WinRT: Windows Phone 8 build fixes
parent
d41fdc94d6
commit
11dc53221b
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@ -315,11 +315,11 @@
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<ClCompile Include="..\..\src\SDL.c" />
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<ClCompile Include="..\..\src\SDL.c" />
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<ClCompile Include="..\..\src\SDL_assert.c" />
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<ClCompile Include="..\..\src\SDL_assert.c" />
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<ClCompile Include="..\..\src\SDL_error.c" />
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<ClCompile Include="..\..\src\SDL_error.c" />
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<ClCompile Include="..\..\src\SDL_fatal.c" />
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<ClCompile Include="..\..\src\SDL_hints.c" />
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<ClCompile Include="..\..\src\SDL_hints.c" />
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<ClCompile Include="..\..\src\SDL_log.c" />
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<ClCompile Include="..\..\src\SDL_log.c" />
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<ClCompile Include="..\..\src\stdlib\SDL_getenv.c" />
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<ClCompile Include="..\..\src\stdlib\SDL_getenv.c" />
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<ClCompile Include="..\..\src\stdlib\SDL_iconv.c" />
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<ClCompile Include="..\..\src\stdlib\SDL_iconv.c" />
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<ClCompile Include="..\..\src\stdlib\SDL_malloc.c" />
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<ClCompile Include="..\..\src\stdlib\SDL_qsort.c" />
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<ClCompile Include="..\..\src\stdlib\SDL_qsort.c" />
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<ClCompile Include="..\..\src\stdlib\SDL_stdlib.c" />
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<ClCompile Include="..\..\src\stdlib\SDL_stdlib.c" />
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<ClCompile Include="..\..\src\stdlib\SDL_string.c" />
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<ClCompile Include="..\..\src\stdlib\SDL_string.c" />
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@ -467,9 +467,6 @@
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<ClCompile Include="..\..\src\SDL_error.c">
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<ClCompile Include="..\..\src\SDL_error.c">
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<Filter>Source Files</Filter>
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<Filter>Source Files</Filter>
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</ClCompile>
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</ClCompile>
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<ClCompile Include="..\..\src\SDL_fatal.c">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="..\..\src\SDL_hints.c">
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<ClCompile Include="..\..\src\SDL_hints.c">
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<Filter>Source Files</Filter>
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<Filter>Source Files</Filter>
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</ClCompile>
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</ClCompile>
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@ -593,6 +590,9 @@
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<ClCompile Include="..\..\src\joystick\SDL_gamecontroller.c">
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<ClCompile Include="..\..\src\joystick\SDL_gamecontroller.c">
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<Filter>Source Files</Filter>
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<Filter>Source Files</Filter>
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</ClCompile>
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</ClCompile>
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<ClCompile Include="..\..\src\stdlib\SDL_malloc.c">
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<Filter>Source Files</Filter>
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</ClCompile>
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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<FxCompile Include="..\..\src\render\direct3d11\SDL_D3D11_PixelShader_FixedColor.hlsl">
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<FxCompile Include="..\..\src\render\direct3d11\SDL_D3D11_PixelShader_FixedColor.hlsl">
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