Updated gamepad, joystick, sensor APIs, removing device indices
Instead of indexing into an internal list of devices which requires locking, we return a list of device IDs which can then be queried individually. Reference: https://github.com/libsdl-org/SDL/issues/6889main
parent
e40a96155f
commit
16092f58bb
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@ -12,6 +12,9 @@ General:
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* The preprocessor symbol __IPHONEOS__ has been renamed __IOS__
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* SDL_stdinc.h no longer includes stdio.h, stdlib.h, etc., it only provides the SDL C runtime functionality
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* Added SDL_CreateSurface() and SDL_CreateSurfaceFrom() which replace SDL_CreateRGBSurface*(), and can also be used to create YUV surfaces
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* Added SDL_HasJoysticks(), SDL_GetJoysticks(), SDL_GetJoystickInstanceName(), SDL_GetJoystickInstancePath(), SDL_GetJoystickInstancePlayerIndex(), SDL_GetJoystickInstanceGUID(), SDL_GetJoystickInstanceVendor(), SDL_GetJoystickInstanceProduct(), SDL_GetJoystickInstanceProductVersion(), and SDL_GetJoystickInstanceType() to directly query the list of available joysticks
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* Added SDL_HasGamepads(), SDL_GetGamepads(), SDL_GetGamepadInstanceName(), SDL_GetGamepadInstancePath(), SDL_GetGamepadInstancePlayerIndex(), SDL_GetGamepadInstanceGUID(), SDL_GetGamepadInstanceVendor(), SDL_GetGamepadInstanceProduct(), SDL_GetGamepadInstanceProductVersion(), and SDL_GetGamepadInstanceType() to directly query the list of available gamepads
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* Added SDL_HasSensors(), SDL_GetSensors(), SDL_GetSensorInstanceName(), SDL_GetSensorInstanceType(), and SDL_GetSensorInstanceNonPortableType() to directly query the list of available sensors
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* SDL_GetTicks() now returns a 64-bit value and the tick values should be directly compared instead of using the SDL_TICKS_PASSED macro
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* Added SDL_GetTicksNS() to return the number of nanoseconds since the SDL library initialized
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* Added SDL_DelayNS() to specify a delay in nanoseconds, to the highest precision the system will support
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@ -112,7 +112,11 @@ The following structures have been renamed:
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SDL_gamecontroller.h has been renamed SDL_gamepad.h, and all APIs have been renamed to match.
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Removed SDL_GameControllerGetSensorDataWithTimestamp(), if you want timestamps for the sensor data, you should use the sensor_timestamp member of SDL_GAMEPADSENSORUPDATE events.
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The SDL_GAMEPADADDED event now provides the joystick instance ID in the `which` member of the cdevice event structure.
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The functions SDL_HasGamepads(), SDL_GetGamepads(), SDL_GetGamepadInstanceName(), SDL_GetGamepadInstancePath(), SDL_GetGamepadInstancePlayerIndex(), SDL_GetGamepadInstanceGUID(), SDL_GetGamepadInstanceVendor(), SDL_GetGamepadInstanceProduct(), SDL_GetGamepadInstanceProductVersion(), and SDL_GetGamepadInstanceType() have been added to directly query the list of available gamepads.
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SDL_GameControllerGetSensorDataWithTimestamp() has been removed. If you want timestamps for the sensor data, you should use the sensor_timestamp member of SDL_GAMEPADSENSORUPDATE events.
