Fixes bug #2037, common EGL code for Android and X11

Gabriel Jacobo 2013-08-19 16:29:46 -03:00
parent b44267693d
commit 0eeb76d869
25 changed files with 927 additions and 878 deletions

View File

@ -44,6 +44,6 @@ LOCAL_SRC_FILES := \
$(wildcard $(LOCAL_PATH)/src/video/android/*.c))
LOCAL_CFLAGS += -DGL_GLEXT_PROTOTYPES
LOCAL_LDLIBS := -ldl -lGLESv1_CM -lGLESv2 -llog
LOCAL_LDLIBS := -ldl -lGLESv1_CM -lGLESv2 -llog -landroid
include $(BUILD_SHARED_LIBRARY)

View File

@ -1,11 +1,5 @@
package org.libsdl.app;
import javax.microedition.khronos.egl.EGL10;
import javax.microedition.khronos.egl.EGLConfig;
import javax.microedition.khronos.egl.EGLContext;
import javax.microedition.khronos.egl.EGLDisplay;
import javax.microedition.khronos.egl.EGLSurface;
import android.app.*;
import android.content.*;
import android.view.*;
@ -43,13 +37,6 @@ public class SDLActivity extends Activity {
protected static Thread mAudioThread;
protected static AudioTrack mAudioTrack;
// EGL objects
protected static EGLContext mEGLContext;
protected static EGLSurface mEGLSurface;
protected static EGLDisplay mEGLDisplay;
protected static EGLConfig mEGLConfig;
protected static int mGLMajor, mGLMinor;
// Load the .so
static {
System.loadLibrary("SDL2");
@ -70,9 +57,7 @@ public class SDLActivity extends Activity {
mSingleton = this;
// Set up the surface
mEGLSurface = EGL10.EGL_NO_SURFACE;
mSurface = new SDLSurface(getApplication());
mEGLContext = EGL10.EGL_NO_CONTEXT;
mLayout = new AbsoluteLayout(this);
mLayout.addView(mSurface);
@ -252,29 +237,12 @@ public class SDLActivity extends Activity {
int action, float x,
float y, float p);
public static native void onNativeAccel(float x, float y, float z);
// Java functions called from C
public static boolean createGLContext(int majorVersion, int minorVersion, int[] attribs) {
return initEGL(majorVersion, minorVersion, attribs);
}
public static void deleteGLContext() {
if (SDLActivity.mEGLDisplay != null && SDLActivity.mEGLContext != EGL10.EGL_NO_CONTEXT) {
EGL10 egl = (EGL10)EGLContext.getEGL();
egl.eglMakeCurrent(SDLActivity.mEGLDisplay, EGL10.EGL_NO_SURFACE, EGL10.EGL_NO_SURFACE, EGL10.EGL_NO_CONTEXT);
egl.eglDestroyContext(SDLActivity.mEGLDisplay, SDLActivity.mEGLContext);
SDLActivity.mEGLContext = EGL10.EGL_NO_CONTEXT;
if (SDLActivity.mEGLSurface != EGL10.EGL_NO_SURFACE) {
egl.eglDestroySurface(SDLActivity.mEGLDisplay, SDLActivity.mEGLSurface);
SDLActivity.mEGLSurface = EGL10.EGL_NO_SURFACE;
}
}
}
public static native void onNativeSurfaceChanged();
public static native void onNativeSurfaceDestroyed();
public static native void nativeFlipBuffers();
public static void flipBuffers() {
flipEGL();
SDLActivity.nativeFlipBuffers();
}
public static boolean setActivityTitle(String title) {
@ -332,147 +300,9 @@ public class SDLActivity extends Activity {
// Transfer the task to the main thread as a Runnable
return mSingleton.commandHandler.post(new ShowTextInputTask(x, y, w, h));
}
// EGL functions
public static boolean initEGL(int majorVersion, int minorVersion, int[] attribs) {
try {
EGL10 egl = (EGL10)EGLContext.getEGL();
if (SDLActivity.mEGLDisplay == null) {
SDLActivity.mEGLDisplay = egl.eglGetDisplay(EGL10.EGL_DEFAULT_DISPLAY);
int[] version = new int[2];
egl.eglInitialize(SDLActivity.mEGLDisplay, version);
}
if (SDLActivity.mEGLDisplay != null && SDLActivity.mEGLContext == EGL10.EGL_NO_CONTEXT) {
// No current GL context exists, we will create a new one.
Log.v("SDL", "Starting up OpenGL ES " + majorVersion + "." + minorVersion);
EGLConfig[] configs = new EGLConfig[128];
int[] num_config = new int[1];
if (!egl.eglChooseConfig(SDLActivity.mEGLDisplay, attribs, configs, 1, num_config) || num_config[0] == 0) {
Log.e("SDL", "No EGL config available");
return false;
}
EGLConfig config = null;
int bestdiff = -1, bitdiff;
int[] value = new int[1];
// eglChooseConfig returns a number of configurations that match or exceed the requested attribs.
// From those, we select the one that matches our requirements more closely
Log.v("SDL", "Got " + num_config[0] + " valid modes from egl");
for(int i = 0; i < num_config[0]; i++) {
bitdiff = 0;
// Go through some of the attributes and compute the bit difference between what we want and what we get.
for (int j = 0; ; j += 2) {
if (attribs[j] == EGL10.EGL_NONE)
break;
if (attribs[j+1] != EGL10.EGL_DONT_CARE && (attribs[j] == EGL10.EGL_RED_SIZE ||
attribs[j] == EGL10.EGL_GREEN_SIZE ||
attribs[j] == EGL10.EGL_BLUE_SIZE ||
attribs[j] == EGL10.EGL_ALPHA_SIZE ||
attribs[j] == EGL10.EGL_DEPTH_SIZE ||
attribs[j] == EGL10.EGL_STENCIL_SIZE)) {
egl.eglGetConfigAttrib(SDLActivity.mEGLDisplay, configs[i], attribs[j], value);
bitdiff += value[0] - attribs[j + 1]; // value is always >= attrib
}
}
if (bitdiff < bestdiff || bestdiff == -1) {
config = configs[i];
bestdiff = bitdiff;
}
if (bitdiff == 0) break; // we found an exact match!
}
Log.d("SDL", "Selected mode with a total bit difference of " + bestdiff);
SDLActivity.mEGLConfig = config;
SDLActivity.mGLMajor = majorVersion;
SDLActivity.mGLMinor = minorVersion;
}
return SDLActivity.createEGLSurface();
} catch(Exception e) {
Log.v("SDL", e + "");
for (StackTraceElement s : e.getStackTrace()) {
Log.v("SDL", s.toString());
}
return false;
}
}
public static boolean createEGLContext() {
EGL10 egl = (EGL10)EGLContext.getEGL();
int EGL_CONTEXT_CLIENT_VERSION=0x3098;
int contextAttrs[] = new int[] { EGL_CONTEXT_CLIENT_VERSION, SDLActivity.mGLMajor, EGL10.EGL_NONE };
SDLActivity.mEGLContext = egl.eglCreateContext(SDLActivity.mEGLDisplay, SDLActivity.mEGLConfig, EGL10.EGL_NO_CONTEXT, contextAttrs);
if (SDLActivity.mEGLContext == EGL10.EGL_NO_CONTEXT) {
Log.e("SDL", "Couldn't create context");
return false;
}
return true;
}
public static boolean createEGLSurface() {
if (SDLActivity.mEGLDisplay != null && SDLActivity.mEGLConfig != null) {
EGL10 egl = (EGL10)EGLContext.getEGL();
if (SDLActivity.mEGLContext == EGL10.EGL_NO_CONTEXT) createEGLContext();
if (SDLActivity.mEGLSurface == EGL10.EGL_NO_SURFACE) {
Log.v("SDL", "Creating new EGL Surface");
SDLActivity.mEGLSurface = egl.eglCreateWindowSurface(SDLActivity.mEGLDisplay, SDLActivity.mEGLConfig, SDLActivity.mSurface, null);
if (SDLActivity.mEGLSurface == EGL10.EGL_NO_SURFACE) {
Log.e("SDL", "Couldn't create surface");
return false;
}
}
else Log.v("SDL", "EGL Surface remains valid");
if (egl.eglGetCurrentContext() != SDLActivity.mEGLContext) {
if (!egl.eglMakeCurrent(SDLActivity.mEGLDisplay, SDLActivity.mEGLSurface, SDLActivity.mEGLSurface, SDLActivity.mEGLContext)) {
Log.e("SDL", "Old EGL Context doesnt work, trying with a new one");
// TODO: Notify the user via a message that the old context could not be restored, and that textures need to be manually restored.
createEGLContext();
if (!egl.eglMakeCurrent(SDLActivity.mEGLDisplay, SDLActivity.mEGLSurface, SDLActivity.mEGLSurface, SDLActivity.mEGLContext)) {
Log.e("SDL", "Failed making EGL Context current");
return false;
}
}
else Log.v("SDL", "EGL Context made current");
}
else Log.v("SDL", "EGL Context remains current");
return true;
} else {
Log.e("SDL", "Surface creation failed, display = " + SDLActivity.mEGLDisplay + ", config = " + SDLActivity.mEGLConfig);
return false;
}
}
// EGL buffer flip
public static void flipEGL() {
try {
EGL10 egl = (EGL10)EGLContext.getEGL();
egl.eglWaitNative(EGL10.EGL_CORE_NATIVE_ENGINE, null);
// drawing here
egl.eglWaitGL();
egl.eglSwapBuffers(SDLActivity.mEGLDisplay, SDLActivity.mEGLSurface);
} catch(Exception e) {
Log.v("SDL", "flipEGL(): " + e);
for (StackTraceElement s : e.getStackTrace()) {
Log.v("SDL", s.toString());
}
}
public static Surface getNativeSurface() {
return SDLActivity.mSurface.getNativeSurface();
}
// Audio
@ -600,14 +430,16 @@ class SDLSurface extends SurfaceView implements SurfaceHolder.Callback,
mWidth = 1.0f;
mHeight = 1.0f;
}
public Surface getNativeSurface() {
return getHolder().getSurface();
}
// Called when we have a valid drawing surface
@Override
public void surfaceCreated(SurfaceHolder holder) {
Log.v("SDL", "surfaceCreated()");
holder.setType(SurfaceHolder.SURFACE_TYPE_GPU);
// Set mIsSurfaceReady to 'true' *before* any call to handleResume
SDLActivity.mIsSurfaceReady = true;
}
// Called when we lose the surface
@ -617,16 +449,7 @@ class SDLSurface extends SurfaceView implements SurfaceHolder.Callback,
// Call this *before* setting mIsSurfaceReady to 'false'
SDLActivity.handlePause();
SDLActivity.mIsSurfaceReady = false;
/* We have to clear the current context and destroy the egl surface here
* Otherwise there's BAD_NATIVE_WINDOW errors coming from eglCreateWindowSurface on resume
* Ref: http://stackoverflow.com/questions/8762589/eglcreatewindowsurface-on-ics-and-switching-from-2d-to-3d
*/
EGL10 egl = (EGL10)EGLContext.getEGL();
egl.eglMakeCurrent(SDLActivity.mEGLDisplay, EGL10.EGL_NO_SURFACE, EGL10.EGL_NO_SURFACE, EGL10.EGL_NO_CONTEXT);
egl.eglDestroySurface(SDLActivity.mEGLDisplay, SDLActivity.mEGLSurface);
SDLActivity.mEGLSurface = EGL10.EGL_NO_SURFACE;
SDLActivity.onNativeSurfaceDestroyed();
}
// Called when the surface is resized
@ -687,6 +510,8 @@ class SDLSurface extends SurfaceView implements SurfaceHolder.Callback,
// Set mIsSurfaceReady to 'true' *before* making a call to handleResume
SDLActivity.mIsSurfaceReady = true;
SDLActivity.onNativeSurfaceChanged();
if (SDLActivity.mSDLThread == null) {
// This is the entry point to the C app.

