Moved Android low latency audio behind a hint "SDL_ANDROID_LOW_LATENCY_AUDIO"
parent
142366c837
commit
0df888c584
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@ -311,9 +311,10 @@ static int BuildAAudioStream(SDL_AudioDevice *device)
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ctx.AAudioStreamBuilder_setDirection(builder, direction);
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ctx.AAudioStreamBuilder_setDirection(builder, direction);
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ctx.AAudioStreamBuilder_setErrorCallback(builder, AAUDIO_errorCallback, device);
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ctx.AAudioStreamBuilder_setErrorCallback(builder, AAUDIO_errorCallback, device);
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ctx.AAudioStreamBuilder_setDataCallback(builder, AAUDIO_dataCallback, device);
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ctx.AAudioStreamBuilder_setDataCallback(builder, AAUDIO_dataCallback, device);
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#if 0 // Some devices have flat sounding audio when low latency mode is enabled
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// Some devices have flat sounding audio when low latency mode is enabled, but this is a better experience for most people
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ctx.AAudioStreamBuilder_setPerformanceMode(builder, AAUDIO_PERFORMANCE_MODE_LOW_LATENCY);
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if (SDL_GetHintBoolean("SDL_ANDROID_LOW_LATENCY_AUDIO", SDL_TRUE)) {
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#endif
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ctx.AAudioStreamBuilder_setPerformanceMode(builder, AAUDIO_PERFORMANCE_MODE_LOW_LATENCY);
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}
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LOGI("AAudio Try to open %u hz %u bit chan %u %s samples %u",
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LOGI("AAudio Try to open %u hz %u bit chan %u %s samples %u",
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device->spec.freq, SDL_AUDIO_BITSIZE(device->spec.format),
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device->spec.freq, SDL_AUDIO_BITSIZE(device->spec.format),
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