parent
a8f019b1f0
commit
0ddec7e421
|
@ -1,5 +1,42 @@
|
|||
Emscripten
|
||||
================================================================================
|
||||
# Emscripten
|
||||
|
||||
(This documentation is not very robust; we will update and expand this later.)
|
||||
|
||||
## A quick note about audio
|
||||
|
||||
Modern web browsers will not permit web pages to produce sound before the
|
||||
user has interacted with them; this is for several reasons, not the least
|
||||
of which being that no one likes when a random browser tab suddenly starts
|
||||
making noise and the user has to scramble to figure out which and silence
|
||||
it.
|
||||
|
||||
To solve this, most browsers will refuse to let a web app use the audio
|
||||
subsystem at all before the user has interacted with (clicked on) the page
|
||||
in a meaningful way. SDL-based apps also have to deal with this problem; if
|
||||
the user hasn't interacted with the page, SDL_OpenAudioDevice will fail.
|
||||
|
||||
There are two reasonable ways to deal with this: if you are writing some
|
||||
sort of media player thing, where the user expects there to be a volume
|
||||
control when you mouseover the canvas, just default that control to a muted
|
||||
state; if the user clicks on the control to unmute it, on this first click,
|
||||
open the audio device. This allows the media to play at start, the user can
|
||||
reasonably opt-in to listening, and you never get access denied to the audio
|
||||
device.
|
||||
|
||||
Many games do not have this sort of UI, and are more rigid about starting
|
||||
audio along with everything else at the start of the process. For these, your
|
||||
best bet is to write a little Javascript that puts up a "Click here to play!"
|
||||
UI, and upon the user clicking, remove that UI and then call the Emscripten
|
||||
app's main() function. As far as the application knows, the audio device was
|
||||
available to be opened as soon as the program started, and since this magic
|
||||
happens in a little Javascript, you don't have to change your C/C++ code at
|
||||
all to make it happen.
|
||||
|
||||
Please see the discussion at https://github.com/libsdl-org/SDL/issues/6385
|
||||
for some Javascript code to steal for this approach.
|
||||
|
||||
|
||||
## Building SDL/emscripten
|
||||
|
||||
SDL currently requires at least Emscripten 2.0.32 to build. Newer versions
|
||||
are likely to work, as well.
|
||||
|
|
Loading…
Reference in New Issue