x11: make the X11 target work on macOS with Xquartz.
parent
61a3ba303c
commit
13f2e54295
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@ -202,7 +202,7 @@ ShouldUseTextureFramebuffer()
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return SDL_FALSE;
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return SDL_FALSE;
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#elif defined(__MACOSX__)
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#elif defined(__MACOSX__)
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/* Mac OS X uses OpenGL as the native fast path */
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/* Mac OS X uses OpenGL as the native fast path (for cocoa and X11) */
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return SDL_TRUE;
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return SDL_TRUE;
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#elif defined(__LINUX__)
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#elif defined(__LINUX__)
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@ -1177,6 +1177,7 @@ SDL_UpdateFullscreenMode(SDL_Window * window, SDL_bool fullscreen)
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/* if the window is going away and no resolution change is necessary,
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/* if the window is going away and no resolution change is necessary,
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do nothing, or else we may trigger an ugly double-transition
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do nothing, or else we may trigger an ugly double-transition
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*/
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*/
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if (SDL_strcmp(_this->name, "cocoa") == 0) { /* don't do this for X11, etc */
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if (window->is_destroying && (window->last_fullscreen_flags & FULLSCREEN_MASK) == SDL_WINDOW_FULLSCREEN_DESKTOP)
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if (window->is_destroying && (window->last_fullscreen_flags & FULLSCREEN_MASK) == SDL_WINDOW_FULLSCREEN_DESKTOP)
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return 0;
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return 0;
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@ -1202,6 +1203,7 @@ SDL_UpdateFullscreenMode(SDL_Window * window, SDL_bool fullscreen)
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return 0;
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return 0;
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}
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}
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}
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}
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}
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#elif __WINRT__ && (NTDDI_VERSION < NTDDI_WIN10)
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#elif __WINRT__ && (NTDDI_VERSION < NTDDI_WIN10)
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/* HACK: WinRT 8.x apps can't choose whether or not they are fullscreen
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/* HACK: WinRT 8.x apps can't choose whether or not they are fullscreen
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or not. The user can choose this, via OS-provided UI, but this can't
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or not. The user can choose this, via OS-provided UI, but this can't
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@ -2521,9 +2523,11 @@ ShouldMinimizeOnFocusLoss(SDL_Window * window)
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}
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}
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#ifdef __MACOSX__
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#ifdef __MACOSX__
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if (SDL_strcmp(_this->name, "cocoa") == 0) { /* don't do this for X11, etc */
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if (Cocoa_IsWindowInFullscreenSpace(window)) {
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if (Cocoa_IsWindowInFullscreenSpace(window)) {
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return SDL_FALSE;
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return SDL_FALSE;
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}
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}
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}
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#endif
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#endif
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return SDL_GetHintBoolean(SDL_HINT_VIDEO_MINIMIZE_ON_FOCUS_LOSS, SDL_TRUE);
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return SDL_GetHintBoolean(SDL_HINT_VIDEO_MINIMIZE_ON_FOCUS_LOSS, SDL_TRUE);
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@ -391,12 +391,17 @@ X11_GL_InitExtensions(_THIS)
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/* glXChooseVisual and glXChooseFBConfig have some small differences in
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/* glXChooseVisual and glXChooseFBConfig have some small differences in
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* the attribute encoding, it can be chosen with the for_FBConfig parameter.
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* the attribute encoding, it can be chosen with the for_FBConfig parameter.
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* Some targets fail if you use GLX_X_VISUAL_TYPE_EXT/GLX_DIRECT_COLOR_EXT,
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* so it gets specified last if used and is pointed to by *_pvistypeattr.
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* In case of failure, if that pointer is not NULL, set that pointer to None
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* and try again.