55
configure vendored
View File

@ -20547,9 +20547,9 @@ fi
CheckOpenGLESX11()
{
if test x$enable_video = xyes -a x$enable_video_opengles = xyes; then
{ $as_echo "$as_me:${as_lineno-$LINENO}: checking for OpenGL ES (EGL) support" >&5
$as_echo_n "checking for OpenGL ES (EGL) support... " >&6; }
video_opengles=no
{ $as_echo "$as_me:${as_lineno-$LINENO}: checking for EGL support" >&5
$as_echo_n "checking for EGL support... " >&6; }
video_opengl_egl=no
cat confdefs.h - <<_ACEOF >conftest.$ac_ext
/* end confdefs.h. */
@ -20566,21 +20566,26 @@ main ()
_ACEOF
if ac_fn_c_try_compile "$LINENO"; then :
video_opengles=yes
video_opengl_egl=yes
fi
rm -f core conftest.err conftest.$ac_objext conftest.$ac_ext
{ $as_echo "$as_me:${as_lineno-$LINENO}: result: $video_opengles" >&5
$as_echo "$video_opengles" >&6; }
if test x$video_opengles = xyes; then
{ $as_echo "$as_me:${as_lineno-$LINENO}: checking for OpenGL ES v1 headers" >&5
{ $as_echo "$as_me:${as_lineno-$LINENO}: result: $video_opengl_egl" >&5
$as_echo "$video_opengl_egl" >&6; }
if test x$video_opengl_egl = xyes; then
$as_echo "#define SDL_VIDEO_OPENGL_EGL 1" >>confdefs.h
fi
{ $as_echo "$as_me:${as_lineno-$LINENO}: checking for OpenGL ES v1 headers" >&5
$as_echo_n "checking for OpenGL ES v1 headers... " >&6; }
video_opengles_v1=no
cat confdefs.h - <<_ACEOF >conftest.$ac_ext
video_opengles_v1=no
cat confdefs.h - <<_ACEOF >conftest.$ac_ext
/* end confdefs.h. */
#include <GLES/gl.h>
#include <GLES/glext.h>
#include <GLES/gl.h>
#include <GLES/glext.h>
int
main ()
@ -20593,28 +20598,29 @@ main ()
_ACEOF
if ac_fn_c_try_compile "$LINENO"; then :
video_opengles_v1=yes
video_opengles_v1=yes
fi
rm -f core conftest.err conftest.$ac_objext conftest.$ac_ext
{ $as_echo "$as_me:${as_lineno-$LINENO}: result: $video_opengles_v1" >&5
{ $as_echo "$as_me:${as_lineno-$LINENO}: result: $video_opengles_v1" >&5
$as_echo "$video_opengles_v1" >&6; }
if test x$video_opengles_v1 = xyes; then
if test x$video_opengles_v1 = xyes; then
$as_echo "#define SDL_VIDEO_OPENGL_ES 1" >>confdefs.h
$as_echo "#define SDL_VIDEO_RENDER_OGL_ES 1" >>confdefs.h
fi
{ $as_echo "$as_me:${as_lineno-$LINENO}: checking for OpenGL ES v2 headers" >&5
fi
{ $as_echo "$as_me:${as_lineno-$LINENO}: checking for OpenGL ES v2 headers" >&5
$as_echo_n "checking for OpenGL ES v2 headers... " >&6; }
video_opengles_v2=no
cat confdefs.h - <<_ACEOF >conftest.$ac_ext
video_opengles_v2=no
cat confdefs.h - <<_ACEOF >conftest.$ac_ext
/* end confdefs.h. */
#include <GLES2/gl2.h>
#include <GLES2/gl2ext.h>
#include <GLES2/gl2.h>
#include <GLES2/gl2ext.h>
int
main ()
@ -20627,20 +20633,19 @@ main ()
_ACEOF
if ac_fn_c_try_compile "$LINENO"; then :
video_opengles_v2=yes
video_opengles_v2=yes
fi
rm -f core conftest.err conftest.$ac_objext conftest.$ac_ext
{ $as_echo "$as_me:${as_lineno-$LINENO}: result: $video_opengles_v2" >&5
{ $as_echo "$as_me:${as_lineno-$LINENO}: result: $video_opengles_v2" >&5
$as_echo "$video_opengles_v2" >&6; }
if test x$video_opengles_v2 = xyes; then
if test x$video_opengles_v2 = xyes; then
$as_echo "#define SDL_VIDEO_OPENGL_ES2 1" >>confdefs.h
$as_echo "#define SDL_VIDEO_RENDER_OGL_ES2 1" >>confdefs.h
fi
fi
fi
}

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@ -1681,44 +1681,47 @@ dnl Find OpenGL ES
CheckOpenGLESX11()
{
if test x$enable_video = xyes -a x$enable_video_opengles = xyes; then
AC_MSG_CHECKING(for OpenGL ES (EGL) support)
video_opengles=no
AC_MSG_CHECKING(for EGL support)
video_opengl_egl=no
AC_TRY_COMPILE([
#include <EGL/egl.h>
],[
],[
video_opengles=yes
video_opengl_egl=yes
])
AC_MSG_RESULT($video_opengles)
if test x$video_opengles = xyes; then
AC_MSG_CHECKING(for OpenGL ES v1 headers)
video_opengles_v1=no
AC_TRY_COMPILE([
#include <GLES/gl.h>
#include <GLES/glext.h>
],[
],[
video_opengles_v1=yes
])
AC_MSG_RESULT($video_opengles_v1)
if test x$video_opengles_v1 = xyes; then
AC_DEFINE(SDL_VIDEO_OPENGL_ES, 1, [ ])
AC_DEFINE(SDL_VIDEO_RENDER_OGL_ES, 1, [ ])
fi
AC_MSG_CHECKING(for OpenGL ES v2 headers)
video_opengles_v2=no
AC_TRY_COMPILE([
#include <GLES2/gl2.h>
#include <GLES2/gl2ext.h>
],[
],[
video_opengles_v2=yes
])
AC_MSG_RESULT($video_opengles_v2)
if test x$video_opengles_v2 = xyes; then
AC_DEFINE(SDL_VIDEO_OPENGL_ES2, 1, [ ])
AC_DEFINE(SDL_VIDEO_RENDER_OGL_ES2, 1, [ ])
fi
AC_MSG_RESULT($video_opengl_egl)
if test x$video_opengl_egl = xyes; then
AC_DEFINE(SDL_VIDEO_OPENGL_EGL, 1, [ ])
fi
AC_MSG_CHECKING(for OpenGL ES v1 headers)
video_opengles_v1=no
AC_TRY_COMPILE([
#include <GLES/gl.h>
#include <GLES/glext.h>
],[
],[
video_opengles_v1=yes
])
AC_MSG_RESULT($video_opengles_v1)
if test x$video_opengles_v1 = xyes; then
AC_DEFINE(SDL_VIDEO_OPENGL_ES, 1, [ ])
AC_DEFINE(SDL_VIDEO_RENDER_OGL_ES, 1, [ ])
fi
AC_MSG_CHECKING(for OpenGL ES v2 headers)
video_opengles_v2=no
AC_TRY_COMPILE([
#include <GLES2/gl2.h>
#include <GLES2/gl2ext.h>
],[
],[
video_opengles_v2=yes
])
AC_MSG_RESULT($video_opengles_v2)
if test x$video_opengles_v2 = xyes; then
AC_DEFINE(SDL_VIDEO_OPENGL_ES2, 1, [ ])
AC_DEFINE(SDL_VIDEO_RENDER_OGL_ES2, 1, [ ])
fi
fi
}

View File

@ -290,6 +290,7 @@
#undef SDL_VIDEO_OPENGL_ES
#undef SDL_VIDEO_OPENGL_BGL
#undef SDL_VIDEO_OPENGL_CGL
#undef SDL_VIDEO_OPENGL_EGL
#undef SDL_VIDEO_OPENGL_GLX
#undef SDL_VIDEO_OPENGL_WGL
#undef SDL_VIDEO_OPENGL_OSMESA

View File

@ -129,6 +129,7 @@
/* Enable OpenGL ES */
#define SDL_VIDEO_OPENGL_ES 1
#define SDL_VIDEO_OPENGL_EGL 1
#define SDL_VIDEO_RENDER_OGL_ES 1
#define SDL_VIDEO_RENDER_OGL_ES2 1

View File

@ -193,7 +193,7 @@ typedef enum
{
SDL_GL_CONTEXT_PROFILE_CORE = 0x0001,
SDL_GL_CONTEXT_PROFILE_COMPATIBILITY = 0x0002,
SDL_GL_CONTEXT_PROFILE_ES = 0x0004
SDL_GL_CONTEXT_PROFILE_ES = 0x0004 /* GLX_CONTEXT_ES2_PROFILE_BIT_EXT */
} SDL_GLprofile;
typedef enum

