XInput: Use XInputGetCapabilitiesEx instead of fragile GuessXInputDevice

XInputGetCapabilitiesEx (ordinal 108) is available in XInput 1.4 that is shipped with Windows 8 and newer.
main
Dimitriy Ryazantcev 2023-12-15 17:09:15 +02:00 committed by Sam Lantinga
parent 7f75178908
commit 08a7ca4d53
4 changed files with 42 additions and 136 deletions

View File

@ -30,6 +30,7 @@ extern "C" {
XInputGetState_t SDL_XInputGetState = NULL;
XInputSetState_t SDL_XInputSetState = NULL;
XInputGetCapabilities_t SDL_XInputGetCapabilities = NULL;
XInputGetCapabilitiesEx_t SDL_XInputGetCapabilitiesEx = NULL;
XInputGetBatteryInformation_t SDL_XInputGetBatteryInformation = NULL;
DWORD SDL_XInputVersion = 0;
@ -111,6 +112,8 @@ int WIN_LoadXInputDLL(void)
}
SDL_XInputSetState = (XInputSetState_t)GetProcAddress(s_pXInputDLL, "XInputSetState");
SDL_XInputGetCapabilities = (XInputGetCapabilities_t)GetProcAddress(s_pXInputDLL, "XInputGetCapabilities");
/* 108 is the ordinal for _XInputGetCapabilitiesEx, which additionally returns VID/PID of the controller. */
SDL_XInputGetCapabilitiesEx = (XInputGetCapabilitiesEx_t)GetProcAddress(s_pXInputDLL, (LPCSTR)108);
SDL_XInputGetBatteryInformation = (XInputGetBatteryInformation_t)GetProcAddress(s_pXInputDLL, "XInputGetBatteryInformation");
if (!SDL_XInputGetState || !SDL_XInputSetState || !SDL_XInputGetCapabilities) {
WIN_UnloadXInputDLL();

View File

@ -44,6 +44,9 @@ using namespace XInputOnGameInput;
#ifndef XINPUT_CAPS_FFB_SUPPORTED
#define XINPUT_CAPS_FFB_SUPPORTED 0x0001
#endif
#ifndef XINPUT_CAPS_WIRELESS
#define XINPUT_CAPS_WIRELESS 0x0002
#endif
#ifndef XINPUT_DEVSUBTYPE_UNKNOWN
#define XINPUT_DEVSUBTYPE_UNKNOWN 0x00
@ -207,6 +210,17 @@ typedef struct
#endif /* HAVE_XINPUT_H */
/* This struct is not defined in XInput headers. */
typedef struct _XINPUT_CAPABILITIES_EX
{
XINPUT_CAPABILITIES Capabilities;
WORD VendorId;
WORD ProductId;
WORD ProductVersion;
WORD unk1;
DWORD unk2;
} XINPUT_CAPABILITIES_EX, *PXINPUT_CAPABILITIES_EX;
/* Forward decl's for XInput API's we load dynamically and use if available */
typedef DWORD(WINAPI *XInputGetState_t)(
DWORD dwUserIndex, /* [in] Index of the gamer associated with the device */
@ -224,6 +238,14 @@ typedef DWORD(WINAPI *XInputGetCapabilities_t)(
XINPUT_CAPABILITIES *pCapabilities /* [out] Receives the capabilities */
);
/* Only available in XInput 1.4 that is shipped with Windows 8 and newer. */
typedef DWORD(WINAPI *XInputGetCapabilitiesEx_t)(
DWORD dwReserved, /* [in] Must be 1 */
DWORD dwUserIndex, /* [in] Index of the gamer associated with the device */
DWORD dwFlags, /* [in] Input flags that identify the device type */
XINPUT_CAPABILITIES_EX *pCapabilitiesEx /* [out] Receives the capabilities */
);
typedef DWORD(WINAPI *XInputGetBatteryInformation_t)(
DWORD dwUserIndex,
BYTE devType,
@ -235,6 +257,7 @@ extern void WIN_UnloadXInputDLL(void);
extern XInputGetState_t SDL_XInputGetState;
extern XInputSetState_t SDL_XInputSetState;
extern XInputGetCapabilities_t SDL_XInputGetCapabilities;
extern XInputGetCapabilitiesEx_t SDL_XInputGetCapabilitiesEx;
extern XInputGetBatteryInformation_t SDL_XInputGetBatteryInformation;
extern DWORD SDL_XInputVersion; /* ((major << 16) & 0xFF00) | (minor & 0xFF) */
@ -246,6 +269,7 @@ extern DWORD SDL_XInputVersion; /* ((major << 16) & 0xFF00) | (minor & 0xFF) */
#define XINPUTGETSTATE SDL_XInputGetState
#define XINPUTSETSTATE SDL_XInputSetState
#define XINPUTGETCAPABILITIES SDL_XInputGetCapabilities
#define XINPUTGETCAPABILITIESEX SDL_XInputGetCapabilitiesEx
#define XINPUTGETBATTERYINFORMATION SDL_XInputGetBatteryInformation
#endif /* SDL_xinput_h_ */

