Use SDLCALL for callbacks in public APIs

main
Cameron Cawley 2022-05-18 22:12:05 +01:00 committed by Sam Lantinga
parent ffab9f46b5
commit 0cca71a846
15 changed files with 30 additions and 26 deletions

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@ -102,8 +102,11 @@
#define HAVE_GETENV 1
#define HAVE_SETENV 1
#define HAVE_PUTENV 1
/* OpenWatcom requires specific calling conventions for qsort and bsearch */
#ifndef __WATCOMC__
#define HAVE_QSORT 1
#define HAVE_BSEARCH 1
#endif
#define HAVE_ABS 1
#define HAVE_BCOPY 1
#define HAVE_MEMSET 1

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@ -373,12 +373,12 @@ typedef struct SDL_VirtualJoystickDesc
const char *name; /**< the name of the joystick */
void *userdata; /**< User data pointer passed to callbacks */
void (*Update)(void *userdata); /**< Called when the joystick state should be updated */
void (*SetPlayerIndex)(void *userdata, int player_index); /**< Called when the player index is set */
int (*Rumble)(void *userdata, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble); /**< Implements SDL_JoystickRumble() */
int (*RumbleTriggers)(void *userdata, Uint16 left_rumble, Uint16 right_rumble); /**< Implements SDL_JoystickRumbleTriggers() */
int (*SetLED)(void *userdata, Uint8 red, Uint8 green, Uint8 blue); /**< Implements SDL_JoystickSetLED() */
int (*SendEffect)(void *userdata, const void *data, int size); /**< Implements SDL_JoystickSendEffect() */
void (SDLCALL *Update)(void *userdata); /**< Called when the joystick state should be updated */
void (SDLCALL *SetPlayerIndex)(void *userdata, int player_index); /**< Called when the player index is set */
int (SDLCALL *Rumble)(void *userdata, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble); /**< Implements SDL_JoystickRumble() */
int (SDLCALL *RumbleTriggers)(void *userdata, Uint16 left_rumble, Uint16 right_rumble); /**< Implements SDL_JoystickRumbleTriggers() */
int (SDLCALL *SetLED)(void *userdata, Uint8 red, Uint8 green, Uint8 blue); /**< Implements SDL_JoystickSetLED() */
int (SDLCALL *SendEffect)(void *userdata, const void *data, int size); /**< Implements SDL_JoystickSendEffect() */
} SDL_VirtualJoystickDesc;

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@ -468,8 +468,8 @@ extern DECLSPEC int SDLCALL SDL_GetNumAllocations(void);
extern DECLSPEC char *SDLCALL SDL_getenv(const char *name);
extern DECLSPEC int SDLCALL SDL_setenv(const char *name, const char *value, int overwrite);
extern DECLSPEC void SDLCALL SDL_qsort(void *base, size_t nmemb, size_t size, int (*compare) (const void *, const void *));
extern DECLSPEC void * SDLCALL SDL_bsearch(const void *key, const void *base, size_t nmemb, size_t size, int (*compare) (const void *, const void *));
extern DECLSPEC void SDLCALL SDL_qsort(void *base, size_t nmemb, size_t size, int (SDLCALL *compare) (const void *, const void *));
extern DECLSPEC void * SDLCALL SDL_bsearch(const void *key, const void *base, size_t nmemb, size_t size, int (SDLCALL *compare) (const void *, const void *));
extern DECLSPEC int SDLCALL SDL_abs(int x);

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@ -195,7 +195,7 @@ extern DECLSPEC int SDLCALL SDL_LinuxSetThreadPriorityAndPolicy(Sint64 threadID,
*
* \sa SDL_iPhoneSetEventPump
*/
extern DECLSPEC int SDLCALL SDL_iPhoneSetAnimationCallback(SDL_Window * window, int interval, void (*callback)(void*), void *callbackParam);
extern DECLSPEC int SDLCALL SDL_iPhoneSetAnimationCallback(SDL_Window * window, int interval, void (SDLCALL *callback)(void*), void *callbackParam);
#define SDL_iOSSetEventPump(enabled) SDL_iPhoneSetEventPump(enabled)

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@ -362,7 +362,7 @@ typedef struct
WAVEFORMATEXTENSIBLE fmt;
} EndpointItem;
static int sort_endpoints(const void *_a, const void *_b)
static int SDLCALL sort_endpoints(const void *_a, const void *_b)
{
LPWSTR a = ((const EndpointItem *) _a)->devid;
LPWSTR b = ((const EndpointItem *) _b)->devid;

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@ -53,7 +53,7 @@ typedef struct SDL_HIDAPI_RumbleContext
static SDL_HIDAPI_RumbleContext rumble_context;
static int SDL_HIDAPI_RumbleThread(void *data)
static int SDLCALL SDL_HIDAPI_RumbleThread(void *data)
{
SDL_HIDAPI_RumbleContext *ctx = (SDL_HIDAPI_RumbleContext *)data;

