Fix touch-related compile errors on Linux.

Alex Szpakowski 2019-08-04 16:56:40 -03:00
parent 6f8910e398
commit 109cbd6e8b
2 changed files with 19 additions and 5 deletions

View File

@ -401,18 +401,21 @@ SDL_EVDEV_Poll(void)
norm_pressure = 1.0f;
}
/* FIXME: the touch's window shouldn't be null, but
* the coordinate space of touch positions needs to
* be window-relative in that case. */
switch(item->touchscreen_data->slots[j].delta) {
case EVDEV_TOUCH_SLOTDELTA_DOWN:
SDL_SendTouch(item->fd, item->touchscreen_data->slots[j].tracking_id, /* FIXME: window */, SDL_TRUE, norm_x, norm_y, norm_pressure);
SDL_SendTouch(item->fd, item->touchscreen_data->slots[j].tracking_id, NULL, SDL_TRUE, norm_x, norm_y, norm_pressure);
item->touchscreen_data->slots[j].delta = EVDEV_TOUCH_SLOTDELTA_NONE;
break;
case EVDEV_TOUCH_SLOTDELTA_UP:
SDL_SendTouch(item->fd, item->touchscreen_data->slots[j].tracking_id, /* FIXME: window */, SDL_FALSE, norm_x, norm_y, norm_pressure);
SDL_SendTouch(item->fd, item->touchscreen_data->slots[j].tracking_id, NULL, SDL_FALSE, norm_x, norm_y, norm_pressure);
item->touchscreen_data->slots[j].tracking_id = -1;
item->touchscreen_data->slots[j].delta = EVDEV_TOUCH_SLOTDELTA_NONE;
break;
case EVDEV_TOUCH_SLOTDELTA_MOVE:
SDL_SendTouchMotion(item->fd, item->touchscreen_data->slots[j].tracking_id, /* FIXME: window */, norm_x, norm_y, norm_pressure);
SDL_SendTouchMotion(item->fd, item->touchscreen_data->slots[j].tracking_id, NULL, norm_x, norm_y, norm_pressure);
item->touchscreen_data->slots[j].delta = EVDEV_TOUCH_SLOTDELTA_NONE;
break;
default:

View File

@ -26,6 +26,8 @@
#ifdef SDL_VIDEO_DRIVER_WAYLAND_QT_TOUCH
#include "SDL_log.h"
#include "SDL_mouse.h"
#include "SDL_keyboard.h"
#include "SDL_waylandtouch.h"
#include "../../events/SDL_touch_c.h"
@ -88,20 +90,29 @@ touch_handle_touch(void *data,
uint32_t capabilities = flags >> 16;
*/
SDL_Window* window = NULL;
SDL_TouchID deviceId = 1;
if (SDL_AddTouch(deviceId, SDL_TOUCH_DEVICE_DIRECT, "qt_touch_extension") < 0) {
SDL_Log("error: can't add touch %s, %d", __FILE__, __LINE__);
}
/* FIXME: This should be the window the given wayland surface is associated
* with, but how do we get the wayland surface? */
window = SDL_GetMouseFocus();
if (window == NULL) {
window = SDL_GetKeyboardFocus();
}
switch (touchState) {
case QtWaylandTouchPointPressed:
case QtWaylandTouchPointReleased:
SDL_SendTouch(deviceId, (SDL_FingerID)id, /* FIXME: window */,
SDL_SendTouch(deviceId, (SDL_FingerID)id, window,
(touchState == QtWaylandTouchPointPressed) ? SDL_TRUE : SDL_FALSE,
xf, yf, pressuref);
break;
case QtWaylandTouchPointMoved:
SDL_SendTouchMotion(deviceId, (SDL_FingerID)id, /* FIXME: window */, xf, yf, pressuref);
SDL_SendTouchMotion(deviceId, (SDL_FingerID)id, window, xf, yf, pressuref);
break;
default:
/* Should not happen */