View File

@ -33,6 +33,7 @@
#include "../../video/android/SDL_androidkeyboard.h"
#include "../../video/android/SDL_androidtouch.h"
#include "../../video/android/SDL_androidvideo.h"
#include "../../video/android/SDL_androidwindow.h"
#include <android/log.h>
#include <pthread.h>
@ -67,8 +68,7 @@ static JavaVM* mJavaVM;
static jclass mActivityClass;
// method signatures
static jmethodID midCreateGLContext;
static jmethodID midDeleteGLContext;
static jmethodID midGetNativeSurface;
static jmethodID midFlipBuffers;
static jmethodID midAudioInit;
static jmethodID midAudioWriteShortBuffer;
@ -116,10 +116,8 @@ void SDL_Android_Init(JNIEnv* mEnv, jclass cls)
mActivityClass = (jclass)((*mEnv)->NewGlobalRef(mEnv, cls));
midCreateGLContext = (*mEnv)->GetStaticMethodID(mEnv, mActivityClass,
"createGLContext","(II[I)Z");
midDeleteGLContext = (*mEnv)->GetStaticMethodID(mEnv, mActivityClass,
"deleteGLContext","()V");
midGetNativeSurface = (*mEnv)->GetStaticMethodID(mEnv, mActivityClass,
"getNativeSurface","()Landroid/view/Surface;");
midFlipBuffers = (*mEnv)->GetStaticMethodID(mEnv, mActivityClass,
"flipBuffers","()V");
midAudioInit = (*mEnv)->GetStaticMethodID(mEnv, mActivityClass,
@ -133,7 +131,7 @@ void SDL_Android_Init(JNIEnv* mEnv, jclass cls)
bHasNewData = false;
if(!midCreateGLContext || !midFlipBuffers || !midAudioInit ||
if(!midGetNativeSurface || !midFlipBuffers || !midAudioInit ||
!midAudioWriteShortBuffer || !midAudioWriteByteBuffer || !midAudioQuit) {
__android_log_print(ANDROID_LOG_WARN, "SDL", "SDL: Couldn't locate Java callbacks, check that they're named and typed correctly");
}
@ -148,6 +146,65 @@ void Java_org_libsdl_app_SDLActivity_onNativeResize(
Android_SetScreenResolution(width, height, format);
}
// Surface Created
void Java_org_libsdl_app_SDLActivity_onNativeSurfaceChanged(JNIEnv* env, jclass jcls)
{
SDL_WindowData *data;
SDL_VideoDevice *_this;
if (Android_Window == NULL || Android_Window->driverdata == NULL ) {
return;
}
_this = SDL_GetVideoDevice();
data = (SDL_WindowData *) Android_Window->driverdata;
/* If the surface has been previously destroyed by onNativeSurfaceDestroyed, recreate it here */
if (data->egl_surface == EGL_NO_SURFACE) {
if(data->native_window) {
ANativeWindow_release(data->native_window);
}
data->native_window = Android_JNI_GetNativeWindow();
data->egl_surface = SDL_EGL_CreateSurface(_this, (NativeWindowType) data->native_window);
}
/* GL Context handling is done in the event loop because this function is run from the Java thread */
}
// Surface Destroyed
void Java_org_libsdl_app_SDLActivity_onNativeSurfaceDestroyed(JNIEnv* env, jclass jcls)
{
/* We have to clear the current context and destroy the egl surface here
* Otherwise there's BAD_NATIVE_WINDOW errors coming from eglCreateWindowSurface on resume
* Ref: http://stackoverflow.com/questions/8762589/eglcreatewindowsurface-on-ics-and-switching-from-2d-to-3d
*/
SDL_WindowData *data;
SDL_VideoDevice *_this;
if (Android_Window == NULL || Android_Window->driverdata == NULL ) {
return;
}
_this = SDL_GetVideoDevice();
data = (SDL_WindowData *) Android_Window->driverdata;
if (data->egl_surface != EGL_NO_SURFACE) {
SDL_EGL_MakeCurrent(_this, NULL, NULL);
SDL_EGL_DestroySurface(_this, data->egl_surface);
data->egl_surface = EGL_NO_SURFACE;
}
/* GL Context handling is done in the event loop because this function is run from the Java thread */
}
void Java_org_libsdl_app_SDLActivity_nativeFlipBuffers(JNIEnv* env, jclass jcls)
{
SDL_GL_SwapWindow(Android_Window);
}
// Keydown
void Java_org_libsdl_app_SDLActivity_onNativeKeyDown(
JNIEnv* env, jclass jcls, jint keycode)
@ -317,47 +374,17 @@ static SDL_bool LocalReferenceHolder_IsActive()
return s_active > 0;
}
SDL_bool Android_JNI_CreateContext(int majorVersion, int minorVersion,
int red, int green, int blue, int alpha,
int buffer, int depth, int stencil,
int buffers, int samples)
ANativeWindow* Android_JNI_GetNativeWindow(void)
{
ANativeWindow* anw;
jobject s;
JNIEnv *env = Android_JNI_GetEnv();
jint attribs[] = {
EGL_RED_SIZE, red,
EGL_GREEN_SIZE, green,
EGL_BLUE_SIZE, blue,
EGL_ALPHA_SIZE, alpha,
EGL_BUFFER_SIZE, buffer,
EGL_DEPTH_SIZE, depth,
EGL_STENCIL_SIZE, stencil,
EGL_SAMPLE_BUFFERS, buffers,
EGL_SAMPLES, samples,
EGL_RENDERABLE_TYPE, (majorVersion == 1 ? EGL_OPENGL_ES_BIT : EGL_OPENGL_ES2_BIT),
EGL_NONE
};
int len = SDL_arraysize(attribs);
jintArray array;
array = (*env)->NewIntArray(env, len);
(*env)->SetIntArrayRegion(env, array, 0, len, attribs);
jboolean success = (*env)->CallStaticBooleanMethod(env, mActivityClass, midCreateGLContext, majorVersion, minorVersion, array);
(*env)->DeleteLocalRef(env, array);
return success ? SDL_TRUE : SDL_FALSE;
}
SDL_bool Android_JNI_DeleteContext(void)
{
/* There's only one context, so no parameter for now */
JNIEnv *env = Android_JNI_GetEnv();
(*env)->CallStaticVoidMethod(env, mActivityClass, midDeleteGLContext);
return SDL_TRUE;
s = (*env)->CallStaticObjectMethod(env, mActivityClass, midGetNativeSurface);
anw = ANativeWindow_fromSurface(env, s);
(*env)->DeleteLocalRef(env, s);
return anw;
}
void Android_JNI_SwapWindow()

View File

@ -27,16 +27,20 @@ extern "C" {
/* *INDENT-ON* */
#endif
#include <EGL/eglplatform.h>
#include <android/native_window_jni.h>
#include "SDL_rect.h"
/* Interface from the SDL library into the Android Java activity */
extern SDL_bool Android_JNI_CreateContext(int majorVersion, int minorVersion, int red, int green, int blue, int alpha, int buffer, int depth, int stencil, int buffers, int samples);
extern SDL_bool Android_JNI_DeleteContext(void);
/*extern SDL_bool Android_JNI_CreateContext(int majorVersion, int minorVersion, int red, int green, int blue, int alpha, int buffer, int depth, int stencil, int buffers, int samples);
extern SDL_bool Android_JNI_DeleteContext(void);*/
extern void Android_JNI_SwapWindow();
extern void Android_JNI_SetActivityTitle(const char *title);
extern SDL_bool Android_JNI_GetAccelerometerValues(float values[3]);
extern void Android_JNI_ShowTextInput(SDL_Rect *inputRect);
extern void Android_JNI_HideTextInput();
extern ANativeWindow* Android_JNI_GetNativeWindow(void);
/* Audio support */
extern int Android_JNI_OpenAudioDevice(int sampleRate, int is16Bit, int channelCount, int desiredBufferFrames);

