WinRT: Windows Phone 8 build fixes

main
David Ludwig 2013-08-13 20:11:51 -04:00
parent d41fdc94d6
commit 11dc53221b
2 changed files with 4 additions and 4 deletions

View File

@ -315,11 +315,11 @@
<ClCompile Include="..\..\src\SDL.c" /> <ClCompile Include="..\..\src\SDL.c" />
<ClCompile Include="..\..\src\SDL_assert.c" /> <ClCompile Include="..\..\src\SDL_assert.c" />
<ClCompile Include="..\..\src\SDL_error.c" /> <ClCompile Include="..\..\src\SDL_error.c" />
<ClCompile Include="..\..\src\SDL_fatal.c" />
<ClCompile Include="..\..\src\SDL_hints.c" /> <ClCompile Include="..\..\src\SDL_hints.c" />
<ClCompile Include="..\..\src\SDL_log.c" /> <ClCompile Include="..\..\src\SDL_log.c" />
<ClCompile Include="..\..\src\stdlib\SDL_getenv.c" /> <ClCompile Include="..\..\src\stdlib\SDL_getenv.c" />
<ClCompile Include="..\..\src\stdlib\SDL_iconv.c" /> <ClCompile Include="..\..\src\stdlib\SDL_iconv.c" />
<ClCompile Include="..\..\src\stdlib\SDL_malloc.c" />
<ClCompile Include="..\..\src\stdlib\SDL_qsort.c" /> <ClCompile Include="..\..\src\stdlib\SDL_qsort.c" />
<ClCompile Include="..\..\src\stdlib\SDL_stdlib.c" /> <ClCompile Include="..\..\src\stdlib\SDL_stdlib.c" />
<ClCompile Include="..\..\src\stdlib\SDL_string.c" /> <ClCompile Include="..\..\src\stdlib\SDL_string.c" />

View File

@ -467,9 +467,6 @@
<ClCompile Include="..\..\src\SDL_error.c"> <ClCompile Include="..\..\src\SDL_error.c">
<Filter>Source Files</Filter> <Filter>Source Files</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\src\SDL_fatal.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\src\SDL_hints.c"> <ClCompile Include="..\..\src\SDL_hints.c">
<Filter>Source Files</Filter> <Filter>Source Files</Filter>
</ClCompile> </ClCompile>
@ -593,6 +590,9 @@
<ClCompile Include="..\..\src\joystick\SDL_gamecontroller.c"> <ClCompile Include="..\..\src\joystick\SDL_gamecontroller.c">
<Filter>Source Files</Filter> <Filter>Source Files</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\src\stdlib\SDL_malloc.c">
<Filter>Source Files</Filter>
</ClCompile>
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<FxCompile Include="..\..\src\render\direct3d11\SDL_D3D11_PixelShader_FixedColor.hlsl"> <FxCompile Include="..\..\src\render\direct3d11\SDL_D3D11_PixelShader_FixedColor.hlsl">