121,12 @@
#if defined(WIN32) || defined(_WIN32) || defined(__CYGWIN__) || defined(__MINGW32__) #if defined(WIN32) || defined(_WIN32) || defined(__CYGWIN__) || defined(__MINGW32__)
/* Try to find out if we're compiling for WinRT or non-WinRT */ /* Try to find out if we're compiling for WinRT or non-WinRT */
#if defined(_MSC_VER) && defined(__has_include) #if defined(_MSC_VER) && defined(__has_include)
#define HAVE_WINAPIFAMILY_H __has_include(<winapifamily.h>) #if __has_include(<winapifamily.h>)
#define HAVE_WINAPIFAMILY_H 1
#else
#define HAVE_WINAPIFAMILY_H 0
#endif
/* If _USING_V110_SDK71_ is defined it means we are using the Windows XP toolset. */ /* If _USING_V110_SDK71_ is defined it means we are using the Windows XP toolset. */
#elif defined(_MSC_VER) && (_MSC_VER >= 1700 && !_USING_V110_SDK71_) /* _MSC_VER == 1700 for Visual Studio 2012 */ #elif defined(_MSC_VER) && (_MSC_VER >= 1700 && !_USING_V110_SDK71_) /* _MSC_VER == 1700 for Visual Studio 2012 */
#define HAVE_WINAPIFAMILY_H 1 #define HAVE_WINAPIFAMILY_H 1