Hint SDL_HINT_JOYSTICK_HIDAPI_JOY_CONS added so we can recognise a Joy-Con as half a Pro Controller, so we can read its analog input and read its sensors just like we do a Pro Controller.
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@ -685,6 +685,17 @@ extern "C" {
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*/
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#define SDL_HINT_JOYSTICK_HIDAPI_SWITCH "SDL_JOYSTICK_HIDAPI_SWITCH"
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/**
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* \brief A variable controlling whether Switch Joy-Cons should be treated the same as Switch Pro Controllers when using the HIDAPI driver.
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*
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* This variable can be set to the following values:
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* "0" - basic Joy-Con support with no analog input (the default)
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* "1" - Joy-Cons treated as half full Pro Controllers with analog inputs and sensors
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*
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* This does not combine Joy-Cons into a single controller. That's up to the user.
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*/
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#define SDL_HINT_JOYSTICK_HIDAPI_JOY_CONS "SDL_JOYSTICK_HIDAPI_JOY_CONS"
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/**
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* \brief A variable controlling whether the HIDAPI driver for XBox controllers should be used.
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*
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@ -1888,6 +1888,10 @@ SDL_GetJoystickGameControllerType(const char *name, Uint16 vendor, Uint16 produc
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case k_eControllerType_SwitchInputOnlyController:
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type = SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_PRO;
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break;
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case k_eControllerType_SwitchJoyConLeft:
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case k_eControllerType_SwitchJoyConRight:
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type = SDL_GetHintBoolean(SDL_HINT_JOYSTICK_HIDAPI_JOY_CONS, SDL_FALSE) ? SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_PRO : SDL_CONTROLLER_TYPE_UNKNOWN;
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break;
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default:
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type = SDL_CONTROLLER_TYPE_UNKNOWN;
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break;
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@ -1974,6 +1978,28 @@ SDL_IsJoystickNintendoSwitchProInputOnly(Uint16 vendor_id, Uint16 product_id)
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return (eType == k_eControllerType_SwitchInputOnlyController);
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}
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SDL_bool
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SDL_IsJoystickNintendoSwitchJoyCon(Uint16 vendor_id, Uint16 product_id)
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{
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EControllerType eType = GuessControllerType(vendor_id, product_id);
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return (eType == k_eControllerType_SwitchJoyConLeft ||
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eType == k_eControllerType_SwitchJoyConRight);
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}
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SDL_bool
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SDL_IsJoystickNintendoSwitchJoyConLeft(Uint16 vendor_id, Uint16 product_id)
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{
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EControllerType eType = GuessControllerType(vendor_id, product_id);
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return (eType == k_eControllerType_SwitchJoyConLeft);
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}
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SDL_bool
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SDL_IsJoystickNintendoSwitchJoyConRight(Uint16 vendor_id, Uint16 product_id)
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{
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EControllerType eType = GuessControllerType(vendor_id, product_id);
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return (eType == k_eControllerType_SwitchJoyConRight);
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}
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SDL_bool
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SDL_IsJoystickSteamController(Uint16 vendor_id, Uint16 product_id)
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{
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@ -79,6 +79,9 @@ extern SDL_bool SDL_IsJoystickPS5(Uint16 vendor_id, Uint16 product_id);
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/* Function to return whether a joystick is a Nintendo Switch Pro controller */
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extern SDL_bool SDL_IsJoystickNintendoSwitchPro(Uint16 vendor_id, Uint16 product_id);
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extern SDL_bool SDL_IsJoystickNintendoSwitchProInputOnly(Uint16 vendor_id, Uint16 product_id);
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extern SDL_bool SDL_IsJoystickNintendoSwitchJoyCon(Uint16 vendor_id, Uint16 product_id);
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extern SDL_bool SDL_IsJoystickNintendoSwitchJoyConLeft(Uint16 vendor_id, Uint16 product_id);
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extern SDL_bool SDL_IsJoystickNintendoSwitchJoyConRight(Uint16 vendor_id, Uint16 product_id);
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/* Function to return whether a joystick is a Steam Controller */
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extern SDL_bool SDL_IsJoystickSteamController(Uint16 vendor_id, Uint16 product_id);
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@ -522,11 +522,9 @@ static const ControllerDescription_t arrControllers[] = {
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{ MAKE_CONTROLLER_ID( 0x05ac, 0x0001 ), k_eControllerType_AppleController, NULL }, // MFI Extended Gamepad (generic entry for iOS/tvOS)
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{ MAKE_CONTROLLER_ID( 0x05ac, 0x0002 ), k_eControllerType_AppleController, NULL }, // MFI Standard Gamepad (generic entry for iOS/tvOS)
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// We currently don't support using a pair of Switch Joy-Con's as a single
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// controller and we don't want to support using them individually for the
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// time being, so these should be disabled until one of the above is true
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// { MAKE_CONTROLLER_ID( 0x057e, 0x2006 ), k_eControllerType_SwitchJoyConLeft, NULL }, // Nintendo Switch Joy-Con (Left)
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// { MAKE_CONTROLLER_ID( 0x057e, 0x2007 ), k_eControllerType_SwitchJoyConRight, NULL }, // Nintendo Switch Joy-Con (Right)
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// We now support Joy-Cons if SDL_HINT_JOYSTICK_HIDAPI_JOY_CONS is set to "1", but they won't be combined into one controller.