407
src/video/SDL_egl.c Normal file
View File

@ -0,0 +1,407 @@
/*
* Simple DirectMedia Layer
* Copyright (C) 1997-2013 Sam Lantinga <slouken@libsdl.org>
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
*/
#include "SDL_config.h"
#if SDL_VIDEO_OPENGL_EGL
#include "SDL_sysvideo.h"
#include "SDL_egl.h"
#define DEFAULT_EGL "libEGL.so"
#define DEFAULT_OGL_ES2 "libGLESv2.so"
#define DEFAULT_OGL_ES_PVR "libGLES_CM.so"
#define DEFAULT_OGL_ES "libGLESv1_CM.so"
#define LOAD_FUNC(NAME) \
*((void**)&_this->egl_data->NAME) = dlsym(handle, #NAME); \
if (!_this->egl_data->NAME) \
{ \
return SDL_SetError("Could not retrieve EGL function " #NAME); \
}
/* EGL implementation of SDL OpenGL ES support */
void *
SDL_EGL_GetProcAddress(_THIS, const char *proc)
{
static char procname[1024];
void *handle;
void *retval;
/* eglGetProcAddress is busted on Android http://code.google.com/p/android/issues/detail?id=7681 */
#if !defined(SDL_VIDEO_DRIVER_ANDROID)
handle = _this->egl_data->egl_dll_handle;
if (_this->egl_data->eglGetProcAddress) {
retval = _this->egl_data->eglGetProcAddress(proc);
if (retval) {
return retval;
}
}
#endif
handle = _this->gl_config.dll_handle;
#if defined(__OpenBSD__) && !defined(__ELF__)
#undef dlsym(x,y);
#endif
retval = dlsym(handle, proc);
if (!retval && strlen(proc) <= 1022) {
procname[0] = '_';
strcpy(procname + 1, proc);
retval = dlsym(handle, procname);
}
return retval;
}
void
SDL_EGL_UnloadLibrary(_THIS)
{
if ((_this->egl_data) && (_this->gl_config.driver_loaded)) {
_this->egl_data->eglTerminate(_this->egl_data->egl_display);
dlclose(_this->gl_config.dll_handle);
dlclose(_this->egl_data->egl_dll_handle);
SDL_free(_this->egl_data);
_this->egl_data = NULL;
_this->gl_config.dll_handle = NULL;
_this->gl_config.driver_loaded = 0;
}
}
int
SDL_EGL_LoadLibrary(_THIS, const char *path, NativeDisplayType native_display)
{
void *handle;
int dlopen_flags;
if (_this->egl_data) {
return SDL_SetError("OpenGL ES context already created");
}
/* Unload the old driver and reset the pointers */
SDL_EGL_UnloadLibrary(_this);
#ifdef RTLD_GLOBAL
dlopen_flags = RTLD_LAZY | RTLD_GLOBAL;
#else
dlopen_flags = RTLD_LAZY;
#endif
handle = dlopen(path, dlopen_flags);
/* Catch the case where the application isn't linked with EGL */
if ((dlsym(handle, "eglChooseConfig") == NULL) && (path == NULL)) {
dlclose(handle);
path = getenv("SDL_VIDEO_EGL_DRIVER");
if (path == NULL) {
path = DEFAULT_EGL;
}
handle = dlopen(path, dlopen_flags);
}
if (handle == NULL) {
return SDL_SetError("Could not load OpenGL ES/EGL library");
}
_this->egl_data = (struct SDL_EGL_VideoData *) SDL_calloc(1, sizeof(SDL_EGL_VideoData));
if (!_this->egl_data) {
return SDL_OutOfMemory();
}
/* Load new function pointers */
LOAD_FUNC(eglGetDisplay);
LOAD_FUNC(eglInitialize);
LOAD_FUNC(eglTerminate);
LOAD_FUNC(eglGetProcAddress);
LOAD_FUNC(eglChooseConfig);
LOAD_FUNC(eglGetConfigAttrib);
LOAD_FUNC(eglCreateContext);
LOAD_FUNC(eglDestroyContext);
LOAD_FUNC(eglCreateWindowSurface);
LOAD_FUNC(eglDestroySurface);
LOAD_FUNC(eglMakeCurrent);
LOAD_FUNC(eglSwapBuffers);
LOAD_FUNC(eglSwapInterval);
LOAD_FUNC(eglWaitNative);
LOAD_FUNC(eglWaitGL);
_this->egl_data->egl_display = _this->egl_data->eglGetDisplay(native_display);
if (!_this->egl_data->egl_display) {
return SDL_SetError("Could not get EGL display");
}
if (_this->egl_data->eglInitialize(_this->egl_data->egl_display, NULL, NULL) != EGL_TRUE) {
return SDL_SetError("Could not initialize EGL");
}
_this->egl_data->egl_dll_handle = handle;
path = getenv("SDL_VIDEO_GL_DRIVER");
handle = dlopen(path, dlopen_flags);
if ((path == NULL) | (handle == NULL)) {
if (_this->gl_config.major_version > 1) {
path = DEFAULT_OGL_ES2;
handle = dlopen(path, dlopen_flags);
} else {
path = DEFAULT_OGL_ES;
handle = dlopen(path, dlopen_flags);
if (handle == NULL) {
path = DEFAULT_OGL_ES_PVR;
handle = dlopen(path, dlopen_flags);
}
}
}
if (handle == NULL) {
return SDL_SetError("Could not initialize OpenGL ES library");
}
_this->gl_config.dll_handle = handle;
_this->gl_config.driver_loaded = 1;
if (path) {
strncpy(_this->gl_config.driver_path, path,
sizeof(_this->gl_config.driver_path) - 1);
} else {
strcpy(_this->gl_config.driver_path, "");
}
/* We need to select a config here to satisfy some video backends such as X11 */
SDL_EGL_ChooseConfig(_this);
return 0;
}
int
SDL_EGL_ChooseConfig(_THIS)
{
/* 64 seems nice. */
EGLint attribs[64];
EGLint found_configs = 0;
int i;
if (!_this->egl_data) {
/* The EGL library wasn't loaded, SDL_GetError() should have info */
return -1;
}
/* Get a valid EGL configuration */
i = 0;
attribs[i++] = EGL_RED_SIZE;
attribs[i++] = _this->gl_config.red_size;
attribs[i++] = EGL_GREEN_SIZE;
attribs[i++] = _this->gl_config.green_size;
attribs[i++] = EGL_BLUE_SIZE;
attribs[i++] = _this->gl_config.blue_size;
if (_this->gl_config.alpha_size) {
attribs[i++] = EGL_ALPHA_SIZE;
attribs[i++] = _this->gl_config.alpha_size;
}
if (_this->gl_config.buffer_size) {
attribs[i++] = EGL_BUFFER_SIZE;
attribs[i++] = _this->gl_config.buffer_size;
}
attribs[i++] = EGL_DEPTH_SIZE;
attribs[i++] = _this->gl_config.depth_size;
if (_this->gl_config.stencil_size) {
attribs[i++] = EGL_STENCIL_SIZE;
attribs[i++] = _this->gl_config.stencil_size;
}
if (_this->gl_config.multisamplebuffers) {
attribs[i++] = EGL_SAMPLE_BUFFERS;
attribs[i++] = _this->gl_config.multisamplebuffers;
}
if (_this->gl_config.multisamplesamples) {
attribs[i++] = EGL_SAMPLES;
attribs[i++] = _this->gl_config.multisamplesamples;
}
attribs[i++] = EGL_RENDERABLE_TYPE;
if (_this->gl_config.major_version == 2) {
attribs[i++] = EGL_OPENGL_ES2_BIT;
} else {
attribs[i++] = EGL_OPENGL_ES_BIT;
}
attribs[i++] = EGL_NONE;
if (_this->egl_data->eglChooseConfig(_this->egl_data->egl_display,
attribs,
&_this->egl_data->egl_config, 1,
&found_configs) == EGL_FALSE ||
found_configs == 0) {
return SDL_SetError("Couldn't find matching EGL config");
}
return 0;
}
SDL_GLContext
SDL_EGL_CreateContext(_THIS, EGLSurface egl_surface)
{
EGLint context_attrib_list[] = {
EGL_CONTEXT_CLIENT_VERSION,
1,
EGL_NONE
};
EGLContext egl_context;
if (!_this->egl_data) {
/* The EGL library wasn't loaded, SDL_GetError() should have info */
return NULL;
}
if (_this->gl_config.major_version) {
context_attrib_list[1] = _this->gl_config.major_version;
}
egl_context =
_this->egl_data->eglCreateContext(_this->egl_data->egl_display,
_this->egl_data->egl_config,
EGL_NO_CONTEXT, context_attrib_list);
if (egl_context == EGL_NO_CONTEXT) {
SDL_SetError("Could not create EGL context");
return NULL;
}
_this->egl_data->egl_swapinterval = 0;
if (SDL_EGL_MakeCurrent(_this, egl_surface, egl_context) < 0) {
SDL_EGL_DeleteContext(_this, egl_context);
SDL_SetError("Could not make EGL context current");
return NULL;
}
return (SDL_GLContext) egl_context;
}
int
SDL_EGL_MakeCurrent(_THIS, EGLSurface egl_surface, SDL_GLContext context)
{
if (!_this->egl_data) {
return SDL_SetError("OpenGL not initialized");
}
EGLContext egl_context = (EGLContext) context;
/* The android emulator crashes badly if you try to eglMakeCurrent
* with a valid context and invalid surface, so we have to check for both here.
*/
if (!egl_context || !egl_surface) {
_this->egl_data->eglMakeCurrent(_this->egl_data->egl_display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
}
else {
if (!_this->egl_data->eglMakeCurrent(_this->egl_data->egl_display,
egl_surface, egl_surface, egl_context)) {
return SDL_SetError("Unable to make EGL context current");
}
}
return 0;
}
int
SDL_EGL_SetSwapInterval(_THIS, int interval)
{
if (_this->egl_data) {
return SDL_SetError("OpenGL ES context not active");
}
EGLBoolean status;
status = _this->egl_data->eglSwapInterval(_this->egl_data->egl_display, interval);
if (status == EGL_TRUE) {
_this->egl_data->egl_swapinterval = interval;
return 0;
}
return SDL_SetError("Unable to set the EGL swap interval");
}
int
SDL_EGL_GetSwapInterval(_THIS)
{
if (_this->egl_data) {
return SDL_SetError("OpenGL ES context not active");
}
return _this->egl_data->egl_swapinterval;
}
void
SDL_EGL_SwapBuffers(_THIS, EGLSurface egl_surface)
{
_this->egl_data->eglSwapBuffers(_this->egl_data->egl_display, egl_surface);
}
void
SDL_EGL_DeleteContext(_THIS, SDL_GLContext context)
{
/* Clean up GLES and EGL */
if (!_this->egl_data) {
return;
}
EGLContext egl_context = (EGLContext) context;
if (!egl_context && egl_context != EGL_NO_CONTEXT) {
SDL_EGL_MakeCurrent(_this, NULL, NULL);
_this->egl_data->eglDestroyContext(_this->egl_data->egl_display, egl_context);
}
/* FIXME: This "crappy fix" comes from the X11 code,
* it's required so you can create a GLX context, destroy it and create a EGL one */
SDL_EGL_UnloadLibrary(_this);
}
EGLSurface *
SDL_EGL_CreateSurface(_THIS, NativeWindowType nw)
{
return _this->egl_data->eglCreateWindowSurface(
_this->egl_data->egl_display,
_this->egl_data->egl_config,
nw, NULL);
}
void
SDL_EGL_DestroySurface(_THIS, EGLSurface egl_surface)
{
if (!_this->egl_data) {
return;
}
if (egl_surface != EGL_NO_SURFACE) {
_this->egl_data->eglDestroySurface(_this->egl_data->egl_display, egl_surface);
}
}
#endif /* SDL_VIDEO_OPENGL_EGL */
/* vi: set ts=4 sw=4 expandtab: */

