Switch header convention from `#include "SDL.h"` to `#include <SDL3/SDLh>`
I ran this script in the include directory: ```sh sed -i '' -e 's,#include "\(SDL.*\)",#include <SDL3/\1>,' *.h ``` I ran this script in the src directory: ```sh for i in ../include/SDL3/SDL*.h do hdr=$(basename $i) if [ x"$(echo $hdr | egrep 'SDL_main|SDL_name|SDL_test|SDL_syswm|SDL_opengl|SDL_egl|SDL_vulkan')" != x ]; then find . -type f -exec sed -i '' -e 's,#include "\('$hdr'\)",#include <SDL3/\1>,' {} \; else find . -type f -exec sed -i '' -e '/#include "'$hdr'"/d' {} \; fi done ``` Fixes https://github.com/libsdl-org/SDL/issues/6575main
parent
9a64aa6f95
commit
0a48abc860
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@ -2922,7 +2922,7 @@ endif()
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listtostr(EXTRA_CFLAGS _EXTRA_CFLAGS)
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set(EXTRA_CFLAGS ${_EXTRA_CFLAGS})
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file(GLOB SDL3_INCLUDE_FILES ${SDL3_SOURCE_DIR}/include/*.h)
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file(GLOB SDL3_INCLUDE_FILES ${SDL3_SOURCE_DIR}/include/SDL3/*.h)
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foreach(_hdr IN LISTS SDL3_INCLUDE_FILES)
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if(_hdr MATCHES ".*SDL_revision.h")
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list(REMOVE_ITEM SDL3_INCLUDE_FILES "${_hdr}")
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@ -2963,8 +2963,9 @@ else()
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set(SDL_REVISION "SDL-${SDL_VERSION}-no-vcs")
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endif()
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execute_process(COMMAND "${CMAKE_COMMAND}" -E make_directory "${SDL3_BINARY_DIR}/include/SDL3")
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configure_file("${SDL3_SOURCE_DIR}/include/build_config/SDL_revision.h.cmake"
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"${SDL3_BINARY_DIR}/include/SDL_revision.h")
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"${SDL3_BINARY_DIR}/include/SDL3/SDL_revision.h")
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if(CMAKE_STATIC_LIBRARY_PREFIX STREQUAL "" AND CMAKE_STATIC_LIBRARY_SUFFIX STREQUAL ".lib")
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# Avoid conflict between the dll import library and the static library
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@ -3454,7 +3455,7 @@ if(NOT SDL3_DISABLE_INSTALL)
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install(
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FILES
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${SDL3_INCLUDE_FILES}
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"${SDL3_BINARY_DIR}/include/SDL_revision.h"
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"${SDL3_BINARY_DIR}/include/SDL3/SDL_revision.h"
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DESTINATION ${CMAKE_INSTALL_INCLUDEDIR}/SDL3)
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install(FILES "LICENSE.txt" DESTINATION "${LICENSES_PREFIX}")
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@ -290,84 +290,84 @@
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</Link>
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</ItemDefinitionGroup>
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<ItemGroup>
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<ClInclude Include="..\..\include\begin_code.h" />
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<ClInclude Include="..\..\include\close_code.h" />
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<ClInclude Include="..\..\include\SDL.h" />
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<ClInclude Include="..\..\include\SDL_assert.h" />
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<ClInclude Include="..\..\include\SDL_atomic.h" />
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<ClInclude Include="..\..\include\SDL_audio.h" />
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<ClInclude Include="..\..\include\SDL_bits.h" />
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<ClInclude Include="..\..\include\SDL_blendmode.h" />
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<ClInclude Include="..\..\include\SDL_clipboard.h" />
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<ClInclude Include="..\..\include\SDL_copying.h" />
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<ClInclude Include="..\..\include\SDL_cpuinfo.h" />
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<ClInclude Include="..\..\include\SDL_egl.h" />
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<ClInclude Include="..\..\include\SDL_endian.h" />
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<ClInclude Include="..\..\include\SDL_error.h" />
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<ClInclude Include="..\..\include\SDL_events.h" />
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<ClInclude Include="..\..\include\SDL_filesystem.h" />
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<ClInclude Include="..\..\include\SDL_gamecontroller.h" />
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<ClInclude Include="..\..\include\SDL_gesture.h" />
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<ClInclude Include="..\..\include\SDL_guid.h" />
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<ClInclude Include="..\..\include\SDL_haptic.h" />
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<ClInclude Include="..\..\include\SDL_hints.h" />
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<ClInclude Include="..\..\include\SDL_hidapi.h" />
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<ClInclude Include="..\..\include\SDL_joystick.h" />
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<ClInclude Include="..\..\include\SDL_keyboard.h" />
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<ClInclude Include="..\..\include\SDL_keycode.h" />
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<ClInclude Include="..\..\include\SDL_loadso.h" />
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<ClInclude Include="..\..\include\SDL_locale.h" />
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<ClInclude Include="..\..\include\SDL_log.h" />
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<ClInclude Include="..\..\include\SDL_main.h" />
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<ClInclude Include="..\..\include\SDL_messagebox.h" />
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<ClInclude Include="..\..\include\SDL_metal.h" />
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<ClInclude Include="..\..\include\SDL_misc.h" />
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<ClInclude Include="..\..\include\SDL_mouse.h" />
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<ClInclude Include="..\..\include\SDL_mutex.h" />
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<ClInclude Include="..\..\include\SDL_name.h" />
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<ClInclude Include="..\..\include\SDL_opengl.h" />
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<ClInclude Include="..\..\include\SDL_opengl_glext.h" />
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<ClInclude Include="..\..\include\SDL_opengles.h" />
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<ClInclude Include="..\..\include\SDL_opengles2.h" />
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<ClInclude Include="..\..\include\SDL_opengles2_gl2.h" />
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<ClInclude Include="..\..\include\SDL_opengles2_gl2ext.h" />
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<ClInclude Include="..\..\include\SDL_opengles2_gl2platform.h" />
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<ClInclude Include="..\..\include\SDL_opengles2_khrplatform.h" />
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<ClInclude Include="..\..\include\SDL_pixels.h" />
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<ClInclude Include="..\..\include\SDL_platform.h" />
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<ClInclude Include="..\..\include\SDL_power.h" />
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<ClInclude Include="..\..\include\SDL_quit.h" />
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<ClInclude Include="..\..\include\SDL_rect.h" />
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<ClInclude Include="..\..\include\SDL_render.h" />
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<ClInclude Include="..\..\include\SDL_revision.h" />
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<ClInclude Include="..\..\include\SDL_rwops.h" />
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<ClInclude Include="..\..\include\SDL_scancode.h" />
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<ClInclude Include="..\..\include\SDL_sensor.h" />
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<ClInclude Include="..\..\include\SDL_shape.h" />
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<ClInclude Include="..\..\include\SDL_stdinc.h" />
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<ClInclude Include="..\..\include\SDL_surface.h" />
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<ClInclude Include="..\..\include\SDL_system.h" />
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<ClInclude Include="..\..\include\SDL_syswm.h" />
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<ClInclude Include="..\..\include\SDL_test.h" />
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<ClInclude Include="..\..\include\SDL_test_assert.h" />
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<ClInclude Include="..\..\include\SDL_test_common.h" />
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<ClInclude Include="..\..\include\SDL_test_compare.h" />
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<ClInclude Include="..\..\include\SDL_test_crc32.h" />
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<ClInclude Include="..\..\include\SDL_test_font.h" />
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<ClInclude Include="..\..\include\SDL_test_fuzzer.h" />
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<ClInclude Include="..\..\include\SDL_test_harness.h" />
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<ClInclude Include="..\..\include\SDL_test_images.h" />
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<ClInclude Include="..\..\include\SDL_test_log.h" />
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<ClInclude Include="..\..\include\SDL_test_md5.h" />
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<ClInclude Include="..\..\include\SDL_test_memory.h" />
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<ClInclude Include="..\..\include\SDL_test_random.h" />
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<ClInclude Include="..\..\include\SDL_thread.h" />
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<ClInclude Include="..\..\include\SDL_timer.h" />
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<ClInclude Include="..\..\include\SDL_touch.h" />
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<ClInclude Include="..\..\include\SDL_types.h" />
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<ClInclude Include="..\..\include\SDL_version.h" />
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<ClInclude Include="..\..\include\SDL_video.h" />
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<ClInclude Include="..\..\include\SDL_vulkan.h" />
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<ClInclude Include="..\..\include\SDL3\begin_code.h" />
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<ClInclude Include="..\..\include\SDL3\close_code.h" />
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<ClInclude Include="..\..\include\SDL3\SDL.h" />
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<ClInclude Include="..\..\include\SDL3\SDL_assert.h" />
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<ClInclude Include="..\..\include\SDL3\SDL_atomic.h" />
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<ClInclude Include="..\..\include\SDL3\SDL_audio.h" />
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<ClInclude Include="..\..\include\SDL3\SDL_bits.h" />
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<ClInclude Include="..\..\include\SDL3\SDL_blendmode.h" />
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<ClInclude Include="..\..\include\SDL3\SDL_clipboard.h" />
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<ClInclude Include="..\..\include\SDL3\SDL_copying.h" />
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<ClInclude Include="..\..\include\SDL3\SDL_cpuinfo.h" />
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<ClInclude Include="..\..\include\SDL3\SDL_egl.h" />
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<ClInclude Include="..\..\include\SDL3\SDL_endian.h" />
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<ClInclude Include="..\..\include\SDL3\SDL_error.h" />
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<ClInclude Include="..\..\include\SDL3\SDL_events.h" />
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<ClInclude Include="..\..\include\SDL3\SDL_filesystem.h" />
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<ClInclude Include="..\..\include\SDL3\SDL_gamecontroller.h" />
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<ClInclude Include="..\..\include\SDL3\SDL_gesture.h" />
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<ClInclude Include="..\..\include\SDL3\SDL_guid.h" />
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<ClInclude Include="..\..\include\SDL3\SDL_haptic.h" />
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<ClInclude Include="..\..\include\SDL3\SDL_hints.h" />
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<ClInclude Include="..\..\include\SDL3\SDL_hidapi.h" />
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<ClInclude Include="..\..\include\SDL3\SDL_joystick.h" />
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<ClInclude Include="..\..\include\SDL3\SDL_keyboard.h" />
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<ClInclude Include="..\..\include\SDL3\SDL_keycode.h" />
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<ClInclude Include="..\..\include\SDL3\SDL_loadso.h" />
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<ClInclude Include="..\..\include\SDL3\SDL_locale.h" />
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<ClInclude Include="..\..\include\SDL3\SDL_log.h" />
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<ClInclude Include="..\..\include\SDL3\SDL_main.h" />
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<ClInclude Include="..\..\include\SDL3\SDL_messagebox.h" />
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<ClInclude Include="..\..\include\SDL3\SDL_metal.h" />
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<ClInclude Include="..\..\include\SDL3\SDL_misc.h" />
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<ClInclude Include="..\..\include\SDL3\SDL_mouse.h" />
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<ClInclude Include="..\..\include\SDL3\SDL_mutex.h" />
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<ClInclude Include="..\..\include\SDL3\SDL_name.h" />
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<ClInclude Include="..\..\include\SDL3\SDL_opengl.h" />
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<ClInclude Include="..\..\include\SDL3\SDL_opengl_glext.h" />
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<ClInclude Include="..\..\include\SDL3\SDL_opengles.h" />
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<ClInclude Include="..\..\include\SDL3\SDL_opengles2.h" />
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<ClInclude Include="..\..\include\SDL3\SDL_opengles2_gl2.h" />
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<ClInclude Include="..\..\include\SDL3\SDL_opengles2_gl2ext.h" />
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<ClInclude Include="..\..\include\SDL3\SDL_opengles2_gl2platform.h" />
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<ClInclude Include="..\..\include\SDL3\SDL_opengles2_khrplatform.h" />
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<ClInclude Include="..\..\include\SDL3\SDL_pixels.h" />
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<ClInclude Include="..\..\include\SDL3\SDL_platform.h" />
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<ClInclude Include="..\..\include\SDL3\SDL_power.h" />
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<ClInclude Include="..\..\include\SDL3\SDL_quit.h" />
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<ClInclude Include="..\..\include\SDL3\SDL_rect.h" />
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<ClInclude Include="..\..\include\SDL3\SDL_render.h" />
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<ClInclude Include="..\..\include\SDL3\SDL_revision.h" />
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<ClInclude Include="..\..\include\SDL3\SDL_rwops.h" />
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<ClInclude Include="..\..\include\SDL3\SDL_scancode.h" />
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<ClInclude Include="..\..\include\SDL3\SDL_sensor.h" />
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<ClInclude Include="..\..\include\SDL3\SDL_shape.h" />
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<ClInclude Include="..\..\include\SDL3\SDL_stdinc.h" />
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<ClInclude Include="..\..\include\SDL3\SDL_surface.h" />
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<ClInclude Include="..\..\include\SDL3\SDL_system.h" />
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<ClInclude Include="..\..\include\SDL3\SDL_syswm.h" />
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<ClInclude Include="..\..\include\SDL3\SDL_test.h" />
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<ClInclude Include="..\..\include\SDL3\SDL_test_assert.h" />
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<ClInclude Include="..\..\include\SDL3\SDL_test_common.h" />
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<ClInclude Include="..\..\include\SDL3\SDL_test_compare.h" />
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<ClInclude Include="..\..\include\SDL3\SDL_test_crc32.h" />
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<ClInclude Include="..\..\include\SDL3\SDL_test_font.h" />
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<ClInclude Include="..\..\include\SDL3\SDL_test_fuzzer.h" />
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<ClInclude Include="..\..\include\SDL3\SDL_test_harness.h" />
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<ClInclude Include="..\..\include\SDL3\SDL_test_images.h" />
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<ClInclude Include="..\..\include\SDL3\SDL_test_log.h" />
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<ClInclude Include="..\..\include\SDL3\SDL_test_md5.h" />
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<ClInclude Include="..\..\include\SDL3\SDL_test_memory.h" />
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<ClInclude Include="..\..\include\SDL3\SDL_test_random.h" />
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<ClInclude Include="..\..\include\SDL3\SDL_thread.h" />
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<ClInclude Include="..\..\include\SDL3\SDL_timer.h" />
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<ClInclude Include="..\..\include\SDL3\SDL_touch.h" />
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<ClInclude Include="..\..\include\SDL3\SDL_types.h" />
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<ClInclude Include="..\..\include\SDL3\SDL_version.h" />
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<ClInclude Include="..\..\include\SDL3\SDL_video.h" />
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<ClInclude Include="..\..\include\SDL3\SDL_vulkan.h" />
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<ClInclude Include="..\..\src\audio\directsound\SDL_directsound.h" />
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<ClInclude Include="..\..\src\audio\disk\SDL_diskaudio.h" />
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<ClInclude Include="..\..\src\audio\dummy\SDL_dummyaudio.h" />
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@ -174,241 +174,241 @@