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{ MAKE_CONTROLLER_ID( 0x057e, 0x2006 ), k_eControllerType_SwitchJoyConLeft, NULL }, // Nintendo Switch Joy-Con (Left)
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{ MAKE_CONTROLLER_ID( 0x057e, 0x2007 ), k_eControllerType_SwitchJoyConRight, NULL }, // Nintendo Switch Joy-Con (Right)
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// This same controller ID is spoofed by many 3rd-party Switch controllers.
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// The ones we currently know of are:
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@ -322,6 +322,16 @@ static const char *
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HIDAPI_DriverSwitch_GetDeviceName(Uint16 vendor_id, Uint16 product_id)
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{
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/* Give a user friendly name for this controller */
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if (vendor_id == USB_VENDOR_NINTENDO) {
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if (product_id == USB_PRODUCT_NINTENDO_SWITCH_JOY_CON_LEFT) {
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return "Nintendo Switch Joy-Con Left";
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}
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if (product_id == USB_PRODUCT_NINTENDO_SWITCH_JOY_CON_RIGHT) {
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return "Nintendo Switch Joy-Con Right";
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}
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}
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return "Nintendo Switch Pro Controller";
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}
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@ -840,7 +850,9 @@ HIDAPI_DriverSwitch_OpenJoystick(SDL_HIDAPI_Device *device, SDL_Joystick *joysti
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* level and we only care about battery level over bluetooth anyway.
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*/
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if (device->vendor_id == USB_VENDOR_NINTENDO &&
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device->product_id == USB_PRODUCT_NINTENDO_SWITCH_PRO) {
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(device->product_id == USB_PRODUCT_NINTENDO_SWITCH_PRO ||
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device->product_id == USB_PRODUCT_NINTENDO_SWITCH_JOY_CON_LEFT ||
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device->product_id == USB_PRODUCT_NINTENDO_SWITCH_JOY_CON_RIGHT)) {
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input_mode = k_eSwitchInputReportIDs_FullControllerState;
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}
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@ -1358,6 +1370,12 @@ static void HandleFullControllerState(SDL_Joystick *joystick, SDL_DriverSwitch_C
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data[0] /= -3.f;
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data[1] /= 3.f;
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data[2] /= -3.f;
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/* Right Joy-Con flips some axes, so let's flip them back for consistency */
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if (ctx->m_eControllerType == k_eSwitchDeviceInfoControllerType_JoyConRight) {
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data[0] = -data[0];
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data[1] = -data[1];
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}
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SDL_PrivateJoystickSensor(joystick, SDL_SENSOR_GYRO, data, 3);
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data[0] = HIDAPI_DriverSwitch_ScaleAccel(packet->imuState[0].sAccelY);
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@ -1372,6 +1390,12 @@ static void HandleFullControllerState(SDL_Joystick *joystick, SDL_DriverSwitch_C
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data[0] /= -3.f;
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data[1] /= 3.f;
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data[2] /= -3.f;
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/* Right Joy-Con flips some axes, so let's flip them back for consistency */
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if (ctx->m_eControllerType == k_eSwitchDeviceInfoControllerType_JoyConRight) {
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data[0] = -data[0];
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data[1] = -data[1];
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}
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SDL_PrivateJoystickSensor(joystick, SDL_SENSOR_ACCEL, data, 3);
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}
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@ -39,6 +39,8 @@
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#define USB_PRODUCT_EVORETRO_GAMECUBE_ADAPTER 0x1846
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#define USB_PRODUCT_NINTENDO_GAMECUBE_ADAPTER 0x0337
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#define USB_PRODUCT_NINTENDO_SWITCH_PRO 0x2009
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#define USB_PRODUCT_NINTENDO_SWITCH_JOY_CON_LEFT 0x2006
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#define USB_PRODUCT_NINTENDO_SWITCH_JOY_CON_RIGHT 0x2007
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#define USB_PRODUCT_RAZER_PANTHERA 0x0401
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#define USB_PRODUCT_RAZER_PANTHERA_EVO 0x1008
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#define USB_PRODUCT_RAZER_ATROX 0x0a00
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