132
src/video/SDL_egl.h Normal file
View File

@ -0,0 +1,132 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2013 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "SDL_config.h"
#ifndef _SDL_egl_h
#define _SDL_egl_h
#if SDL_VIDEO_OPENGL_EGL
#include <EGL/egl.h>
#include <dlfcn.h>
#if defined(__OpenBSD__) && !defined(__ELF__)
#define dlsym(x,y) dlsym(x, "_" y)
#endif
#include "SDL_sysvideo.h"
typedef struct SDL_EGL_VideoData
{
void *egl_dll_handle;
EGLDisplay egl_display;
EGLConfig egl_config;
int egl_swapinterval;
EGLDisplay(*eglGetDisplay) (NativeDisplayType display);
EGLBoolean(*eglInitialize) (EGLDisplay dpy, EGLint * major,
EGLint * minor);
EGLBoolean(*eglTerminate) (EGLDisplay dpy);
void *(*eglGetProcAddress) (const char * procName);
EGLBoolean(*eglChooseConfig) (EGLDisplay dpy,
const EGLint * attrib_list,
EGLConfig * configs,
EGLint config_size, EGLint * num_config);
EGLContext(*eglCreateContext) (EGLDisplay dpy,
EGLConfig config,
EGLContext share_list,
const EGLint * attrib_list);
EGLBoolean(*eglDestroyContext) (EGLDisplay dpy, EGLContext ctx);
EGLSurface(*eglCreateWindowSurface) (EGLDisplay dpy,
EGLConfig config,
NativeWindowType window,
const EGLint * attrib_list);
EGLBoolean(*eglDestroySurface) (EGLDisplay dpy, EGLSurface surface);
EGLBoolean(*eglMakeCurrent) (EGLDisplay dpy, EGLSurface draw,
EGLSurface read, EGLContext ctx);
EGLBoolean(*eglSwapBuffers) (EGLDisplay dpy, EGLSurface draw);
EGLBoolean(*eglSwapInterval) (EGLDisplay dpy, EGLint interval);
const char *(*eglQueryString) (EGLDisplay dpy, EGLint name);
EGLBoolean(*eglGetConfigAttrib) (EGLDisplay dpy, EGLConfig config,
EGLint attribute, EGLint * value);
EGLBoolean(*eglWaitNative) (EGLint engine);
EGLBoolean(*eglWaitGL)(void);
} SDL_EGL_VideoData;
/* OpenGLES functions */
extern int SDL_EGL_GetAttribute(_THIS, SDL_GLattr attrib, int *value);
extern int SDL_EGL_LoadLibrary(_THIS, const char *path, NativeDisplayType native_display);
extern void *SDL_EGL_GetProcAddress(_THIS, const char *proc);
extern void SDL_EGL_UnloadLibrary(_THIS);
extern int SDL_EGL_ChooseConfig(_THIS);
extern int SDL_EGL_SetSwapInterval(_THIS, int interval);
extern int SDL_EGL_GetSwapInterval(_THIS);
extern void SDL_EGL_DeleteContext(_THIS, SDL_GLContext context);
extern EGLSurface *SDL_EGL_CreateSurface(_THIS, NativeWindowType nw);
extern void SDL_EGL_DestroySurface(_THIS, EGLSurface egl_surface);
/* These need to be wrapped to get the surface for the window by the platform GLES implementation */
extern SDL_GLContext SDL_EGL_CreateContext(_THIS, EGLSurface egl_surface);
extern int SDL_EGL_MakeCurrent(_THIS, EGLSurface egl_surface, SDL_GLContext context);
extern void SDL_EGL_SwapBuffers(_THIS, EGLSurface egl_surface);
/* A few of useful macros */
#define SDL_EGL_SwapWindow_impl(BACKEND) void \
BACKEND ## _GLES_SwapWindow(_THIS, SDL_Window * window) \
{\
SDL_EGL_SwapBuffers(_this, ((SDL_WindowData *) window->driverdata)->egl_surface);\
}
#define SDL_EGL_MakeCurrent_impl(BACKEND) int \
BACKEND ## _GLES_MakeCurrent(_THIS, SDL_Window * window, SDL_GLContext context) \
{\
if (window && context) { \
return SDL_EGL_MakeCurrent(_this, ((SDL_WindowData *) window->driverdata)->egl_surface, context); \
}\
else {\
return SDL_EGL_MakeCurrent(_this, NULL, NULL);\
}\
}
#define SDL_EGL_CreateContext_impl(BACKEND) SDL_GLContext \
BACKEND ## _GLES_CreateContext(_THIS, SDL_Window * window) \
{\
return SDL_EGL_CreateContext(_this, ((SDL_WindowData *) window->driverdata)->egl_surface);\
}
#endif /* SDL_VIDEO_OPENGL_EGL */
#endif /* _SDL_egl_h */
/* vi: set ts=4 sw=4 expandtab: */

View File

@ -313,7 +313,11 @@ struct SDL_VideoDevice
/* Data private to this driver */
void *driverdata;
struct SDL_GLDriverData *gl_data;
#if SDL_VIDEO_OPENGL_EGL
struct SDL_EGL_VideoData *egl_data;
#endif
#if SDL_VIDEO_OPENGL_ES || SDL_VIDEO_OPENGL_ES2
struct SDL_PrivateGLESData *gles_data;
#endif

View File

@ -487,11 +487,16 @@ SDL_VideoInit(const char *driver_name)
#elif SDL_VIDEO_OPENGL_ES
_this->gl_config.major_version = 1;
_this->gl_config.minor_version = 1;
#if SDL_VIDEO_OPENGL_EGL
_this->gl_config.use_egl = 1;
#endif
#elif SDL_VIDEO_OPENGL_ES2
_this->gl_config.major_version = 2;
_this->gl_config.minor_version = 0;
#if SDL_VIDEO_OPENGL_EGL
_this->gl_config.use_egl = 1;
#endif
#endif
_this->gl_config.flags = 0;
_this->gl_config.profile_mask = 0;

View File

@ -27,6 +27,32 @@
#include "SDL_androidevents.h"
#include "SDL_events.h"
#include "SDL_androidwindow.h"
void android_egl_context_backup();
void android_egl_context_restore();
void
android_egl_context_restore()
{
SDL_WindowData *data = (SDL_WindowData *) Android_Window->driverdata;
if (SDL_GL_MakeCurrent(Android_Window, (SDL_GLContext) data->egl_context) < 0) {
/* The context is no longer valid, create a new one */
/* FIXME: Notify the user that the context changed and textures need to be re created*/
data->egl_context = (EGLContext) SDL_GL_CreateContext(Android_Window);
SDL_GL_MakeCurrent(Android_Window, (SDL_GLContext) data->egl_context);
}
}
void
android_egl_context_backup()
{
/* Keep a copy of the EGL Context so we can try to restore it when we resume */
SDL_WindowData *data = (SDL_WindowData *) Android_Window->driverdata;
data->egl_context = SDL_GL_GetCurrentContext();
/* We need to do this so the EGLSurface can be freed */
SDL_GL_MakeCurrent(Android_Window, NULL);
}
void
Android_PumpEvents(_THIS)
@ -52,13 +78,9 @@ Android_PumpEvents(_THIS)
if(SDL_SemTryWait(Android_ResumeSem) == 0) {
#endif
isPaused = 0;
/* TODO: Should we double check if we are on the same thread as the one that made the original GL context?
* This call will go through the following chain of calls in Java:
* SDLActivity::createGLContext -> SDLActivity:: initEGL -> SDLActivity::createEGLSurface -> SDLActivity::createEGLContext
* SDLActivity::createEGLContext will attempt to restore the GL context first, and if that fails it will create a new one
* If a new GL context is created, the user needs to restore the textures manually (TODO: notify the user that this happened with a message)
*/
SDL_GL_CreateContext(Android_Window);
/* Restore the GL Context from here, as this operation is thread dependent */
android_egl_context_restore();
}
}
else {
@ -70,13 +92,14 @@ Android_PumpEvents(_THIS)
isPausing = 1;
}
else {
android_egl_context_backup();
isPausing = 0;
isPaused = 1;
}
}
#else
if(SDL_SemTryWait(Android_PauseSem) == 0) {
/* If we fall in here, the system is/was paused */
android_egl_context_backup();
isPaused = 1;
}
#endif

View File

@ -25,6 +25,8 @@
/* Android SDL video driver implementation */
#include "SDL_video.h"
#include "../SDL_egl.h"
#include "SDL_androidwindow.h"
#include "SDL_androidvideo.h"
#include "../../core/android/SDL_android.h"
@ -33,95 +35,20 @@
#include <dlfcn.h>
static void* Android_GLHandle = NULL;
SDL_EGL_CreateContext_impl(Android)
SDL_EGL_MakeCurrent_impl(Android)
/* GL functions */
int
Android_GL_LoadLibrary(_THIS, const char *path)
Android_GLES_SwapWindow(_THIS, SDL_Window * window)
{
if (!Android_GLHandle) {
Android_GLHandle = dlopen("libGLESv1_CM.so",RTLD_GLOBAL);
if (!Android_GLHandle) {
return SDL_SetError("Could not initialize GL ES library\n");
}
}
return 0;
}
void *
Android_GL_GetProcAddress(_THIS, const char *proc)
{
/*
!!! FIXME: this _should_ use eglGetProcAddress(), but it appears to be
!!! FIXME: busted on Android at the moment...
!!! FIXME: http://code.google.com/p/android/issues/detail?id=7681
!!! FIXME: ...so revisit this later. --ryan.
*/
return dlsym(Android_GLHandle, proc);
}
void
Android_GL_UnloadLibrary(_THIS)
{
if(Android_GLHandle) {
dlclose(Android_GLHandle);
Android_GLHandle = NULL;
}
}
SDL_GLContext
Android_GL_CreateContext(_THIS, SDL_Window * window)
{
if (!Android_JNI_CreateContext(_this->gl_config.major_version,
_this->gl_config.minor_version,
_this->gl_config.red_size,
_this->gl_config.green_size,
_this->gl_config.blue_size,
_this->gl_config.alpha_size,
_this->gl_config.buffer_size,
_this->gl_config.depth_size,
_this->gl_config.stencil_size,
_this->gl_config.multisamplebuffers,
_this->gl_config.multisamplesamples)) {
SDL_SetError("Couldn't create OpenGL context - see Android log for details");
return NULL;
}
return (SDL_GLContext)1;
/* FIXME: These two functions were in the Java code, do we really need them? */
_this->egl_data->eglWaitNative(EGL_CORE_NATIVE_ENGINE);
_this->egl_data->eglWaitGL();
SDL_EGL_SwapBuffers(_this, ((SDL_WindowData *) window->driverdata)->egl_surface);
}
int
Android_GL_MakeCurrent(_THIS, SDL_Window * window, SDL_GLContext context)
{
/* There's only one context, nothing to do... */
return 0;
}
int
Android_GL_SetSwapInterval(_THIS, int interval)
{
__android_log_print(ANDROID_LOG_INFO, "SDL", "[STUB] GL_SetSwapInterval\n");
return 0;
}
int
Android_GL_GetSwapInterval(_THIS)
{
__android_log_print(ANDROID_LOG_INFO, "SDL", "[STUB] GL_GetSwapInterval\n");
return 0;
}
void
Android_GL_SwapWindow(_THIS, SDL_Window * window)
{
Android_JNI_SwapWindow();
}
void
Android_GL_DeleteContext(_THIS, SDL_GLContext context)
{
if (context) {
Android_JNI_DeleteContext();
}
Android_GLES_LoadLibrary(_THIS, const char *path) {
return SDL_EGL_LoadLibrary(_this, path, (NativeDisplayType) 0);
}
#endif /* SDL_VIDEO_DRIVER_ANDROID */

