egl: explicitly call eglBindAPI during SDL_GL_MakeCurrent.
The EGL API binding must be specified per-thread, per the docs. Fixes #1820.main
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0ad4956c06
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@ -1027,10 +1027,11 @@ SDL_EGL_CreateContext(_THIS, EGLSurface egl_surface)
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/* Bind the API */
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if (profile_es) {
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_this->egl_data->eglBindAPI(EGL_OPENGL_ES_API);
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_this->egl_data->apitype = EGL_OPENGL_ES_API;
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} else {
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_this->egl_data->eglBindAPI(EGL_OPENGL_API);
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_this->egl_data->apitype = EGL_OPENGL_API;
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}
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_this->egl_data->eglBindAPI(_this->egl_data->apitype);
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egl_context = _this->egl_data->eglCreateContext(_this->egl_data->egl_display,
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_this->egl_data->egl_config,
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@ -1108,6 +1109,11 @@ SDL_EGL_MakeCurrent(_THIS, EGLSurface egl_surface, SDL_GLContext context)
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}
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}
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/* Make sure current thread has a valid API bound to it. */
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if (_this->egl_data->eglBindAPI) {
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_this->egl_data->eglBindAPI(_this->egl_data->apitype);
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}
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/* The android emulator crashes badly if you try to eglMakeCurrent
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* with a valid context and invalid surface, so we have to check for both here.
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*/
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@ -115,9 +115,8 @@ typedef struct SDL_EGL_VideoData
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/* Atomic functions end */
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/* whether EGL display was offscreen */
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SDL_bool is_offscreen;
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SDL_bool is_offscreen; /* whether EGL display was offscreen */
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EGLenum apitype; /* EGL_OPENGL_ES_API, EGL_OPENGL_API, etc */
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} SDL_EGL_VideoData;
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/* OpenGLES functions */
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