View File

@ -169,7 +169,7 @@ static const ControllerDescription_t arrControllers[] = {
{ MAKE_CONTROLLER_ID( 0x045e, 0x028f ), k_eControllerType_XBox360Controller, "Xbox 360 Controller" }, // Microsoft X-Box 360 pad v2
{ MAKE_CONTROLLER_ID( 0x045e, 0x0291 ), k_eControllerType_XBox360Controller, "Xbox 360 Wireless Controller" }, // Xbox 360 Wireless Receiver (XBOX)
{ MAKE_CONTROLLER_ID( 0x045e, 0x02a0 ), k_eControllerType_XBox360Controller, NULL }, // Microsoft X-Box 360 Big Button IR
{ MAKE_CONTROLLER_ID( 0x045e, 0x02a1 ), k_eControllerType_XBox360Controller, NULL }, // Microsoft X-Box 360 Wireless Controller with XUSB driver on Windows
{ MAKE_CONTROLLER_ID( 0x045e, 0x02a1 ), k_eControllerType_XBox360Controller, "Xbox 360 Wireless Controller" }, // Xbox 360 Wireless Controller with XUSB driver on Windows
{ MAKE_CONTROLLER_ID( 0x045e, 0x02a9 ), k_eControllerType_XBox360Controller, "Xbox 360 Wireless Controller" }, // Xbox 360 Wireless Receiver (third party knockoff)
{ MAKE_CONTROLLER_ID( 0x045e, 0x0719 ), k_eControllerType_XBox360Controller, "Xbox 360 Wireless Controller" }, // Xbox 360 Wireless Receiver
{ MAKE_CONTROLLER_ID( 0x046d, 0xc21d ), k_eControllerType_XBox360Controller, NULL }, // Logitech Gamepad F310
@ -308,7 +308,7 @@ static const ControllerDescription_t arrControllers[] = {
{ MAKE_CONTROLLER_ID( 0x045e, 0x02e3 ), k_eControllerType_XBoxOneController, "Xbox One Elite Controller" }, // Microsoft X-Box One Elite pad
{ MAKE_CONTROLLER_ID( 0x045e, 0x02ea ), k_eControllerType_XBoxOneController, "Xbox One S Controller" }, // Microsoft X-Box One S pad
{ MAKE_CONTROLLER_ID( 0x045e, 0x02fd ), k_eControllerType_XBoxOneController, "Xbox One S Controller" }, // Microsoft X-Box One S pad (Bluetooth)
{ MAKE_CONTROLLER_ID( 0x045e, 0x02ff ), k_eControllerType_XBoxOneController, NULL }, // Microsoft X-Box One controller with XBOXGIP driver on Windows
{ MAKE_CONTROLLER_ID( 0x045e, 0x02ff ), k_eControllerType_XBoxOneController, "Xbox One Controller" }, // Microsoft X-Box One controller with XBOXGIP driver on Windows
{ MAKE_CONTROLLER_ID( 0x045e, 0x0b00 ), k_eControllerType_XBoxOneController, "Xbox One Elite 2 Controller" }, // Microsoft X-Box One Elite Series 2 pad
// { MAKE_CONTROLLER_ID( 0x045e, 0x0b02 ), k_eControllerType_XBoxOneController, "Xbox One Elite 2 Controller" }, // The virtual keyboard generated by XboxGip drivers for Xbox One Controllers (see https://github.com/libsdl-org/SDL/pull/5121 for details)
{ MAKE_CONTROLLER_ID( 0x045e, 0x0b05 ), k_eControllerType_XBoxOneController, "Xbox One Elite 2 Controller" }, // Microsoft X-Box One Elite Series 2 pad (Bluetooth)