View File

@ -44,17 +44,17 @@
static int Android_VideoInit(_THIS);
static void Android_VideoQuit(_THIS);
#include "../SDL_egl.h"
/* GL functions (SDL_androidgl.c) */
extern int Android_GL_LoadLibrary(_THIS, const char *path);
extern void *Android_GL_GetProcAddress(_THIS, const char *proc);
extern void Android_GL_UnloadLibrary(_THIS);
extern SDL_GLContext Android_GL_CreateContext(_THIS, SDL_Window * window);
extern int Android_GL_MakeCurrent(_THIS, SDL_Window * window,
SDL_GLContext context);
extern int Android_GL_SetSwapInterval(_THIS, int interval);
extern int Android_GL_GetSwapInterval(_THIS);
extern void Android_GL_SwapWindow(_THIS, SDL_Window * window);
extern void Android_GL_DeleteContext(_THIS, SDL_GLContext context);
extern SDL_GLContext Android_GLES_CreateContext(_THIS, SDL_Window * window);
extern int Android_GLES_MakeCurrent(_THIS, SDL_Window * window, SDL_GLContext context);
extern void Android_GLES_SwapWindow(_THIS, SDL_Window * window);
extern int Android_GLES_LoadLibrary(_THIS, const char *path);
#define Android_GLES_GetProcAddress SDL_EGL_GetProcAddress
#define Android_GLES_UnloadLibrary SDL_EGL_UnloadLibrary
#define Android_GLES_SetSwapInterval SDL_EGL_SetSwapInterval
#define Android_GLES_GetSwapInterval SDL_EGL_GetSwapInterval
#define Android_GLES_DeleteContext SDL_EGL_DeleteContext
/* Android driver bootstrap functions */
@ -114,15 +114,15 @@ Android_CreateDevice(int devindex)
device->free = Android_DeleteDevice;
/* GL pointers */
device->GL_LoadLibrary = Android_GL_LoadLibrary;
device->GL_GetProcAddress = Android_GL_GetProcAddress;
device->GL_UnloadLibrary = Android_GL_UnloadLibrary;
device->GL_CreateContext = Android_GL_CreateContext;
device->GL_MakeCurrent = Android_GL_MakeCurrent;
device->GL_SetSwapInterval = Android_GL_SetSwapInterval;
device->GL_GetSwapInterval = Android_GL_GetSwapInterval;
device->GL_SwapWindow = Android_GL_SwapWindow;
device->GL_DeleteContext = Android_GL_DeleteContext;
device->GL_LoadLibrary = Android_GLES_LoadLibrary;
device->GL_GetProcAddress = Android_GLES_GetProcAddress;
device->GL_UnloadLibrary = Android_GLES_UnloadLibrary;
device->GL_CreateContext = Android_GLES_CreateContext;
device->GL_MakeCurrent = Android_GLES_MakeCurrent;
device->GL_SetSwapInterval = Android_GLES_SetSwapInterval;
device->GL_GetSwapInterval = Android_GLES_GetSwapInterval;
device->GL_SwapWindow = Android_GLES_SwapWindow;
device->GL_DeleteContext = Android_GLES_DeleteContext;
/* Text input */
device->StartTextInput = Android_StartTextInput;

View File

@ -29,15 +29,15 @@
#include "SDL_androidvideo.h"
#include "SDL_androidwindow.h"
#include "../../core/android/SDL_android.h"
int
Android_CreateWindow(_THIS, SDL_Window * window)
{
SDL_WindowData *data;
if (Android_Window) {
return SDL_SetError("Android only supports one window");
}
Android_Window = window;
Android_PauseSem = SDL_CreateSemaphore(0);
Android_ResumeSem = SDL_CreateSemaphore(0);
@ -56,7 +56,29 @@ Android_CreateWindow(_THIS, SDL_Window * window)
/* One window, it always has focus */
SDL_SetMouseFocus(window);
SDL_SetKeyboardFocus(window);
data = (SDL_WindowData *) SDL_calloc(1, sizeof(*data));
if (!data) {
return SDL_OutOfMemory();
}
data->native_window = Android_JNI_GetNativeWindow();
if (!data->native_window) {
SDL_free(data);
return SDL_SetError("Could not fetch native window");
}
data->egl_surface = SDL_EGL_CreateSurface(_this, (NativeWindowType) data->native_window);
if (data->egl_surface == EGL_NO_SURFACE) {
SDL_free(data);
return SDL_SetError("Could not create GLES window surface");
}
window->driverdata = data;
Android_Window = window;
return 0;
}
@ -69,12 +91,23 @@ Android_SetWindowTitle(_THIS, SDL_Window * window)
void
Android_DestroyWindow(_THIS, SDL_Window * window)
{
SDL_WindowData *data;
if (window == Android_Window) {
Android_Window = NULL;
if (Android_PauseSem) SDL_DestroySemaphore(Android_PauseSem);
if (Android_ResumeSem) SDL_DestroySemaphore(Android_ResumeSem);
Android_PauseSem = NULL;
Android_ResumeSem = NULL;
if(window->driverdata) {
data = (SDL_WindowData *) window->driverdata;
if(data->native_window) {
ANativeWindow_release(data->native_window);
}
SDL_free(window->driverdata);
window->driverdata = NULL;
}
}
}

View File

@ -23,10 +23,21 @@
#ifndef _SDL_androidwindow_h
#define _SDL_androidwindow_h
#include "../../core/android/SDL_android.h"
#include "../SDL_egl.h"
extern int Android_CreateWindow(_THIS, SDL_Window * window);
extern void Android_SetWindowTitle(_THIS, SDL_Window * window);
extern void Android_DestroyWindow(_THIS, SDL_Window * window);
typedef struct
{
EGLSurface egl_surface;
EGLContext egl_context; /* We use this to preserve the context when losing focus */
ANativeWindow* native_window;
} SDL_WindowData;
#endif /* _SDL_androidwindow_h */
/* vi: set ts=4 sw=4 expandtab: */

View File

@ -140,25 +140,6 @@ X11_GL_LoadLibrary(_THIS, const char *path)
return SDL_SetError("OpenGL context already created");
}
/* If SDL_GL_CONTEXT_EGL has been changed to 1, switch over to X11_GLES functions */
if (_this->gl_config.use_egl == 1) {
#if SDL_VIDEO_OPENGL_ES || SDL_VIDEO_OPENGL_ES2
_this->GL_LoadLibrary = X11_GLES_LoadLibrary;
_this->GL_GetProcAddress = X11_GLES_GetProcAddress;
_this->GL_UnloadLibrary = X11_GLES_UnloadLibrary;
_this->GL_CreateContext = X11_GLES_CreateContext;
_this->GL_MakeCurrent = X11_GLES_MakeCurrent;
_this->GL_SetSwapInterval = X11_GLES_SetSwapInterval;
_this->GL_GetSwapInterval = X11_GLES_GetSwapInterval;
_this->GL_SwapWindow = X11_GLES_SwapWindow;
_this->GL_DeleteContext = X11_GLES_DeleteContext;
return X11_GLES_LoadLibrary(_this, path);
#else
return SDL_SetError("SDL not configured with OpenGL ES/EGL support");
#endif
}
/* Load the OpenGL library */
if (path == NULL) {
path = SDL_getenv("SDL_OPENGL_LIBRARY");
@ -228,6 +209,38 @@ X11_GL_LoadLibrary(_THIS, const char *path)
/* Initialize extensions */
X11_GL_InitExtensions(_this);
/* If SDL_GL_CONTEXT_EGL has been changed to 1, and there's
* no GLX_EXT_create_context_es2_profile extension switch over to X11_GLES functions */
if (_this->gl_config.use_egl == 1) {
if (_this->gl_data->HAS_GLX_EXT_create_context_es2_profile) {
/* We cheat a little bit here by using GLX instead of EGL
* to improve our chances of getting hardware acceleration */
_this->gl_config.use_egl = 0;
_this->gl_config.profile_mask = SDL_GL_CONTEXT_PROFILE_ES;
} else {
#if SDL_VIDEO_OPENGL_EGL
X11_GL_UnloadLibrary(_this);
/* Better avoid conflicts! */
if (_this->gl_config.dll_handle != NULL ) {
GL_UnloadObject(_this->gl_config.dll_handle);
_this->gl_config.dll_handle = NULL;
}
_this->GL_LoadLibrary = X11_GLES_LoadLibrary;
_this->GL_GetProcAddress = X11_GLES_GetProcAddress;
_this->GL_UnloadLibrary = X11_GLES_UnloadLibrary;
_this->GL_CreateContext = X11_GLES_CreateContext;
_this->GL_MakeCurrent = X11_GLES_MakeCurrent;
_this->GL_SetSwapInterval = X11_GLES_SetSwapInterval;
_this->GL_GetSwapInterval = X11_GLES_GetSwapInterval;
_this->GL_SwapWindow = X11_GLES_SwapWindow;
_this->GL_DeleteContext = X11_GLES_DeleteContext;
return X11_GLES_LoadLibrary(_this, NULL);
#else
return SDL_SetError("SDL not configured with EGL support");
#endif
}
}
return 0;
}
@ -369,6 +382,11 @@ X11_GL_InitExtensions(_THIS)
if (HasExtension("GLX_EXT_visual_info", extensions)) {
_this->gl_data->HAS_GLX_EXT_visual_info = SDL_TRUE;
}
/* Check for GLX_EXT_create_context_es2_profile */
if (HasExtension("GLX_EXT_create_context_es2_profile", extensions)) {
_this->gl_data->HAS_GLX_EXT_create_context_es2_profile = SDL_TRUE;
}
if (context) {
_this->gl_data->glXMakeCurrent(display, None, NULL);

View File

@ -34,6 +34,7 @@ struct SDL_GLDriverData
SDL_bool HAS_GLX_EXT_visual_rating;
SDL_bool HAS_GLX_EXT_visual_info;
SDL_bool HAS_GLX_EXT_swap_control_tear;
SDL_bool HAS_GLX_EXT_create_context_es2_profile;
Bool (*glXQueryExtension) (Display*,int*,int*);
void *(*glXGetProcAddress) (const GLubyte*);

