Fixed bug 5049 - HORI Wireless Switch Pad does not connect properly via Bluetooth
bluenaxela+sdl The HORI Wireless Switch Pad does not properly connect via bluetooth. I did some debugging and found that the code that tries to control the Home LED causes this controller to disconnect.
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269f8215b0
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106ffd57d8
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@ -226,7 +226,24 @@ typedef struct {
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} SDL_DriverSwitch_Context;
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static SDL_bool IsGameCubeFormFactor(int vendor_id, int product_id)
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static SDL_bool
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HasHomeLED(int vendor_id, int product_id)
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{
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/* The Power A Nintendo Switch Pro controllers don't have a Home LED */
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if (vendor_id == 0 && product_id == 0) {
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return SDL_FALSE;
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}
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/* HORI Wireless Switch Pad */
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if (vendor_id == 0x0f0d && product_id == 0x00f6) {
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return SDL_FALSE;
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}
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return SDL_TRUE;
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}
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static SDL_bool
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IsGameCubeFormFactor(int vendor_id, int product_id)
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{
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static Uint32 gamecube_formfactor[] = {
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MAKE_VIDPID(0x0e6f, 0x0185), /* PDP Wired Fight Pad Pro for Nintendo Switch */
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@ -708,8 +725,7 @@ HIDAPI_DriverSwitch_OpenJoystick(SDL_HIDAPI_Device *device, SDL_Joystick *joysti
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/* Find out whether or not we can send output reports */
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ctx->m_bInputOnly = SDL_IsJoystickNintendoSwitchProInputOnly(device->vendor_id, device->product_id);
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if (!ctx->m_bInputOnly) {
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/* The Power A Nintendo Switch Pro controllers don't have a Home LED */
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ctx->m_bHasHomeLED = (device->vendor_id != 0 && device->product_id != 0) ? SDL_TRUE : SDL_FALSE;
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ctx->m_bHasHomeLED = HasHomeLED(device->vendor_id, device->product_id);
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/* Initialize rumble data */
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SetNeutralRumble(&ctx->m_RumblePacket.rumbleData[0]);
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