Properly cleanup framebuffer
parent
953101defd
commit
10038228f9
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@ -75,12 +75,7 @@ int VITA_CreateWindowFramebuffer(_THIS, SDL_Window * window, Uint32 * format, vo
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);
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// memset the buffer to black
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for (int y = 0; y < SCREEN_H; y++) {
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unsigned int *row = (unsigned int *)data->buffer + y * SCREEN_W;
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for (int x = 0; x < SCREEN_W; x++) {
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row[x] = 0x000000FF;
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}
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}
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SDL_memset(data->buffer, 0x0, SCREEN_W*SCREEN_H*4);
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SDL_memset(&framebuf, 0x00, sizeof(SceDisplayFrameBuf));
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framebuf.size = sizeof(SceDisplayFrameBuf);
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