Don't minimize fullscreen windows when destroying them.
Previously, we'd minimize fullscreen windows (if SDL_HINT_VIDEO_MINIMIZE_ON_FOCUS_LOSS was set) during SDL_DestroyWindow if they had keyboard focus, because we call SDL_SetKeyboardFocus(NULL) which yields a OnWindowsFocusLost event. Related to https://bugzilla.libsdl.org/show_bug.cgi?id=1840
parent
bc92383eea
commit
12e7fdcbb6
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@ -93,6 +93,8 @@ struct SDL_Window
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SDL_Surface *surface;
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SDL_bool surface_valid;
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SDL_bool is_destroying;
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SDL_WindowShaper *shaper;
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SDL_WindowUserData *data;
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@ -1288,6 +1288,7 @@ SDL_CreateWindow(const char *title, int x, int y, int w, int h, Uint32 flags)
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window->last_fullscreen_flags = window->flags;
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window->brightness = 1.0f;
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window->next = _this->windows;
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window->is_destroying = SDL_FALSE;
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if (_this->windows) {
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_this->windows->prev = window;
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@ -1328,6 +1329,7 @@ SDL_CreateWindowFrom(const void *data)
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window->id = _this->next_object_id++;
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window->flags = SDL_WINDOW_FOREIGN;
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window->last_fullscreen_flags = window->flags;
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window->is_destroying = SDL_FALSE;
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window->brightness = 1.0f;
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window->next = _this->windows;
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if (_this->windows) {
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@ -1389,6 +1391,7 @@ SDL_RecreateWindow(SDL_Window * window, Uint32 flags)
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window->icon = NULL;
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window->flags = ((flags & CREATE_FLAGS) | SDL_WINDOW_HIDDEN);
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window->last_fullscreen_flags = window->flags;
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window->is_destroying = SDL_FALSE;
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if (_this->CreateWindow && !(flags & SDL_WINDOW_FOREIGN)) {
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if (_this->CreateWindow(_this, window) < 0) {
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@ -2169,7 +2172,7 @@ ShouldMinimizeOnFocusLoss(SDL_Window * window)
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{
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const char *hint;
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if (!(window->flags & SDL_WINDOW_FULLSCREEN)) {
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if (!(window->flags & SDL_WINDOW_FULLSCREEN) || window->is_destroying) {
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return SDL_FALSE;
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}
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@ -2228,6 +2231,8 @@ SDL_DestroyWindow(SDL_Window * window)
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CHECK_WINDOW_MAGIC(window, );
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window->is_destroying = SDL_TRUE;
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/* Restore video mode, etc. */
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SDL_HideWindow(window);
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