SDL_test: introduce SDLTest_CommonDestroyState to only destroy SDLTest_CommonState
parent
5109e19935
commit
08c85ebae0
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@ -122,7 +122,7 @@ typedef struct
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int gl_debug;
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int gl_profile_mask;
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/* Additional fields added in 2.0.18 */
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/* Mouse info */
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SDL_Rect confine;
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} SDLTest_CommonState;
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@ -145,6 +145,13 @@ extern "C" {
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*/
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SDLTest_CommonState *SDLTest_CommonCreateState(char **argv, Uint32 flags);
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/**
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* \brief Free the common state object.
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*
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* \param state The common state object to destroy
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*/
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void SDLTest_CommonDestroyState(SDLTest_CommonState *state);
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/**
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* \brief Process one common argument.
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*
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@ -118,6 +118,12 @@ SDLTest_CommonCreateState(char **argv, Uint32 flags)
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return state;
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}
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void
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SDLTest_CommonDestroyState(SDLTest_CommonState *state) {
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SDLTest_LogAllocations();
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SDL_free(state);
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}
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#define SEARCHARG(dim) \
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while (*(dim) && *(dim) != ',') { \
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++(dim); \
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@ -2261,9 +2267,8 @@ void SDLTest_CommonQuit(SDLTest_CommonState *state)
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if (state->flags & SDL_INIT_AUDIO) {
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SDL_QuitSubSystem(SDL_INIT_AUDIO);
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}
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SDL_free(state);
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SDL_Quit();
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SDLTest_LogAllocations();
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SDLTest_CommonDestroyState(state);
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}
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void SDLTest_CommonDrawWindowInfo(SDL_Renderer *renderer, SDL_Window *window, float *usedHeight)
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