Fixed SDL_ScaleMode values for consistency
parent
e5edce8e75
commit
14a4ce8b59
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@ -2388,3 +2388,15 @@ SDL_DisplayMode e;
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- SDL_RenderLogicalToWindow
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+ SDL_RenderCoordinatesToWindow
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(...)
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@@
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@@
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- SDL_ScaleModeNearest
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+ SDL_SCALEMODE_NEAREST
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@@
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@@
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- SDL_ScaleModeLinear
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+ SDL_SCALEMODE_LINEAR
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@@
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@@
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- SDL_ScaleModeBest
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+ SDL_SCALEMODE_BEST
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@ -649,6 +649,11 @@ The following functions have been removed:
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* SDL_RenderSetIntegerScale() - this is now explicit with SDL_LOGICAL_PRESENTATION_INTEGER_SCALE
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* SDL_RenderTargetSupported() - render targets are always supported
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The following symbols have been renamed:
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* SDL_ScaleModeBest => SDL_SCALEMODE_BEST
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* SDL_ScaleModeLinear => SDL_SCALEMODE_LINEAR
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* SDL_ScaleModeNearest => SDL_SCALEMODE_NEAREST
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## SDL_rwops.h
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The following symbols have been renamed:
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@ -371,6 +371,9 @@
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#define SDL_RenderSetVSync SDL_SetRenderVSync
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#define SDL_RenderSetViewport SDL_SetRenderViewport
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#define SDL_RenderWindowToLogical SDL_RenderCoordinatesFromWindow
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#define SDL_ScaleModeBest SDL_SCALEMODE_BEST
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#define SDL_ScaleModeLinear SDL_SCALEMODE_LINEAR
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#define SDL_ScaleModeNearest SDL_SCALEMODE_NEAREST
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/* ##SDL_rwops.h */
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#define RW_SEEK_CUR SDL_RW_SEEK_CUR
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@ -757,6 +760,9 @@
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#define SDL_RenderSetVSync SDL_RenderSetVSync_renamed_SDL_SetRenderVSync
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#define SDL_RenderSetViewport SDL_RenderSetViewport_renamed_SDL_SetRenderViewport
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#define SDL_RenderWindowToLogical SDL_RenderWindowToLogical_renamed_SDL_RenderCoordinatesFromWindow
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#define SDL_ScaleModeBest SDL_ScaleModeBest_renamed_SDL_SCALEMODE_BEST
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#define SDL_ScaleModeLinear SDL_ScaleModeLinear_renamed_SDL_SCALEMODE_LINEAR
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#define SDL_ScaleModeNearest SDL_ScaleModeNearest_renamed_SDL_SCALEMODE_NEAREST
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/* ##SDL_rwops.h */
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#define RW_SEEK_CUR RW_SEEK_CUR_renamed_SDL_RW_SEEK_CUR
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@ -98,9 +98,9 @@ typedef struct SDL_Vertex
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*/
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typedef enum
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{
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SDL_ScaleModeNearest, /**< nearest pixel sampling */
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SDL_ScaleModeLinear, /**< linear filtering */
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SDL_ScaleModeBest /**< anisotropic filtering */
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SDL_SCALEMODE_NEAREST, /**< nearest pixel sampling */
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SDL_SCALEMODE_LINEAR, /**< linear filtering */
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SDL_SCALEMODE_BEST /**< anisotropic filtering */
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} SDL_ScaleMode;
