Implement mouse input on RISC OS

main
Cameron Cawley 2021-09-09 21:09:50 +01:00 committed by Sam Lantinga
parent f7f54f0d04
commit 1268984edc
3 changed files with 47 additions and 0 deletions

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@ -30,6 +30,7 @@
#include "scancodes_riscos.h" #include "scancodes_riscos.h"
#include <kernel.h> #include <kernel.h>
#include <swis.h>
static SDL_Scancode static SDL_Scancode
SDL_RISCOS_translate_keycode(int keycode) SDL_RISCOS_translate_keycode(int keycode)
@ -104,6 +105,47 @@ RISCOS_PollKeyboard(_THIS)
} }
} }
static const Uint8 mouse_button_map[] = {
SDL_BUTTON_RIGHT,
SDL_BUTTON_MIDDLE,
SDL_BUTTON_LEFT,
SDL_BUTTON_X1,
SDL_BUTTON_X2,
SDL_BUTTON_X2 + 1,
SDL_BUTTON_X2 + 2,
SDL_BUTTON_X2 + 3
};
void
RISCOS_PollMouse(_THIS)
{
SDL_VideoData *driverdata = (SDL_VideoData *)_this->driverdata;
SDL_Mouse *mouse = SDL_GetMouse();
SDL_Rect rect;
_kernel_swi_regs regs;
int i, x, y, buttons;
if (SDL_GetDisplayBounds(0, &rect) < 0) {
return;
}
_kernel_swi(OS_Mouse, &regs, &regs);
x = (regs.r[0] >> 1);
y = rect.h - (regs.r[1] >> 1);
buttons = regs.r[2];
if (mouse->x != x || mouse->y != y) {
SDL_SendMouseMotion(mouse->focus, mouse->mouseID, 0, x, y);
}
if (driverdata->last_mouse_buttons != buttons) {
for (i = 0; i < SDL_arraysize(mouse_button_map); i++) {
SDL_SendMouseButton(mouse->focus, mouse->mouseID, (buttons & (1 << i)) ? SDL_PRESSED : SDL_RELEASED, mouse_button_map[i]);
}
driverdata->last_mouse_buttons = buttons;
}
}
int int
RISCOS_InitEvents(_THIS) RISCOS_InitEvents(_THIS)
{ {
@ -126,6 +168,7 @@ RISCOS_InitEvents(_THIS)
void void
RISCOS_PumpEvents(_THIS) RISCOS_PumpEvents(_THIS)
{ {
RISCOS_PollMouse(_this);
RISCOS_PollKeyboard(_this); RISCOS_PollKeyboard(_this);
} }

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@ -247,6 +247,9 @@ RISCOS_SetDisplayMode(_THIS, SDL_VideoDisplay * display, SDL_DisplayMode * mode)
_kernel_oswrch(disable_cursor[i]); _kernel_oswrch(disable_cursor[i]);
} }
/* Turn the mouse pointer on */
_kernel_osbyte(106, 1, 0);
return 0; return 0;
} }

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@ -29,6 +29,7 @@
typedef struct SDL_VideoData typedef struct SDL_VideoData
{ {
int last_mouse_buttons;
Uint8 key_pressed[RISCOS_MAX_KEYS_PRESSED]; Uint8 key_pressed[RISCOS_MAX_KEYS_PRESSED];
} SDL_VideoData; } SDL_VideoData;