View File

@ -38,7 +38,6 @@ extern "C" {
* Internal stuff.
*/
static SDL_bool s_bXInputEnabled = SDL_TRUE;
static char *s_arrXInputDevicePath[XUSER_MAX_COUNT];
static SDL_bool SDL_XInputUseOldJoystickMapping()
{
@ -114,116 +113,25 @@ static const char *GetXInputName(const Uint8 userid, BYTE SubType)
return name;
}
/* We can't really tell what device is being used for XInput, but we can guess
and we'll be correct for the case where only one device is connected.
*/
static void GuessXInputDevice(Uint8 userid, Uint16 *pVID, Uint16 *pPID, Uint16 *pVersion)
static SDL_bool GetXInputDeviceInfo(Uint8 userid, Uint16 *pVID, Uint16 *pPID, Uint16 *pVersion)
{
#if !defined(__WINRT__) && !defined(__XBOXONE__) && !defined(__XBOXSERIES__) /* TODO: remove this ifndef __WINRT__ block, but only after integrating with UWP/WinRT's HID API */
PRAWINPUTDEVICELIST devices = NULL;
UINT i, j, device_count = 0;
XINPUT_CAPABILITIES_EX capabilities;
if ((GetRawInputDeviceList(NULL, &device_count, sizeof(RAWINPUTDEVICELIST)) == -1) || (!device_count)) {
return; /* oh well. */
if (!XINPUTGETCAPABILITIESEX || XINPUTGETCAPABILITIESEX(1, userid, 0, &capabilities) != ERROR_SUCCESS) {
return SDL_FALSE;
}
devices = (PRAWINPUTDEVICELIST)SDL_malloc(sizeof(RAWINPUTDEVICELIST) * device_count);
if (!devices) {
return;
/* Fixup for Wireless Xbox 360 Controller */
if (capabilities.ProductId == 0 && capabilities.Capabilities.Flags & XINPUT_CAPS_WIRELESS) {
capabilities.VendorId = USB_VENDOR_MICROSOFT;
capabilities.ProductId = USB_PRODUCT_XBOX360_XUSB_CONTROLLER;
}
device_count = GetRawInputDeviceList(devices, &device_count, sizeof(RAWINPUTDEVICELIST));
if (device_count == (UINT)-1) {
SDL_free(devices);
return; /* oh well. */
}
*pVID = capabilities.VendorId;
*pPID = capabilities.ProductId;
*pVersion = capabilities.ProductVersion;
/* First see if we have a cached entry for this index */
if (s_arrXInputDevicePath[userid]) {
for (i = 0; i < device_count; i++) {
RID_DEVICE_INFO rdi;
char devName[128] = { 0 };
UINT rdiSize = sizeof(rdi);
UINT nameSize = SDL_arraysize(devName);
rdi.cbSize = sizeof(rdi);
if (devices[i].dwType == RIM_TYPEHID &&
GetRawInputDeviceInfoA(devices[i].hDevice, RIDI_DEVICEINFO, &rdi, &rdiSize) != (UINT)-1 &&
GetRawInputDeviceInfoA(devices[i].hDevice, RIDI_DEVICENAME, devName, &nameSize) != (UINT)-1) {
if (SDL_strcmp(devName, s_arrXInputDevicePath[userid]) == 0) {
*pVID = (Uint16)rdi.hid.dwVendorId;
*pPID = (Uint16)rdi.hid.dwProductId;
*pVersion = (Uint16)rdi.hid.dwVersionNumber;
SDL_free(devices);
return;
}
}
}
}
for (i = 0; i < device_count; i++) {
RID_DEVICE_INFO rdi;
char devName[MAX_PATH] = { 0 };
UINT rdiSize = sizeof(rdi);
UINT nameSize = SDL_arraysize(devName);
rdi.cbSize = sizeof(rdi);
if (devices[i].dwType == RIM_TYPEHID &&
GetRawInputDeviceInfoA(devices[i].hDevice, RIDI_DEVICEINFO, &rdi, &rdiSize) != (UINT)-1 &&
GetRawInputDeviceInfoA(devices[i].hDevice, RIDI_DEVICENAME, devName, &nameSize) != (UINT)-1) {
#ifdef DEBUG_JOYSTICK
SDL_Log("Raw input device: VID = 0x%x, PID = 0x%x, %s\n", rdi.hid.dwVendorId, rdi.hid.dwProductId, devName);
#endif
if (SDL_strstr(devName, "IG_") != NULL) {
SDL_bool found = SDL_FALSE;
for (j = 0; j < SDL_arraysize(s_arrXInputDevicePath); ++j) {
if (!s_arrXInputDevicePath[j]) {
continue;
}
if (SDL_strcmp(devName, s_arrXInputDevicePath[j]) == 0) {
found = SDL_TRUE;
break;
}
}
if (found) {
/* We already have this device in our XInput device list */
continue;
}
/* We don't actually know if this is the right device for this
