Changed testgamecontroller to wait for controllers to be reattached, the way testjoystick does.
parent
03aece5452
commit
112f60a486
|
@ -31,8 +31,6 @@
|
||||||
#define MAX_NUM_AXES 6
|
#define MAX_NUM_AXES 6
|
||||||
#define MAX_NUM_HATS 2
|
#define MAX_NUM_HATS 2
|
||||||
|
|
||||||
static SDL_bool s_ForceQuit = SDL_FALSE;
|
|
||||||
|
|
||||||
static void
|
static void
|
||||||
DrawRect(SDL_Renderer *r, const int x, const int y, const int w, const int h)
|
DrawRect(SDL_Renderer *r, const int x, const int y, const int w, const int h)
|
||||||
{
|
{
|
||||||
|
@ -85,7 +83,7 @@ ControllerButtonName(const SDL_GameControllerButton button)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void
|
SDL_bool
|
||||||
WatchGameController(SDL_GameController * gamecontroller)
|
WatchGameController(SDL_GameController * gamecontroller)
|
||||||
{
|
{
|
||||||
const char *name = SDL_GameControllerName(gamecontroller);
|
const char *name = SDL_GameControllerName(gamecontroller);
|
||||||
|
@ -94,7 +92,8 @@ WatchGameController(SDL_GameController * gamecontroller)
|
||||||
char *title = (char *)SDL_malloc(titlelen);
|
char *title = (char *)SDL_malloc(titlelen);
|
||||||
SDL_Window *window = NULL;
|
SDL_Window *window = NULL;
|
||||||
SDL_Renderer *screen = NULL;
|
SDL_Renderer *screen = NULL;
|
||||||
int done = 0;
|
SDL_bool retval = SDL_FALSE;
|
||||||
|
SDL_bool done = SDL_FALSE;
|
||||||
SDL_Event event;
|
SDL_Event event;
|
||||||
int i;
|
int i;
|
||||||
|
|
||||||
|
@ -108,14 +107,14 @@ WatchGameController(SDL_GameController * gamecontroller)
|
||||||
SCREEN_HEIGHT, 0);
|
SCREEN_HEIGHT, 0);
|
||||||
if (window == NULL) {
|
if (window == NULL) {
|
||||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't create window: %s\n", SDL_GetError());
|
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't create window: %s\n", SDL_GetError());
|
||||||
return;
|
return SDL_FALSE;
|
||||||
}
|
}
|
||||||
|
|
||||||
screen = SDL_CreateRenderer(window, -1, 0);
|
screen = SDL_CreateRenderer(window, -1, 0);
|
||||||
if (screen == NULL) {
|
if (screen == NULL) {
|
||||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't create renderer: %s\n", SDL_GetError());
|
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't create renderer: %s\n", SDL_GetError());
|
||||||
SDL_DestroyWindow(window);
|
SDL_DestroyWindow(window);
|
||||||
return;
|
return SDL_FALSE;
|
||||||
}
|
}
|
||||||
|
|
||||||
SDL_SetRenderDrawColor(screen, 0x00, 0x00, 0x00, SDL_ALPHA_OPAQUE);
|
SDL_SetRenderDrawColor(screen, 0x00, 0x00, 0x00, SDL_ALPHA_OPAQUE);
|
||||||
|
@ -157,8 +156,7 @@ WatchGameController(SDL_GameController * gamecontroller)
|
||||||
}
|
}
|
||||||
/* Fall through to signal quit */
|
/* Fall through to signal quit */
|
||||||
case SDL_QUIT:
|
case SDL_QUIT:
|
||||||
done = 1;
|
done = SDL_TRUE;
|
||||||
s_ForceQuit = SDL_TRUE;
|
|
||||||
break;
|
break;
|
||||||
default:
|
default:
|
||||||
break;
|
break;
|
||||||
|
@ -200,12 +198,15 @@ WatchGameController(SDL_GameController * gamecontroller)
|
||||||
|
|
||||||
SDL_RenderPresent(screen);
|
SDL_RenderPresent(screen);