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/**
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@ -925,7 +925,7 @@ SDL_Renderer *SDL_CreateRenderer(SDL_Window *window, const char *name, Uint32 fl
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SDL_SetRenderViewport(renderer, NULL);
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SDL_SetRenderLogicalPresentation(renderer, 0, 0, SDL_LOGICAL_PRESENTATION_MATCH, SDL_ScaleModeLinear);
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SDL_SetRenderLogicalPresentation(renderer, 0, 0, SDL_LOGICAL_PRESENTATION_MATCH, SDL_SCALEMODE_LINEAR);
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SDL_AddEventWatch(SDL_RendererEventWatch, renderer);
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@ -1106,11 +1106,11 @@ static SDL_ScaleMode SDL_GetScaleMode(void)
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const char *hint = SDL_GetHint(SDL_HINT_RENDER_SCALE_QUALITY);
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if (hint == NULL || SDL_strcasecmp(hint, "nearest") == 0) {
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return SDL_ScaleModeNearest;
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return SDL_SCALEMODE_NEAREST;
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} else if (SDL_strcasecmp(hint, "linear") == 0) {
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return SDL_ScaleModeLinear;
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return SDL_SCALEMODE_LINEAR;
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} else if (SDL_strcasecmp(hint, "best") == 0) {
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return SDL_ScaleModeBest;
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return SDL_SCALEMODE_BEST;
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} else {
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return (SDL_ScaleMode)SDL_atoi(hint);
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}
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@ -2231,7 +2231,7 @@ static int UpdateLogicalPresentation(SDL_Renderer *renderer)
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return 0;
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error:
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SDL_SetRenderLogicalPresentation(renderer, 0, 0, SDL_LOGICAL_PRESENTATION_DISABLED, SDL_ScaleModeNearest);
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SDL_SetRenderLogicalPresentation(renderer, 0, 0, SDL_LOGICAL_PRESENTATION_DISABLED, SDL_SCALEMODE_NEAREST);
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return -1;
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}
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@ -2271,7 +2271,7 @@ int SDL_SetRenderLogicalPresentation(SDL_Renderer *renderer, int w, int h, SDL_R
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return UpdateLogicalPresentation(renderer);
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error:
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SDL_SetRenderLogicalPresentation(renderer, 0, 0, SDL_LOGICAL_PRESENTATION_DISABLED, SDL_ScaleModeNearest);
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SDL_SetRenderLogicalPresentation(renderer, 0, 0, SDL_LOGICAL_PRESENTATION_DISABLED, SDL_SCALEMODE_NEAREST);
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return -1;
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}
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@ -529,7 +529,7 @@ static int D3D_CreateTexture(SDL_Renderer *renderer, SDL_Texture *texture)
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if (texturedata == NULL) {
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return SDL_OutOfMemory();
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}
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texturedata->scaleMode = (texture->scaleMode == SDL_ScaleModeNearest) ? D3DTEXF_POINT : D3DTEXF_LINEAR;
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texturedata->scaleMode = (texture->scaleMode == SDL_SCALEMODE_NEAREST) ? D3DTEXF_POINT : D3DTEXF_LINEAR;
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texture->driverdata = texturedata;
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@ -733,7 +733,7 @@ static void D3D_SetTextureScaleMode(SDL_Renderer *renderer, SDL_Texture *texture
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return;
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}
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texturedata->scaleMode = (scaleMode == SDL_ScaleModeNearest) ? D3DTEXF_POINT : D3DTEXF_LINEAR;
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texturedata->scaleMode = (scaleMode == SDL_SCALEMODE_NEAREST) ? D3DTEXF_POINT : D3DTEXF_LINEAR;
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}
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static int D3D_SetRenderTargetInternal(SDL_Renderer *renderer, SDL_Texture *texture)