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The following enums have been renamed:
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* SDL_GameControllerAxis => SDL_GamepadAxis
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@ -164,25 +168,27 @@ The following functions have been renamed:
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* SDL_GameControllerHasSensor => SDL_GamepadHasSensor
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* SDL_GameControllerIsSensorEnabled => SDL_IsGamepadSensorEnabled
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* SDL_GameControllerMapping => SDL_GetGamepadMapping
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* SDL_GameControllerMappingForDeviceIndex => SDL_GetGamepadMappingForDeviceIndex
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* SDL_GameControllerMappingForGUID => SDL_GetGamepadMappingForGUID
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* SDL_GameControllerMappingForIndex => SDL_GetGamepadMappingForIndex
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* SDL_GameControllerName => SDL_GetGamepadName
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* SDL_GameControllerNameForIndex => SDL_GetGamepadNameForIndex
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* SDL_GameControllerNumMappings => SDL_GetNumGamepadMappings
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* SDL_GameControllerOpen => SDL_OpenGamepad
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* SDL_GameControllerPath => SDL_GetGamepadPath
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* SDL_GameControllerPathForIndex => SDL_GetGamepadPathForIndex
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* SDL_GameControllerRumble => SDL_RumbleGamepad
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* SDL_GameControllerRumbleTriggers => SDL_RumbleGamepadTriggers
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* SDL_GameControllerSendEffect => SDL_SendGamepadEffect
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* SDL_GameControllerSetLED => SDL_SetGamepadLED
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* SDL_GameControllerSetPlayerIndex => SDL_SetGamepadPlayerIndex
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* SDL_GameControllerSetSensorEnabled => SDL_SetGamepadSensorEnabled
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* SDL_GameControllerTypeForIndex => SDL_GetGamepadTypeForIndex
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* SDL_GameControllerUpdate => SDL_UpdateGamepads
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* SDL_IsGameController => SDL_IsGamepad
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The following functions have been removed:
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* SDL_GameControllerNameForIndex() - replaced with SDL_GetGamepadInstanceName()
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* SDL_GameControllerPathForIndex() - replaced with SDL_GetGamepadInstancePath()
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* SDL_GameControllerTypeForIndex() - replaced with SDL_GetGamepadInstanceType()
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* SDL_GameControllerMappingForDeviceIndex() - replaced with SDL_GetGamepadInstanceMapping()
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The following symbols have been renamed:
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* SDL_CONTROLLER_AXIS_INVALID => SDL_GAMEPAD_AXIS_INVALID
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* SDL_CONTROLLER_AXIS_LEFTX => SDL_GAMEPAD_AXIS_LEFTX
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@ -260,6 +266,36 @@ The following macros have been renamed:
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## SDL_joystick.h
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SDL_JoystickID has changed from Sint32 to Uint32, with an invalid ID being 0.
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Rather than iterating over joysticks using device index, there is a new function SDL_GetJoysticks() to get the current list of joysticks, and new functions to get information about joysticks from their instance ID:
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```c
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{
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if (SDL_InitSubSystem(SDL_INIT_JOYSTICK) == 0) {
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int i, num_joysticks;
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SDL_JoystickID *joysticks = SDL_GetJoysticks(&num_joysticks);
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if (joysticks) {
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for (i = 0; i < num_joysticks; ++i) {
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SDL_JoystickID instance_id = joysticks[i];
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const char *name = SDL_GetJoystickInstanceName(instance_id);
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const char *path = SDL_GetJoystickInstancePath(instance_id);
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SDL_Log("Joystick %" SDL_PRIu32 ": %s%s%s VID 0x%.4x, PID 0x%.4x\n",
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instance_id, name ? name : "Unknown", path ? ", " : "", path ? path : "", SDL_GetJoystickInstanceVendor(instance_id), SDL_GetJoystickInstanceProduct(instance_id));
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}
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SDL_free(joysticks);
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}
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SDL_QuitSubSystem(SDL_INIT_JOYSTICK);
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}
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}
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```
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The SDL_JOYDEVICEADDED event now provides the joystick instance ID in the `which` member of the jdevice event structure.
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The functions SDL_HasJoysticks(), SDL_GetJoysticks(), SDL_GetJoystickInstanceName(), SDL_GetJoystickInstancePath(), SDL_GetJoystickInstancePlayerIndex(), SDL_GetJoystickInstanceGUID(), SDL_GetJoystickInstanceVendor(), SDL_GetJoystickInstanceProduct(), SDL_GetJoystickInstanceProductVersion(), and SDL_GetJoystickInstanceType() have been added to directly query the list of available joysticks.
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SDL_AttachVirtualJoystick() and SDL_AttachVirtualJoystickEx() now return the joystick instance ID instead of a device index, and return 0 if there was an error.