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</Filter>
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="..\..\include\begin_code.h">
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<ClInclude Include="..\..\include\SDL3\begin_code.h">
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<Filter>API Headers</Filter>
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</ClInclude>
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<ClInclude Include="..\..\include\close_code.h">
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<ClInclude Include="..\..\include\SDL3\close_code.h">
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<Filter>API Headers</Filter>
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</ClInclude>
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<ClInclude Include="..\..\include\SDL.h">
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<ClInclude Include="..\..\include\SDL3\SDL.h">
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<Filter>API Headers</Filter>
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</ClInclude>
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||||
<ClInclude Include="..\..\include\SDL_assert.h">
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<ClInclude Include="..\..\include\SDL3\SDL_assert.h">
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<Filter>API Headers</Filter>
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</ClInclude>
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||||
<ClInclude Include="..\..\include\SDL_atomic.h">
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<ClInclude Include="..\..\include\SDL3\SDL_atomic.h">
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<Filter>API Headers</Filter>
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</ClInclude>
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||||
<ClInclude Include="..\..\include\SDL_audio.h">
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||||
<ClInclude Include="..\..\include\SDL3\SDL_audio.h">
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<Filter>API Headers</Filter>
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</ClInclude>
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||||
<ClInclude Include="..\..\include\SDL_bits.h">
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||||
<ClInclude Include="..\..\include\SDL3\SDL_bits.h">
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||||
<Filter>API Headers</Filter>
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||||
</ClInclude>
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||||
<ClInclude Include="..\..\include\SDL_blendmode.h">
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||||
<ClInclude Include="..\..\include\SDL3\SDL_blendmode.h">
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<Filter>API Headers</Filter>
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||||
</ClInclude>
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||||
<ClInclude Include="..\..\include\SDL_clipboard.h">
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||||
<ClInclude Include="..\..\include\SDL3\SDL_clipboard.h">
|
||||
<Filter>API Headers</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\include\SDL_copying.h">
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<ClInclude Include="..\..\include\SDL3\SDL_copying.h">
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<Filter>API Headers</Filter>
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||||
</ClInclude>
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||||
<ClInclude Include="..\..\include\SDL_cpuinfo.h">
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<ClInclude Include="..\..\include\SDL3\SDL_cpuinfo.h">
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<Filter>API Headers</Filter>
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||||
</ClInclude>
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||||
<ClInclude Include="..\..\include\SDL_egl.h">
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||||
<ClInclude Include="..\..\include\SDL3\SDL_egl.h">
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||||
<Filter>API Headers</Filter>
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||||
</ClInclude>
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||||
<ClInclude Include="..\..\include\SDL_endian.h">
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||||
<ClInclude Include="..\..\include\SDL3\SDL_endian.h">
|
||||
<Filter>API Headers</Filter>
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||||
</ClInclude>
|
||||
<ClInclude Include="..\..\include\SDL_error.h">
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_error.h">
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||||
<Filter>API Headers</Filter>
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||||
</ClInclude>
|
||||
<ClInclude Include="..\..\include\SDL_events.h">
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||||
<ClInclude Include="..\..\include\SDL3\SDL_events.h">
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<Filter>API Headers</Filter>
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</ClInclude>
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||||
<ClInclude Include="..\..\include\SDL_filesystem.h">
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<ClInclude Include="..\..\include\SDL3\SDL_filesystem.h">
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<Filter>API Headers</Filter>
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</ClInclude>
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||||
<ClInclude Include="..\..\include\SDL_gamecontroller.h">
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<ClInclude Include="..\..\include\SDL3\SDL_gamecontroller.h">
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<Filter>API Headers</Filter>
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</ClInclude>
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||||
<ClInclude Include="..\..\include\SDL_gesture.h">
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<ClInclude Include="..\..\include\SDL3\SDL_gesture.h">
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<Filter>API Headers</Filter>
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</ClInclude>
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||||
<ClInclude Include="..\..\include\SDL_guid.h">
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<ClInclude Include="..\..\include\SDL3\SDL_guid.h">
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<Filter>API Headers</Filter>
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</ClInclude>
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||||
<ClInclude Include="..\..\include\SDL_haptic.h">
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||||
<ClInclude Include="..\..\include\SDL3\SDL_haptic.h">
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<Filter>API Headers</Filter>
|
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</ClInclude>
|
||||
<ClInclude Include="..\..\include\SDL_hints.h">
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||||
<ClInclude Include="..\..\include\SDL3\SDL_hints.h">
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||||
<Filter>API Headers</Filter>
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</ClInclude>
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||||
<ClInclude Include="..\..\include\SDL_hidapi.h">
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||||
<ClInclude Include="..\..\include\SDL3\SDL_hidapi.h">
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||||
<Filter>API Headers</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\include\SDL_joystick.h">
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||||
<ClInclude Include="..\..\include\SDL3\SDL_joystick.h">
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||||
<Filter>API Headers</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\include\SDL_keyboard.h">
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||||
<ClInclude Include="..\..\include\SDL3\SDL_keyboard.h">
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||||
<Filter>API Headers</Filter>
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||||
</ClInclude>
|
||||
<ClInclude Include="..\..\include\SDL_keycode.h">
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||||
<ClInclude Include="..\..\include\SDL3\SDL_keycode.h">
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||||
<Filter>API Headers</Filter>
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||||
</ClInclude>
|
||||
<ClInclude Include="..\..\include\SDL_loadso.h">
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||||
<ClInclude Include="..\..\include\SDL3\SDL_loadso.h">
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||||
<Filter>API Headers</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\include\SDL_locale.h">
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||||
<ClInclude Include="..\..\include\SDL3\SDL_locale.h">
|
||||
<Filter>API Headers</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\include\SDL_log.h">
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_log.h">
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||||
<Filter>API Headers</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\include\SDL_main.h">
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||||
<ClInclude Include="..\..\include\SDL3\SDL_main.h">
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||||
<Filter>API Headers</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\include\SDL_messagebox.h">
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||||
<ClInclude Include="..\..\include\SDL3\SDL_messagebox.h">
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<Filter>API Headers</Filter>
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</ClInclude>
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||||
<ClInclude Include="..\..\include\SDL_mouse.h">
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<ClInclude Include="..\..\include\SDL3\SDL_mouse.h">
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<Filter>API Headers</Filter>
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</ClInclude>
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||||
<ClInclude Include="..\..\include\SDL_mutex.h">
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<ClInclude Include="..\..\include\SDL3\SDL_mutex.h">
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<Filter>API Headers</Filter>
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</ClInclude>
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||||
<ClInclude Include="..\..\include\SDL_name.h">
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<ClInclude Include="..\..\include\SDL3\SDL_name.h">
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<Filter>API Headers</Filter>
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||||
</ClInclude>
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||||
<ClInclude Include="..\..\include\SDL_opengl.h">
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||||
<ClInclude Include="..\..\include\SDL3\SDL_opengl.h">
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<Filter>API Headers</Filter>
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||||
</ClInclude>
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||||
<ClInclude Include="..\..\include\SDL_opengl_glext.h">
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<ClInclude Include="..\..\include\SDL3\SDL_opengl_glext.h">
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<Filter>API Headers</Filter>
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||||
</ClInclude>
|
||||
<ClInclude Include="..\..\include\SDL_opengles.h">
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_opengles.h">
|
||||
<Filter>API Headers</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\include\SDL_opengles2.h">
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_opengles2.h">
|
||||
<Filter>API Headers</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\include\SDL_opengles2_gl2.h">
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_opengles2_gl2.h">
|
||||
<Filter>API Headers</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\include\SDL_opengles2_gl2ext.h">
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_opengles2_gl2ext.h">
|
||||
<Filter>API Headers</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\include\SDL_opengles2_gl2platform.h">
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_opengles2_gl2platform.h">
|
||||
<Filter>API Headers</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\include\SDL_opengles2_khrplatform.h">
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_opengles2_khrplatform.h">
|
||||
<Filter>API Headers</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\include\SDL_pixels.h">
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_pixels.h">
|
||||
<Filter>API Headers</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\include\SDL_platform.h">
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_platform.h">
|
||||
<Filter>API Headers</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\include\SDL_power.h">
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_power.h">
|
||||
<Filter>API Headers</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\include\SDL_quit.h">
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_quit.h">
|
||||
<Filter>API Headers</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\include\SDL_rect.h">
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_rect.h">
|
||||
<Filter>API Headers</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\include\SDL_render.h">
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_render.h">
|
||||
<Filter>API Headers</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\include\SDL_revision.h">
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_revision.h">
|
||||
<Filter>API Headers</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\include\SDL_rwops.h">
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_rwops.h">
|
||||
<Filter>API Headers</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\include\SDL_scancode.h">
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_scancode.h">
|
||||
<Filter>API Headers</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\include\SDL_sensor.h">
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_sensor.h">
|
||||
<Filter>API Headers</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\include\SDL_shape.h">
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_shape.h">
|
||||
<Filter>API Headers</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\include\SDL_stdinc.h">
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_stdinc.h">
|
||||
<Filter>API Headers</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\include\SDL_surface.h">
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_surface.h">
|
||||
<Filter>API Headers</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\include\SDL_system.h">
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_system.h">
|
||||
<Filter>API Headers</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\include\SDL_syswm.h">
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_syswm.h">
|
||||
<Filter>API Headers</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\include\SDL_test.h">
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_test.h">
|
||||
<Filter>API Headers</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\include\SDL_test_assert.h">
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_test_assert.h">
|
||||
<Filter>API Headers</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\include\SDL_test_common.h">
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_test_common.h">
|
||||
<Filter>API Headers</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\include\SDL_test_compare.h">
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_test_compare.h">
|
||||
<Filter>API Headers</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\include\SDL_test_crc32.h">
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_test_crc32.h">
|
||||
<Filter>API Headers</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\include\SDL_test_font.h">
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_test_font.h">
|
||||
<Filter>API Headers</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\include\SDL_test_fuzzer.h">
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_test_fuzzer.h">
|
||||
<Filter>API Headers</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\include\SDL_test_harness.h">
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_test_harness.h">
|
||||
<Filter>API Headers</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\include\SDL_test_images.h">
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_test_images.h">
|
||||
<Filter>API Headers</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\include\SDL_test_log.h">
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_test_log.h">
|
||||
<Filter>API Headers</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\include\SDL_test_md5.h">
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_test_md5.h">
|
||||
<Filter>API Headers</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\include\SDL_test_random.h">
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_test_random.h">
|
||||
<Filter>API Headers</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\include\SDL_thread.h">
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_thread.h">
|
||||
<Filter>API Headers</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\include\SDL_timer.h">
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_timer.h">
|
||||
<Filter>API Headers</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\include\SDL_touch.h">
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_touch.h">
|
||||
<Filter>API Headers</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\include\SDL_types.h">
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_types.h">
|
||||
<Filter>API Headers</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\include\SDL_version.h">
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_version.h">
|
||||
<Filter>API Headers</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\include\SDL_video.h">
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_video.h">
|
||||
<Filter>API Headers</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\include\SDL_vulkan.h">
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_vulkan.h">
|
||||
<Filter>API Headers</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\src\SDL_dataqueue.h" />
|
||||
<ClInclude Include="..\..\src\SDL_error_c.h" />
|
||||
<ClInclude Include="..\..\src\SDL_list.h" />
|
||||
<ClInclude Include="..\..\include\SDL_metal.h">
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_metal.h">
|
||||
<Filter>API Headers</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\include\SDL_misc.h">
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_misc.h">
|
||||
<Filter>API Headers</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\include\SDL_test_memory.h">
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_test_memory.h">
|
||||
<Filter>API Headers</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\src\audio\SDL_audio_c.h">
|
||||
|
|
|
@ -35,59 +35,59 @@
|
|||
</ProjectConfiguration>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="..\include\begin_code.h" />
|
||||
<ClInclude Include="..\include\close_code.h" />
|
||||
<ClInclude Include="..\include\SDL.h" />
|
||||
<ClInclude Include="..\include\SDL_assert.h" />
|
||||
<ClInclude Include="..\include\SDL_atomic.h" />
|
||||
<ClInclude Include="..\include\SDL_audio.h" />
|
||||
<ClInclude Include="..\include\SDL_blendmode.h" />
|
||||
<ClInclude Include="..\include\SDL_clipboard.h" />
|
||||
<ClInclude Include="..\include\SDL_copying.h" />
|
||||
<ClInclude Include="..\include\SDL_cpuinfo.h" />
|
||||
<ClInclude Include="..\include\SDL_egl.h" />
|
||||
<ClInclude Include="..\include\SDL_endian.h" />
|
||||
<ClInclude Include="..\include\SDL_error.h" />
|
||||
<ClInclude Include="..\include\SDL_events.h" />
|
||||
<ClInclude Include="..\include\SDL_filesystem.h" />
|
||||
<ClInclude Include="..\include\SDL_guid.h" />
|
||||
<ClInclude Include="..\include\SDL_haptic.h" />
|
||||
<ClInclude Include="..\include\SDL_hints.h" />
|
||||
<ClInclude Include="..\include\SDL_hidapi.h" />
|
||||
<ClInclude Include="..\include\SDL_input.h" />
|
||||