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@ -1070,7 +1070,7 @@ static int D3D11_CreateTexture(SDL_Renderer *renderer, SDL_Texture *texture)
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SDL_OutOfMemory();
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return -1;
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}
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textureData->scaleMode = (texture->scaleMode == SDL_ScaleModeNearest) ? D3D11_FILTER_MIN_MAG_MIP_POINT : D3D11_FILTER_MIN_MAG_MIP_LINEAR;
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textureData->scaleMode = (texture->scaleMode == SDL_SCALEMODE_NEAREST) ? D3D11_FILTER_MIN_MAG_MIP_POINT : D3D11_FILTER_MIN_MAG_MIP_LINEAR;
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texture->driverdata = textureData;
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@ -1546,7 +1546,7 @@ static void D3D11_SetTextureScaleMode(SDL_Renderer *renderer, SDL_Texture *textu
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return;
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}
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textureData->scaleMode = (scaleMode == SDL_ScaleModeNearest) ? D3D11_FILTER_MIN_MAG_MIP_POINT : D3D11_FILTER_MIN_MAG_MIP_LINEAR;
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textureData->scaleMode = (scaleMode == SDL_SCALEMODE_NEAREST) ? D3D11_FILTER_MIN_MAG_MIP_POINT : D3D11_FILTER_MIN_MAG_MIP_LINEAR;
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}
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static int D3D11_SetRenderTarget(SDL_Renderer *renderer, SDL_Texture *texture)
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@ -1432,7 +1432,7 @@ static int D3D12_CreateTexture(SDL_Renderer *renderer, SDL_Texture *texture)
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SDL_OutOfMemory();
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return -1;
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}
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textureData->scaleMode = (texture->scaleMode == SDL_ScaleModeNearest) ? D3D12_FILTER_MIN_MAG_MIP_POINT : D3D12_FILTER_MIN_MAG_MIP_LINEAR;
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textureData->scaleMode = (texture->scaleMode == SDL_SCALEMODE_NEAREST) ? D3D12_FILTER_MIN_MAG_MIP_POINT : D3D12_FILTER_MIN_MAG_MIP_LINEAR;
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texture->driverdata = textureData;
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textureData->mainTextureFormat = textureFormat;
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@ -2076,7 +2076,7 @@ static void D3D12_SetTextureScaleMode(SDL_Renderer *renderer, SDL_Texture *textu
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return;
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}
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textureData->scaleMode = (scaleMode == SDL_ScaleModeNearest) ? D3D12_FILTER_MIN_MAG_MIP_POINT : D3D12_FILTER_MIN_MAG_MIP_LINEAR;
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textureData->scaleMode = (scaleMode == SDL_SCALEMODE_NEAREST) ? D3D12_FILTER_MIN_MAG_MIP_POINT : D3D12_FILTER_MIN_MAG_MIP_LINEAR;
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}
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static int D3D12_SetRenderTarget(SDL_Renderer *renderer, SDL_Texture *texture)
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@ -621,7 +621,7 @@ METAL_CreateTexture(SDL_Renderer *renderer, SDL_Texture *texture)
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}
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#endif /* SDL_HAVE_YUV */
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texturedata = [[METAL_TextureData alloc] init];
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if (texture->scaleMode == SDL_ScaleModeNearest) {
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if (texture->scaleMode == SDL_SCALEMODE_NEAREST) {
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texturedata.mtlsampler = data.mtlsamplernearest;
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} else {
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texturedata.mtlsampler = data.mtlsamplerlinear;
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@ -994,7 +994,7 @@ static void METAL_SetTextureScaleMode(SDL_Renderer *renderer, SDL_Texture *textu
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METAL_RenderData *data = (__bridge METAL_RenderData *)renderer->driverdata;
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METAL_TextureData *texturedata = (__bridge METAL_TextureData *)texture->driverdata;
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if (scaleMode == SDL_ScaleModeNearest) {
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if (scaleMode == SDL_SCALEMODE_NEAREST) {
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texturedata.mtlsampler = data.mtlsamplernearest;
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} else {
