diff --git a/src/joystick/windows/SDL_windowsjoystick.c b/src/joystick/windows/SDL_windowsjoystick.c index 6c6bddeb5..0babe2185 100644 --- a/src/joystick/windows/SDL_windowsjoystick.c +++ b/src/joystick/windows/SDL_windowsjoystick.c @@ -89,9 +89,10 @@ SDL_CreateDeviceNotification(SDL_DeviceNotificationData *data) return 0; } -static void -SDL_CheckDeviceNotification(SDL_DeviceNotificationData *data) +static SDL_bool +SDL_WaitForDeviceNotification(SDL_DeviceNotificationData *data, SDL_mutex *mutex) { + return SDL_FALSE; } #else /* !__WINRT__ */ @@ -104,6 +105,8 @@ typedef struct HDEVNOTIFY hNotify; } SDL_DeviceNotificationData; +#define IDT_SDL_DEVICE_CHANGE_TIMER_1 1200 +#define IDT_SDL_DEVICE_CHANGE_TIMER_2 1201 /* windowproc for our joystick detect thread message only window, to detect any USB device addition/removal */ static LRESULT CALLBACK @@ -113,17 +116,19 @@ SDL_PrivateJoystickDetectProc(HWND hwnd, UINT message, WPARAM wParam, LPARAM lPa case WM_DEVICECHANGE: switch (wParam) { case DBT_DEVICEARRIVAL: - if (((DEV_BROADCAST_HDR*)lParam)->dbch_devicetype == DBT_DEVTYP_DEVICEINTERFACE) { - s_bWindowsDeviceChanged = SDL_TRUE; - } - break; case DBT_DEVICEREMOVECOMPLETE: if (((DEV_BROADCAST_HDR*)lParam)->dbch_devicetype == DBT_DEVTYP_DEVICEINTERFACE) { - s_bWindowsDeviceChanged = SDL_TRUE; + /* notify 300ms and 2 seconds later to ensure all APIs have updated status */ + SetTimer(hwnd, IDT_SDL_DEVICE_CHANGE_TIMER_1, 300, NULL); + SetTimer(hwnd, IDT_SDL_DEVICE_CHANGE_TIMER_2, 2000, NULL); } break; } return 0; + case WM_TIMER: + KillTimer(hwnd, wParam); + s_bWindowsDeviceChanged = SDL_TRUE; + return 0; } return DefWindowProc (hwnd, message, wParam, lParam); @@ -187,21 +192,26 @@ SDL_CreateDeviceNotification(SDL_DeviceNotificationData *data) return 0; } -static void -SDL_CheckDeviceNotification(SDL_DeviceNotificationData *data) +static SDL_bool +SDL_WaitForDeviceNotification(SDL_DeviceNotificationData *data, SDL_mutex *mutex) { MSG msg; + int lastret = 1; if (!data->messageWindow) { - return; + return SDL_FALSE; /* device notifications require a window */ } - while (PeekMessage(&msg, data->messageWindow, 0, 0, PM_NOREMOVE)) { - if (GetMessage(&msg, data->messageWindow, 0, 0) != 0) { + SDL_UnlockMutex(mutex); + while (lastret > 0 && s_bWindowsDeviceChanged == SDL_FALSE) { + lastret = GetMessage(&msg, NULL, 0, 0); /* WM_QUIT causes return value of 0 */ + if (lastret > 0) { TranslateMessage(&msg); DispatchMessage(&msg); } } + SDL_LockMutex(mutex); + return (lastret != -1) ? SDL_TRUE : SDL_FALSE; } #endif /* __WINRT__ */ @@ -225,31 +235,30 @@ SDL_JoystickThread(void *_data) while (s_bJoystickThreadQuit == SDL_FALSE) { SDL_bool bXInputChanged = SDL_FALSE; - SDL_CondWaitTimeout(s_condJoystickThread, s_mutexJoyStickEnum, 300); - - SDL_CheckDeviceNotification(¬ification_data); - + if (SDL_WaitForDeviceNotification(¬ification_data, s_mutexJoyStickEnum) == SDL_FALSE) { #if SDL_JOYSTICK_XINPUT - if (SDL_XINPUT_Enabled() && XINPUTGETCAPABILITIES) { - /* scan for any change in XInput devices */ - Uint8 userId; - for (userId = 0; userId < XUSER_MAX_COUNT; userId++) { - XINPUT_CAPABILITIES capabilities; - const DWORD result = XINPUTGETCAPABILITIES(userId, XINPUT_FLAG_GAMEPAD, &capabilities); - const SDL_bool available = (result == ERROR_SUCCESS); - if (bOpenedXInputDevices[userId] != available) { - bXInputChanged = SDL_TRUE; - bOpenedXInputDevices[userId] = available; + /* WM_DEVICECHANGE not working, poll for new XINPUT controllers */ + SDL_CondWaitTimeout(s_condJoystickThread, s_mutexJoyStickEnum, 1000); + if (SDL_XINPUT_Enabled() && XINPUTGETCAPABILITIES) { + /* scan for any change in XInput devices */ + Uint8 userId; + for (userId = 0; userId < XUSER_MAX_COUNT; userId++) { + XINPUT_CAPABILITIES capabilities; + const DWORD result = XINPUTGETCAPABILITIES(userId, XINPUT_FLAG_GAMEPAD, &capabilities); + const SDL_bool available = (result == ERROR_SUCCESS); + if (bOpenedXInputDevices[userId] != available) { + bXInputChanged = SDL_TRUE; + bOpenedXInputDevices[userId] = available; + } } } - } +#else + /* WM_DEVICECHANGE not working, no XINPUT, no point in keeping thread alive */ + break; #endif /* SDL_JOYSTICK_XINPUT */ + } if (s_bWindowsDeviceChanged || bXInputChanged) { - SDL_UnlockMutex(s_mutexJoyStickEnum); /* let main thread go while we SDL_Delay(). */ - SDL_Delay(300); /* wait for direct input to find out about this device */ - SDL_LockMutex(s_mutexJoyStickEnum); - s_bDeviceRemoved = SDL_TRUE; s_bDeviceAdded = SDL_TRUE; s_bWindowsDeviceChanged = SDL_FALSE; @@ -496,6 +505,9 @@ SDL_SYS_JoystickQuit(void) s_bJoystickThreadQuit = SDL_TRUE; SDL_CondBroadcast(s_condJoystickThread); /* signal the joystick thread to quit */ SDL_UnlockMutex(s_mutexJoyStickEnum); +#ifndef __WINRT__ + PostThreadMessage(SDL_GetThreadID(s_threadJoystick), WM_QUIT, 0, 0); +#endif SDL_WaitThread(s_threadJoystick, NULL); /* wait for it to bugger off */ SDL_DestroyMutex(s_mutexJoyStickEnum);