<ClInclude Include="..\include\SDL_joystick.h" />
|
||||
<ClInclude Include="..\include\SDL_keyboard.h" />
|
||||
<ClInclude Include="..\include\SDL_keycode.h" />
|
||||
<ClInclude Include="..\include\SDL_loadso.h" />
|
||||
<ClInclude Include="..\include\SDL_locale.h" />
|
||||
<ClInclude Include="..\include\SDL_log.h" />
|
||||
<ClInclude Include="..\include\SDL_main.h" />
|
||||
<ClInclude Include="..\include\SDL_misc.h" />
|
||||
<ClInclude Include="..\include\SDL_mouse.h" />
|
||||
<ClInclude Include="..\include\SDL_mutex.h" />
|
||||
<ClInclude Include="..\include\SDL_name.h" />
|
||||
<ClInclude Include="..\include\SDL_opengles2.h" />
|
||||
<ClInclude Include="..\include\SDL_pixels.h" />
|
||||
<ClInclude Include="..\include\SDL_platform.h" />
|
||||
<ClInclude Include="..\include\SDL_power.h" />
|
||||
<ClInclude Include="..\include\SDL_quit.h" />
|
||||
<ClInclude Include="..\include\SDL_rect.h" />
|
||||
<ClInclude Include="..\include\SDL_render.h" />
|
||||
<ClInclude Include="..\include\SDL_revision.h" />
|
||||
<ClInclude Include="..\include\SDL_rwops.h" />
|
||||
<ClInclude Include="..\include\SDL_scancode.h" />
|
||||
<ClInclude Include="..\include\SDL_sensor.h" />
|
||||
<ClInclude Include="..\include\SDL_shape.h" />
|
||||
<ClInclude Include="..\include\SDL_stdinc.h" />
|
||||
<ClInclude Include="..\include\SDL_surface.h" />
|
||||
<ClInclude Include="..\include\SDL_system.h" />
|
||||
<ClInclude Include="..\include\SDL_syswm.h" />
|
||||
<ClInclude Include="..\include\SDL_thread.h" />
|
||||
<ClInclude Include="..\include\SDL_timer.h" />
|
||||
<ClInclude Include="..\include\SDL_touch.h" />
|
||||
<ClInclude Include="..\include\SDL_types.h" />
|
||||
<ClInclude Include="..\include\SDL_version.h" />
|
||||
<ClInclude Include="..\include\SDL_video.h" />
|
||||
<ClInclude Include="..\include\SDL3\begin_code.h" />
|
||||
<ClInclude Include="..\include\SDL3\close_code.h" />
|
||||
<ClInclude Include="..\include\SDL3\SDL.h" />
|
||||
<ClInclude Include="..\include\SDL3\SDL_assert.h" />
|
||||
<ClInclude Include="..\include\SDL3\SDL_atomic.h" />
|
||||
<ClInclude Include="..\include\SDL3\SDL_audio.h" />
|
||||
<ClInclude Include="..\include\SDL3\SDL_blendmode.h" />
|
||||
<ClInclude Include="..\include\SDL3\SDL_clipboard.h" />
|
||||
<ClInclude Include="..\include\SDL3\SDL_copying.h" />
|
||||
<ClInclude Include="..\include\SDL3\SDL_cpuinfo.h" />
|
||||
<ClInclude Include="..\include\SDL3\SDL_egl.h" />
|
||||
<ClInclude Include="..\include\SDL3\SDL_endian.h" />
|
||||
<ClInclude Include="..\include\SDL3\SDL_error.h" />
|
||||
<ClInclude Include="..\include\SDL3\SDL_events.h" />
|
||||
<ClInclude Include="..\include\SDL3\SDL_filesystem.h" />
|
||||
<ClInclude Include="..\include\SDL3\SDL_guid.h" />
|
||||
<ClInclude Include="..\include\SDL3\SDL_haptic.h" />
|
||||
<ClInclude Include="..\include\SDL3\SDL_hints.h" />
|
||||
<ClInclude Include="..\include\SDL3\SDL_hidapi.h" />
|
||||
<ClInclude Include="..\include\SDL3\SDL_input.h" />
|
||||
<ClInclude Include="..\include\SDL3\SDL_joystick.h" />
|
||||
<ClInclude Include="..\include\SDL3\SDL_keyboard.h" />
|
||||
<ClInclude Include="..\include\SDL3\SDL_keycode.h" />
|
||||
<ClInclude Include="..\include\SDL3\SDL_loadso.h" />
|
||||
<ClInclude Include="..\include\SDL3\SDL_locale.h" />
|
||||
<ClInclude Include="..\include\SDL3\SDL_log.h" />
|
||||
<ClInclude Include="..\include\SDL3\SDL_main.h" />
|
||||
<ClInclude Include="..\include\SDL3\SDL_misc.h" />
|
||||
<ClInclude Include="..\include\SDL3\SDL_mouse.h" />
|
||||
<ClInclude Include="..\include\SDL3\SDL_mutex.h" />
|
||||
<ClInclude Include="..\include\SDL3\SDL_name.h" />
|
||||
<ClInclude Include="..\include\SDL3\SDL_opengles2.h" />
|
||||
<ClInclude Include="..\include\SDL3\SDL_pixels.h" />
|
||||
<ClInclude Include="..\include\SDL3\SDL_platform.h" />
|
||||
<ClInclude Include="..\include\SDL3\SDL_power.h" />
|
||||
<ClInclude Include="..\include\SDL3\SDL_quit.h" />
|
||||
<ClInclude Include="..\include\SDL3\SDL_rect.h" />
|
||||
<ClInclude Include="..\include\SDL3\SDL_render.h" />
|
||||
<ClInclude Include="..\include\SDL3\SDL_revision.h" />
|
||||
<ClInclude Include="..\include\SDL3\SDL_rwops.h" />
|
||||
<ClInclude Include="..\include\SDL3\SDL_scancode.h" />
|
||||
<ClInclude Include="..\include\SDL3\SDL_sensor.h" />
|
||||
<ClInclude Include="..\include\SDL3\SDL_shape.h" />
|
||||
<ClInclude Include="..\include\SDL3\SDL_stdinc.h" />
|
||||
<ClInclude Include="..\include\SDL3\SDL_surface.h" />
|
||||
<ClInclude Include="..\include\SDL3\SDL_system.h" />
|
||||
<ClInclude Include="..\include\SDL3\SDL_syswm.h" />
|
||||
<ClInclude Include="..\include\SDL3\SDL_thread.h" />
|
||||
<ClInclude Include="..\include\SDL3\SDL_timer.h" />
|
||||
<ClInclude Include="..\include\SDL3\SDL_touch.h" />
|
||||
<ClInclude Include="..\include\SDL3\SDL_types.h" />
|
||||
<ClInclude Include="..\include\SDL3\SDL_version.h" />
|
||||
<ClInclude Include="..\include\SDL3\SDL_video.h" />
|
||||
<ClInclude Include="..\src\audio\disk\SDL_diskaudio.h" />
|
||||
<ClInclude Include="..\src\audio\dummy\SDL_dummyaudio.h" />
|
||||
<ClInclude Include="..\src\audio\SDL_audiodev_c.h" />
|
||||
|
|
|
@ -9,157 +9,157 @@
|
|||
</Filter>
|
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</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="..\include\begin_code.h">
|
||||
<ClInclude Include="..\include\SDL3\begin_code.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\include\close_code.h">
|
||||
<ClInclude Include="..\include\SDL3\close_code.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\include\SDL.h">
|
||||
<ClInclude Include="..\include\SDL3\SDL.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\include\SDL_assert.h">
|
||||
<ClInclude Include="..\include\SDL3\SDL_assert.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\include\SDL_atomic.h">
|
||||
<ClInclude Include="..\include\SDL3\SDL_atomic.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\include\SDL_audio.h">
|
||||
<ClInclude Include="..\include\SDL3\SDL_audio.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\include\SDL_blendmode.h">
|
||||
<ClInclude Include="..\include\SDL3\SDL_blendmode.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\include\SDL_clipboard.h">
|
||||
<ClInclude Include="..\include\SDL3\SDL_clipboard.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\include\SDL_copying.h">
|
||||
<ClInclude Include="..\include\SDL3\SDL_copying.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\include\SDL_cpuinfo.h">
|
||||
<ClInclude Include="..\include\SDL3\SDL_cpuinfo.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\include\SDL_egl.h">
|
||||
<ClInclude Include="..\include\SDL3\SDL_egl.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\include\SDL_endian.h">
|
||||
<ClInclude Include="..\include\SDL3\SDL_endian.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\include\SDL_error.h">
|
||||
<ClInclude Include="..\include\SDL3\SDL_error.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\include\SDL_events.h">
|
||||
<ClInclude Include="..\include\SDL3\SDL_events.h">
|
||||
<Filter>Header Files</Filter>
|
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</ClInclude>
|
||||
<ClInclude Include="..\include\SDL_filesystem.h">
|
||||
<ClInclude Include="..\include\SDL3\SDL_filesystem.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\include\SDL_guid.h">
|
||||
<ClInclude Include="..\include\SDL3\SDL_guid.h">
|
||||
<Filter>Header Files</Filter>
|
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</ClInclude>
|
||||
<ClInclude Include="..\include\SDL_haptic.h">
|
||||
<ClInclude Include="..\include\SDL3\SDL_haptic.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\include\SDL_hints.h">
|
||||
<ClInclude Include="..\include\SDL3\SDL_hints.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\include\SDL_hidapi.h">
|
||||
<ClInclude Include="..\include\SDL3\SDL_hidapi.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\include\SDL_input.h">
|
||||
<ClInclude Include="..\include\SDL3\SDL_input.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\include\SDL_joystick.h">
|
||||
<ClInclude Include="..\include\SDL3\SDL_joystick.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\include\SDL_keyboard.h">
|
||||
<ClInclude Include="..\include\SDL3\SDL_keyboard.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\include\SDL_keycode.h">
|
||||
<ClInclude Include="..\include\SDL3\SDL_keycode.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\include\SDL_loadso.h">
|
||||
<ClInclude Include="..\include\SDL3\SDL_loadso.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\include\SDL_locale.h">
|
||||
<ClInclude Include="..\include\SDL3\SDL_locale.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\include\SDL_log.h">
|
||||
<ClInclude Include="..\include\SDL3\SDL_log.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\include\SDL_main.h">
|
||||
<ClInclude Include="..\include\SDL3\SDL_main.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\include\SDL_mouse.h">
|
||||
<ClInclude Include="..\include\SDL3\SDL_mouse.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\include\SDL_mutex.h">
|
||||
<ClInclude Include="..\include\SDL3\SDL_mutex.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\include\SDL_name.h">
|
||||
<ClInclude Include="..\include\SDL3\SDL_name.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\include\SDL_opengles2.h">
|
||||
<ClInclude Include="..\include\SDL3\SDL_opengles2.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\include\SDL_pixels.h">
|
||||
<ClInclude Include="..\include\SDL3\SDL_pixels.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\include\SDL_platform.h">
|
||||
<ClInclude Include="..\include\SDL3\SDL_platform.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\include\SDL_power.h">
|
||||
<ClInclude Include="..\include\SDL3\SDL_power.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\include\SDL_quit.h">
|
||||
<ClInclude Include="..\include\SDL3\SDL_quit.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\include\SDL_rect.h">
|
||||
<ClInclude Include="..\include\SDL3\SDL_rect.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\include\SDL_render.h">
|
||||
<ClInclude Include="..\include\SDL3\SDL_render.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\include\SDL_revision.h">
|
||||
<ClInclude Include="..\include\SDL3\SDL_revision.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\include\SDL_rwops.h">
|
||||
<ClInclude Include="..\include\SDL3\SDL_rwops.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\include\SDL_scancode.h">
|
||||
<ClInclude Include="..\include\SDL3\SDL_scancode.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\include\SDL_shape.h">
|
||||
<ClInclude Include="..\include\SDL3\SDL_shape.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\include\SDL_stdinc.h">
|
||||
<ClInclude Include="..\include\SDL3\SDL_stdinc.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\include\SDL_surface.h">
|
||||
<ClInclude Include="..\include\SDL3\SDL_surface.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\include\SDL_system.h">
|
||||
<ClInclude Include="..\include\SDL3\SDL_system.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\include\SDL_syswm.h">
|
||||
<ClInclude Include="..\include\SDL3\SDL_syswm.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\include\SDL_thread.h">
|
||||
<ClInclude Include="..\include\SDL3\SDL_thread.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\include\SDL_timer.h">
|
||||
<ClInclude Include="..\include\SDL3\SDL_timer.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\include\SDL_touch.h">
|
||||
<ClInclude Include="..\include\SDL3\SDL_touch.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\include\SDL_types.h">
|
||||
<ClInclude Include="..\include\SDL3\SDL_types.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\include\SDL_version.h">
|
||||
<ClInclude Include="..\include\SDL3\SDL_version.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\include\SDL_video.h">
|
||||
<ClInclude Include="..\include\SDL3\SDL_video.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\src\joystick\SDL_gamecontrollerdb.h">
|
||||
|
@ -426,7 +426,7 @@
|
|||
<ClInclude Include="..\src\render\direct3d11\SDL_shaders_d3d11.h">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\include\SDL_sensor.h">
|
||||
<ClInclude Include="..\include\SDL3\SDL_sensor.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\src\sensor\SDL_sensor_c.h">
|
||||
|
@ -441,7 +441,7 @@
|
|||
<ClInclude Include="..\src\events\SDL_displayevents_c.h">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\include\SDL_misc.h">
|
||||
<ClInclude Include="..\include\SDL3\SDL_misc.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClCompile Include="..\src\atomic\SDL_atomic.c">
|
||||
|
|
|
@ -214,84 +214,83 @@
|
|||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="..\..\include\begin_code.h" />
|
||||
<ClInclude Include="..\..\include\close_code.h" />
|
||||
<ClInclude Include="..\..\include\SDL.h" />
|
||||
<ClInclude Include="..\..\include\SDL_assert.h" />
|
||||
<ClInclude Include="..\..\include\SDL_atomic.h" />
|
||||
<ClInclude Include="..\..\include\SDL_audio.h" />
|
||||
<ClInclude Include="..\..\include\SDL_bits.h" />
|
||||
<ClInclude Include="..\..\include\SDL_blendmode.h" />
|
||||
<ClInclude Include="..\..\include\SDL_clipboard.h" />
|
||||
<ClInclude Include="..\..\include\SDL_copying.h" />
|
||||
<ClInclude Include="..\..\include\SDL_cpuinfo.h" />
|
||||
<ClInclude Include="..\..\include\SDL_egl.h" />
|
||||
<ClInclude Include="..\..\include\SDL_endian.h" />
|
||||
<ClInclude Include="..\..\include\SDL_error.h" />
|
||||
<ClInclude Include="..\..\include\SDL_events.h" />
|
||||
<ClInclude Include="..\..\include\SDL_filesystem.h" />
|
||||
<ClInclude Include="..\..\include\SDL_gamecontroller.h" />
|
||||
<ClInclude Include="..\..\include\SDL_gesture.h" />
|
||||
<ClInclude Include="..\..\include\SDL_guid.h" />
|
||||
<ClInclude Include="..\..\include\SDL_haptic.h" />
|
||||
<ClInclude Include="..\..\include\SDL_hints.h" />
|
||||
<ClInclude Include="..\..\include\SDL_hidapi.h" />
|
||||
<ClInclude Include="..\..\include\SDL_joystick.h" />
|
||||
<ClInclude Include="..\..\include\SDL_keyboard.h" />
|
||||
<ClInclude Include="..\..\include\SDL_keycode.h" />
|
||||
<ClInclude Include="..\..\include\SDL_loadso.h" />
|
||||
<ClInclude Include="..\..\include\SDL_locale.h" />
|
||||
<ClInclude Include="..\..\include\SDL_log.h" />
|
||||
<ClInclude Include="..\..\include\SDL_main.h" />
|
||||
<ClInclude Include="..\..\include\SDL_messagebox.h" />
|
||||
<ClInclude Include="..\..\include\SDL_metal.h" />
|
||||
<ClInclude Include="..\..\include\SDL_misc.h" />
|
||||
<ClInclude Include="..\..\include\SDL_mouse.h" />
|
||||
<ClInclude Include="..\..\include\SDL_mutex.h" />
|
||||
<ClInclude Include="..\..\include\SDL_name.h" />
|
||||
<ClInclude Include="..\..\include\SDL_opengl.h" />
|
||||
<ClInclude Include="..\..\include\SDL_opengl_glext.h" />
|
||||
<ClInclude Include="..\..\include\SDL_opengles.h" />
|
||||
<ClInclude Include="..\..\include\SDL_opengles2.h" />
|
||||
<ClInclude Include="..\..\include\SDL_opengles2_gl2.h" />
|
||||
<ClInclude Include="..\..\include\SDL_opengles2_gl2ext.h" />
|
||||
<ClInclude Include="..\..\include\SDL_opengles2_gl2platform.h" />
|
||||
<ClInclude Include="..\..\include\SDL_opengles2_khrplatform.h" />
|
||||
<ClInclude Include="..\..\include\SDL_pixels.h" />
|
||||
<ClInclude Include="..\..\include\SDL_platform.h" />
|
||||
<ClInclude Include="..\..\include\SDL_power.h" />
|
||||
<ClInclude Include="..\..\include\SDL_quit.h" />
|
||||
<ClInclude Include="..\..\include\SDL_rect.h" />
|
||||
<ClInclude Include="..\..\include\SDL_render.h" />
|
||||
<ClInclude Include="..\..\include\SDL_revision.h" />
|
||||
<ClInclude Include="..\..\include\SDL_rwops.h" />
|
||||
<ClInclude Include="..\..\include\SDL_scancode.h" />
|
||||
<ClInclude Include="..\..\include\SDL_sensor.h" />
|
||||
<ClInclude Include="..\..\include\SDL_shape.h" />
|
||||
<ClInclude Include="..\..\include\SDL_stdinc.h" />
|
||||
<ClInclude Include="..\..\include\SDL_surface.h" />
|
||||
<ClInclude Include="..\..\include\SDL_system.h" />
|
||||
<ClInclude Include="..\..\include\SDL_syswm.h" />
|
||||
<ClInclude Include="..\..\include\SDL_test.h" />
|
||||
<ClInclude Include="..\..\include\SDL_test_assert.h" />
|
||||
<ClInclude Include="..\..\include\SDL_test_common.h" />
|
||||
<ClInclude Include="..\..\include\SDL_test_compare.h" />
|
||||
<ClInclude Include="..\..\include\SDL_test_crc32.h" />
|
||||
<ClInclude Include="..\..\include\SDL_test_font.h" />
|
||||
<ClInclude Include="..\..\include\SDL_test_fuzzer.h" />
|
||||
<ClInclude Include="..\..\include\SDL_test_harness.h" />
|
||||
<ClInclude Include="..\..\include\SDL_test_images.h" />
|
||||
<ClInclude Include="..\..\include\SDL_test_log.h" />
|
||||
<ClInclude Include="..\..\include\SDL_test_md5.h" />
|
||||
<ClInclude Include="..\..\include\SDL_test_memory.h" />
|
||||
<ClInclude Include="..\..\include\SDL_test_random.h" />
|
||||
<ClInclude Include="..\..\include\SDL_thread.h" />
|
||||
<ClInclude Include="..\..\include\SDL_timer.h" />
|
||||
<ClInclude Include="..\..\include\SDL_touch.h" />
|
||||
<ClInclude Include="..\..\include\SDL_types.h" />
|
||||
<ClInclude Include="..\..\include\SDL_version.h" />
|
||||
<ClInclude Include="..\..\include\SDL_video.h" />
|
||||
<ClInclude Include="..\..\include\SDL_vulkan.h" />
|
||||
<ClInclude Include="..\..\include\SDL3\begin_code.h" />
|
||||
<ClInclude Include="..\..\include\SDL3\close_code.h" />
|
||||
<ClInclude Include="..\..\include\SDL3\SDL.h" />
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_assert.h" />
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_atomic.h" />
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_audio.h" />
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_bits.h" />
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_blendmode.h" />
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_clipboard.h" />
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_copying.h" />
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_cpuinfo.h" />
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_egl.h" />
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_endian.h" />
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_error.h" />
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_events.h" />
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_filesystem.h" />
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_gamecontroller.h" />
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_gesture.h" />
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_guid.h" />
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_haptic.h" />
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_hints.h" />
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_hidapi.h" />
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_joystick.h" />
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_keyboard.h" />
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_keycode.h" />
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_loadso.h" />
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_locale.h" />
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_log.h" />
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_main.h" />
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_messagebox.h" />
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_metal.h" />
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_misc.h" />
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_mouse.h" />
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_mutex.h" />
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_name.h" />
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_opengl.h" />
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_opengl_glext.h" />
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_opengles.h" />
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_opengles2.h" />
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_opengles2_gl2.h" />
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_opengles2_gl2ext.h" />
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_opengles2_gl2platform.h" />
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_opengles2_khrplatform.h" />
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_pixels.h" />
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_platform.h" />
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_power.h" />
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_quit.h" />
