Use SDL specific window class to avoid conflicting with Steam
parent
c88666580e
commit
0903e83553
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@ -196,12 +196,12 @@ HIDAPI_InitializeDiscovery()
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SDL_memset(&SDL_HIDAPI_discovery.m_wndClass, 0x0, sizeof(SDL_HIDAPI_discovery.m_wndClass));
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SDL_HIDAPI_discovery.m_wndClass.hInstance = GetModuleHandle(NULL);
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SDL_HIDAPI_discovery.m_wndClass.lpszClassName = "ControllerDetect";
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SDL_HIDAPI_discovery.m_wndClass.lpszClassName = "SDL_HIDAPI_DEVICE_DETECTION";
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SDL_HIDAPI_discovery.m_wndClass.lpfnWndProc = ControllerWndProc; /* This function is called by windows */
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SDL_HIDAPI_discovery.m_wndClass.cbSize = sizeof(WNDCLASSEX);
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RegisterClassExA(&SDL_HIDAPI_discovery.m_wndClass);
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SDL_HIDAPI_discovery.m_hwndMsg = CreateWindowExA(0, "ControllerDetect", NULL, 0, 0, 0, 0, 0, HWND_MESSAGE, NULL, NULL, NULL);
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SDL_HIDAPI_discovery.m_hwndMsg = CreateWindowExA(0, "SDL_HIDAPI_DEVICE_DETECTION", NULL, 0, 0, 0, 0, 0, HWND_MESSAGE, NULL, NULL, NULL);
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{
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DEV_BROADCAST_DEVICEINTERFACE_A devBroadcast;
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