WinRT: updated names, and references-to, various ANGLE/WinRT repositories

David Ludwig 2015-03-18 12:03:32 -04:00
parent 43674503e1
commit 1110f53610
1 changed files with 6 additions and 4 deletions

View File

@ -90,10 +90,12 @@ Here is a rough list of what works, and what doens't:
* keyboard input. Most of WinRT's documented virtual keys are supported, as * keyboard input. Most of WinRT's documented virtual keys are supported, as
well as many keys with documented hardware scancodes. well as many keys with documented hardware scancodes.
* OpenGL. Experimental support for OpenGL ES 2 is available via the ANGLE * OpenGL. Experimental support for OpenGL ES 2 is available via the ANGLE
project, using either MS Open Technologies' repository, at project, using either:
https://github.com/msopentech/angle (both the "winrt" and "future-dev" * MS Open Technologies' "ms-master" repository, at https://github.com/MSOpenTech/angle
branches are supported), or the official ANGLE repository, at (for use with Windows 8.1+ or Windows Phone 8.1+)
https://chromium.googlesource.com/angle/angle * MS Open Technologies' "angle-win8.0" repository, at https://github.com/MSOpenTech/angle-win8.0
(for Windows 8.0 only!)
* Google's main ANGLE repository, at https://chromium.googlesource.com/angle/angle
* SDLmain. WinRT uses a different signature for each app's main() function. * SDLmain. WinRT uses a different signature for each app's main() function.
SDL-based apps that use this port must compile in SDL_winrt_main_NonXAML.cpp SDL-based apps that use this port must compile in SDL_winrt_main_NonXAML.cpp
(in `SDL\src\main\winrt\`) directly in order for their C-style main() (in `SDL\src\main\winrt\`) directly in order for their C-style main()