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_rect.h" />
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_render.h" />
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_revision.h" />
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_rwops.h" />
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_scancode.h" />
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_sensor.h" />
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_shape.h" />
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_stdinc.h" />
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_surface.h" />
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_system.h" />
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_syswm.h" />
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_test.h" />
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_test_assert.h" />
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_test_common.h" />
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_test_compare.h" />
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_test_crc32.h" />
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_test_font.h" />
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_test_fuzzer.h" />
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_test_harness.h" />
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_test_images.h" />
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_test_log.h" />
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_test_md5.h" />
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_test_memory.h" />
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_test_random.h" />
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_thread.h" />
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_timer.h" />
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_touch.h" />
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_version.h" />
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_video.h" />
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_vulkan.h" />
|
||||
<ClInclude Include="..\..\src\audio\directsound\SDL_directsound.h" />
|
||||
<ClInclude Include="..\..\src\audio\disk\SDL_diskaudio.h" />
|
||||
<ClInclude Include="..\..\src\audio\dummy\SDL_dummyaudio.h" />
|
||||
|
|
|
@ -171,241 +171,238 @@
|
|||
</Filter>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="..\..\include\begin_code.h">
|
||||
<ClInclude Include="..\..\include\SDL3\begin_code.h">
|
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<Filter>API Headers</Filter>
|
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</ClInclude>
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<ClInclude Include="..\..\include\close_code.h">
|
||||
<ClInclude Include="..\..\include\SDL3\close_code.h">
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<Filter>API Headers</Filter>
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</ClInclude>
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<ClInclude Include="..\..\include\SDL.h">
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<ClInclude Include="..\..\include\SDL3\SDL.h">
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<Filter>API Headers</Filter>
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</ClInclude>
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<ClInclude Include="..\..\include\SDL_assert.h">
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<ClInclude Include="..\..\include\SDL3\SDL_assert.h">
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<Filter>API Headers</Filter>
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</ClInclude>
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<ClInclude Include="..\..\include\SDL_atomic.h">
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<ClInclude Include="..\..\include\SDL3\SDL_atomic.h">
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<Filter>API Headers</Filter>
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</ClInclude>
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<ClInclude Include="..\..\include\SDL_audio.h">
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<Filter>API Headers</Filter>
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</ClInclude>
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<ClInclude Include="..\..\include\SDL_bits.h">
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<ClInclude Include="..\..\include\SDL3\SDL_bits.h">
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<Filter>API Headers</Filter>
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<ClInclude Include="..\..\include\SDL_blendmode.h">
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<ClInclude Include="..\..\include\SDL3\SDL_blendmode.h">
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<Filter>API Headers</Filter>
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|
||||
<Filter>API Headers</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\include\SDL_egl.h">
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_egl.h">
|
||||
<Filter>API Headers</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\include\SDL_endian.h">
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_endian.h">
|
||||
<Filter>API Headers</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\include\SDL_error.h">
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_error.h">
|
||||
<Filter>API Headers</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\include\SDL_events.h">
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_events.h">
|
||||
<Filter>API Headers</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\include\SDL_filesystem.h">
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_filesystem.h">
|
||||
<Filter>API Headers</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\include\SDL_gamecontroller.h">
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_gamecontroller.h">
|
||||
<Filter>API Headers</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\include\SDL_gesture.h">
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_gesture.h">
|
||||
<Filter>API Headers</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\include\SDL_guid.h">
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_guid.h">
|
||||
<Filter>API Headers</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\include\SDL_haptic.h">
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_haptic.h">
|
||||
<Filter>API Headers</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\include\SDL_hints.h">
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_hints.h">
|
||||
<Filter>API Headers</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\include\SDL_hidapi.h">
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_hidapi.h">
|
||||
<Filter>API Headers</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\include\SDL_joystick.h">
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_joystick.h">
|
||||
<Filter>API Headers</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\include\SDL_keyboard.h">
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_keyboard.h">
|
||||
<Filter>API Headers</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\include\SDL_keycode.h">
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_keycode.h">
|
||||
<Filter>API Headers</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\include\SDL_loadso.h">
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_loadso.h">
|
||||
<Filter>API Headers</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\include\SDL_locale.h">
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_locale.h">
|
||||
<Filter>API Headers</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\include\SDL_log.h">
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_log.h">
|
||||
<Filter>API Headers</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\include\SDL_main.h">
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_main.h">
|
||||
<Filter>API Headers</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\include\SDL_messagebox.h">
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_messagebox.h">
|
||||
<Filter>API Headers</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\include\SDL_mouse.h">
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_mouse.h">
|
||||
<Filter>API Headers</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\include\SDL_mutex.h">
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_mutex.h">
|
||||
<Filter>API Headers</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\include\SDL_name.h">
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_name.h">
|
||||
<Filter>API Headers</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\include\SDL_opengl.h">
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_opengl.h">
|
||||
<Filter>API Headers</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\include\SDL_opengl_glext.h">
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_opengl_glext.h">
|
||||
<Filter>API Headers</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\include\SDL_opengles.h">
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_opengles.h">
|
||||
<Filter>API Headers</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\include\SDL_opengles2.h">
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_opengles2.h">
|
||||
<Filter>API Headers</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\include\SDL_opengles2_gl2.h">
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_opengles2_gl2.h">
|
||||
<Filter>API Headers</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\include\SDL_opengles2_gl2ext.h">
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_opengles2_gl2ext.h">
|
||||
<Filter>API Headers</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\include\SDL_opengles2_gl2platform.h">
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_opengles2_gl2platform.h">
|
||||
<Filter>API Headers</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\include\SDL_opengles2_khrplatform.h">
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_opengles2_khrplatform.h">
|
||||
<Filter>API Headers</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\include\SDL_pixels.h">
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_pixels.h">
|
||||
<Filter>API Headers</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\include\SDL_platform.h">
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_platform.h">
|
||||
<Filter>API Headers</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\include\SDL_power.h">
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_power.h">
|
||||
<Filter>API Headers</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\include\SDL_quit.h">
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_quit.h">
|
||||
<Filter>API Headers</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\include\SDL_rect.h">
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_rect.h">
|
||||
<Filter>API Headers</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\include\SDL_render.h">
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_render.h">
|
||||
<Filter>API Headers</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\include\SDL_revision.h">
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_revision.h">
|
||||
<Filter>API Headers</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\include\SDL_rwops.h">
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_rwops.h">
|
||||
<Filter>API Headers</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\include\SDL_scancode.h">
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_scancode.h">
|
||||
<Filter>API Headers</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\include\SDL_sensor.h">
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_sensor.h">
|
||||
<Filter>API Headers</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\include\SDL_shape.h">
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_shape.h">
|
||||
<Filter>API Headers</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\include\SDL_stdinc.h">
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_stdinc.h">
|
||||
<Filter>API Headers</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\include\SDL_surface.h">
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_surface.h">
|
||||
<Filter>API Headers</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\include\SDL_system.h">
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_system.h">
|
||||
<Filter>API Headers</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\include\SDL_syswm.h">
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_syswm.h">
|
||||
<Filter>API Headers</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\include\SDL_test.h">
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_test.h">
|
||||
<Filter>API Headers</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\include\SDL_test_assert.h">
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_test_assert.h">
|
||||
<Filter>API Headers</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\include\SDL_test_common.h">
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_test_common.h">
|
||||
<Filter>API Headers</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\include\SDL_test_compare.h">
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_test_compare.h">
|
||||
<Filter>API Headers</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\include\SDL_test_crc32.h">
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_test_crc32.h">
|
||||
<Filter>API Headers</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\include\SDL_test_font.h">
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_test_font.h">
|
||||
<Filter>API Headers</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\include\SDL_test_fuzzer.h">
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_test_fuzzer.h">
|
||||
<Filter>API Headers</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\include\SDL_test_harness.h">
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_test_harness.h">
|
||||
<Filter>API Headers</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\include\SDL_test_images.h">
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_test_images.h">
|
||||
<Filter>API Headers</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\include\SDL_test_log.h">
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_test_log.h">
|
||||
<Filter>API Headers</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\include\SDL_test_md5.h">
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_test_md5.h">
|
||||
<Filter>API Headers</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\include\SDL_test_random.h">
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_test_random.h">
|
||||
<Filter>API Headers</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\include\SDL_thread.h">
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_thread.h">
|
||||
<Filter>API Headers</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\include\SDL_timer.h">
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_timer.h">
|
||||
<Filter>API Headers</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\include\SDL_touch.h">
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_touch.h">
|
||||
<Filter>API Headers</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\include\SDL_types.h">
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_version.h">
|
||||
<Filter>API Headers</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\include\SDL_version.h">
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_video.h">
|
||||
<Filter>API Headers</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\include\SDL_video.h">
|
||||
<Filter>API Headers</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\include\SDL_vulkan.h">
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_vulkan.h">
|
||||
<Filter>API Headers</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\src\SDL_dataqueue.h" />
|
||||
<ClInclude Include="..\..\src\SDL_error_c.h" />
|
||||
<ClInclude Include="..\..\src\SDL_list.h" />
|
||||
<ClInclude Include="..\..\include\SDL_metal.h">
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_metal.h">
|
||||
<Filter>API Headers</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\include\SDL_misc.h">
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_misc.h">
|
||||
<Filter>API Headers</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\include\SDL_test_memory.h">
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_test_memory.h">
|
||||
<Filter>API Headers</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\src\audio\SDL_audio_c.h">
|
||||
|
|
|
@ -6,6 +6,7 @@ This is a list of major changes in SDL's version history.
|
|||
---------------------------------------------------------------------------
|
||||
|
||||
General:
|
||||
* SDL headers should now be included as `#include <SDL3/SDL.h>`
|
||||
* M_PI is no longer defined in SDL_stdinc.h, now the symbols SDL_PI_D (double) and SDL_PI_F (float) are available
|
||||
* SDL_GetWindowWMInfo() returns a standard int result code instead of SDL_bool, and takes SDL_SYSWM_CURRENT_VERSION as a new third parameter
|
||||
* The preprocessor symbol __MACOSX__ has been renamed __MACOS__
|
||||
|
|
File diff suppressed because it is too large
Load Diff
|
@ -10,9 +10,9 @@ if [ -e ./VERSION.txt ]; then
|
|||
exit 0
|
||||
fi
|
||||
|
||||
major=$(sed -ne 's/^#define SDL_MAJOR_VERSION *//p' include/SDL_version.h)
|
||||
minor=$(sed -ne 's/^#define SDL_MINOR_VERSION *//p' include/SDL_version.h)
|
||||
micro=$(sed -ne 's/^#define SDL_PATCHLEVEL *//p' include/SDL_version.h)
|
||||
major=$(sed -ne 's/^#define SDL_MAJOR_VERSION *//p' include/SDL3/SDL_version.h)
|
||||
minor=$(sed -ne 's/^#define SDL_MINOR_VERSION *//p' include/SDL3/SDL_version.h)
|
||||
micro=$(sed -ne 's/^#define SDL_PATCHLEVEL *//p' include/SDL3/SDL_version.h)
|
||||
version="${major}.${minor}.${micro}"
|
||||
|
||||
if [ -x "$(command -v git)" ]; then
|
||||
|
|
|
@ -6,9 +6,9 @@ set -eu
|
|||
|
||||
cd `dirname $0`/..
|
||||
|
||||
ref_major=$(sed -ne 's/^#define SDL_MAJOR_VERSION *//p' include/SDL_version.h)
|
||||
ref_minor=$(sed -ne 's/^#define SDL_MINOR_VERSION *//p' include/SDL_version.h)
|
||||
ref_micro=$(sed -ne 's/^#define SDL_PATCHLEVEL *//p' include/SDL_version.h)
|
||||
ref_major=$(sed -ne 's/^#define SDL_MAJOR_VERSION *//p' include/SDL3/SDL_version.h)
|
||||
ref_minor=$(sed -ne 's/^#define SDL_MINOR_VERSION *//p' include/SDL3/SDL_version.h)
|
||||
ref_micro=$(sed -ne 's/^#define SDL_PATCHLEVEL *//p' include/SDL3/SDL_version.h)
|
||||
ref_version="${ref_major}.${ref_minor}.${ref_micro}"
|
||||
|
||||
tests=0
|
||||
|
|
|
@ -62,9 +62,9 @@ perl -w -pi -e 's/\A(.* SDL_MAJOR_VERSION = )\d+/${1}'$MAJOR'/;' android-project
|
|||
perl -w -pi -e 's/\A(.* SDL_MINOR_VERSION = )\d+/${1}'$MINOR'/;' android-project/app/src/main/java/org/libsdl/app/SDLActivity.java
|
||||
perl -w -pi -e 's/\A(.* SDL_MICRO_VERSION = )\d+/${1}'$PATCH'/;' android-project/app/src/main/java/org/libsdl/app/SDLActivity.java
|
||||
|
||||
perl -w -pi -e 's/(\#define SDL_MAJOR_VERSION\s+)\d+/${1}'$MAJOR'/;' include/SDL_version.h
|
||||
perl -w -pi -e 's/(\#define SDL_MINOR_VERSION\s+)\d+/${1}'$MINOR'/;' include/SDL_version.h
|
||||
perl -w -pi -e 's/(\#define SDL_PATCHLEVEL\s+)\d+/${1}'$PATCH'/;' include/SDL_version.h
|
||||
perl -w -pi -e 's/(\#define SDL_MAJOR_VERSION\s+)\d+/${1}'$MAJOR'/;' include/SDL3/SDL_version.h
|
||||
perl -w -pi -e 's/(\#define SDL_MINOR_VERSION\s+)\d+/${1}'$MINOR'/;' include/SDL3/SDL_version.h
|
||||
perl -w -pi -e 's/(\#define SDL_PATCHLEVEL\s+)\d+/${1}'$PATCH'/;' include/SDL3/SDL_version.h
|
||||
|
||||
perl -w -pi -e 's/(FILEVERSION\s+)\d+,\d+,\d+/${1}'$MAJOR','$MINOR','$PATCH'/;' src/main/windows/version.rc
|
||||
perl -w -pi -e 's/(PRODUCTVERSION\s+)\d+,\d+,\d+/${1}'$MAJOR','$MINOR','$PATCH'/;' src/main/windows/version.rc
|
||||
|
|
|
@ -5,7 +5,7 @@
|
|||
outdir=`pwd`
|
||||
cd `dirname $0`
|
||||
srcdir=..
|
||||
header=$outdir/include/SDL_revision.h
|
||||
header=$outdir/include/SDL3/SDL_revision.h
|
||||
dist=
|
||||
vendor=
|
||||
|
||||
|
|
|
@ -4,6 +4,8 @@ This guide provides useful information for migrating applications from SDL 2.0 t
|
|||
|
||||
We have provided a handy Python script to automate some of this work for you [link to script], and details on the changes are organized by SDL 2.0 header below.
|
||||
|
||||
SDL headers should now be included as `#include <SDL3/SDL.h>`. Typically that's the only header you'll need in your application unless you are using OpenGL or Vulkan functionality.