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texturedata.mtlsampler = data.mtlsamplerlinear;
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@ -525,7 +525,7 @@ static int GL_CreateTexture(SDL_Renderer *renderer, SDL_Texture *texture)
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data->format = format;
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data->formattype = type;
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scaleMode = (texture->scaleMode == SDL_ScaleModeNearest) ? GL_NEAREST : GL_LINEAR;
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scaleMode = (texture->scaleMode == SDL_SCALEMODE_NEAREST) ? GL_NEAREST : GL_LINEAR;
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renderdata->glEnable(textype);
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renderdata->glBindTexture(textype, data->texture);
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renderdata->glTexParameteri(textype, GL_TEXTURE_MIN_FILTER, scaleMode);
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GL_RenderData *renderdata = (GL_RenderData *)renderer->driverdata;
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const GLenum textype = renderdata->textype;
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GL_TextureData *data = (GL_TextureData *)texture->driverdata;
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GLenum glScaleMode = (scaleMode == SDL_ScaleModeNearest) ? GL_NEAREST : GL_LINEAR;
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GLenum glScaleMode = (scaleMode == SDL_SCALEMODE_NEAREST) ? GL_NEAREST : GL_LINEAR;
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renderdata->glBindTexture(textype, data->texture);
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renderdata->glTexParameteri(textype, GL_TEXTURE_MIN_FILTER, glScaleMode);
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@ -1463,7 +1463,7 @@ static int GLES2_CreateTexture(SDL_Renderer *renderer, SDL_Texture *texture)
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data->texture_u = 0;
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data->texture_v = 0;
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#endif
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scaleMode = (texture->scaleMode == SDL_ScaleModeNearest) ? GL_NEAREST : GL_LINEAR;
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scaleMode = (texture->scaleMode == SDL_SCALEMODE_NEAREST) ? GL_NEAREST : GL_LINEAR;
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/* Allocate a blob for image renderdata */
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if (texture->access == SDL_TEXTUREACCESS_STREAMING) {
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{
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GLES2_RenderData *renderdata = (GLES2_RenderData *)renderer->driverdata;
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GLES2_TextureData *data = (GLES2_TextureData *)texture->driverdata;
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GLenum glScaleMode = (scaleMode == SDL_ScaleModeNearest) ? GL_NEAREST : GL_LINEAR;
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GLenum glScaleMode = (scaleMode == SDL_SCALEMODE_NEAREST) ? GL_NEAREST : GL_LINEAR;
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#if SDL_HAVE_YUV
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if (data->yuv) {
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@ -177,7 +177,7 @@ static void PS2_SetTextureScaleMode(SDL_Renderer *renderer, SDL_Texture *texture
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gskit scale mode is either GS_FILTER_NEAREST (good for tile-map)
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or GS_FILTER_LINEAR (good for scaling)
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*/
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uint32_t gsKitScaleMode = (scaleMode == SDL_ScaleModeNearest
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uint32_t gsKitScaleMode = (scaleMode == SDL_SCALEMODE_NEAREST
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? GS_FILTER_NEAREST
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: GS_FILTER_LINEAR);
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ps2_texture->Filter = gsKitScaleMode;
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@ -542,7 +542,7 @@ static int TextureShouldSwizzle(PSP_TextureData *psp_texture, SDL_Texture *textu
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static void TextureActivate(SDL_Texture *texture)
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{
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PSP_TextureData *psp_texture = (PSP_TextureData *)texture->driverdata;
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int scaleMode = (texture->scaleMode == SDL_ScaleModeNearest) ? GU_NEAREST : GU_LINEAR;
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int scaleMode = (texture->scaleMode == SDL_SCALEMODE_NEAREST) ? GU_NEAREST : GU_LINEAR;