View File

@ -20,86 +20,22 @@
*/
#include "SDL_config.h"
#if SDL_VIDEO_DRIVER_X11 && SDL_VIDEO_OPENGL_ES
#if SDL_VIDEO_DRIVER_X11 && SDL_VIDEO_OPENGL_EGL
#include "SDL_x11video.h"
#include "SDL_x11opengles.h"
#include "SDL_x11opengl.h"
#define DEFAULT_EGL "libEGL.so"
#define DEFAULT_OGL_ES2 "libGLESv2.so"
#define DEFAULT_OGL_ES_PVR "libGLES_CM.so"
#define DEFAULT_OGL_ES "libGLESv1_CM.so"
#define LOAD_FUNC(NAME) \
*((void**)&_this->gles_data->NAME) = dlsym(handle, #NAME); \
if (!_this->gles_data->NAME) \
{ \
return SDL_SetError("Could not retrieve EGL function " #NAME); \
}
/* GLES implementation of SDL OpenGL support */
void *
X11_GLES_GetProcAddress(_THIS, const char *proc)
{
static char procname[1024];
void *handle;
void *retval;
handle = _this->gles_data->egl_dll_handle;
if (_this->gles_data->eglGetProcAddress) {
retval = _this->gles_data->eglGetProcAddress(proc);
if (retval) {
return retval;
}
}
handle = _this->gl_config.dll_handle;
#if defined(__OpenBSD__) && !defined(__ELF__)
#undef dlsym(x,y);
#endif
retval = dlsym(handle, proc);
if (!retval && strlen(proc) <= 1022) {
procname[0] = '_';
strcpy(procname + 1, proc);
retval = dlsym(handle, procname);
}
return retval;
}
void
X11_GLES_UnloadLibrary(_THIS)
{
if ((_this->gles_data) && (_this->gl_config.driver_loaded)) {
_this->gles_data->eglTerminate(_this->gles_data->egl_display);
dlclose(_this->gl_config.dll_handle);
dlclose(_this->gles_data->egl_dll_handle);
SDL_free(_this->gles_data);
_this->gles_data = NULL;
_this->gl_config.dll_handle = NULL;
_this->gl_config.driver_loaded = 0;
}
}
/* EGL implementation of SDL OpenGL support */
int
X11_GLES_LoadLibrary(_THIS, const char *path)
{
void *handle;
int dlopen_flags;
X11_GLES_LoadLibrary(_THIS, const char *path) {
SDL_VideoData *data = (SDL_VideoData *) _this->driverdata;
if (_this->gles_data) {
return SDL_SetError("OpenGL ES context already created");
}
/* If SDL_GL_CONTEXT_EGL has been changed to 0, switch over to X11_GL functions */
if (_this->gl_config.use_egl == 0) {
#if SDL_VIDEO_OPENGL_GLX
#if SDL_VIDEO_OPENGL_GLX
_this->GL_LoadLibrary = X11_GL_LoadLibrary;
_this->GL_GetProcAddress = X11_GL_GetProcAddress;
_this->GL_UnloadLibrary = X11_GL_UnloadLibrary;
@ -110,331 +46,63 @@ X11_GLES_LoadLibrary(_THIS, const char *path)
_this->GL_SwapWindow = X11_GL_SwapWindow;
_this->GL_DeleteContext = X11_GL_DeleteContext;
return X11_GL_LoadLibrary(_this, path);
#else
#else
return SDL_SetError("SDL not configured with OpenGL/GLX support");
#endif
#endif
}
#ifdef RTLD_GLOBAL
dlopen_flags = RTLD_LAZY | RTLD_GLOBAL;
#else
dlopen_flags = RTLD_LAZY;
#endif
handle = dlopen(path, dlopen_flags);
/* Catch the case where the application isn't linked with EGL */
if ((dlsym(handle, "eglChooseConfig") == NULL) && (path == NULL)) {
dlclose(handle);
path = getenv("SDL_VIDEO_EGL_DRIVER");
if (path == NULL) {
path = DEFAULT_EGL;
}
handle = dlopen(path, dlopen_flags);
}
if (handle == NULL) {
return SDL_SetError("Could not load OpenGL ES/EGL library");
}
/* Unload the old driver and reset the pointers */
X11_GLES_UnloadLibrary(_this);
_this->gles_data = (struct SDL_PrivateGLESData *) SDL_calloc(1, sizeof(SDL_PrivateGLESData));
if (!_this->gles_data) {
return SDL_OutOfMemory();
}
/* Load new function pointers */
LOAD_FUNC(eglGetDisplay);
LOAD_FUNC(eglInitialize);
LOAD_FUNC(eglTerminate);
LOAD_FUNC(eglGetProcAddress);
LOAD_FUNC(eglChooseConfig);
LOAD_FUNC(eglGetConfigAttrib);
LOAD_FUNC(eglCreateContext);
LOAD_FUNC(eglDestroyContext);
LOAD_FUNC(eglCreateWindowSurface);
LOAD_FUNC(eglDestroySurface);
LOAD_FUNC(eglMakeCurrent);
LOAD_FUNC(eglSwapBuffers);
LOAD_FUNC(eglSwapInterval);
_this->gles_data->egl_display =
_this->gles_data->eglGetDisplay((NativeDisplayType) data->display);
if (!_this->gles_data->egl_display) {
return SDL_SetError("Could not get EGL display");
}
if (_this->gles_data->
eglInitialize(_this->gles_data->egl_display, NULL,
NULL) != EGL_TRUE) {
return SDL_SetError("Could not initialize EGL");
}
_this->gles_data->egl_dll_handle = handle;
path = getenv("SDL_VIDEO_GL_DRIVER");
handle = dlopen(path, dlopen_flags);
if ((path == NULL) | (handle == NULL)) {
if (_this->gl_config.major_version > 1) {
path = DEFAULT_OGL_ES2;
handle = dlopen(path, dlopen_flags);
} else {
path = DEFAULT_OGL_ES;
handle = dlopen(path, dlopen_flags);
if (handle == NULL) {
path = DEFAULT_OGL_ES_PVR;
handle = dlopen(path, dlopen_flags);
}
}
}
if (handle == NULL) {
return SDL_SetError("Could not initialize OpenGL ES library");
}
_this->gl_config.dll_handle = handle;
_this->gl_config.driver_loaded = 1;
if (path) {
strncpy(_this->gl_config.driver_path, path,
sizeof(_this->gl_config.driver_path) - 1);
} else {
strcpy(_this->gl_config.driver_path, "");
}
return 0;
return SDL_EGL_LoadLibrary(_this, path, (NativeDisplayType) data->display);
}
XVisualInfo *
X11_GLES_GetVisual(_THIS, Display * display, int screen)
{
/* 64 seems nice. */
EGLint attribs[64];
EGLint found_configs = 0;
XVisualInfo *egl_visualinfo = NULL;
EGLint visual_id;
int i;
XVisualInfo vi_in;
int out_count;
if (!_this->gles_data) {
if (!_this->egl_data) {
/* The EGL library wasn't loaded, SDL_GetError() should have info */
return NULL;
}
i = 0;
attribs[i++] = EGL_RED_SIZE;
attribs[i++] = _this->gl_config.red_size;
attribs[i++] = EGL_GREEN_SIZE;
attribs[i++] = _this->gl_config.green_size;
attribs[i++] = EGL_BLUE_SIZE;
attribs[i++] = _this->gl_config.blue_size;
if (_this->gl_config.alpha_size) {
attribs[i++] = EGL_ALPHA_SIZE;
attribs[i++] = _this->gl_config.alpha_size;
}
if (_this->gl_config.buffer_size) {
attribs[i++] = EGL_BUFFER_SIZE;
attribs[i++] = _this->gl_config.buffer_size;
}
attribs[i++] = EGL_DEPTH_SIZE;
attribs[i++] = _this->gl_config.depth_size;
if (_this->gl_config.stencil_size) {
attribs[i++] = EGL_STENCIL_SIZE;
attribs[i++] = _this->gl_config.stencil_size;
}
if (_this->gl_config.multisamplebuffers) {
attribs[i++] = EGL_SAMPLE_BUFFERS;
attribs[i++] = _this->gl_config.multisamplebuffers;
}
if (_this->gl_config.multisamplesamples) {
attribs[i++] = EGL_SAMPLES;
attribs[i++] = _this->gl_config.multisamplesamples;
}
attribs[i++] = EGL_RENDERABLE_TYPE;
if (_this->gl_config.major_version == 2) {
attribs[i++] = EGL_OPENGL_ES2_BIT;
} else {
attribs[i++] = EGL_OPENGL_ES_BIT;
}
attribs[i++] = EGL_NONE;
if (_this->gles_data->eglChooseConfig(_this->gles_data->egl_display,
attribs,
&_this->gles_data->egl_config, 1,
&found_configs) == EGL_FALSE ||
found_configs == 0) {
SDL_SetError("Couldn't find matching EGL config");
return NULL;
}
if (_this->gles_data->eglGetConfigAttrib(_this->gles_data->egl_display,
_this->gles_data->egl_config,
EGL_NATIVE_VISUAL_ID,
&visual_id) ==
EGL_FALSE || !visual_id) {
if (_this->egl_data->eglGetConfigAttrib(_this->egl_data->egl_display,
_this->egl_data->egl_config,
EGL_NATIVE_VISUAL_ID,
&visual_id) == EGL_FALSE || !visual_id) {
/* Use the default visual when all else fails */
XVisualInfo vi_in;
int out_count;
vi_in.screen = screen;
_this->gles_data->egl_visualinfo = XGetVisualInfo(display,
VisualScreenMask,
&vi_in, &out_count);
egl_visualinfo = XGetVisualInfo(display,
VisualScreenMask,
&vi_in, &out_count);
} else {
XVisualInfo vi_in;
int out_count;
vi_in.screen = screen;
vi_in.visualid = visual_id;
_this->gles_data->egl_visualinfo = XGetVisualInfo(display,
VisualScreenMask |
VisualIDMask,
&vi_in, &out_count);
egl_visualinfo = XGetVisualInfo(display, VisualScreenMask | VisualIDMask, &vi_in, &out_count);
}
return _this->gles_data->egl_visualinfo;
return egl_visualinfo;
}
SDL_GLContext
X11_GLES_CreateContext(_THIS, SDL_Window * window)
{
EGLint context_attrib_list[] = {
EGL_CONTEXT_CLIENT_VERSION,
1,
EGL_NONE
};
SDL_GLContext context;
SDL_WindowData *data = (SDL_WindowData *) window->driverdata;
Display *display = data->videodata->display;
SDL_GLContext context = (SDL_GLContext)1;
XSync(display, False);
if (_this->gl_config.major_version) {
context_attrib_list[1] = _this->gl_config.major_version;
}
_this->gles_data->egl_context =
_this->gles_data->eglCreateContext(_this->gles_data->egl_display,
_this->gles_data->egl_config,
EGL_NO_CONTEXT, context_attrib_list);
context = SDL_EGL_CreateContext(_this, data->egl_surface);
XSync(display, False);
if (_this->gles_data->egl_context == EGL_NO_CONTEXT) {
SDL_SetError("Could not create EGL context");
return NULL;
}
_this->gles_data->egl_swapinterval = 0;
if (X11_GLES_MakeCurrent(_this, window, context) < 0) {
X11_GLES_DeleteContext(_this, context);
return NULL;
}
return context;
}
int
X11_GLES_MakeCurrent(_THIS, SDL_Window * window, SDL_GLContext context)
{
/*
SDL_WindowData *data = (SDL_WindowData *) window->driverdata;
Display *display = data->videodata->display;
*/
SDL_EGL_SwapWindow_impl(X11)
SDL_EGL_MakeCurrent_impl(X11)
if (!_this->gles_data) {
return SDL_SetError("OpenGL not initialized");
}
if (!_this->gles_data->eglMakeCurrent(_this->gles_data->egl_display,
_this->gles_data->egl_surface,
_this->gles_data->egl_surface,
_this->gles_data->egl_context)) {
return SDL_SetError("Unable to make EGL context current");
}
/*
XSync(display, False);
*/
return 1;
}
int
X11_GLES_SetSwapInterval(_THIS, int interval)
{
if (_this->gles_data) {
return SDL_SetError("OpenGL ES context not active");
}
EGLBoolean status;
status = _this->gles_data->eglSwapInterval(_this->gles_data->egl_display, interval);
if (status == EGL_TRUE) {
_this->gles_data->egl_swapinterval = interval;
return 0;
}
return SDL_SetError("Unable to set the EGL swap interval");
}
int
X11_GLES_GetSwapInterval(_THIS)
{
if (_this->gles_data) {
return SDL_SetError("OpenGL ES context not active");
}
return _this->gles_data->egl_swapinterval;
}
void
X11_GLES_SwapWindow(_THIS, SDL_Window * window)
{
_this->gles_data->eglSwapBuffers(_this->gles_data->egl_display,
_this->gles_data->egl_surface);
}
void
X11_GLES_DeleteContext(_THIS, SDL_GLContext context)
{
/* Clean up GLES and EGL */
if (!_this->gles_data) {
return;
}
if (_this->gles_data->egl_context != EGL_NO_CONTEXT ||
_this->gles_data->egl_surface != EGL_NO_SURFACE) {
_this->gles_data->eglMakeCurrent(_this->gles_data->egl_display,
EGL_NO_SURFACE, EGL_NO_SURFACE,
EGL_NO_CONTEXT);
if (_this->gles_data->egl_context != EGL_NO_CONTEXT) {
_this->gles_data->eglDestroyContext(_this->gles_data->egl_display,
_this->gles_data->
egl_context);
_this->gles_data->egl_context = EGL_NO_CONTEXT;
}
if (_this->gles_data->egl_surface != EGL_NO_SURFACE) {
_this->gles_data->eglDestroySurface(_this->gles_data->egl_display,
_this->gles_data->
egl_surface);
_this->gles_data->egl_surface = EGL_NO_SURFACE;
}
}
/* crappy fix */
X11_GLES_UnloadLibrary(_this);
}
#endif /* SDL_VIDEO_DRIVER_X11 && SDL_VIDEO_OPENGL_ES */
#endif /* SDL_VIDEO_DRIVER_X11 && SDL_VIDEO_OPENGL_EGL */
/* vi: set ts=4 sw=4 expandtab: */