|
||||
|
||||
|
||||
## SDL_platform.h
|
||||
|
||||
|
|
|
@ -29,42 +29,56 @@
|
|||
#ifndef SDL_h_
|
||||
#define SDL_h_
|
||||
|
||||
#include "SDL_main.h"
|
||||
#include "SDL_stdinc.h"
|
||||
#include "SDL_assert.h"
|
||||
#include "SDL_atomic.h"
|
||||
#include "SDL_audio.h"
|
||||
#include "SDL_clipboard.h"
|
||||
#include "SDL_cpuinfo.h"
|
||||
#include "SDL_endian.h"
|
||||
#include "SDL_error.h"
|
||||
#include "SDL_events.h"
|
||||
#include "SDL_filesystem.h"
|
||||
#include "SDL_gamecontroller.h"
|
||||
#include "SDL_guid.h"
|
||||
#include "SDL_haptic.h"
|
||||
#include "SDL_hidapi.h"
|
||||
#include "SDL_hints.h"
|
||||
#include "SDL_joystick.h"
|
||||
#include "SDL_loadso.h"
|
||||
#include "SDL_log.h"
|
||||
#include "SDL_messagebox.h"
|
||||
#include "SDL_metal.h"
|
||||
#include "SDL_mutex.h"
|
||||
#include "SDL_power.h"
|
||||
#include "SDL_render.h"
|
||||
#include "SDL_rwops.h"
|
||||
#include "SDL_sensor.h"
|
||||
#include "SDL_shape.h"
|
||||
#include "SDL_system.h"
|
||||
#include "SDL_thread.h"
|
||||
#include "SDL_timer.h"
|
||||
#include "SDL_version.h"
|
||||
#include "SDL_video.h"
|
||||
#include "SDL_locale.h"
|
||||
#include "SDL_misc.h"
|
||||
#include <SDL3/SDL_main.h>
|
||||
#include <SDL3/SDL_stdinc.h>
|
||||
#include <SDL3/SDL_assert.h>
|
||||
#include <SDL3/SDL_atomic.h>
|
||||
#include <SDL3/SDL_audio.h>
|
||||
#include <SDL3/SDL_bits.h>
|
||||
#include <SDL3/SDL_blendmode.h>
|
||||
#include <SDL3/SDL_clipboard.h>
|
||||
#include <SDL3/SDL_cpuinfo.h>
|
||||
#include <SDL3/SDL_endian.h>
|
||||
#include <SDL3/SDL_error.h>
|
||||
#include <SDL3/SDL_events.h>
|
||||
#include <SDL3/SDL_filesystem.h>
|
||||
#include <SDL3/SDL_gamecontroller.h>
|
||||
#include <SDL3/SDL_gesture.h>
|
||||
#include <SDL3/SDL_guid.h>
|
||||
#include <SDL3/SDL_haptic.h>
|
||||
#include <SDL3/SDL_hidapi.h>
|
||||
#include <SDL3/SDL_hints.h>
|
||||
#include <SDL3/SDL_joystick.h>
|
||||
#include <SDL3/SDL_keyboard.h>
|
||||
#include <SDL3/SDL_keycode.h>
|
||||
#include <SDL3/SDL_loadso.h>
|
||||
#include <SDL3/SDL_locale.h>
|
||||
#include <SDL3/SDL_log.h>
|
||||
#include <SDL3/SDL_messagebox.h>
|
||||
#include <SDL3/SDL_metal.h>
|
||||
#include <SDL3/SDL_misc.h>
|
||||
#include <SDL3/SDL_mouse.h>
|
||||
#include <SDL3/SDL_mutex.h>
|
||||
#include <SDL3/SDL_pixels.h>
|
||||
#include <SDL3/SDL_platform.h>
|
||||
#include <SDL3/SDL_power.h>
|
||||
#include <SDL3/SDL_quit.h>
|
||||
#include <SDL3/SDL_rect.h>
|
||||
#include <SDL3/SDL_render.h>
|
||||
#include <SDL3/SDL_revision.h>
|
||||
#include <SDL3/SDL_rwops.h>
|
||||
#include <SDL3/SDL_scancode.h>
|
||||
#include <SDL3/SDL_sensor.h>
|
||||
#include <SDL3/SDL_shape.h>
|
||||
#include <SDL3/SDL_surface.h>
|
||||
#include <SDL3/SDL_system.h>
|
||||
#include <SDL3/SDL_thread.h>
|
||||
#include <SDL3/SDL_timer.h>
|
||||
#include <SDL3/SDL_touch.h>
|
||||
#include <SDL3/SDL_version.h>
|
||||
#include <SDL3/SDL_video.h>
|
||||
|
||||
#include "begin_code.h"
|
||||
#include <SDL3/begin_code.h>
|
||||
/* Set up for C function definitions, even when using C++ */
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
|
@ -226,7 +240,7 @@ extern DECLSPEC void SDLCALL SDL_Quit(void);
|
|||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
#include "close_code.h"
|
||||
#include <SDL3/close_code.h>
|
||||
|
||||
#endif /* SDL_h_ */
|
||||
|
|
@ -22,9 +22,9 @@
|
|||
#ifndef SDL_assert_h_
|
||||
#define SDL_assert_h_
|
||||
|
||||
#include "SDL_stdinc.h"
|
||||
#include <SDL3/SDL_stdinc.h>
|
||||
|
||||
#include "begin_code.h"
|
||||
#include <SDL3/begin_code.h>
|
||||
/* Set up for C function definitions, even when using C++ */
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
|
@ -319,7 +319,7 @@ extern DECLSPEC void SDLCALL SDL_ResetAssertionReport(void);
|
|||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
#include "close_code.h"
|
||||
#include <SDL3/close_code.h>
|
||||
|
||||
#endif /* SDL_assert_h_ */
|
||||
|
|
@ -59,10 +59,10 @@
|
|||
#ifndef SDL_atomic_h_
|
||||
#define SDL_atomic_h_
|
||||
|
||||
#include "SDL_stdinc.h"
|
||||
#include "SDL_platform.h"
|
||||
#include <SDL3/SDL_stdinc.h>
|
||||
#include <SDL3/SDL_platform.h>
|
||||
|
||||
#include "begin_code.h"
|
||||
#include <SDL3/begin_code.h>
|
||||
|
||||
/* Set up for C function definitions, even when using C++ */
|
||||
#ifdef __cplusplus
|
||||
|
@ -403,7 +403,7 @@ extern DECLSPEC void* SDLCALL SDL_AtomicGetPtr(void **a);
|
|||
}
|
||||
#endif
|
||||
|
||||
#include "close_code.h"
|
||||
#include <SDL3/close_code.h>
|
||||
|
||||
#endif /* SDL_atomic_h_ */
|
||||
|
|
@ -30,14 +30,14 @@
|
|||
#ifndef SDL_audio_h_
|
||||
#define SDL_audio_h_
|
||||
|
||||
#include "SDL_stdinc.h"
|
||||
#include "SDL_error.h"
|
||||
#include "SDL_endian.h"
|
||||
#include "SDL_mutex.h"
|
||||
#include "SDL_thread.h"
|
||||
#include "SDL_rwops.h"
|
||||
#include <SDL3/SDL_stdinc.h>
|
||||
#include <SDL3/SDL_error.h>
|
||||
#include <SDL3/SDL_endian.h>
|
||||
#include <SDL3/SDL_mutex.h>
|
||||
#include <SDL3/SDL_thread.h>
|
||||
#include <SDL3/SDL_rwops.h>
|
||||
|
||||
#include "begin_code.h"
|
||||
#include <SDL3/begin_code.h>
|
||||
/* Set up for C function definitions, even when using C++ */
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
|
@ -1493,7 +1493,7 @@ extern DECLSPEC void SDLCALL SDL_CloseAudioDevice(SDL_AudioDeviceID dev);
|
|||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
#include "close_code.h"
|
||||
#include <SDL3/close_code.h>
|
||||
|
||||
#endif /* SDL_audio_h_ */
|
||||
|
|
@ -28,9 +28,9 @@
|
|||
#ifndef SDL_bits_h_
|
||||
#define SDL_bits_h_
|
||||
|
||||
#include "SDL_stdinc.h"
|
||||
#include <SDL3/SDL_stdinc.h>
|
||||
|
||||
#include "begin_code.h"
|
||||
#include <SDL3/begin_code.h>
|
||||
/* Set up for C function definitions, even when using C++ */
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
|
@ -119,7 +119,7 @@ SDL_HasExactlyOneBitSet32(Uint32 x)
|
|||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
#include "close_code.h"
|
||||
#include <SDL3/close_code.h>
|
||||
|
||||
#endif /* SDL_bits_h_ */
|
||||
|
|
@ -28,7 +28,7 @@
|
|||
#ifndef SDL_blendmode_h_
|
||||
#define SDL_blendmode_h_
|
||||
|
||||
#include "begin_code.h"
|
||||
#include <SDL3/begin_code.h>
|
||||
/* Set up for C function definitions, even when using C++ */
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
|
@ -191,7 +191,7 @@ extern DECLSPEC SDL_BlendMode SDLCALL SDL_ComposeCustomBlendMode(SDL_BlendFactor
|
|||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
#include "close_code.h"
|
||||
#include <SDL3/close_code.h>
|
||||
|
||||
#endif /* SDL_blendmode_h_ */
|
||||
|
|
@ -28,9 +28,9 @@
|
|||
#ifndef SDL_clipboard_h_
|
||||
#define SDL_clipboard_h_
|
||||
|
||||
#include "SDL_stdinc.h"
|
||||
#include <SDL3/SDL_stdinc.h>
|
||||
|
||||
#include "begin_code.h"
|
||||
#include <SDL3/begin_code.h>
|
||||
/* Set up for C function definitions, even when using C++ */
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
|
@ -134,7 +134,7 @@ extern DECLSPEC SDL_bool SDLCALL SDL_HasPrimarySelectionText(void);
|
|||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
#include "close_code.h"
|
||||
#include <SDL3/close_code.h>
|
||||
|
||||
#endif /* SDL_clipboard_h_ */
|
||||
|
|
@ -28,7 +28,7 @@
|
|||
#ifndef SDL_cpuinfo_h_
|
||||
#define SDL_cpuinfo_h_
|
||||
|
||||
#include "SDL_stdinc.h"
|
||||
#include <SDL3/SDL_stdinc.h>
|
||||
|
||||
/* Need to do this here because intrin.h has C++ code in it */
|
||||
/* Visual Studio 2005 has a bug where intrin.h conflicts with winnt.h */
|
||||
|
@ -124,7 +124,7 @@ _m_prefetch(void *__P)
|
|||
#endif
|
||||
#endif /* HAVE_IMMINTRIN_H */
|
||||
|
||||
#include "begin_code.h"
|
||||
#include <SDL3/begin_code.h>
|
||||
/* Set up for C function definitions, even when using C++ */
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
|
@ -587,7 +587,7 @@ extern DECLSPEC void SDLCALL SDL_SIMDFree(void *ptr);
|
|||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
#include "close_code.h"
|
||||
#include <SDL3/close_code.h>
|
||||
|
||||
#endif /* SDL_cpuinfo_h_ */
|
||||
|
|
@ -28,7 +28,7 @@
|
|||
#ifndef SDL_endian_h_
|
||||
#define SDL_endian_h_
|
||||
|
||||
#include "SDL_stdinc.h"
|
||||
#include <SDL3/SDL_stdinc.h>
|
||||
|
||||
#if defined(_MSC_VER) && (_MSC_VER >= 1400)
|
||||
/* As of Clang 11, '_m_prefetchw' is conflicting with the winnt.h's version,
|
||||
|
@ -110,7 +110,7 @@ _m_prefetch(void *__P)
|
|||
#endif /* !SDL_FLOATWORDORDER */
|
||||
|
||||
|
||||
#include "begin_code.h"
|
||||
#include <SDL3/begin_code.h>
|
||||
/* Set up for C function definitions, even when using C++ */
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
|
@ -341,7 +341,7 @@ SDL_SwapFloat(float x)
|
|||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
#include "close_code.h"
|
||||
#include <SDL3/close_code.h>
|
||||
|
||||
#endif /* SDL_endian_h_ */
|
||||
|
|
@ -28,9 +28,9 @@
|
|||
#ifndef SDL_error_h_
|
||||
#define SDL_error_h_
|
||||
|
||||
#include "SDL_stdinc.h"
|
||||
#include <SDL3/SDL_stdinc.h>
|
||||
|
||||
#include "begin_code.h"
|
||||
#include <SDL3/begin_code.h>
|
||||
/* Set up for C function definitions, even when using C++ */
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
|
@ -156,7 +156,7 @@ extern DECLSPEC int SDLCALL SDL_Error(SDL_errorcode code);
|
|||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
#include "close_code.h"
|
||||
#include <SDL3/close_code.h>
|
||||
|
||||
#endif /* SDL_error_h_ */
|
||||
|
|
@ -28,18 +28,18 @@
|
|||
#ifndef SDL_events_h_
|
||||
#define SDL_events_h_
|
||||
|
||||
#include "SDL_stdinc.h"
|
||||
#include "SDL_error.h"
|
||||
#include "SDL_video.h"
|
||||
#include "SDL_keyboard.h"
|
||||
#include "SDL_mouse.h"
|
||||
#include "SDL_joystick.h"
|
||||
#include "SDL_gamecontroller.h"
|
||||
#include "SDL_quit.h"
|
||||
#include "SDL_gesture.h"
|
||||
#include "SDL_touch.h"
|
||||
#include <SDL3/SDL_stdinc.h>
|
||||
#include <SDL3/SDL_error.h>
|
||||
#include <SDL3/SDL_video.h>
|
||||
#include <SDL3/SDL_keyboard.h>
|
||||
#include <SDL3/SDL_mouse.h>
|
||||
#include <SDL3/SDL_joystick.h>
|
||||
#include <SDL3/SDL_gamecontroller.h>
|
||||
#include <SDL3/SDL_quit.h>
|
||||
#include <SDL3/SDL_gesture.h>
|
||||
#include <SDL3/SDL_touch.h>
|
||||
|
||||
#include "begin_code.h"
|
||||
#include <SDL3/begin_code.h>
|
||||
/* Set up for C function definitions, even when using C++ */
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
|
@ -1159,7 +1159,7 @@ extern DECLSPEC Uint32 SDLCALL SDL_RegisterEvents(int numevents);
|
|||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
#include "close_code.h"
|
||||
#include <SDL3/close_code.h>
|
||||
|
||||
#endif /* SDL_events_h_ */
|
||||
|
|
@ -28,9 +28,9 @@
|
|||
#ifndef SDL_filesystem_h_
|
||||
#define SDL_filesystem_h_
|
||||
|
||||
#include "SDL_stdinc.h"
|
||||
#include <SDL3/SDL_stdinc.h>
|
||||
|
||||
#include "begin_code.h"
|
||||
#include <SDL3/begin_code.h>
|
||||
|
||||
/* Set up for C function definitions, even when using C++ */
|
||||
#ifdef __cplusplus
|
||||
|
@ -142,7 +142,7 @@ extern DECLSPEC char *SDLCALL SDL_GetPrefPath(const char *org, const char *app);
|
|||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
#include "close_code.h"
|
||||
#include <SDL3/close_code.h>
|
||||
|
||||
#endif /* SDL_filesystem_h_ */
|
||||
|
|
@ -28,13 +28,13 @@
|
|||
#ifndef SDL_gamecontroller_h_
|
||||
#define SDL_gamecontroller_h_
|
||||
|
||||
#include "SDL_stdinc.h"
|
||||
#include "SDL_error.h"
|
||||
#include "SDL_rwops.h"
|
||||
#include "SDL_sensor.h"
|
||||
#include "SDL_joystick.h"
|
||||
#include <SDL3/SDL_stdinc.h>
|
||||
#include <SDL3/SDL_error.h>
|
||||
#include <SDL3/SDL_rwops.h>
|
||||
#include <SDL3/SDL_sensor.h>
|
||||
#include <SDL3/SDL_joystick.h>
|
||||
|
||||
#include "begin_code.h"
|
||||
#include <SDL3/begin_code.h>
|
||||
/* Set up for C function definitions, even when using C++ */
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
|
@ -1067,7 +1067,7 @@ extern DECLSPEC const char* SDLCALL SDL_GameControllerGetAppleSFSymbolsNameForAx
|
|||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
#include "close_code.h"
|
||||
#include <SDL3/close_code.h>
|
||||
|
||||
#endif /* SDL_gamecontroller_h_ */
|
||||
|
|
@ -28,14 +28,14 @@
|
|||
#ifndef SDL_gesture_h_
|
||||