|
||||||
|
|
||||||
if ( !done )
|
if (!SDL_GameControllerGetAttached(gamecontroller)) {
|
||||||
done = SDL_GameControllerGetAttached( gamecontroller ) == 0;
|
done = SDL_TRUE;
|
||||||
|
retval = SDL_TRUE; /* keep going, wait for reattach. */
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
SDL_DestroyRenderer(screen);
|
SDL_DestroyRenderer(screen);
|
||||||
SDL_DestroyWindow(window);
|
SDL_DestroyWindow(window);
|
||||||
|
return retval;
|
||||||
}
|
}
|
||||||
|
|
||||||
int
|
int
|
||||||
|
@ -250,6 +251,9 @@ main(int argc, char *argv[])
|
||||||
SDL_Log("There are %d game controller(s) attached (%d joystick(s))\n", nController, SDL_NumJoysticks());
|
SDL_Log("There are %d game controller(s) attached (%d joystick(s))\n", nController, SDL_NumJoysticks());
|
||||||
|
|
||||||
if (argv[1]) {
|
if (argv[1]) {
|
||||||
|
SDL_bool reportederror = SDL_FALSE;
|
||||||
|
SDL_bool keepGoing = SDL_TRUE;
|
||||||
|
SDL_Event event;
|
||||||
int device = atoi(argv[1]);
|
int device = atoi(argv[1]);
|
||||||
if (device >= SDL_NumJoysticks()) {
|
if (device >= SDL_NumJoysticks()) {
|
||||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "%i is an invalid joystick index.\n", device);
|
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "%i is an invalid joystick index.\n", device);
|
||||||
|
@ -259,13 +263,37 @@ main(int argc, char *argv[])
|
||||||
guid, sizeof (guid));
|
guid, sizeof (guid));
|
||||||
SDL_Log("Attempting to open device %i, guid %s\n", device, guid);
|
SDL_Log("Attempting to open device %i, guid %s\n", device, guid);
|
||||||
gamecontroller = SDL_GameControllerOpen(device);
|
gamecontroller = SDL_GameControllerOpen(device);
|
||||||
|
while (keepGoing) {
|
||||||
if (gamecontroller == NULL) {
|
if (gamecontroller == NULL) {
|
||||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't open joystick %d: %s\n", device, SDL_GetError());
|
if (!reportederror) {
|
||||||
|
if (gamecontroller == NULL) {
|
||||||
|
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't open gamecontroller %d: %s\n", device, SDL_GetError());
|
||||||
retcode = 1;
|
retcode = 1;
|
||||||
|
}
|
||||||
|
keepGoing = SDL_FALSE;
|
||||||
|
reportederror = SDL_TRUE;
|
||||||
|
}
|
||||||
} else {
|
} else {
|
||||||
WatchGameController(gamecontroller);
|
reportederror = SDL_FALSE;
|
||||||
|
keepGoing = WatchGameController(gamecontroller);
|
||||||
SDL_GameControllerClose(gamecontroller);
|
SDL_GameControllerClose(gamecontroller);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
gamecontroller = NULL;
|
||||||
|
if (keepGoing) {
|
||||||
|
SDL_Log("Waiting for attach\n");
|
||||||
|
}
|
||||||
|
while (keepGoing) {
|
||||||
|
SDL_WaitEvent(&event);
|
||||||
|
if ((event.type == SDL_QUIT) || (event.type == SDL_FINGERDOWN)
|
||||||
|
|| (event.type == SDL_MOUSEBUTTONDOWN)) {
|
||||||
|
keepGoing = SDL_FALSE;
|
||||||
|
} else if (event.type == SDL_CONTROLLERDEVICEADDED) {
|
||||||
|
gamecontroller = SDL_GameControllerOpen(event.cdevice.which);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
Loading…
Reference in New Issue