Don't set the serial number after the controller is opened
We'll use the USB value instead so it's available as soon as it's opened.
parent
7d92b14f46
commit
159d1b3df5
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@ -853,6 +853,7 @@ HIDAPI_DriverXboxOneBluetooth_HandleGuidePacket(SDL_Joystick *joystick, hid_devi
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SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_GUIDE, (data[1] & 0x01) ? SDL_PRESSED : SDL_RELEASED);
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}
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#ifdef SET_SERIAL_AFTER_OPEN
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static void
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HIDAPI_DriverXboxOne_HandleSerialIDPacket(SDL_Joystick *joystick, SDL_DriverXboxOne_Context *ctx, Uint8 *data, int size)
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{
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@ -871,6 +872,7 @@ HIDAPI_DriverXboxOne_HandleSerialIDPacket(SDL_Joystick *joystick, SDL_DriverXbox
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joystick->serial = SDL_strdup(serial);
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}
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}
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#endif /* SET_SERIAL_AFTER_OPEN */
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static SDL_bool
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HIDAPI_DriverXboxOne_UpdateInitState(SDL_HIDAPI_Device *device, SDL_DriverXboxOne_Context *ctx)
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@ -1011,9 +1013,11 @@ HIDAPI_DriverXboxOne_UpdateJoystick(SDL_HIDAPI_Device *device, SDL_Joystick *joy
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The controller sends that in response to this request:
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0x1E 0x30 0x07 0x01 0x04
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*/
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#ifdef SET_SERIAL_AFTER_OPEN
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if (size == 20 && data[3] == 0x10) {
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HIDAPI_DriverXboxOne_HandleSerialIDPacket(joystick, ctx, data, size);
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}
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#endif
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break;
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case 0x20:
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if (ctx->init_state < XBOX_ONE_INIT_STATE_COMPLETE) {
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