#define SDL_gesture_h_
|
||||
|
||||
#include "SDL_stdinc.h"
|
||||
#include "SDL_error.h"
|
||||
#include "SDL_video.h"
|
||||
#include <SDL3/SDL_stdinc.h>
|
||||
#include <SDL3/SDL_error.h>
|
||||
#include <SDL3/SDL_video.h>
|
||||
|
||||
#include "SDL_touch.h"
|
||||
#include <SDL3/SDL_touch.h>
|
||||
|
||||
|
||||
#include "begin_code.h"
|
||||
#include <SDL3/begin_code.h>
|
||||
/* Set up for C function definitions, even when using C++ */
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
|
@ -110,7 +110,7 @@ extern DECLSPEC int SDLCALL SDL_LoadDollarTemplates(SDL_TouchID touchId, SDL_RWo
|
|||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
#include "close_code.h"
|
||||
#include <SDL3/close_code.h>
|
||||
|
||||
#endif /* SDL_gesture_h_ */
|
||||
|
|
@ -28,10 +28,10 @@
|
|||
#ifndef SDL_guid_h_
|
||||
#define SDL_guid_h_
|
||||
|
||||
#include "SDL_stdinc.h"
|
||||
#include "SDL_error.h"
|
||||
#include <SDL3/SDL_stdinc.h>
|
||||
#include <SDL3/SDL_error.h>
|
||||
|
||||
#include "begin_code.h"
|
||||
#include <SDL3/begin_code.h>
|
||||
/* Set up for C function definitions, even when using C++ */
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
|
@ -93,7 +93,7 @@ extern DECLSPEC SDL_GUID SDLCALL SDL_GUIDFromString(const char *pchGUID);
|
|||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
#include "close_code.h"
|
||||
#include <SDL3/close_code.h>
|
||||
|
||||
#endif /* SDL_guid_h_ */
|
||||
|
|
@ -107,11 +107,11 @@
|
|||
#ifndef SDL_haptic_h_
|
||||
#define SDL_haptic_h_
|
||||
|
||||
#include "SDL_stdinc.h"
|
||||
#include "SDL_error.h"
|
||||
#include "SDL_joystick.h"
|
||||
#include <SDL3/SDL_stdinc.h>
|
||||
#include <SDL3/SDL_error.h>
|
||||
#include <SDL3/SDL_joystick.h>
|
||||
|
||||
#include "begin_code.h"
|
||||
#include <SDL3/begin_code.h>
|
||||
/* Set up for C function definitions, even when using C++ */
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
|
@ -1334,7 +1334,7 @@ extern DECLSPEC int SDLCALL SDL_HapticRumbleStop(SDL_Haptic * haptic);
|
|||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
#include "close_code.h"
|
||||
#include <SDL3/close_code.h>
|
||||
|
||||
#endif /* SDL_haptic_h_ */
|
||||
|
|
@ -62,9 +62,9 @@
|
|||
#ifndef SDL_hidapi_h_
|
||||
#define SDL_hidapi_h_
|
||||
|
||||
#include "SDL_stdinc.h"
|
||||
#include <SDL3/SDL_stdinc.h>
|
||||
|
||||
#include "begin_code.h"
|
||||
#include <SDL3/begin_code.h>
|
||||
/* Set up for C function definitions, even when using C++ */
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
|
@ -444,7 +444,7 @@ extern DECLSPEC void SDLCALL SDL_hid_ble_scan(SDL_bool active);
|
|||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
#include "close_code.h"
|
||||
#include <SDL3/close_code.h>
|
||||
|
||||
#endif /* SDL_hidapi_h_ */
|
||||
|
|
@ -39,9 +39,9 @@
|
|||
#ifndef SDL_hints_h_
|
||||
#define SDL_hints_h_
|
||||
|
||||
#include "SDL_stdinc.h"
|
||||
#include <SDL3/SDL_stdinc.h>
|
||||
|
||||
#include "begin_code.h"
|
||||
#include <SDL3/begin_code.h>
|
||||
/* Set up for C function definitions, even when using C++ */
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
|
@ -2566,7 +2566,7 @@ extern DECLSPEC void SDLCALL SDL_ClearHints(void);
|
|||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
#include "close_code.h"
|
||||
#include <SDL3/close_code.h>
|
||||
|
||||
#endif /* SDL_hints_h_ */
|
||||
|
|
@ -41,11 +41,11 @@
|
|||
#ifndef SDL_joystick_h_
|
||||
#define SDL_joystick_h_
|
||||
|
||||
#include "SDL_stdinc.h"
|
||||
#include "SDL_error.h"
|
||||
#include "SDL_guid.h"
|
||||
#include <SDL3/SDL_stdinc.h>
|
||||
#include <SDL3/SDL_error.h>
|
||||
#include <SDL3/SDL_guid.h>
|
||||
|
||||
#include "begin_code.h"
|
||||
#include <SDL3/begin_code.h>
|
||||
/* Set up for C function definitions, even when using C++ */
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
|
@ -1059,7 +1059,7 @@ extern DECLSPEC SDL_JoystickPowerLevel SDLCALL SDL_JoystickCurrentPowerLevel(SDL
|
|||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
#include "close_code.h"
|
||||
#include <SDL3/close_code.h>
|
||||
|
||||
#endif /* SDL_joystick_h_ */
|
||||
|
|
@ -28,12 +28,12 @@
|
|||
#ifndef SDL_keyboard_h_
|
||||
#define SDL_keyboard_h_
|
||||
|
||||
#include "SDL_stdinc.h"
|
||||
#include "SDL_error.h"
|
||||
#include "SDL_keycode.h"
|
||||
#include "SDL_video.h"
|
||||
#include <SDL3/SDL_stdinc.h>
|
||||
#include <SDL3/SDL_error.h>
|
||||
#include <SDL3/SDL_keycode.h>
|
||||
#include <SDL3/SDL_video.h>
|
||||
|
||||
#include "begin_code.h"
|
||||
#include <SDL3/begin_code.h>
|
||||
/* Set up for C function definitions, even when using C++ */
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
|
@ -346,7 +346,7 @@ extern DECLSPEC SDL_bool SDLCALL SDL_IsScreenKeyboardShown(SDL_Window *window);
|
|||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
#include "close_code.h"
|
||||
#include <SDL3/close_code.h>
|
||||
|
||||
#endif /* SDL_keyboard_h_ */
|
||||
|
|
@ -28,8 +28,8 @@
|
|||
#ifndef SDL_keycode_h_
|
||||
#define SDL_keycode_h_
|
||||
|
||||
#include "SDL_stdinc.h"
|
||||
#include "SDL_scancode.h"
|
||||
#include <SDL3/SDL_stdinc.h>
|
||||
#include <SDL3/SDL_scancode.h>
|
||||
|
||||
/**
|
||||
* \brief The SDL virtual key representation.
|
|
@ -41,10 +41,10 @@
|
|||
#ifndef SDL_loadso_h_
|
||||
#define SDL_loadso_h_
|
||||
|
||||
#include "SDL_stdinc.h"
|
||||
#include "SDL_error.h"
|
||||
#include <SDL3/SDL_stdinc.h>
|
||||
#include <SDL3/SDL_error.h>
|
||||
|
||||
#include "begin_code.h"
|
||||
#include <SDL3/begin_code.h>
|
||||
/* Set up for C function definitions, even when using C++ */
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
|
@ -108,7 +108,7 @@ extern DECLSPEC void SDLCALL SDL_UnloadObject(void *handle);
|
|||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
#include "close_code.h"
|
||||
#include <SDL3/close_code.h>
|
||||
|
||||
#endif /* SDL_loadso_h_ */
|
||||
|
|
@ -28,10 +28,10 @@
|
|||
#ifndef _SDL_locale_h
|
||||
#define _SDL_locale_h
|
||||
|
||||
#include "SDL_stdinc.h"
|
||||
#include "SDL_error.h"
|
||||
#include <SDL3/SDL_stdinc.h>
|
||||
#include <SDL3/SDL_error.h>
|
||||
|
||||
#include "begin_code.h"
|
||||
#include <SDL3/begin_code.h>
|
||||
/* Set up for C function definitions, even when using C++ */
|
||||
#ifdef __cplusplus
|
||||
/* *INDENT-OFF* */
|
||||
|
@ -96,7 +96,7 @@ extern DECLSPEC SDL_Locale * SDLCALL SDL_GetPreferredLocales(void);
|
|||
}
|
||||
/* *INDENT-ON* */
|
||||
#endif
|
||||
#include "close_code.h"
|
||||
#include <SDL3/close_code.h>
|
||||
|
||||
#endif /* _SDL_locale_h */
|
||||
|
|
@ -37,9 +37,9 @@
|
|||
#ifndef SDL_log_h_
|
||||
#define SDL_log_h_
|
||||
|
||||
#include "SDL_stdinc.h"
|
||||
#include <SDL3/SDL_stdinc.h>
|
||||
|
||||
#include "begin_code.h"
|
||||
#include <SDL3/begin_code.h>
|
||||
/* Set up for C function definitions, even when using C++ */
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
|
@ -397,7 +397,7 @@ extern DECLSPEC void SDLCALL SDL_LogSetOutputFunction(SDL_LogOutputFunction call
|
|||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
#include "close_code.h"
|
||||
#include <SDL3/close_code.h>
|
||||
|
||||
#endif /* SDL_log_h_ */
|
||||
|
|
@ -22,7 +22,7 @@
|
|||
#ifndef SDL_main_h_
|
||||
#define SDL_main_h_
|
||||
|
||||
#include "SDL_stdinc.h"
|
||||
#include <SDL3/SDL_stdinc.h>
|
||||
|
||||
/**
|
||||
* \file SDL_main.h
|
||||
|
@ -134,7 +134,7 @@
|
|||
#define main SDL_main
|
||||
#endif
|
||||
|
||||
#include "begin_code.h"
|
||||
#include <SDL3/begin_code.h>
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
@ -266,7 +266,7 @@ extern DECLSPEC void SDLCALL SDL_GDKSuspendComplete(void);
|
|||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
#include "close_code.h"
|
||||
#include <SDL3/close_code.h>
|
||||
|
||||
#endif /* SDL_main_h_ */
|
||||
|
|
@ -22,10 +22,10 @@
|
|||
#ifndef SDL_messagebox_h_
|
||||
#define SDL_messagebox_h_
|
||||
|
||||
#include "SDL_stdinc.h"
|
||||
#include "SDL_video.h" /* For SDL_Window */
|
||||
#include <SDL3/SDL_stdinc.h>
|
||||
#include <SDL3/SDL_video.h> /* For SDL_Window */
|
||||
|
||||
#include "begin_code.h"
|
||||
#include <SDL3/begin_code.h>
|
||||
/* Set up for C function definitions, even when using C++ */
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
|
@ -186,7 +186,7 @@ extern DECLSPEC int SDLCALL SDL_ShowSimpleMessageBox(Uint32 flags, const char *t
|
|||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
#include "close_code.h"
|
||||
#include <SDL3/close_code.h>
|
||||
|
||||
#endif /* SDL_messagebox_h_ */
|
||||
|
|
@ -28,9 +28,9 @@
|
|||
#ifndef SDL_metal_h_
|
||||
#define SDL_metal_h_
|
||||
|
||||
#include "SDL_video.h"
|
||||
#include <SDL3/SDL_video.h>
|
||||
|
||||
#include "begin_code.h"
|
||||
#include <SDL3/begin_code.h>
|
||||
/* Set up for C function definitions, even when using C++ */
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
|
@ -108,6 +108,6 @@ extern DECLSPEC void SDLCALL SDL_Metal_GetDrawableSize(SDL_Window* window, int *
|
|||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
#include "close_code.h"
|
||||
#include <SDL3/close_code.h>
|
||||
|
||||
#endif /* SDL_metal_h_ */
|
|
@ -28,9 +28,9 @@
|
|||
#ifndef SDL_misc_h_
|
||||
#define SDL_misc_h_
|
||||
|
||||
#include "SDL_stdinc.h"
|
||||
#include <SDL3/SDL_stdinc.h>
|
||||
|
||||
#include "begin_code.h"
|
||||
#include <SDL3/begin_code.h>
|
||||
|
||||
/* Set up for C function definitions, even when using C++ */
|
||||
#ifdef __cplusplus
|
||||
|
@ -72,7 +72,7 @@ extern DECLSPEC int SDLCALL SDL_OpenURL(const char *url);
|
|||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
#include "close_code.h"
|
||||
#include <SDL3/close_code.h>
|
||||
|
||||
#endif /* SDL_misc_h_ */
|
||||
|
|
@ -28,11 +28,11 @@
|
|||
#ifndef SDL_mouse_h_
|
||||
#define SDL_mouse_h_
|
||||
|
||||
#include "SDL_stdinc.h"
|
||||
#include "SDL_error.h"
|
||||
#include "SDL_video.h"
|
||||
#include <SDL3/SDL_stdinc.h>
|
||||
#include <SDL3/SDL_error.h>
|
||||
#include <SDL3/SDL_video.h>
|
||||
|
||||
#include "begin_code.h"
|
||||
#include <SDL3/begin_code.h>
|
||||
/* Set up for C function definitions, even when using C++ */
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
|
@ -460,7 +460,7 @@ extern DECLSPEC int SDLCALL SDL_ShowCursor(int toggle);
|
|||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
#include "close_code.h"
|
||||
#include <SDL3/close_code.h>
|
||||
|
||||
#endif /* SDL_mouse_h_ */
|
||||
|
|
@ -28,10 +28,10 @@
|
|||
* Functions to provide thread synchronization primitives.
|
||||
*/
|
||||
|
||||
#include "SDL_stdinc.h"
|
||||
#include "SDL_error.h"
|
||||
#include <SDL3/SDL_stdinc.h>
|
||||
#include <SDL3/SDL_error.h>
|
||||
|
||||
#include "begin_code.h"
|
||||
#include <SDL3/begin_code.h>
|
||||
/* Set up for C function definitions, even when using C++ */
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
|
@ -464,7 +464,7 @@ extern DECLSPEC int SDLCALL SDL_CondWaitTimeout(SDL_cond * cond,
|
|||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
#include "close_code.h"
|
||||
#include <SDL3/close_code.h>
|
||||
|
||||
#endif /* SDL_mutex_h_ */
|
||||
|
|
@ -35,7 +35,7 @@
|
|||
#ifndef SDL_opengl_h_
|
||||
#define SDL_opengl_h_
|
||||
|
||||
#include "SDL_platform.h"
|
||||
#include <SDL3/SDL_platform.h>
|
||||
|
||||
#ifndef __IOS__ /* No OpenGL on iOS. */
|
||||
|
||||
|
@ -69,7 +69,7 @@
|
|||
#define __gl_h_
|
||||
|
||||
#if defined(USE_MGL_NAMESPACE)
|
||||
#include "gl_mangle.h"
|
||||
#include <SDL3/gl_mangle.h>
|
||||
#endif
|
||||
|
||||
|
||||
|
@ -2095,7 +2095,7 @@ typedef void (APIENTRYP PFNGLMULTITEXCOORD4SVARBPROC) (GLenum target, const GLsh
|
|||
* defined in gl.h). Otherwise, extensions will be included from glext.h.
|
||||
*/
|
||||
#if !defined(NO_SDL_GLEXT) && !defined(GL_GLEXT_LEGACY)
|
||||
#include "SDL_opengl_glext.h"
|
||||
#include <SDL3/SDL_opengl_glext.h>
|
||||
#endif /* GL_GLEXT_LEGACY */
|
||||
|
||||
|
|
@ -24,7 +24,7 @@
|
|||
*
|
||||
* This is a simple file to encapsulate the OpenGL ES 1.X API headers.
|
||||
*/
|
||||
#include "SDL_platform.h"
|
||||
#include <SDL3/SDL_platform.h>
|
||||
|
||||
#ifdef __IOS__
|
||||
#include <OpenGLES/ES1/gl.h>
|
|
@ -24,7 +24,7 @@
|
|||
*
|
||||
* This is a simple file to encapsulate the OpenGL ES 2.0 API headers.