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/* Swizzling is useless with small textures. */
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if (TextureShouldSwizzle(psp_texture, texture)) {
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@ -416,7 +416,7 @@ static int SW_RenderCopyEx(SDL_Renderer *renderer, SDL_Surface *surface, SDL_Tex
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SDLgfx_rotozoomSurfaceSizeTrig(tmp_rect.w, tmp_rect.h, angle, center,
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&rect_dest, &cangle, &sangle);
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src_rotated = SDLgfx_rotateSurface(src_clone, angle,
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(texture->scaleMode == SDL_ScaleModeNearest) ? 0 : 1, flip & SDL_FLIP_HORIZONTAL, flip & SDL_FLIP_VERTICAL,
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(texture->scaleMode == SDL_SCALEMODE_NEAREST) ? 0 : 1, flip & SDL_FLIP_HORIZONTAL, flip & SDL_FLIP_VERTICAL,
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&rect_dest, cangle, sangle, center);
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if (src_rotated == NULL) {
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retval = -1;
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@ -607,7 +607,7 @@ static void VITA_GXM_SetTextureScaleMode(SDL_Renderer *renderer, SDL_Texture *te
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or SCE_GXM_TEXTURE_FILTER_LINEAR (good for scaling)
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*/
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int vitaScaleMode = (scaleMode == SDL_ScaleModeNearest
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int vitaScaleMode = (scaleMode == SDL_SCALEMODE_NEAREST
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? SCE_GXM_TEXTURE_FILTER_POINT
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: SCE_GXM_TEXTURE_FILTER_LINEAR);
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gxm_texture_set_filters(vita_texture->tex, vitaScaleMode, vitaScaleMode);
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@ -86,7 +86,7 @@ SDLTest_CommonCreateState(char **argv, Uint32 flags)
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state->window_w = DEFAULT_WINDOW_WIDTH;
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state->window_h = DEFAULT_WINDOW_HEIGHT;
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state->logical_presentation = SDL_LOGICAL_PRESENTATION_MATCH;
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state->logical_scale_mode = SDL_ScaleModeLinear;
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state->logical_scale_mode = SDL_SCALEMODE_LINEAR;
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state->num_windows = 1;
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state->audiospec.freq = 22050;
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state->audiospec.format = AUDIO_S16;
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@ -440,15 +440,15 @@ int SDLTest_CommonArg(SDLTest_CommonState *state, int index)
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return -1;
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}
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if (SDL_strcasecmp(argv[index], "nearest") == 0) {
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state->logical_scale_mode = SDL_ScaleModeNearest;
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state->logical_scale_mode = SDL_SCALEMODE_NEAREST;
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return 2;
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}
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if (SDL_strcasecmp(argv[index], "linear") == 0) {
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state->logical_scale_mode = SDL_ScaleModeLinear;
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state->logical_scale_mode = SDL_SCALEMODE_LINEAR;
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return 2;
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}
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if (SDL_strcasecmp(argv[index], "best") == 0) {
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state->logical_scale_mode = SDL_ScaleModeBest;
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state->logical_scale_mode = SDL_SCALEMODE_BEST;
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return 2;
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}
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return -1;
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static void SDLTest_PrintScaleMode(char *text, size_t maxlen, SDL_ScaleMode scale_mode)
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{
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switch (scale_mode) {
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case SDL_ScaleModeNearest:
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case SDL_SCALEMODE_NEAREST:
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SDL_snprintfcat(text, maxlen, "NEAREST");
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break;
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case SDL_ScaleModeLinear:
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case SDL_SCALEMODE_LINEAR:
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SDL_snprintfcat(text, maxlen, "LINEAR");
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break;
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case SDL_ScaleModeBest:
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case SDL_SCALEMODE_BEST:
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SDL_snprintfcat(text, maxlen, "BEST");
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break;
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default:
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@ -29,13 +29,13 @@ static int SDL_UpperSoftStretch(SDL_Surface *src, const SDL_Rect *srcrect, SDL_S
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int SDL_SoftStretch(SDL_Surface *src, const SDL_Rect *srcrect,
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SDL_Surface *dst, const SDL_Rect *dstrect)
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{
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return SDL_UpperSoftStretch(src, srcrect, dst, dstrect, SDL_ScaleModeNearest);
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return SDL_UpperSoftStretch(src, srcrect, dst, dstrect, SDL_SCALEMODE_NEAREST);
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}
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int SDL_SoftStretchLinear(SDL_Surface *src, const SDL_Rect *srcrect,
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SDL_Surface *dst, const SDL_Rect *dstrect)
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{
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return SDL_UpperSoftStretch(src, srcrect, dst, dstrect, SDL_ScaleModeLinear);
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return SDL_UpperSoftStretch(src, srcrect, dst, dstrect, SDL_SCALEMODE_LINEAR);
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}
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static int SDL_UpperSoftStretch(SDL_Surface *src, const SDL_Rect *srcrect,
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@ -51,7 +51,7 @@ static int SDL_UpperSoftStretch(SDL_Surface *src, const SDL_Rect *srcrect,
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return SDL_SetError("Only works with same format surfaces");
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}
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if (scaleMode != SDL_ScaleModeNearest) {
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if (scaleMode != SDL_SCALEMODE_NEAREST) {
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if (src->format->BytesPerPixel != 4 || src->format->format == SDL_PIXELFORMAT_ARGB2101010) {
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return SDL_SetError("Wrong format");
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}
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@ -114,7 +114,7 @@ static int SDL_UpperSoftStretch(SDL_Surface *src, const SDL_Rect *srcrect,
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src_locked = 1;
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}
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if (scaleMode == SDL_ScaleModeNearest) {
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if (scaleMode == SDL_SCALEMODE_NEAREST) {
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ret = SDL_LowerSoftStretchNearest(src, srcrect, dst, dstrect);
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} else {
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ret = SDL_LowerSoftStretchLinear(src, srcrect, dst, dstrect);
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@ -759,7 +759,7 @@ int SDL_BlitSurface(SDL_Surface *src, const SDL_Rect *srcrect,
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int SDL_BlitSurfaceScaled(SDL_Surface *src, const SDL_Rect *srcrect,
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SDL_Surface *dst, SDL_Rect *dstrect)
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{
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return SDL_PrivateBlitSurfaceScaled(src, srcrect, dst, dstrect, SDL_ScaleModeNearest);
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return SDL_PrivateBlitSurfaceScaled(src, srcrect, dst, dstrect, SDL_SCALEMODE_NEAREST);
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}
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int SDL_PrivateBlitSurfaceScaled(SDL_Surface *src, const SDL_Rect *srcrect,
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@ -927,7 +927,7 @@ int SDL_PrivateBlitSurfaceScaled(SDL_Surface *src, const SDL_Rect *srcrect,
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int SDL_BlitSurfaceUncheckedScaled(SDL_Surface *src, SDL_Rect *srcrect,