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@ -683,7 +683,7 @@ EnumDevObjectsCallback(LPCDIDEVICEOBJECTINSTANCE pDeviceObject, LPVOID pContext)
/* Sort using the data offset into the DInput struct.
* This gives a reasonable ordering for the inputs.
*/
static int
static int SDLCALL
SortDevFunc(const void *a, const void *b)
{
const input_t *inputA = (const input_t*)a;

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@ -1069,7 +1069,7 @@ RAWINPUT_JoystickGetDeviceInstanceID(int device_index)
return RAWINPUT_GetDeviceByIndex(device_index)->joystick_id;
}
static int
static int SDLCALL
RAWINPUT_SortValueCaps(const void *A, const void *B)
{
HIDP_VALUE_CAPS *capsA = (HIDP_VALUE_CAPS *)A;

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@ -330,7 +330,7 @@ SDL_WaitForDeviceNotification(SDL_DeviceNotificationData *data, SDL_mutex *mutex
static SDL_DeviceNotificationData s_notification_data;
/* Function/thread to scan the system for joysticks. */
static int
static int SDLCALL
SDL_JoystickThread(void *_data)
{
#if SDL_JOYSTICK_XINPUT

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@ -733,7 +733,7 @@ extern "C"
maximum supported value of n differs across systems, but is in all
cases less than the maximum representable value of a size_t.
*/
void *dlmalloc(size_t);
void * SDLCALL dlmalloc(size_t);
/*
free(void* p)
@ -742,14 +742,14 @@ extern "C"
It has no effect if p is null. If p was not malloced or already
freed, free(p) will by default cause the current program to abort.
*/
void dlfree(void *);
void SDLCALL dlfree(void *);
/*
calloc(size_t n_elements, size_t element_size);
Returns a pointer to n_elements * element_size bytes, with all locations
set to zero.
*/
void *dlcalloc(size_t, size_t);
void * SDLCALL dlcalloc(size_t, size_t);
/*
realloc(void* p, size_t n)
@ -774,7 +774,7 @@ extern "C"
to be used as an argument to realloc is not supported.
*/
void *dlrealloc(void *, size_t);
void * SDLCALL dlrealloc(void *, size_t);
/*
memalign(size_t alignment, size_t n);

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@ -169,7 +169,7 @@ SDLTest_GenerateExecKey(const char *runSeed, const char *suiteName, const char *
* \return Timer id or -1 on failure.
*/
static SDL_TimerID
SDLTest_SetTestTimeout(int timeout, void (*callback)(void))
SDLTest_SetTestTimeout(int timeout, void (SDLCALL *callback)(void))
{
Uint32 timeoutInMilliseconds;
SDL_TimerID timerID;
@ -209,7 +209,7 @@ SDLTest_SetTestTimeout(int timeout, void (*callback)(void))
#if defined(__WATCOMC__)
#pragma aux SDLTest_BailOut aborts;
#endif
static SDL_NORETURN void
static SDL_NORETURN void SDLCALL
SDLTest_BailOut(void)
{
SDLTest_LogError("TestCaseTimeout timer expired. Aborting test run.");

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@ -341,7 +341,7 @@ SDL_DestroyWindowTexture(SDL_VideoDevice *unused, SDL_Window * window)
SDL_free(data);
}
static int
static int SDLCALL
cmpmodes(const void *A, const void *B)
{
const SDL_DisplayMode *a = (const SDL_DisplayMode *) A;

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@ -29,6 +29,7 @@
#include "SDL_timer.h"
#include "SDL_vkeys.h"
#include "SDL_hints.h"
#include "SDL_main.h"
#include "../../events/SDL_events_c.h"
#include "../../events/SDL_touch_c.h"
#include "../../events/scancodes_windows.h"

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@ -312,24 +312,24 @@ static SDL_bool ShowingFront()
return showing_front;
}
static void VirtualControllerSetPlayerIndex(void *userdata, int player_index)
static void SDLCALL VirtualControllerSetPlayerIndex(void *userdata, int player_index)
{
SDL_Log("Virtual Controller: player index set to %d\n", player_index);
}
static int VirtualControllerRumble(void *userdata, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble)
static int SDLCALL VirtualControllerRumble(void *userdata, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble)
{
SDL_Log("Virtual Controller: rumble set to %d/%d\n", low_frequency_rumble, high_frequency_rumble);
return 0;
}
static int VirtualControllerRumbleTriggers(void *userdata, Uint16 left_rumble, Uint16 right_rumble)
static int SDLCALL VirtualControllerRumbleTriggers(void *userdata, Uint16 left_rumble, Uint16 right_rumble)
{
SDL_Log("Virtual Controller: trigger rumble set to %d/%d\n", left_rumble, right_rumble);
return 0;
}
static int VirtualControllerSetLED(void *userdata, Uint8 red, Uint8 green, Uint8 blue)
static int SDLCALL VirtualControllerSetLED(void *userdata, Uint8 red, Uint8 green, Uint8 blue)
{
SDL_Log("Virtual Controller: LED set to RGB %d,%d,%d\n", red, green, blue);
return 0;

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@ -12,7 +12,7 @@
#include "SDL_test.h"
static int
static int SDLCALL
num_compare(const void *_a, const void *_b)
{
const int a = *((const int *) _a);