|
||||
*/
|
||||
#include "SDL_platform.h"
|
||||
#include <SDL3/SDL_platform.h>
|
||||
|
||||
#if !defined(_MSC_VER) && !defined(SDL_USE_BUILTIN_OPENGL_DEFINITIONS)
|
||||
|
||||
|
@ -40,10 +40,10 @@
|
|||
#else /* _MSC_VER */
|
||||
|
||||
/* OpenGL ES2 headers for Visual Studio */
|
||||
#include "SDL_opengles2_khrplatform.h"
|
||||
#include "SDL_opengles2_gl2platform.h"
|
||||
#include "SDL_opengles2_gl2.h"
|
||||
#include "SDL_opengles2_gl2ext.h"
|
||||
#include <SDL3/SDL_opengles2_khrplatform.h>
|
||||
#include <SDL3/SDL_opengles2_gl2platform.h>
|
||||
#include <SDL3/SDL_opengles2_gl2.h>
|
||||
#include <SDL3/SDL_opengles2_gl2ext.h>
|
||||
|
||||
#endif /* _MSC_VER */
|
||||
|
|
@ -28,10 +28,10 @@
|
|||
#ifndef SDL_pixels_h_
|
||||
#define SDL_pixels_h_
|
||||
|
||||
#include "SDL_stdinc.h"
|
||||
#include "SDL_endian.h"
|
||||
#include <SDL3/SDL_stdinc.h>
|
||||
#include <SDL3/SDL_endian.h>
|
||||
|
||||
#include "begin_code.h"
|
||||
#include <SDL3/begin_code.h>
|
||||
/* Set up for C function definitions, even when using C++ */
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
|
@ -625,7 +625,7 @@ extern DECLSPEC void SDLCALL SDL_GetRGBA(Uint32 pixel,
|
|||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
#include "close_code.h"
|
||||
#include <SDL3/close_code.h>
|
||||
|
||||
#endif /* SDL_pixels_h_ */
|
||||
|
|
@ -207,7 +207,7 @@
|
|||
#define __3DS__ 1
|
||||
#endif
|
||||
|
||||
#include "begin_code.h"
|
||||
#include <SDL3/begin_code.h>
|
||||
/* Set up for C function definitions, even when using C++ */
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
|
@ -235,7 +235,7 @@ extern DECLSPEC const char * SDLCALL SDL_GetPlatform (void);
|
|||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
#include "close_code.h"
|
||||
#include <SDL3/close_code.h>
|
||||
|
||||
#endif /* SDL_platform_h_ */
|
||||
|
|
@ -28,9 +28,9 @@
|
|||
* Header for the SDL power management routines.
|
||||
*/
|
||||
|
||||
#include "SDL_stdinc.h"
|
||||
#include <SDL3/SDL_stdinc.h>
|
||||
|
||||
#include "begin_code.h"
|
||||
#include <SDL3/begin_code.h>
|
||||
/* Set up for C function definitions, even when using C++ */
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
|
@ -81,7 +81,7 @@ extern DECLSPEC SDL_PowerState SDLCALL SDL_GetPowerInfo(int *secs, int *pct);
|
|||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
#include "close_code.h"
|
||||
#include <SDL3/close_code.h>
|
||||
|
||||
#endif /* SDL_power_h_ */
|
||||
|
|
@ -28,8 +28,8 @@
|
|||
#ifndef SDL_quit_h_
|
||||
#define SDL_quit_h_
|
||||
|
||||
#include "SDL_stdinc.h"
|
||||
#include "SDL_error.h"
|
||||
#include <SDL3/SDL_stdinc.h>
|
||||
#include <SDL3/SDL_error.h>
|
||||
|
||||
/**
|
||||
* \file SDL_quit.h
|
|
@ -28,12 +28,12 @@
|
|||
#ifndef SDL_rect_h_
|
||||
#define SDL_rect_h_
|
||||
|
||||
#include "SDL_stdinc.h"
|
||||
#include "SDL_error.h"
|
||||
#include "SDL_pixels.h"
|
||||
#include "SDL_rwops.h"
|
||||
#include <SDL3/SDL_stdinc.h>
|
||||
#include <SDL3/SDL_error.h>
|
||||
#include <SDL3/SDL_pixels.h>
|
||||
#include <SDL3/SDL_rwops.h>
|
||||
|
||||
#include "begin_code.h"
|
||||
#include <SDL3/begin_code.h>
|
||||
/* Set up for C function definitions, even when using C++ */
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
|
@ -369,7 +369,7 @@ extern DECLSPEC SDL_bool SDLCALL SDL_IntersectFRectAndLine(const SDL_FRect *
|
|||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
#include "close_code.h"
|
||||
#include <SDL3/close_code.h>
|
||||
|
||||
#endif /* SDL_rect_h_ */
|
||||
|
|
@ -48,11 +48,11 @@
|
|||
#ifndef SDL_render_h_
|
||||
#define SDL_render_h_
|
||||
|
||||
#include "SDL_stdinc.h"
|
||||
#include "SDL_rect.h"
|
||||
#include "SDL_video.h"
|
||||
#include <SDL3/SDL_stdinc.h>
|
||||
#include <SDL3/SDL_rect.h>
|
||||
#include <SDL3/SDL_video.h>
|
||||
|
||||
#include "begin_code.h"
|
||||
#include <SDL3/begin_code.h>
|
||||
/* Set up for C function definitions, even when using C++ */
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
|
@ -1912,7 +1912,7 @@ extern DECLSPEC int SDLCALL SDL_RenderSetVSync(SDL_Renderer* renderer, int vsync
|
|||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
#include "close_code.h"
|
||||
#include <SDL3/close_code.h>
|
||||
|
||||
#endif /* SDL_render_h_ */
|
||||
|
|
@ -29,10 +29,10 @@
|
|||
#ifndef SDL_rwops_h_
|
||||
#define SDL_rwops_h_
|
||||
|
||||
#include "SDL_stdinc.h"
|
||||
#include "SDL_error.h"
|
||||
#include <SDL3/SDL_stdinc.h>
|
||||
#include <SDL3/SDL_error.h>
|
||||
|
||||
#include "begin_code.h"
|
||||
#include <SDL3/begin_code.h>
|
||||
/* Set up for C function definitions, even when using C++ */
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
|
@ -785,7 +785,7 @@ extern DECLSPEC size_t SDLCALL SDL_WriteBE64(SDL_RWops * dst, Uint64 value);
|
|||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
#include "close_code.h"
|
||||
#include <SDL3/close_code.h>
|
||||
|
||||
#endif /* SDL_rwops_h_ */
|
||||
|
|
@ -28,7 +28,7 @@
|
|||
#ifndef SDL_scancode_h_
|
||||
#define SDL_scancode_h_
|
||||
|
||||
#include "SDL_stdinc.h"
|
||||
#include <SDL3/SDL_stdinc.h>
|
||||
|
||||
/**
|
||||
* \brief The SDL keyboard scancode representation.
|
|
@ -29,10 +29,10 @@
|
|||
#ifndef SDL_sensor_h_
|
||||
#define SDL_sensor_h_
|
||||
|
||||
#include "SDL_stdinc.h"
|
||||
#include "SDL_error.h"
|
||||
#include <SDL3/SDL_stdinc.h>
|
||||
#include <SDL3/SDL_error.h>
|
||||
|
||||
#include "begin_code.h"
|
||||
#include <SDL3/begin_code.h>
|
||||
/* Set up for C function definitions, even when using C++ */
|
||||
#ifdef __cplusplus
|
||||
/* *INDENT-OFF* */
|
||||
|
@ -315,7 +315,7 @@ extern DECLSPEC void SDLCALL SDL_SensorUpdate(void);
|
|||
}
|
||||
/* *INDENT-ON* */
|
||||
#endif
|
||||
#include "close_code.h"
|
||||
#include <SDL3/close_code.h>
|
||||
|
||||
#endif /* SDL_sensor_h_ */
|
||||
|
|
@ -22,13 +22,13 @@
|
|||
#ifndef SDL_shape_h_
|
||||
#define SDL_shape_h_
|
||||
|
||||
#include "SDL_stdinc.h"
|
||||
#include "SDL_pixels.h"
|
||||
#include "SDL_rect.h"
|
||||
#include "SDL_surface.h"
|
||||
#include "SDL_video.h"
|
||||
#include <SDL3/SDL_stdinc.h>
|
||||
#include <SDL3/SDL_pixels.h>
|
||||
#include <SDL3/SDL_rect.h>
|
||||
#include <SDL3/SDL_surface.h>
|
||||
#include <SDL3/SDL_video.h>
|
||||
|
||||
#include "begin_code.h"
|
||||
#include <SDL3/begin_code.h>
|
||||
/* Set up for C function definitions, even when using C++ */
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
|
@ -150,6 +150,6 @@ extern DECLSPEC int SDLCALL SDL_GetShapedWindowMode(SDL_Window *window,SDL_Windo
|
|||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
#include "close_code.h"
|
||||
#include <SDL3/close_code.h>
|
||||
|
||||
#endif /* SDL_shape_h_ */
|
|
@ -28,7 +28,7 @@
|
|||
#ifndef SDL_stdinc_h_
|
||||
#define SDL_stdinc_h_
|
||||
|
||||
#include "SDL_platform.h"
|
||||
#include <SDL3/SDL_platform.h>
|
||||
|
||||
#if defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L
|
||||
#include <inttypes.h>
|
||||
|
@ -367,7 +367,7 @@ SDL_COMPILE_TIME_ASSERT(enum, sizeof(SDL_DUMMY_ENUM) == sizeof(int));
|
|||
#endif /* DOXYGEN_SHOULD_IGNORE_THIS */
|
||||
/** \endcond */
|
||||
|
||||
#include "begin_code.h"
|
||||
#include <SDL3/begin_code.h>
|
||||
/* Set up for C function definitions, even when using C++ */
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
|
@ -740,7 +740,7 @@ SDL_FORCE_INLINE int _SDL_size_add_overflow_builtin (size_t a,
|
|||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
#include "close_code.h"
|
||||
#include <SDL3/close_code.h>
|
||||
|
||||
#endif /* SDL_stdinc_h_ */
|
||||
|
|
@ -28,13 +28,13 @@
|
|||
#ifndef SDL_surface_h_
|
||||
#define SDL_surface_h_
|
||||
|
||||
#include "SDL_stdinc.h"
|
||||
#include "SDL_pixels.h"
|
||||
#include "SDL_rect.h"
|
||||
#include "SDL_blendmode.h"
|
||||
#include "SDL_rwops.h"
|
||||
#include <SDL3/SDL_stdinc.h>
|
||||
#include <SDL3/SDL_pixels.h>
|
||||
#include <SDL3/SDL_rect.h>
|
||||
#include <SDL3/SDL_blendmode.h>
|
||||
#include <SDL3/SDL_rwops.h>
|
||||
|
||||
#include "begin_code.h"
|
||||
#include <SDL3/begin_code.h>
|
||||
/* Set up for C function definitions, even when using C++ */
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
|
@ -990,7 +990,7 @@ extern DECLSPEC SDL_YUV_CONVERSION_MODE SDLCALL SDL_GetYUVConversionModeForResol
|
|||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
#include "close_code.h"
|
||||
#include <SDL3/close_code.h>
|
||||
|
||||
#endif /* SDL_surface_h_ */
|
||||
|
|
@ -28,12 +28,12 @@
|
|||
#ifndef SDL_system_h_
|
||||
#define SDL_system_h_
|
||||
|
||||
#include "SDL_stdinc.h"
|
||||
#include "SDL_keyboard.h"
|
||||
#include "SDL_render.h"
|
||||
#include "SDL_video.h"
|
||||
#include <SDL3/SDL_stdinc.h>
|
||||
#include <SDL3/SDL_keyboard.h>
|
||||
#include <SDL3/SDL_render.h>
|
||||
#include <SDL3/SDL_video.h>
|
||||
|
||||
#include "begin_code.h"
|
||||
#include <SDL3/begin_code.h>
|
||||
/* Set up for C function definitions, even when using C++ */
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
|
@ -616,7 +616,7 @@ extern DECLSPEC int SDLCALL SDL_GDKGetTaskQueue(XTaskQueueHandle * outTaskQueue)
|
|||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
#include "close_code.h"
|
||||
#include <SDL3/close_code.h>
|
||||
|
||||
#endif /* SDL_system_h_ */
|
||||
|
|
@ -28,10 +28,10 @@
|
|||
#ifndef SDL_syswm_h_
|
||||
#define SDL_syswm_h_
|
||||
|
||||
#include "SDL_stdinc.h"
|
||||
#include "SDL_error.h"
|
||||
#include "SDL_video.h"
|
||||
#include "SDL_version.h"
|
||||
#include <SDL3/SDL_stdinc.h>
|
||||
#include <SDL3/SDL_error.h>
|
||||
#include <SDL3/SDL_video.h>
|
||||
#include <SDL3/SDL_version.h>
|
||||
|
||||
/**
|
||||
* \brief SDL_syswm.h
|
||||
|
@ -57,7 +57,7 @@
|
|||
*/
|
||||
struct SDL_SysWMinfo;
|
||||
|
||||
#include "begin_code.h"
|
||||
#include <SDL3/begin_code.h>
|
||||
/* Set up for C function definitions, even when using C++ */
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
|
@ -261,7 +261,7 @@ extern DECLSPEC int SDLCALL SDL_GetWindowWMInfo(SDL_Window *window, SDL_SysWMinf
|
|||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
#include "close_code.h"
|
||||
#include <SDL3/close_code.h>
|
||||
|
||||
#endif /* SDL_syswm_h_ */
|
||||
|
|
@ -30,21 +30,21 @@
|
|||
#ifndef SDL_test_h_
|
||||
#define SDL_test_h_
|
||||
|
||||
#include "SDL.h"
|
||||
#include "SDL_test_assert.h"
|
||||
#include "SDL_test_common.h"
|
||||
#include "SDL_test_compare.h"
|
||||
#include "SDL_test_crc32.h"
|
||||
#include "SDL_test_font.h"
|
||||
#include "SDL_test_fuzzer.h"
|
||||
#include "SDL_test_harness.h"
|
||||
#include "SDL_test_images.h"
|
||||
#include "SDL_test_log.h"
|
||||
#include "SDL_test_md5.h"
|
||||
#include "SDL_test_memory.h"
|
||||
#include "SDL_test_random.h"
|
||||
#include <SDL3/SDL.h>
|
||||
#include <SDL3/SDL_test_assert.h>
|
||||
#include <SDL3/SDL_test_common.h>
|
||||
#include <SDL3/SDL_test_compare.h>
|
||||
#include <SDL3/SDL_test_crc32.h>
|
||||
#include <SDL3/SDL_test_font.h>
|
||||
#include <SDL3/SDL_test_fuzzer.h>
|
||||
#include <SDL3/SDL_test_harness.h>
|
||||
#include <SDL3/SDL_test_images.h>
|
||||
#include <SDL3/SDL_test_log.h>
|
||||
#include <SDL3/SDL_test_md5.h>
|
||||
#include <SDL3/SDL_test_memory.h>
|
||||
#include <SDL3/SDL_test_random.h>
|
||||
|
||||
#include "begin_code.h"
|
||||
#include <SDL3/begin_code.h>
|
||||
/* Set up for C function definitions, even when using C++ */
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
|
@ -62,7 +62,7 @@ extern "C" {
|
|||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
#include "close_code.h"
|
||||
#include <SDL3/close_code.h>
|
||||
|
||||
#endif /* SDL_test_h_ */
|
||||
|
|
@ -36,7 +36,7 @@
|
|||
#ifndef SDL_test_assert_h_
|
||||
#define SDL_test_assert_h_
|
||||
|
||||
#include "begin_code.h"
|
||||
#include <SDL3/begin_code.h>
|
||||
/* Set up for C function definitions, even when using C++ */
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
|
@ -98,7 +98,7 @@ int SDLTest_AssertSummaryToTestResult(void);
|
|||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
#include "close_code.h"
|
||||
#include <SDL3/close_code.h>
|
||||
|
||||
#endif /* SDL_test_assert_h_ */
|
||||
|
|
@ -32,7 +32,7 @@
|
|||
#ifndef SDL_test_common_h_
|
||||
#define SDL_test_common_h_
|
||||
|
||||
#include "SDL.h"
|
||||
#include <SDL3/SDL.h>
|
||||
|
||||
#if defined(__PSP__)
|
||||
#define DEFAULT_WINDOW_WIDTH 480
|
||||
|
@ -121,7 +121,7 @@ typedef struct
|
|||
|
||||
} SDLTest_CommonState;
|
||||
|
||||
#include "begin_code.h"
|
||||
#include <SDL3/begin_code.h>
|
||||
