Moved Android low latency audio behind a hint "SDL_ANDROID_LOW_LATENCY_AUDIO"

main
Sam Lantinga 2023-10-19 08:54:11 -07:00
parent 142366c837
commit 0df888c584
1 changed files with 4 additions and 3 deletions

View File

@ -311,9 +311,10 @@ static int BuildAAudioStream(SDL_AudioDevice *device)
ctx.AAudioStreamBuilder_setDirection(builder, direction);
ctx.AAudioStreamBuilder_setErrorCallback(builder, AAUDIO_errorCallback, device);
ctx.AAudioStreamBuilder_setDataCallback(builder, AAUDIO_dataCallback, device);
#if 0 // Some devices have flat sounding audio when low latency mode is enabled
ctx.AAudioStreamBuilder_setPerformanceMode(builder, AAUDIO_PERFORMANCE_MODE_LOW_LATENCY);
#endif
// Some devices have flat sounding audio when low latency mode is enabled, but this is a better experience for most people
if (SDL_GetHintBoolean("SDL_ANDROID_LOW_LATENCY_AUDIO", SDL_TRUE)) {
ctx.AAudioStreamBuilder_setPerformanceMode(builder, AAUDIO_PERFORMANCE_MODE_LOW_LATENCY);
}
LOGI("AAudio Try to open %u hz %u bit chan %u %s samples %u",
device->spec.freq, SDL_AUDIO_BITSIZE(device->spec.format),