windows: Add SDL_WINDOW_ALWAYS_ON_TOP support.
parent
7382cebb41
commit
1286a7d23e
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@ -91,7 +91,7 @@ WIN_SetWindowPositionInternal(_THIS, SDL_Window * window, UINT flags)
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int w, h;
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/* Figure out what the window area will be */
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if (SDL_ShouldAllowTopmost() && (window->flags & (SDL_WINDOW_FULLSCREEN|SDL_WINDOW_INPUT_FOCUS)) == (SDL_WINDOW_FULLSCREEN|SDL_WINDOW_INPUT_FOCUS)) {
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if (SDL_ShouldAllowTopmost() && ((window->flags & (SDL_WINDOW_FULLSCREEN|SDL_WINDOW_INPUT_FOCUS)) == (SDL_WINDOW_FULLSCREEN|SDL_WINDOW_INPUT_FOCUS) || window->flags & SDL_WINDOW_ALWAYS_ON_TOP)) {
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top = HWND_TOPMOST;
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} else {
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top = HWND_NOTOPMOST;
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@ -560,7 +560,7 @@ WIN_SetWindowFullscreen(_THIS, SDL_Window * window, SDL_VideoDisplay * display,
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int x, y;
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int w, h;
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if (SDL_ShouldAllowTopmost() && (window->flags & (SDL_WINDOW_FULLSCREEN|SDL_WINDOW_INPUT_FOCUS)) == (SDL_WINDOW_FULLSCREEN|SDL_WINDOW_INPUT_FOCUS)) {
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if (SDL_ShouldAllowTopmost() && ((window->flags & (SDL_WINDOW_FULLSCREEN|SDL_WINDOW_INPUT_FOCUS)) == (SDL_WINDOW_FULLSCREEN|SDL_WINDOW_INPUT_FOCUS) || window->flags & SDL_WINDOW_ALWAYS_ON_TOP)) {
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top = HWND_TOPMOST;
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} else {
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top = HWND_NOTOPMOST;
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@ -791,20 +791,27 @@ SDL_HelperWindowDestroy(void)
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void WIN_OnWindowEnter(_THIS, SDL_Window * window)
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{
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#ifdef WM_MOUSELEAVE
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SDL_WindowData *data = (SDL_WindowData *) window->driverdata;
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TRACKMOUSEEVENT trackMouseEvent;
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if (!data || !data->hwnd) {
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/* The window wasn't fully initialized */
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return;
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}
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if (window->flags & SDL_WINDOW_ALWAYS_ON_TOP) {
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WIN_SetWindowPositionInternal(_this, window, SWP_NOCOPYBITS | SWP_NOSIZE | SWP_NOACTIVATE);
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}
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#ifdef WM_MOUSELEAVE
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{
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TRACKMOUSEEVENT trackMouseEvent;
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trackMouseEvent.cbSize = sizeof(TRACKMOUSEEVENT);
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trackMouseEvent.dwFlags = TME_LEAVE;
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trackMouseEvent.hwndTrack = data->hwnd;
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TrackMouseEvent(&trackMouseEvent);
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}
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#endif /* WM_MOUSELEAVE */
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}
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