diff --git a/src/video/uikit/SDL_uikitappdelegate.m b/src/video/uikit/SDL_uikitappdelegate.m index 3b1d101b1..e8ecebe11 100644 --- a/src/video/uikit/SDL_uikitappdelegate.m +++ b/src/video/uikit/SDL_uikitappdelegate.m @@ -445,51 +445,7 @@ SDL_LoadLaunchImageNamed(NSString *name, int screenh) #if !TARGET_OS_TV - (void)application:(UIApplication *)application didChangeStatusBarOrientation:(UIInterfaceOrientation)oldStatusBarOrientation { - BOOL isLandscape = UIInterfaceOrientationIsLandscape(application.statusBarOrientation); - SDL_VideoDevice *_this = SDL_GetVideoDevice(); - - if (_this && _this->num_displays > 0) { - SDL_DisplayMode *desktopmode = &_this->displays[0].desktop_mode; - SDL_DisplayMode *currentmode = &_this->displays[0].current_mode; - SDL_DisplayOrientation orientation = SDL_ORIENTATION_UNKNOWN; - - /* The desktop display mode should be kept in sync with the screen - * orientation so that updating a window's fullscreen state to - * SDL_WINDOW_FULLSCREEN_DESKTOP keeps the window dimensions in the - * correct orientation. */ - if (isLandscape != (desktopmode->w > desktopmode->h)) { - int height = desktopmode->w; - desktopmode->w = desktopmode->h; - desktopmode->h = height; - } - - /* Same deal with the current mode + SDL_GetCurrentDisplayMode. */ - if (isLandscape != (currentmode->w > currentmode->h)) { - int height = currentmode->w; - currentmode->w = currentmode->h; - currentmode->h = height; - } - - switch (application.statusBarOrientation) { - case UIInterfaceOrientationPortrait: - orientation = SDL_ORIENTATION_PORTRAIT; - break; - case UIInterfaceOrientationPortraitUpsideDown: - orientation = SDL_ORIENTATION_PORTRAIT_FLIPPED; - break; - case UIInterfaceOrientationLandscapeLeft: - /* Bug: UIInterfaceOrientationLandscapeLeft/Right are reversed - http://openradar.appspot.com/7216046 */ - orientation = SDL_ORIENTATION_LANDSCAPE_FLIPPED; - break; - case UIInterfaceOrientationLandscapeRight: - /* Bug: UIInterfaceOrientationLandscapeLeft/Right are reversed - http://openradar.appspot.com/7216046 */ - orientation = SDL_ORIENTATION_LANDSCAPE; - break; - default: - break; - } - SDL_SendDisplayEvent(&_this->displays[0], SDL_DISPLAYEVENT_ORIENTATION, orientation); - } + SDL_OnApplicationDidChangeStatusBarOrientation(); } #endif diff --git a/src/video/uikit/SDL_uikitmodes.h b/src/video/uikit/SDL_uikitmodes.h index a1df0d496..b5c0c650c 100644 --- a/src/video/uikit/SDL_uikitmodes.h +++ b/src/video/uikit/SDL_uikitmodes.h @@ -45,6 +45,10 @@ extern int UIKit_SetDisplayMode(_THIS, SDL_VideoDisplay * display, SDL_DisplayMo extern void UIKit_QuitModes(_THIS); extern int UIKit_GetDisplayUsableBounds(_THIS, SDL_VideoDisplay * display, SDL_Rect * rect); +#if !TARGET_OS_TV +extern void SDL_OnApplicationDidChangeStatusBarOrientation(void); +#endif + #endif /* SDL_uikitmodes_h_ */ /* vi: set ts=4 sw=4 expandtab: */ diff --git a/src/video/uikit/SDL_uikitmodes.m b/src/video/uikit/SDL_uikitmodes.m index 75e256bbf..e9224e1c1 100644 --- a/src/video/uikit/SDL_uikitmodes.m +++ b/src/video/uikit/SDL_uikitmodes.m @@ -25,6 +25,8 @@ #include "SDL_assert.h" #include "SDL_uikitmodes.h" +#include "../../events/SDL_events_c.h" + @implementation SDL_DisplayData @synthesize uiscreen; @@ -188,6 +190,9 @@ UIKit_InitModes(_THIS) return -1; } } +#if !TARGET_OS_TV + SDL_OnApplicationDidChangeStatusBarOrientation(); +#endif } return 0; @@ -319,6 +324,55 @@ UIKit_QuitModes(_THIS) } } +void SDL_OnApplicationDidChangeStatusBarOrientation() +{ + BOOL isLandscape = UIInterfaceOrientationIsLandscape([UIApplication sharedApplication].statusBarOrientation); + SDL_VideoDisplay *display = SDL_GetDisplay(0); + + if (display) { + SDL_DisplayMode *desktopmode = &display->desktop_mode; + SDL_DisplayMode *currentmode = &display->current_mode; + SDL_DisplayOrientation orientation = SDL_ORIENTATION_UNKNOWN; + + /* The desktop display mode should be kept in sync with the screen + * orientation so that updating a window's fullscreen state to + * SDL_WINDOW_FULLSCREEN_DESKTOP keeps the window dimensions in the + * correct orientation. */ + if (isLandscape != (desktopmode->w > desktopmode->h)) { + int height = desktopmode->w; + desktopmode->w = desktopmode->h; + desktopmode->h = height; + } + + /* Same deal with the current mode + SDL_GetCurrentDisplayMode. */ + if (isLandscape != (currentmode->w > currentmode->h)) { + int height = currentmode->w; + currentmode->w = currentmode->h; + currentmode->h = height; + } + + switch ([UIApplication sharedApplication].statusBarOrientation) { + case UIInterfaceOrientationPortrait: + orientation = SDL_ORIENTATION_PORTRAIT; + break; + case UIInterfaceOrientationPortraitUpsideDown: + orientation = SDL_ORIENTATION_PORTRAIT_FLIPPED; + break; + case UIInterfaceOrientationLandscapeLeft: + /* Bug: UIInterfaceOrientationLandscapeLeft/Right are reversed - http://openradar.appspot.com/7216046 */ + orientation = SDL_ORIENTATION_LANDSCAPE_FLIPPED; + break; + case UIInterfaceOrientationLandscapeRight: + /* Bug: UIInterfaceOrientationLandscapeLeft/Right are reversed - http://openradar.appspot.com/7216046 */ + orientation = SDL_ORIENTATION_LANDSCAPE; + break; + default: + break; + } + SDL_SendDisplayEvent(display, SDL_DISPLAYEVENT_ORIENTATION, orientation); + } +} + #endif /* SDL_VIDEO_DRIVER_UIKIT */ /* vi: set ts=4 sw=4 expandtab: */