Note which Windows SDK version is required for Windows Gaming Input support
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@ -198,7 +198,7 @@ typedef unsigned int uintptr_t;
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#define SDL_JOYSTICK_HIDAPI 1
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#define SDL_JOYSTICK_RAWINPUT 1
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#define SDL_JOYSTICK_VIRTUAL 1
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/*#define SDL_JOYSTICK_WGI 1*/
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/*#define SDL_JOYSTICK_WGI 1*/ /* This requires Windows SDK 10.0.16299.0 */
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#define SDL_JOYSTICK_XINPUT 1
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#define SDL_HAPTIC_DINPUT 1
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#define SDL_HAPTIC_XINPUT 1
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