Fixed bug 2628 - invalidate surface->map in SDL_SurfacePalette()
Wei Mingzhi surface->map should be invalidated in SDL_SetSurfacePalette(), otherwise the palette would not be effective when blitting to another non-8bit surface which we previously blitted to.main
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97bdefe2ab
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0c8e33764c
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@ -145,7 +145,12 @@ SDL_SetSurfacePalette(SDL_Surface * surface, SDL_Palette * palette)
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if (!surface) {
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return SDL_SetError("SDL_SetSurfacePalette() passed a NULL surface");
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}
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return SDL_SetPixelFormatPalette(surface->format, palette);
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if (SDL_SetPixelFormatPalette(surface->format, palette) < 0) {
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return -1;
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}
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SDL_InvalidateMap(surface->map);
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return 0;
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}
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int
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