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The following functions have been renamed:
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* SDL_JoystickAttachVirtual => SDL_AttachVirtualJoystick
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* SDL_JoystickAttachVirtualEx => SDL_AttachVirtualJoystickEx
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@ -273,13 +309,6 @@ The following functions have been renamed:
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* SDL_JoystickGetAxis => SDL_GetJoystickAxis
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* SDL_JoystickGetAxisInitialState => SDL_GetJoystickAxisInitialState
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* SDL_JoystickGetButton => SDL_GetJoystickButton
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* SDL_JoystickGetDeviceGUID => SDL_GetJoystickDeviceGUID
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* SDL_JoystickGetDeviceInstanceID => SDL_GetJoystickDeviceInstanceID
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* SDL_JoystickGetDevicePlayerIndex => SDL_GetJoystickDevicePlayerIndex
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* SDL_JoystickGetDeviceProduct => SDL_GetJoystickDeviceProduct
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* SDL_JoystickGetDeviceProductVersion => SDL_GetJoystickDeviceProductVersion
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* SDL_JoystickGetDeviceType => SDL_GetJoystickDeviceType
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* SDL_JoystickGetDeviceVendor => SDL_GetJoystickDeviceVendor
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* SDL_JoystickGetFirmwareVersion => SDL_GetJoystickFirmwareVersion
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* SDL_JoystickGetGUID => SDL_GetJoystickGUID
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* SDL_JoystickGetGUIDFromString => SDL_GetJoystickGUIDFromString
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@ -294,13 +323,11 @@ The following functions have been renamed:
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* SDL_JoystickInstanceID => SDL_GetJoystickInstanceID
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* SDL_JoystickIsVirtual => SDL_IsJoystickVirtual
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* SDL_JoystickName => SDL_GetJoystickName
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* SDL_JoystickNameForIndex => SDL_GetJoystickNameForIndex
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* SDL_JoystickNumAxes => SDL_GetNumJoystickAxes
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* SDL_JoystickNumButtons => SDL_GetNumJoystickButtons
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* SDL_JoystickNumHats => SDL_GetNumJoystickHats
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* SDL_JoystickOpen => SDL_OpenJoystick
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* SDL_JoystickPath => SDL_GetJoystickPath
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* SDL_JoystickPathForIndex => SDL_GetJoystickPathForIndex
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* SDL_JoystickRumble => SDL_RumbleJoystick
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* SDL_JoystickRumbleTriggers => SDL_RumbleJoystickTriggers
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* SDL_JoystickSendEffect => SDL_SendJoystickEffect
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@ -310,11 +337,22 @@ The following functions have been renamed:
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* SDL_JoystickSetVirtualButton => SDL_SetJoystickVirtualButton
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* SDL_JoystickSetVirtualHat => SDL_SetJoystickVirtualHat
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* SDL_JoystickUpdate => SDL_UpdateJoysticks
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* SDL_NumJoysticks => SDL_GetNumJoysticks
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The following symbols have been renamed:
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* SDL_JOYSTICK_TYPE_GAMECONTROLLER => SDL_JOYSTICK_TYPE_GAMEPAD
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The following functions have been removed:
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* SDL_NumJoysticks - replaced with SDL_HasJoysticks() and SDL_GetJoysticks()
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* SDL_JoystickGetDeviceGUID() - replaced with SDL_GetJoystickInstanceGUID()
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* SDL_JoystickGetDeviceInstanceID()
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* SDL_JoystickGetDevicePlayerIndex() - replaced with SDL_GetJoystickInstancePlayerIndex()
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* SDL_JoystickGetDeviceProduct() - replaced with SDL_GetJoystickInstanceProduct()
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* SDL_JoystickGetDeviceProductVersion() - replaced with SDL_GetJoystickInstanceProductVersion()
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* SDL_JoystickGetDeviceType() - replaced with SDL_GetJoystickInstanceType()
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* SDL_JoystickGetDeviceVendor() - replaced with SDL_GetJoystickInstanceVendor()
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* SDL_JoystickNameForIndex() - replaced with SDL_GetJoystickInstanceName()
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* SDL_JoystickPathForIndex() - replaced with SDL_GetJoystickInstancePath()
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## SDL_keycode.h
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The following symbols have been renamed:
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@ -609,18 +647,36 @@ SDL_RWFromFP(void *fp, SDL_bool autoclose)
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## SDL_sensor.h
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SDL_SensorID has changed from Sint32 to Uint32, with an invalid ID being 0.
