testaudiostreamdynamicresample: Load sample.wav correctly.
parent
87eae9a0a1
commit
0eda582160
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@ -122,7 +122,7 @@ add_sdl_test_executable(loopwave NEEDS_RESOURCES TESTUTILS SOURCES loopwave.c)
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add_sdl_test_executable(testsurround SOURCES testsurround.c)
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add_sdl_test_executable(testresample NEEDS_RESOURCES SOURCES testresample.c)
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add_sdl_test_executable(testaudioinfo SOURCES testaudioinfo.c)
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add_sdl_test_executable(testaudiostreamdynamicresample SOURCES testaudiostreamdynamicresample.c)
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add_sdl_test_executable(testaudiostreamdynamicresample NEEDS_RESOURCES TESTUTILS SOURCES testaudiostreamdynamicresample.c)
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file(GLOB TESTAUTOMATION_SOURCE_FILES testautomation*.c)
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add_sdl_test_executable(testautomation NEEDS_RESOURCES NO_C90 SOURCES ${TESTAUTOMATION_SOURCE_FILES})
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@ -15,6 +15,7 @@
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#include <SDL3/SDL.h>
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#include <SDL3/SDL_main.h>
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#include <SDL3/SDL_test.h>
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#include "testutils.h"
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int main(int argc, char *argv[])
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{
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@ -29,12 +30,24 @@ int main(int argc, char *argv[])
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Uint32 audio_len = 0;
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SDL_AudioStream *stream;
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SDL_AudioDeviceID device;
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const char *fname = "sample.wav";
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char *path;
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int rc;
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SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO);
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window = SDL_CreateWindow("Drag the slider: Normal speed", 640, 480, 0);
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renderer = SDL_CreateRenderer(window, NULL, 0);
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SDL_LoadWAV("sample.wav", &spec, &audio_buf, &audio_len);
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path = GetNearbyFilename(fname);
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rc = SDL_LoadWAV(path ? path : fname, &spec, &audio_buf, &audio_len);
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SDL_free(path);
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if (rc < 0) {
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SDL_Log("Failed to load '%s': %s", fname, SDL_GetError());
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SDL_Quit();
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return 1;
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}
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stream = SDL_CreateAudioStream(&spec, &spec);
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SDL_PutAudioStreamData(stream, audio_buf, audio_len);
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device = SDL_OpenAudioDevice(SDL_AUDIO_DEVICE_DEFAULT_OUTPUT, &spec);
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