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*/
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*/
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static int
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static int
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X11_GL_GetAttributes(_THIS, Display * display, int screen, int * attribs, int size, Bool for_FBConfig)
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X11_GL_GetAttributes(_THIS, Display * display, int screen, int * attribs, int size, Bool for_FBConfig, int **_pvistypeattr)
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{
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{
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int i = 0;
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int i = 0;
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const int MAX_ATTRIBUTES = 64;
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const int MAX_ATTRIBUTES = 64;
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int *pvistypeattr = NULL;
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/* assert buffer is large enough to hold all SDL attributes. */
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/* assert buffer is large enough to hold all SDL attributes. */
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SDL_assert(size >= MAX_ATTRIBUTES);
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SDL_assert(size >= MAX_ATTRIBUTES);
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@ -488,6 +493,7 @@ X11_GL_GetAttributes(_THIS, Display * display, int screen, int * attribs, int si
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EXT_visual_info extension, then add GLX_X_VISUAL_TYPE_EXT. */
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EXT_visual_info extension, then add GLX_X_VISUAL_TYPE_EXT. */
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if (X11_UseDirectColorVisuals() &&
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if (X11_UseDirectColorVisuals() &&
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_this->gl_data->HAS_GLX_EXT_visual_info) {
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_this->gl_data->HAS_GLX_EXT_visual_info) {
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pvistypeattr = &attribs[i];
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attribs[i++] = GLX_X_VISUAL_TYPE_EXT;
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attribs[i++] = GLX_X_VISUAL_TYPE_EXT;
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attribs[i++] = GLX_DIRECT_COLOR_EXT;
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attribs[i++] = GLX_DIRECT_COLOR_EXT;
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}
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}
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@ -496,6 +502,10 @@ X11_GL_GetAttributes(_THIS, Display * display, int screen, int * attribs, int si
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SDL_assert(i <= MAX_ATTRIBUTES);
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SDL_assert(i <= MAX_ATTRIBUTES);
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if (_pvistypeattr) {
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*_pvistypeattr = pvistypeattr;
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}
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return i;
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return i;
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}
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}
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@ -505,14 +515,21 @@ X11_GL_GetVisual(_THIS, Display * display, int screen)
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/* 64 seems nice. */
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/* 64 seems nice. */
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int attribs[64];
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int attribs[64];
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XVisualInfo *vinfo;
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XVisualInfo *vinfo;
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int *pvistypeattr = NULL;
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if (!_this->gl_data) {
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if (!_this->gl_data) {
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/* The OpenGL library wasn't loaded, SDL_GetError() should have info */
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/* The OpenGL library wasn't loaded, SDL_GetError() should have info */
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return NULL;
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return NULL;
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}
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}
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X11_GL_GetAttributes(_this, display, screen, attribs, 64, SDL_FALSE);
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X11_GL_GetAttributes(_this, display, screen, attribs, 64, SDL_FALSE, &pvistypeattr);
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vinfo = _this->gl_data->glXChooseVisual(display, screen, attribs);
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vinfo = _this->gl_data->glXChooseVisual(display, screen, attribs);
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if (!vinfo && (pvistypeattr != NULL)) {
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*pvistypeattr = None;
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vinfo = _this->gl_data->glXChooseVisual(display, screen, attribs);
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}
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if (!vinfo) {
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if (!vinfo) {
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SDL_SetError("Couldn't find matching GLX visual");
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SDL_SetError("Couldn't find matching GLX visual");
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}
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}
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@ -626,16 +643,23 @@ X11_GL_CreateContext(_THIS, SDL_Window * window)
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/* Create a GL 3.x context */
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/* Create a GL 3.x context */
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GLXFBConfig *framebuffer_config = NULL;
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GLXFBConfig *framebuffer_config = NULL;
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int fbcount = 0;
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int fbcount = 0;
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int *pvistypeattr = NULL;
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X11_GL_GetAttributes(_this,display,screen,glxAttribs,64,SDL_TRUE);
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X11_GL_GetAttributes(_this,display,screen,glxAttribs,64,SDL_TRUE,&pvistypeattr);
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if (!_this->gl_data->glXChooseFBConfig
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if (_this->gl_data->glXChooseFBConfig) {
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|| !(framebuffer_config =
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framebuffer_config = _this->gl_data->glXChooseFBConfig(display,
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_this->gl_data->glXChooseFBConfig(display,
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DefaultScreen(display), glxAttribs,
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DefaultScreen(display), glxAttribs,
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&fbcount))) {
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&fbcount);
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SDL_SetError("No good framebuffers found. OpenGL 3.0 and later unavailable");
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} else {
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if (!framebuffer_config && (pvistypeattr != NULL)) {
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*pvistypeattr = None;
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framebuffer_config = _this->gl_data->glXChooseFBConfig(display,
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DefaultScreen(display), glxAttribs,
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&fbcount);
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}
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if (framebuffer_config) {
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context = _this->gl_data->glXCreateContextAttribsARB(display,
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context = _this->gl_data->glXCreateContextAttribsARB(display,
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framebuffer_config[0],
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framebuffer_config[0],
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share_context, True, attribs);
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share_context, True, attribs);
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@ -643,6 +667,7 @@ X11_GL_CreateContext(_THIS, SDL_Window * window)
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}
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}
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}
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}
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}
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}
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}
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X11_XFree(vinfo);
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X11_XFree(vinfo);
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}
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}
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X11_XSync(display, False);
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X11_XSync(display, False);
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