/* Set up for C function definitions, even when using C++ */
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
|
@ -229,7 +229,7 @@ void SDLTest_CommonDrawWindowInfo(SDL_Renderer * renderer, SDL_Window * window,
|
|||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
#include "close_code.h"
|
||||
#include <SDL3/close_code.h>
|
||||
|
||||
#endif /* SDL_test_common_h_ */
|
||||
|
|
@ -36,11 +36,11 @@
|
|||
#ifndef SDL_test_compare_h_
|
||||
#define SDL_test_compare_h_
|
||||
|
||||
#include "SDL.h"
|
||||
#include <SDL3/SDL.h>
|
||||
|
||||
#include "SDL_test_images.h"
|
||||
#include <SDL3/SDL_test_images.h>
|
||||
|
||||
#include "begin_code.h"
|
||||
#include <SDL3/begin_code.h>
|
||||
/* Set up for C function definitions, even when using C++ */
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
|
@ -62,7 +62,7 @@ int SDLTest_CompareSurfaces(SDL_Surface *surface, SDL_Surface *referenceSurface,
|
|||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
#include "close_code.h"
|
||||
#include <SDL3/close_code.h>
|
||||
|
||||
#endif /* SDL_test_compare_h_ */
|
||||
|
|
@ -36,7 +36,7 @@
|
|||
#ifndef SDL_test_crc32_h_
|
||||
#define SDL_test_crc32_h_
|
||||
|
||||
#include "begin_code.h"
|
||||
#include <SDL3/begin_code.h>
|
||||
/* Set up for C function definitions, even when using C++ */
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
|
@ -117,7 +117,7 @@ int SDLTest_Crc32Done(SDLTest_Crc32Context * crcContext);
|
|||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
#include "close_code.h"
|
||||
#include <SDL3/close_code.h>
|
||||
|
||||
#endif /* SDL_test_crc32_h_ */
|
||||
|
|
@ -30,7 +30,7 @@
|
|||
#ifndef SDL_test_font_h_
|
||||
#define SDL_test_font_h_
|
||||
|
||||
#include "begin_code.h"
|
||||
#include <SDL3/begin_code.h>
|
||||
/* Set up for C function definitions, even when using C++ */
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
|
@ -161,7 +161,7 @@ void SDLTest_CleanupTextDrawing(void);
|
|||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
#include "close_code.h"
|
||||
#include <SDL3/close_code.h>
|
||||
|
||||
#endif /* SDL_test_font_h_ */
|
||||
|
|
@ -36,7 +36,7 @@
|
|||
#ifndef SDL_test_fuzzer_h_
|
||||
#define SDL_test_fuzzer_h_
|
||||
|
||||
#include "begin_code.h"
|
||||
#include <SDL3/begin_code.h>
|
||||
/* Set up for C function definitions, even when using C++ */
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
|
@ -379,7 +379,7 @@ int SDLTest_GetFuzzerInvocationCount(void);
|
|||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
#include "close_code.h"
|
||||
#include <SDL3/close_code.h>
|
||||
|
||||
#endif /* SDL_test_fuzzer_h_ */
|
||||
|
|
@ -36,7 +36,7 @@
|
|||
#ifndef SDL_test_h_arness_h
|
||||
#define SDL_test_h_arness_h
|
||||
|
||||
#include "begin_code.h"
|
||||
#include <SDL3/begin_code.h>
|
||||
/* Set up for C function definitions, even when using C++ */
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
|
@ -127,7 +127,7 @@ int SDLTest_RunSuites(SDLTest_TestSuiteReference *testSuites[], const char *user
|
|||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
#include "close_code.h"
|
||||
#include <SDL3/close_code.h>
|
||||
|
||||
#endif /* SDL_test_h_arness_h */
|
||||
|
|
@ -36,9 +36,9 @@
|
|||
#ifndef SDL_test_images_h_
|
||||
#define SDL_test_images_h_
|
||||
|
||||
#include "SDL.h"
|
||||
#include <SDL3/SDL.h>
|
||||
|
||||
#include "begin_code.h"
|
||||
#include <SDL3/begin_code.h>
|
||||
/* Set up for C function definitions, even when using C++ */
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
|
@ -71,7 +71,7 @@ SDL_Surface *SDLTest_ImagePrimitivesBlend(void);
|
|||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
#include "close_code.h"
|
||||
#include <SDL3/close_code.h>
|
||||
|
||||
#endif /* SDL_test_images_h_ */
|
||||
|
|
@ -36,7 +36,7 @@
|
|||
#ifndef SDL_test_log_h_
|
||||
#define SDL_test_log_h_
|
||||
|
||||
#include "begin_code.h"
|
||||
#include <SDL3/begin_code.h>
|
||||
/* Set up for C function definitions, even when using C++ */
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
|
@ -60,7 +60,7 @@ void SDLTest_LogError(SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_
|
|||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
#include "close_code.h"
|
||||
#include <SDL3/close_code.h>
|
||||
|
||||
#endif /* SDL_test_log_h_ */
|
||||
|
|
@ -56,7 +56,7 @@
|
|||
#ifndef SDL_test_md5_h_
|
||||
#define SDL_test_md5_h_
|
||||
|
||||
#include "begin_code.h"
|
||||
#include <SDL3/begin_code.h>
|
||||
/* Set up for C function definitions, even when using C++ */
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
|
@ -122,7 +122,7 @@ extern "C" {
|
|||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
#include "close_code.h"
|
||||
#include <SDL3/close_code.h>
|
||||
|
||||
#endif /* SDL_test_md5_h_ */
|
||||
|
|
@ -30,7 +30,7 @@
|
|||
#ifndef SDL_test_memory_h_
|
||||
#define SDL_test_memory_h_
|
||||
|
||||
#include "begin_code.h"
|
||||
#include <SDL3/begin_code.h>
|
||||
/* Set up for C function definitions, even when using C++ */
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
|
@ -56,7 +56,7 @@ void SDLTest_LogAllocations(void);
|
|||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
#include "close_code.h"
|
||||
#include <SDL3/close_code.h>
|
||||
|
||||
#endif /* SDL_test_memory_h_ */
|
||||
|
|
@ -40,7 +40,7 @@
|
|||
#ifndef SDL_test_random_h_
|
||||
#define SDL_test_random_h_
|
||||
|
||||
#include "begin_code.h"
|
||||
#include <SDL3/begin_code.h>
|
||||
/* Set up for C function definitions, even when using C++ */
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
|
@ -108,7 +108,7 @@ extern "C" {
|
|||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
#include "close_code.h"
|
||||
#include <SDL3/close_code.h>
|
||||
|
||||
#endif /* SDL_test_random_h_ */
|
||||
|
|
@ -28,18 +28,18 @@
|
|||
* Header for the SDL thread management routines.
|
||||
*/
|
||||
|
||||
#include "SDL_stdinc.h"
|
||||
#include "SDL_error.h"
|
||||
#include <SDL3/SDL_stdinc.h>
|
||||
#include <SDL3/SDL_error.h>
|
||||
|
||||
/* Thread synchronization primitives */
|
||||
#include "SDL_atomic.h"
|
||||
#include "SDL_mutex.h"
|
||||
#include <SDL3/SDL_atomic.h>
|
||||
#include <SDL3/SDL_mutex.h>
|
||||
|
||||
#if defined(__WIN32__) || defined(__GDK__)
|
||||
#include <process.h> /* _beginthreadex() and _endthreadex() */
|
||||
#endif
|
||||
|
||||
#include "begin_code.h"
|
||||
#include <SDL3/begin_code.h>
|
||||
/* Set up for C function definitions, even when using C++ */
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
|
@ -414,7 +414,7 @@ extern DECLSPEC void SDLCALL SDL_TLSCleanup(void);
|
|||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
#include "close_code.h"
|
||||
#include <SDL3/close_code.h>
|
||||
|
||||
#endif /* SDL_thread_h_ */
|
||||
|
|
@ -28,10 +28,10 @@
|
|||
* Header for the SDL time management routines.
|
||||
*/
|
||||
|
||||
#include "SDL_stdinc.h"
|
||||
#include "SDL_error.h"
|
||||
#include <SDL3/SDL_stdinc.h>
|
||||
#include <SDL3/SDL_error.h>
|
||||
|
||||
#include "begin_code.h"
|
||||
#include <SDL3/begin_code.h>
|
||||
/* Set up for C function definitions, even when using C++ */
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
|
@ -215,7 +215,7 @@ extern DECLSPEC SDL_bool SDLCALL SDL_RemoveTimer(SDL_TimerID id);
|
|||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
#include "close_code.h"
|
||||
#include <SDL3/close_code.h>
|
||||
|
||||
#endif /* SDL_timer_h_ */
|
||||
|
|
@ -28,11 +28,11 @@
|
|||
#ifndef SDL_touch_h_
|
||||
#define SDL_touch_h_
|
||||
|
||||
#include "SDL_stdinc.h"
|
||||
#include "SDL_error.h"
|
||||
#include "SDL_video.h"
|
||||
#include <SDL3/SDL_stdinc.h>
|
||||
#include <SDL3/SDL_error.h>
|
||||
#include <SDL3/SDL_video.h>
|
||||
|
||||
#include "begin_code.h"
|
||||
#include <SDL3/begin_code.h>
|
||||
/* Set up for C function definitions, even when using C++ */
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
|
@ -143,7 +143,7 @@ extern DECLSPEC SDL_Finger * SDLCALL SDL_GetTouchFinger(SDL_TouchID touchID, int
|
|||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
#include "close_code.h"
|
||||
#include <SDL3/close_code.h>
|
||||
|
||||
#endif /* SDL_touch_h_ */
|
||||
|
|
@ -28,9 +28,9 @@
|
|||
#ifndef SDL_version_h_
|
||||
#define SDL_version_h_
|
||||
|
||||
#include "SDL_stdinc.h"
|
||||
#include <SDL3/SDL_stdinc.h>
|
||||
|
||||
#include "begin_code.h"
|
||||
#include <SDL3/begin_code.h>
|
||||
/* Set up for C function definitions, even when using C++ */
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
|
@ -156,7 +156,7 @@ extern DECLSPEC const char *SDLCALL SDL_GetRevision(void);
|
|||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
#include "close_code.h"
|
||||
#include <SDL3/close_code.h>
|
||||
|
||||
#endif /* SDL_version_h_ */
|
||||
|
|
@ -28,12 +28,12 @@
|
|||
#ifndef SDL_video_h_
|
||||
#define SDL_video_h_
|
||||
|
||||
#include "SDL_stdinc.h"
|
||||
#include "SDL_pixels.h"
|
||||
#include "SDL_rect.h"
|
||||
#include "SDL_surface.h"
|
||||
#include <SDL3/SDL_stdinc.h>
|
||||
#include <SDL3/SDL_pixels.h>
|
||||
#include <SDL3/SDL_rect.h>
|
||||
#include <SDL3/SDL_surface.h>
|
||||
|
||||
#include "begin_code.h"
|
||||
#include <SDL3/begin_code.h>
|
||||
/* Set up for C function definitions, even when using C++ */
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
|
@ -2122,7 +2122,7 @@ extern DECLSPEC void SDLCALL SDL_GL_DeleteContext(SDL_GLContext context);
|
|||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
#include "close_code.h"
|
||||
#include <SDL3/close_code.h>
|
||||
|
||||
#endif /* SDL_video_h_ */
|
||||
|
|
@ -28,9 +28,9 @@
|
|||
#ifndef SDL_vulkan_h_
|
||||
#define SDL_vulkan_h_
|
||||
|
||||
#include "SDL_video.h"
|
||||
#include <SDL3/SDL_video.h>
|
||||
|
||||
#include "begin_code.h"
|
||||
#include <SDL3/begin_code.h>
|
||||
/* Set up for C function definitions, even when using C++ */
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
|
@ -210,6 +210,6 @@ extern DECLSPEC void SDLCALL SDL_Vulkan_GetDrawableSize(SDL_Window * window,
|
|||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
#include "close_code.h"
|
||||
#include <SDL3/close_code.h>
|
||||
|
||||
#endif /* SDL_vulkan_h_ */
|
|
@ -1,29 +0,0 @@
|
|||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
/**
|
||||
* \file SDL_types.h
|
||||
*
|
||||
* \deprecated
|
||||
*/
|
||||
|
||||
/* DEPRECATED */
|
||||
#include "SDL_stdinc.h"
|
|
@ -22,7 +22,7 @@
|
|||
#ifndef SDL_build_config_h_
|
||||
#define SDL_build_config_h_
|
||||
|
||||
#include "SDL_platform.h"
|
||||
#include <SDL3/SDL_platform.h>
|
||||
|
||||
/**
|
||||
* \file SDL_build_config.h
|
||||
|
|
|
@ -29,7 +29,7 @@
|
|||
*/
|
||||
|
||||
/* General platform specific identifiers */
|
||||
#include "SDL_platform.h"
|
||||
#include <SDL3/SDL_platform.h>
|
||||
|
||||
/* C language features */
|
||||
#cmakedefine const @HAVE_CONST@
|
||||
|
|
|
@ -23,7 +23,7 @@
|
|||
#define SDL_build_config_android_h_
|
||||
#define SDL_build_config_h_
|
||||
|
||||
#include "SDL_platform.h"
|
||||
#include <SDL3/SDL_platform.h>
|
||||
|
||||
/**
|
||||
* \file SDL_build_config_android.h
|
||||
|
|
|
@ -22,7 +22,7 @@
|
|||
#ifndef _SDL_build_config_emscripten_h_
|
||||
#define _SDL_build_config_emscripten_h_
|
||||
|
||||
#include "SDL_platform.h"
|
||||
#include <SDL3/SDL_platform.h>
|
||||
|
||||
/**
|
||||
* \file SDL_build_config_emscripten.h
|
||||
|
|
|
@ -23,7 +23,7 @@
|
|||
#define SDL_build_config_ios_h_
|
||||
#define SDL_build_config_h_
|
||||
|
||||
#include "SDL_platform.h"
|
||||
#include <SDL3/SDL_platform.h>
|
||||
|
||||
#define HAVE_GCC_ATOMICS 1
|
||||
|
||||
|
|
|
@ -23,7 +23,7 @@
|
|||
#define SDL_build_config_macos_h_
|
||||
#define SDL_build_config_h_
|
||||
|
||||
#include "SDL_platform.h"
|
||||
#include <SDL3/SDL_platform.h>
|
||||
|
||||
/* This gets us MAC_OS_X_VERSION_MIN_REQUIRED... */
|
||||
#include <AvailabilityMacros.h>
|
||||
|
|
|
@ -23,7 +23,7 @@
|
|||
#define SDL_build_config_minimal_h_
|
||||
#define SDL_build_config_h_
|
||||
|
||||
#include "SDL_platform.h"
|
||||
#include <SDL3/SDL_platform.h>
|
||||
|
||||
/**
|
||||
* \file SDL_build_config_minimal.h
|
||||
|
|
|
@ -23,7 +23,7 @@
|
|||
#define SDL_build_config_ngage_h_
|
||||
#define SDL_build_config_h_
|
||||
|
||||
#include "SDL_platform.h"
|
||||
#include <SDL3/SDL_platform.h>
|
||||
|
||||
typedef signed char int8_t;
|
||||
typedef unsigned char uint8_t;
|
||||
|
|
Some files were not shown because too many files have changed in this diff Show More
Loading…
Reference in New Issue