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||||
SDL_Surface *dst, SDL_Rect *dstrect)
|
||||
{
|
||||
return SDL_PrivateBlitSurfaceUncheckedScaled(src, srcrect, dst, dstrect, SDL_ScaleModeNearest);
|
||||
return SDL_PrivateBlitSurfaceUncheckedScaled(src, srcrect, dst, dstrect, SDL_SCALEMODE_NEAREST);
|
||||
}
|
||||
|
||||
int SDL_PrivateBlitSurfaceUncheckedScaled(SDL_Surface *src, SDL_Rect *srcrect,
|
||||
|
@ -947,7 +947,7 @@ int SDL_PrivateBlitSurfaceUncheckedScaled(SDL_Surface *src, SDL_Rect *srcrect,
|
|||
SDL_InvalidateMap(src->map);
|
||||
}
|
||||
|
||||
if (scaleMode == SDL_ScaleModeNearest) {
|
||||
if (scaleMode == SDL_SCALEMODE_NEAREST) {
|
||||
if (!(src->map->info.flags & complex_copy_flags) &&
|
||||
src->format->format == dst->format->format &&
|
||||
!SDL_ISPIXELFORMAT_INDEXED(src->format->format)) {
|
||||
|
|
|
@ -368,7 +368,7 @@ WatchJoystick(SDL_Joystick *joystick)
|
|||
/* scale for platforms that don't give you the window size you asked for. */
|
||||
SDL_SetRenderLogicalPresentation(screen, SCREEN_WIDTH, SCREEN_HEIGHT,
|
||||
SDL_LOGICAL_PRESENTATION_LETTERBOX,
|
||||
SDL_ScaleModeLinear);
|
||||
SDL_SCALEMODE_LINEAR);
|
||||
|
||||
/* Print info about the joystick we are watching */
|
||||
name = SDL_GetJoystickName(joystick);
|
||||
|
|
|
@ -894,7 +894,7 @@ int render_testLogicalSize(void *arg)
|
|||
SDLTest_AssertCheck(ret == 0, "Validate result from SDL_GetRendererOutputSize, expected: 0, got: %i", ret);
|
||||
ret = SDL_SetRenderLogicalPresentation(renderer, w / factor, h / factor,
|
||||
SDL_LOGICAL_PRESENTATION_LETTERBOX,
|
||||
SDL_ScaleModeNearest);
|
||||
SDL_SCALEMODE_NEAREST);
|
||||
SDLTest_AssertCheck(ret == 0, "Validate result from SDL_SetRenderLogicalSize, expected: 0, got: %i", ret);
|
||||
ret = SDL_SetRenderDrawColor(renderer, 0, 255, 0, SDL_ALPHA_OPAQUE);
|
||||
SDLTest_AssertCheck(ret == 0, "Validate result from SDL_SetRenderDrawColor, expected: 0, got: %i", ret);
|
||||
|
@ -907,7 +907,7 @@ int render_testLogicalSize(void *arg)
|
|||
(void)SDL_RenderPresent(renderer);
|
||||
ret = SDL_SetRenderLogicalPresentation(renderer, 0, 0,
|
||||
SDL_LOGICAL_PRESENTATION_DISABLED,
|
||||
SDL_ScaleModeNearest);
|
||||
SDL_SCALEMODE_NEAREST);
|
||||
SDLTest_AssertCheck(ret == 0, "Validate result from SDL_SetRenderLogicalSize, expected: 0, got: %i", ret);
|
||||
|
||||
/* Check to see if final image matches. */
|
||||
|
@ -921,7 +921,7 @@ int render_testLogicalSize(void *arg)
|
|||
SDLTest_AssertCheck(ret == 0, "Validate result from SDL_GetRendererOutputSize, expected: 0, got: %i", ret);
|
||||
ret = SDL_SetRenderLogicalPresentation(renderer, w / factor, h / factor,
|
||||
SDL_LOGICAL_PRESENTATION_LETTERBOX,
|
||||
SDL_ScaleModeNearest);
|
||||
SDL_SCALEMODE_NEAREST);
|
||||
SDLTest_AssertCheck(ret == 0, "Validate result from SDL_SetRenderLogicalSize, expected: 0, got: %i", ret);
|
||||
viewport.x = (TESTRENDER_SCREEN_W / 4) / factor;
|
||||
viewport.y = (TESTRENDER_SCREEN_H / 4) / factor;
|
||||
|
@ -938,7 +938,7 @@ int render_testLogicalSize(void *arg)
|
|||
(void)SDL_RenderPresent(renderer);
|
||||
ret = SDL_SetRenderLogicalPresentation(renderer, 0, 0,
|
||||
SDL_LOGICAL_PRESENTATION_DISABLED,
|
||||
SDL_ScaleModeNearest);
|
||||
SDL_SCALEMODE_NEAREST);
|
||||
SDLTest_AssertCheck(ret == 0, "Validate result from SDL_SetRenderLogicalSize, expected: 0, got: %i", ret);
|
||||
|
||||
/* Check to see if final image matches. */
|
||||
|
@ -969,7 +969,7 @@ int render_testLogicalSize(void *arg)
|
|||
w - 2 * (TESTRENDER_SCREEN_W / 4),
|
||||
h,
|
||||
SDL_LOGICAL_PRESENTATION_LETTERBOX,
|
||||
SDL_ScaleModeLinear);
|
||||
SDL_SCALEMODE_LINEAR);
|
||||
SDLTest_AssertCheck(ret == 0, "Validate result from SDL_SetRenderLogicalSize, expected: 0, got: %i", ret);
|
||||
ret = SDL_SetRenderDrawColor(renderer, 0, 255, 0, SDL_ALPHA_OPAQUE);
|
||||
SDLTest_AssertCheck(ret == 0, "Validate result from SDL_SetRenderDrawColor, expected: 0, got: %i", ret);
|
||||
|
@ -978,7 +978,7 @@ int render_testLogicalSize(void *arg)
|
|||
(void)SDL_RenderPresent(renderer);
|
||||
ret = SDL_SetRenderLogicalPresentation(renderer, 0, 0,
|
||||
SDL_LOGICAL_PRESENTATION_DISABLED,
|
||||
SDL_ScaleModeNearest);
|
||||
SDL_SCALEMODE_NEAREST);
|
||||
SDLTest_AssertCheck(ret == 0, "Validate result from SDL_SetRenderLogicalSize, expected: 0, got: %i", ret);
|
||||
|
||||
/* Check to see if final image matches. */
|
||||
|
|
|
@ -913,7 +913,7 @@ int main(int argc, char *argv[])
|
|||
/* scale for platforms that don't give you the window size you asked for. */
|
||||
SDL_SetRenderLogicalPresentation(screen, SCREEN_WIDTH, SCREEN_HEIGHT,
|
||||
SDL_LOGICAL_PRESENTATION_LETTERBOX,
|
||||
SDL_ScaleModeLinear);
|
||||
SDL_SCALEMODE_LINEAR);
|
||||
|
||||
background_front = LoadTexture(screen, "gamepadmap.bmp", SDL_FALSE, NULL, NULL);
|
||||
background_back = LoadTexture(screen, "gamepadmap_back.bmp", SDL_FALSE, NULL, NULL);
|
||||
|
|
Loading…
Reference in New Issue