* userid, but we'll record it so we'll at least be consistent
* when the raw device list changes.
*/
if (rdi.hid.dwVendorId == USB_VENDOR_VALVE &&
rdi.hid.dwProductId == USB_PRODUCT_STEAM_VIRTUAL_GAMEPAD) {
/* Steam encodes the real device in the path */
int realVID = rdi.hid.dwVendorId;
int realPID = rdi.hid.dwProductId;
(void)SDL_sscanf(devName, "\\\\.\\pipe\\HID#VID_045E&PID_028E&IG_00#%x&%x&", &realVID, &realPID);
*pVID = (Uint16)realVID;
*pPID = (Uint16)realPID;
*pVersion = 0;
} else {
*pVID = (Uint16)rdi.hid.dwVendorId;
*pPID = (Uint16)rdi.hid.dwProductId;
*pVersion = (Uint16)rdi.hid.dwVersionNumber;
}
if (s_arrXInputDevicePath[userid]) {
SDL_free(s_arrXInputDevicePath[userid]);
}
s_arrXInputDevicePath[userid] = SDL_strdup(devName);
SDL_free(devices);
return;
}
}
}
SDL_free(devices);
#endif /* !__WINRT__ */
/* The device wasn't in the raw HID device list, it's probably Bluetooth */
*pVID = 0x045e; /* Microsoft */
*pPID = 0x02fd; /* XBox One S Bluetooth */
*pVersion = 0;
return SDL_TRUE;
}
static void AddXInputDevice(Uint8 userid, BYTE SubType, JoyStick_DeviceData **pContext)
@ -279,6 +187,7 @@ static void AddXInputDevice(Uint8 userid, BYTE SubType, JoyStick_DeviceData **pC
return; /* better luck next time? */
}
GetXInputDeviceInfo(userid, &vendor, &product, &version);
pNewJoystick->bXInputDevice = SDL_TRUE;
pNewJoystick->joystickname = SDL_CreateJoystickName(vendor, product, NULL, GetXInputName(userid, SubType));
if (!pNewJoystick->joystickname) {
@ -287,8 +196,6 @@ static void AddXInputDevice(Uint8 userid, BYTE SubType, JoyStick_DeviceData **pC
}
(void)SDL_snprintf(pNewJoystick->path, sizeof(pNewJoystick->path), "XInput#%u", userid);
if (!SDL_XInputUseOldJoystickMapping()) {
GuessXInputDevice(userid, &vendor, &product, &version);
pNewJoystick->guid = SDL_CreateJoystickGUID(SDL_HARDWARE_BUS_USB, vendor, product, version, pNewJoystick->joystickname, 'x', SubType);
}
pNewJoystick->SubType = SubType;
@ -319,14 +226,6 @@ static void AddXInputDevice(Uint8 userid, BYTE SubType, JoyStick_DeviceData **pC
WINDOWS_AddJoystickDevice(pNewJoystick);
}
static void DelXInputDevice(Uint8 userid)
{
if (s_arrXInputDevicePath[userid]) {
SDL_free(s_arrXInputDevicePath[userid]);
s_arrXInputDevicePath[userid] = NULL;
}
}
void SDL_XINPUT_JoystickDetect(JoyStick_DeviceData **pContext)
{
int iuserid;
@ -340,21 +239,7 @@ void SDL_XINPUT_JoystickDetect(JoyStick_DeviceData **pContext)
const Uint8 userid = (Uint8)iuserid;
XINPUT_CAPABILITIES capabilities;
if (XINPUTGETCAPABILITIES(userid, XINPUT_FLAG_GAMEPAD, &capabilities) == ERROR_SUCCESS) {
/* Adding a new device, must handle all removes first, or GuessXInputDevice goes terribly wrong (returns
a product/vendor ID that is not even attached to the system) when we get a remove and add on the same tick
(e.g. when disconnecting a device and the OS reassigns which userid an already-attached controller is)
*/
int iuserid2;
for (iuserid2 = iuserid - 1; iuserid2 >= 0; iuserid2--) {
const Uint8 userid2 = (Uint8)iuserid2;
XINPUT_CAPABILITIES capabilities2;
if (XINPUTGETCAPABILITIES(userid2, XINPUT_FLAG_GAMEPAD, &capabilities2) != ERROR_SUCCESS) {
DelXInputDevice(userid2);
}
}
AddXInputDevice(userid, capabilities.SubType, pContext);
} else {
DelXInputDevice(userid);
}
}
}
@ -552,12 +437,6 @@ void SDL_XINPUT_JoystickClose(SDL_Joystick *joystick)
void SDL_XINPUT_JoystickQuit(void)
{
int iuserid;
for (iuserid = 0; iuserid < XUSER_MAX_COUNT; ++iuserid) {
DelXInputDevice(iuserid);
}
if (s_bXInputEnabled) {
WIN_UnloadXInputDLL();
}