View File

@ -23,81 +23,30 @@
#ifndef _SDL_x11opengles_h
#define _SDL_x11opengles_h
#if SDL_VIDEO_OPENGL_ES || SDL_VIDEO_OPENGL_ES2
#include <GLES/gl.h>
#include <GLES/egl.h>
#include <dlfcn.h>
#if defined(__OpenBSD__) && !defined(__ELF__)
#define dlsym(x,y) dlsym(x, "_" y)
#endif
#if SDL_VIDEO_OPENGL_EGL
#include "../SDL_sysvideo.h"
#include "../SDL_egl.h"
typedef struct SDL_PrivateGLESData
{
XVisualInfo *egl_visualinfo;
void *egl_dll_handle;
EGLDisplay egl_display;
EGLContext egl_context; /* Current GLES context */
EGLSurface egl_surface;
EGLConfig egl_config;
int egl_swapinterval;
EGLDisplay(*eglGetDisplay) (NativeDisplayType display);
EGLBoolean(*eglInitialize) (EGLDisplay dpy, EGLint * major,
EGLint * minor);
EGLBoolean(*eglTerminate) (EGLDisplay dpy);
void *(*eglGetProcAddress) (const char * procName);
EGLBoolean(*eglChooseConfig) (EGLDisplay dpy,
const EGLint * attrib_list,
EGLConfig * configs,
EGLint config_size, EGLint * num_config);
EGLContext(*eglCreateContext) (EGLDisplay dpy,
EGLConfig config,
EGLContext share_list,
const EGLint * attrib_list);
EGLBoolean(*eglDestroyContext) (EGLDisplay dpy, EGLContext ctx);
EGLSurface(*eglCreateWindowSurface) (EGLDisplay dpy,
EGLConfig config,
NativeWindowType window,
const EGLint * attrib_list);
EGLBoolean(*eglDestroySurface) (EGLDisplay dpy, EGLSurface surface);
EGLBoolean(*eglMakeCurrent) (EGLDisplay dpy, EGLSurface draw,
EGLSurface read, EGLContext ctx);
EGLBoolean(*eglSwapBuffers) (EGLDisplay dpy, EGLSurface draw);
EGLBoolean(*eglSwapInterval) (EGLDisplay dpy, EGLint interval);
const char *(*eglQueryString) (EGLDisplay dpy, EGLint name);
EGLBoolean(*eglGetConfigAttrib) (EGLDisplay dpy, EGLConfig config,
EGLint attribute, EGLint * value);
} SDL_PrivateGLESData;
/* OpenGLES functions */
extern SDL_GLContext X11_GLES_CreateContext(_THIS, SDL_Window * window);
extern XVisualInfo *X11_GLES_GetVisual(_THIS, Display * display, int screen);
extern int X11_GLES_MakeCurrent(_THIS, SDL_Window * window,
SDL_GLContext context);
extern int X11_GLES_GetAttribute(_THIS, SDL_GLattr attrib, int *value);
#define X11_GLES_GetAttribute SDL_EGL_GetAttribute
#define X11_GLES_GetProcAddress SDL_EGL_GetProcAddress
#define X11_GLES_UnloadLibrary SDL_EGL_UnloadLibrary
#define X11_GLES_SetSwapInterval SDL_EGL_SetSwapInterval
#define X11_GLES_GetSwapInterval SDL_EGL_GetSwapInterval
#define X11_GLES_DeleteContext SDL_EGL_DeleteContext
extern int X11_GLES_LoadLibrary(_THIS, const char *path);
extern void *X11_GLES_GetProcAddress(_THIS, const char *proc);
extern void X11_GLES_UnloadLibrary(_THIS);
extern int X11_GLES_SetSwapInterval(_THIS, int interval);
extern int X11_GLES_GetSwapInterval(_THIS);
extern XVisualInfo *X11_GLES_GetVisual(_THIS, Display * display, int screen);
extern SDL_GLContext X11_GLES_CreateContext(_THIS, SDL_Window * window);
extern void X11_GLES_SwapWindow(_THIS, SDL_Window * window);
extern void X11_GLES_DeleteContext(_THIS, SDL_GLContext context);
extern int X11_GLES_MakeCurrent(_THIS, SDL_Window * window, SDL_GLContext context);
#endif /* SDL_VIDEO_OPENGL_ES || SDL_VIDEO_OPENGL_ES2 */
#endif /* SDL_VIDEO_OPENGL_EGL */
#endif /* _SDL_x11opengles_h */

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@ -35,7 +35,7 @@
#include "SDL_x11touch.h"
#include "SDL_x11xinput2.h"
#if SDL_VIDEO_OPENGL_ES || SDL_VIDEO_OPENGL_ES2
#if SDL_VIDEO_OPENGL_EGL
#include "SDL_x11opengles.h"
#endif
@ -394,7 +394,7 @@ X11_CreateDevice(int devindex)
device->GL_GetSwapInterval = X11_GL_GetSwapInterval;
device->GL_SwapWindow = X11_GL_SwapWindow;
device->GL_DeleteContext = X11_GL_DeleteContext;
#elif SDL_VIDEO_OPENGL_ES || SDL_VIDEO_OPENGL_ES2
#elif SDL_VIDEO_OPENGL_EGL
device->GL_LoadLibrary = X11_GLES_LoadLibrary;
device->GL_GetProcAddress = X11_GLES_GetProcAddress;
device->GL_UnloadLibrary = X11_GLES_UnloadLibrary;

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@ -34,7 +34,7 @@
#include "SDL_x11shape.h"
#include "SDL_x11xinput2.h"
#if SDL_VIDEO_OPENGL_ES || SDL_VIDEO_OPENGL_ES2
#if SDL_VIDEO_OPENGL_EGL
#include "SDL_x11opengles.h"
#endif
@ -363,11 +363,11 @@ X11_CreateWindow(_THIS, SDL_Window * window)
Atom XdndAware, xdnd_version = 5;
Uint32 fevent = 0;
#if SDL_VIDEO_OPENGL_GLX || SDL_VIDEO_OPENGL_ES || SDL_VIDEO_OPENGL_ES2
#if SDL_VIDEO_OPENGL_GLX || SDL_VIDEO_OPENGL_EGL
if (window->flags & SDL_WINDOW_OPENGL) {
XVisualInfo *vinfo;
#if SDL_VIDEO_OPENGL_ES || SDL_VIDEO_OPENGL_ES2
#if SDL_VIDEO_OPENGL_EGL
if (_this->gl_config.use_egl == 1) {
vinfo = X11_GLES_GetVisual(_this, display, screen);
} else
@ -481,26 +481,6 @@ X11_CreateWindow(_THIS, SDL_Window * window)
if (!w) {
return SDL_SetError("Couldn't create window");
}
#if SDL_VIDEO_OPENGL_ES || SDL_VIDEO_OPENGL_ES2
if ((window->flags & SDL_WINDOW_OPENGL) && (_this->gl_config.use_egl == 1)) {
if (!_this->gles_data) {
XDestroyWindow(display, w);
return -1;
}
/* Create the GLES window surface */
_this->gles_data->egl_surface =
_this->gles_data->eglCreateWindowSurface(_this->gles_data->
egl_display,
_this->gles_data->egl_config,
(NativeWindowType) w, NULL);
if (_this->gles_data->egl_surface == EGL_NO_SURFACE) {
XDestroyWindow(display, w);
return SDL_SetError("Could not create GLES window surface");
}
}
#endif
SetWindowBordered(display, screen, w,
(window->flags & SDL_WINDOW_BORDERLESS) == 0);
@ -568,6 +548,24 @@ X11_CreateWindow(_THIS, SDL_Window * window)
return -1;
}
#if SDL_VIDEO_OPENGL_ES || SDL_VIDEO_OPENGL_ES2
if ((window->flags & SDL_WINDOW_OPENGL) && (_this->gl_config.use_egl == 1)) {
if (!_this->egl_data) {
XDestroyWindow(display, w);
return -1;
}
/* Create the GLES window surface */
((SDL_WindowData *) window->driverdata)->egl_surface = SDL_EGL_CreateSurface(_this, (NativeWindowType) w);
if (((SDL_WindowData *) window->driverdata)->egl_surface == EGL_NO_SURFACE) {
XDestroyWindow(display, w);
return SDL_SetError("Could not create GLES window surface");
}
}
#endif
#ifdef X_HAVE_UTF8_STRING
if (SDL_X11_HAVE_UTF8) {
pXGetICValues(((SDL_WindowData *) window->driverdata)->ic,

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@ -30,6 +30,10 @@
#define PENDING_FOCUS_IN_TIME 200
#define PENDING_FOCUS_OUT_TIME 200
#if SDL_VIDEO_OPENGL_EGL
#include <EGL/egl.h>
#endif
typedef enum
{
PENDING_FOCUS_NONE,
@ -59,6 +63,9 @@ typedef struct
struct SDL_VideoData *videodata;
Atom xdnd_req;
Window xdnd_source;
#if SDL_VIDEO_OPENGL_EGL
EGLSurface egl_surface;
#endif
} SDL_WindowData;
extern void X11_SetNetWMState(_THIS, Window xwindow, Uint32 flags);