[Buildsystem] Only build KMSDRM support if EGL+OpenGL is detected by CMake.
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a19c008a7f
commit
13244de5c2
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@ -1180,6 +1180,8 @@ elseif(UNIX AND NOT APPLE AND NOT ANDROID AND NOT RISCOS)
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CheckOpenGLESX11()
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CheckWayland()
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CheckVivante()
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# Need to check EGL before checking KMSDRM because KMSDRM depends on it.
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CheckEGLKMSDRM()
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CheckKMSDRM()
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endif()
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@ -757,6 +757,25 @@ macro(CheckOpenGLX11)
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endif()
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endmacro()
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# Requires:
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# - PkgCheckModules
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macro(CheckEGLKMSDRM)
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if (HAVE_VIDEO_OPENGLES OR HAVE_VIDEO_OPENGL)
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pkg_check_modules(EGL egl)
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set(CMAKE_REQUIRED_FLAGS "${CMAKE_REQUIRED_FLAGS} ${EGL_CFLAGS}")
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check_c_source_compiles("
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#define EGL_API_FB
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#define MESA_EGL_NO_X11_HEADERS
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#define EGL_NO_X11
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#include <EGL/egl.h>
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#include <EGL/eglext.h>
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int main (int argc, char** argv) {}" HAVE_VIDEO_OPENGL_EGL)
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if(HAVE_VIDEO_OPENGL_EGL)
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set(SDL_VIDEO_OPENGL_EGL 1)
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endif()
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endif()
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endmacro()
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# Requires:
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# - PkgCheckModules
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macro(CheckOpenGLESX11)
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@ -1152,7 +1171,7 @@ endmacro(CheckRPI)
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macro(CheckKMSDRM)
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if(VIDEO_KMSDRM)
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pkg_check_modules(KMSDRM libdrm gbm egl)
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if(KMSDRM_FOUND)
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if(KMSDRM_FOUND AND HAVE_VIDEO_OPENGL_EGL)
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link_directories(
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${KMSDRM_LIBRARY_DIRS}
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)
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