WGI: Only call RoUninitialize() if RoInitialize() succeeded

main
Cameron Gutman 2022-04-21 01:38:53 -05:00 committed by Sam Lantinga
parent 00b2e10a7a
commit 145824f6ab
1 changed files with 7 additions and 2 deletions

View File

@ -68,6 +68,7 @@ static struct {
EventRegistrationToken controller_added_token;
EventRegistrationToken controller_removed_token;
int controller_count;
SDL_bool ro_initialized;
WindowsGamingInputControllerState *controllers;
} wgi;
@ -443,6 +444,7 @@ WGI_JoystickInit(void)
if (FAILED(WIN_RoInitialize())) {
return SDL_SetError("RoInitialize() failed");
}
wgi.ro_initialized = SDL_TRUE;
#ifndef __WINRT__
{
@ -871,11 +873,14 @@ WGI_JoystickQuit(void)
__x_ABI_CWindows_CGaming_CInput_CIRawGameControllerStatics_remove_RawGameControllerRemoved(wgi.statics, wgi.controller_removed_token);
__x_ABI_CWindows_CGaming_CInput_CIRawGameControllerStatics_Release(wgi.statics);
}
SDL_zero(wgi);
if (wgi.ro_initialized) {
WIN_RoUninitialize();
}
SDL_zero(wgi);
}
static SDL_bool
WGI_JoystickGetGamepadMapping(int device_index, SDL_GamepadMapping *out)
{