WhatsNew.txt should be new features in SDL 3.0
docs/README-migration.md will cover API changes and removals since SDL 2.0main
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WhatsNew.txt
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WhatsNew.txt
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@ -7,43 +7,12 @@ This is a list of major changes in SDL's version history.
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General:
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General:
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* SDL headers should now be included as `#include <SDL3/SDL.h>`
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* SDL headers should now be included as `#include <SDL3/SDL.h>`
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* Many functions and symbols have been renamed, see docs/README-migration.md for details
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* Many functions and symbols have changed since SDL 2.0, see the [migration guide](docs/README-migration.md) for details
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* The preprocessor symbol __MACOSX__ has been renamed __MACOS__
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* The preprocessor symbol __MACOSX__ has been renamed __MACOS__
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* The preprocessor symbol __IPHONEOS__ has been renamed __IOS__
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* The preprocessor symbol __IPHONEOS__ has been renamed __IOS__
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* M_PI is no longer defined in SDL_stdinc.h, now the symbols SDL_PI_D (double) and SDL_PI_F (float) are available
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* SDL_GetWindowWMInfo() returns a standard int result code instead of SDL_bool, and takes SDL_SYSWM_CURRENT_VERSION as a new third parameter
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* Renamed hints 'SDL_HINT_VIDEODRIVER' and 'SDL_HINT_AUDIODRIVER' to 'SDL_HINT_VIDEO_DRIVER' and 'SDL_HINT_AUDIO_DRIVER'
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* Renamed environment variables 'SDL_VIDEODRIVER' and 'SDL_AUDIODRIVER' to 'SDL_VIDEO_DRIVER' and 'SDL_AUDIO_DRIVER'
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* SDL_stdinc.h no longer includes stdio.h, stdlib.h, etc., it only provides the SDL C runtime functionality
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* SDL_stdinc.h no longer includes stdio.h, stdlib.h, etc., it only provides the SDL C runtime functionality
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* Added SDL_CreateSurface() and SDL_CreateSurfaceFrom() which replace the SDL_CreateRGBSurface*(), and can also be used to create YUV surfaces
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* Added SDL_CreateSurface() and SDL_CreateSurfaceFrom() which replace SDL_CreateRGBSurface*(), and can also be used to create YUV surfaces
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* Removed unused 'flags' parameter from SDL_ConvertSurface and SDL_ConvertSurfaceFormat
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* Removed 'SDL_GL_CONTEXT_EGL' from OpenGL configuration attributes
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* SDL_GetTicks() now returns a 64-bit value and the tick values should be directly compared instead of using the SDL_TICKS_PASSED macro
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* SDL_GetTicks() now returns a 64-bit value and the tick values should be directly compared instead of using the SDL_TICKS_PASSED macro
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* Added SDL_GetTicksNS() to return the number of nanoseconds since the SDL library initialized
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* Added SDL_GetTicksNS() to return the number of nanoseconds since the SDL library initialized
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* Added SDL_DelayNS() to specify a delay in nanoseconds, to the highest precision the system will support
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* Added SDL_DelayNS() to specify a delay in nanoseconds, to the highest precision the system will support
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* The timestamp member of the SDL_Event structure is now in nanoseconds, filled in with the time the event was generated, or the time it was queued if that's not available
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* The timestamp member of the SDL_Event structure is now in nanoseconds, filled in with the time the event was generated, or the time it was queued if that's not available
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* The `SDL_DISPLAYEVENT_*` and `SDL_WINDOWEVENT_*` events have been moved to top level events
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* Intrinsic headers are no longer included in the public SDL headers
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* The following functions have been removed, see docs/README-migration.md for details:
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* SDL_AudioInit()
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* SDL_AudioQuit()
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* SDL_CalculateGammaRamp()
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* SDL_CreateRGBSurface()
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* SDL_CreateRGBSurfaceFrom()
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* SDL_CreateRGBSurfaceWithFormat()
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* SDL_CreateRGBSurfaceWithFormatFrom()
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* SDL_GameControllerGetSensorDataWithTimestamp()
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* SDL_GetRevisionNumber()
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* SDL_GetWindowBrightness()
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* SDL_GetWindowGammaRamp()
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* SDL_RWFromFP()
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* SDL_SensorGetDataWithTimestamp()
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* SDL_SetWindowBrightness()
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* SDL_SetWindowGammaRamp()
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* SDL_VideoInit()
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* SDL_VideoQuit()
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* The following hints have been removed, see docs/README-migration.md for details:
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* SDL_HINT_IDLE_TIMER_DISABLED
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* SDL_HINT_VIDEO_X11_FORCE_EGL
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* SDL_HINT_VIDEO_X11_XINERAMA
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* SDL_HINT_VIDEO_X11_XVIDMODE
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