Fixed duplicating a device between XInput and HIDAPI
parent
59f28b7f4b
commit
1031231b29
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@ -443,7 +443,7 @@ HIDAPI_GetDeviceDriver(SDL_HIDAPI_Device *device)
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return NULL;
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}
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if (device->vendor_id != USB_VENDOR_VALVE) {
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if (device->vendor_id != USB_VENDOR_VALVE) {
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if (device->usage_page && device->usage_page != USAGE_PAGE_GENERIC_DESKTOP) {
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return NULL;
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}
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@ -587,7 +587,7 @@ HIDAPI_JoystickInit(void)
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}
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#if defined(__MACOSX__) || defined(__IPHONEOS__) || defined(__TVOS__)
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/* The hidapi framwork is weak-linked on Apple platforms */
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/* The hidapi framwork is weak-linked on Apple platforms */
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int HID_API_EXPORT HID_API_CALL hid_init(void) __attribute__((weak_import));
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if (hid_init == NULL) {
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@ -897,16 +897,23 @@ HIDAPI_IsEquivalentToDevice(Uint16 vendor_id, Uint16 product_id, SDL_HIDAPI_Devi
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if (vendor_id == USB_VENDOR_MICROSOFT) {
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/* If we're looking for the wireless XBox 360 controller, also look for the dongle */
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if (product_id == 0x02a1 && device->product_id == 0x0719) {
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return SDL_TRUE;
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}
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if (product_id == 0x02a1 && device->product_id == 0x0719) {
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return SDL_TRUE;
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}
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/* If we're looking for the raw input Xbox One controller, match it against any other Xbox One controller */
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if (vendor_id == USB_VENDOR_MICROSOFT &&
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product_id == USB_PRODUCT_XBOX_ONE_RAW_INPUT_CONTROLLER &&
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SDL_GetJoystickGameControllerType(device->name, device->vendor_id, device->product_id, device->interface_number, device->interface_class, device->interface_subclass, device->interface_protocol) == SDL_CONTROLLER_TYPE_XBOXONE) {
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return SDL_TRUE;
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}
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/* If we're looking for the raw input Xbox One controller, match it against any other Xbox One controller */
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if (product_id == USB_PRODUCT_XBOX_ONE_RAW_INPUT_CONTROLLER &&
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SDL_GetJoystickGameControllerType(device->name, device->vendor_id, device->product_id, device->interface_number, device->interface_class, device->interface_subclass, device->interface_protocol) == SDL_CONTROLLER_TYPE_XBOXONE) {
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return SDL_TRUE;
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}
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/* If we're looking for an XInput controller, match it against any other Xbox controller */
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if (product_id == USB_PRODUCT_XBOX_ONE_XINPUT_CONTROLLER) {
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SDL_GameControllerType type = SDL_GetJoystickGameControllerType(device->name, device->vendor_id, device->product_id, device->interface_number, device->interface_class, device->interface_subclass, device->interface_protocol);
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if (type == SDL_CONTROLLER_TYPE_XBOX360 || type == SDL_CONTROLLER_TYPE_XBOXONE) {
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return SDL_TRUE;
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}
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}
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}
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return SDL_FALSE;
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}
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@ -53,6 +53,7 @@
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#define USB_PRODUCT_XBOX_ONE_SERIES_X 0x0b12
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#define USB_PRODUCT_XBOX_ONE_SERIES_X_BLUETOOTH 0x0b13
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#define USB_PRODUCT_XBOX_ONE_RAW_INPUT_CONTROLLER 0x02ff
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#define USB_PRODUCT_XBOX_ONE_XINPUT_CONTROLLER 0x02fe /* Made up product ID for XInput */
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/* USB usage pages */
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#define USB_USAGEPAGE_GENERIC_DESKTOP 0x0001
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@ -294,7 +294,8 @@ AddXInputDevice(Uint8 userid, BYTE SubType, JoyStick_DeviceData **pContext)
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}
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#ifdef SDL_JOYSTICK_HIDAPI
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if (HIDAPI_IsDevicePresent(vendor, product, version, pNewJoystick->joystickname)) {
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/* Since we're guessing about the VID/PID, use a hard-coded VID/PID to represent XInput */
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if (HIDAPI_IsDevicePresent(USB_VENDOR_MICROSOFT, USB_PRODUCT_XBOX_ONE_XINPUT_CONTROLLER, version, pNewJoystick->joystickname)) {
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/* The HIDAPI driver is taking care of this device */
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SDL_free(pNewJoystick);
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return;
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