Fixed infinite recursion when adding an accelerometer as joystick on iOS

Fixes https://github.com/libsdl-org/SDL/issues/8716
main
Sam Lantinga 2023-12-24 11:19:16 -08:00
parent c3d84c3342
commit 0e5ea3cc4b
2 changed files with 13 additions and 10 deletions

View File

@ -156,7 +156,7 @@ static SDL_vidpid_list SDL_ignored_gamepads = {
static GamepadMapping_t *SDL_PrivateAddMappingForGUID(SDL_JoystickGUID jGUID, const char *mappingString, SDL_bool *existing, SDL_GamepadMappingPriority priority);
static void SDL_PrivateLoadButtonMapping(SDL_Gamepad *gamepad, GamepadMapping_t *pGamepadMapping);
static GamepadMapping_t *SDL_PrivateGetGamepadMapping(SDL_JoystickID instance_id);
static GamepadMapping_t *SDL_PrivateGetGamepadMapping(SDL_JoystickID instance_id, SDL_bool create_mapping);
static int SDL_SendGamepadAxis(Uint64 timestamp, SDL_Gamepad *gamepad, SDL_GamepadAxis axis, Sint16 value);
static int SDL_SendGamepadButton(Uint64 timestamp, SDL_Gamepad *gamepad, SDL_GamepadButton button, Uint8 state);
@ -504,7 +504,7 @@ static void PushMappingChangeTracking(void)
return;
}
for (i = 0; i < num_joysticks; ++i) {
tracker->joystick_mappings[i] = SDL_PrivateGetGamepadMapping(tracker->joysticks[i]);
tracker->joystick_mappings[i] = SDL_PrivateGetGamepadMapping(tracker->joysticks[i], SDL_FALSE);
}
}
@ -562,7 +562,7 @@ static void PopMappingChangeTracking(void)
/* Looking up the new mapping might create one and associate it with the gamepad (and generate events) */
SDL_JoystickID joystick = tracker->joysticks[i];
SDL_Gamepad *gamepad = SDL_GetGamepadFromInstanceID(joystick);
GamepadMapping_t *new_mapping = SDL_PrivateGetGamepadMapping(joystick);
GamepadMapping_t *new_mapping = SDL_PrivateGetGamepadMapping(joystick, SDL_FALSE);
GamepadMapping_t *old_mapping = gamepad ? gamepad->mapping : tracker->joystick_mappings[i];
if (new_mapping && !old_mapping) {
@ -1770,7 +1770,7 @@ static GamepadMapping_t *SDL_PrivateGenerateAutomaticGamepadMapping(const char *
return SDL_PrivateAddMappingForGUID(guid, mapping, &existing, SDL_GAMEPAD_MAPPING_PRIORITY_DEFAULT);
}
static GamepadMapping_t *SDL_PrivateGetGamepadMapping(SDL_JoystickID instance_id)
static GamepadMapping_t *SDL_PrivateGetGamepadMapping(SDL_JoystickID instance_id, SDL_bool create_mapping)
{
const char *name;
SDL_JoystickGUID guid;
@ -1781,7 +1781,7 @@ static GamepadMapping_t *SDL_PrivateGetGamepadMapping(SDL_JoystickID instance_id
name = SDL_GetJoystickInstanceName(instance_id);
guid = SDL_GetJoystickInstanceGUID(instance_id);
mapping = SDL_PrivateGetGamepadMappingForNameAndGUID(name, guid);
if (!mapping) {
if (!mapping && create_mapping) {
SDL_GamepadMapping raw_map;
SDL_zero(raw_map);
@ -2338,7 +2338,7 @@ const char *SDL_GetGamepadInstanceName(SDL_JoystickID instance_id)
SDL_LockJoysticks();
{
GamepadMapping_t *mapping = SDL_PrivateGetGamepadMapping(instance_id);
GamepadMapping_t *mapping = SDL_PrivateGetGamepadMapping(instance_id, SDL_TRUE);
if (mapping) {
if (SDL_strcmp(mapping->name, "*") == 0) {
retval = SDL_GetJoystickInstanceName(instance_id);
@ -2388,7 +2388,7 @@ SDL_GamepadType SDL_GetGamepadInstanceType(SDL_JoystickID instance_id)
SDL_LockJoysticks();
{
GamepadMapping_t *mapping = SDL_PrivateGetGamepadMapping(instance_id);
GamepadMapping_t *mapping = SDL_PrivateGetGamepadMapping(instance_id, SDL_TRUE);
if (mapping) {
char *type_string, *comma;
@ -2437,7 +2437,7 @@ char *SDL_GetGamepadInstanceMapping(SDL_JoystickID instance_id)
SDL_LockJoysticks();
{
GamepadMapping_t *mapping = SDL_PrivateGetGamepadMapping(instance_id);
GamepadMapping_t *mapping = SDL_PrivateGetGamepadMapping(instance_id, SDL_TRUE);
if (mapping) {
char pchGUID[33];
const SDL_JoystickGUID guid = SDL_GetJoystickInstanceGUID(instance_id);
@ -2478,7 +2478,7 @@ SDL_bool SDL_IsGamepad(SDL_JoystickID instance_id)
SDL_LockJoysticks();
{
if (SDL_PrivateGetGamepadMapping(instance_id) != NULL) {
if (SDL_PrivateGetGamepadMapping(instance_id, SDL_TRUE) != NULL) {
retval = SDL_TRUE;
} else {
retval = SDL_FALSE;
@ -2584,7 +2584,7 @@ SDL_Gamepad *SDL_OpenGamepad(SDL_JoystickID instance_id)
}
/* Find a gamepad mapping */
pSupportedGamepad = SDL_PrivateGetGamepadMapping(instance_id);
pSupportedGamepad = SDL_PrivateGetGamepadMapping(instance_id, SDL_TRUE);
if (!pSupportedGamepad) {
SDL_SetError("Couldn't find mapping for device (%" SDL_PRIu32 ")", instance_id);
SDL_UnlockJoysticks();

View File

@ -1826,6 +1826,9 @@ static SDL_bool IOS_JoystickGetGamepadMapping(int device_index, SDL_GamepadMappi
if (device == NULL) {
return SDL_FALSE;
}
if (device->accelerometer) {
return SDL_FALSE;
}
if (@available(macOS 10.16, iOS 14.0, tvOS 14.0, *)) {
int axis = 0;