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Rather than iterating over sensors using device index, there is a new function SDL_GetSensors() to get the current list of sensors, and new functions to get information about sensors from their instance ID:
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```c
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{
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if (SDL_InitSubSystem(SDL_INIT_SENSOR) == 0) {
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int i, num_sensors;
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SDL_SensorID *sensors = SDL_GetSensors(&num_sensors);
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if (sensors) {
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for (i = 0; i < num_sensors; ++i) {
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SDL_Log("Sensor %" SDL_PRIu32 ": %s, type %d, platform type %d\n",
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sensors[i],
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SDL_GetSensorInstanceName(sensors[i]),
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SDL_GetSensorInstanceType(sensors[i]),
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SDL_GetSensorInstanceNonPortableType(sensors[i]));
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}
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SDL_free(sensors);
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}
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SDL_QuitSubSystem(SDL_INIT_SENSOR);
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}
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}
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```
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Removed SDL_SensorGetDataWithTimestamp(), if you want timestamps for the sensor data, you should use the sensor_timestamp member of SDL_SENSORUPDATE events.
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The following functions have been renamed:
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* SDL_NumSensors => SDL_GetNumSensors
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* SDL_SensorClose => SDL_CloseSensor
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* SDL_SensorFromInstanceID => SDL_GetSensorFromInstanceID
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* SDL_SensorGetData => SDL_GetSensorData
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* SDL_SensorGetDeviceInstanceID => SDL_GetSensorDeviceInstanceID
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* SDL_SensorGetDeviceName => SDL_GetSensorDeviceName
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* SDL_SensorGetDeviceNonPortableType => SDL_GetSensorDeviceNonPortableType
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* SDL_SensorGetDeviceType => SDL_GetSensorDeviceType
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* SDL_SensorGetInstanceID => SDL_GetSensorInstanceID
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* SDL_SensorGetName => SDL_GetSensorName
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* SDL_SensorGetNonPortableType => SDL_GetSensorNonPortableType
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* SDL_SensorOpen => SDL_OpenSensor
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* SDL_SensorUpdate => SDL_UpdateSensors
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The following functions have been removed:
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* SDL_LockSensors()
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* SDL_NumSensors - replaced with SDL_HasSensors() and SDL_GetSensors()
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* SDL_SensorGetDeviceInstanceID()
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* SDL_SensorGetDeviceName() - replaced with SDL_GetSensorInstanceName()
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* SDL_SensorGetDeviceNonPortableType() - replaced with SDL_GetSensorInstanceNonPortableType()
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* SDL_SensorGetDeviceType() - replaced with SDL_GetSensorInstanceType()
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* SDL_UnlockSensors()
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## SDL_stdinc.h
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The standard C headers like stdio.h and stdlib.h are no longer included, you should include them directly in your project if you use non-SDL C runtime functions.
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@ -397,7 +397,7 @@ typedef struct SDL_JoyDeviceEvent
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{
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Uint32 type; /**< ::SDL_JOYDEVICEADDED or ::SDL_JOYDEVICEREMOVED */
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Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */
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SDL_JoystickID which; /**< The joystick device index for the ADDED event, instance id for the REMOVED event */
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SDL_JoystickID which; /**< The joystick instance id */
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} SDL_JoyDeviceEvent;
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/**
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{
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Uint32 type; /**< ::SDL_GAMEPADADDED, ::SDL_GAMEPADREMOVED, or ::SDL_GAMEPADDEVICEREMAPPED */
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Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */
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SDL_JoystickID which; /**< The joystick device index for the ADDED event, instance id for the REMOVED or REMAPPED event */
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SDL_JoystickID which; /**< The joystick instance id */
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} SDL_GamepadDeviceEvent;
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/**
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*
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* \since This function is available since SDL 3.0.0.
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*
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* \sa SDL_GetJoystickDeviceGUID
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* \sa SDL_GetJoystickInstanceGUID
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* \sa SDL_GetJoystickGUID
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*/
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extern DECLSPEC char * SDLCALL SDL_GetGamepadMappingForGUID(SDL_JoystickGUID guid);
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*/
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extern DECLSPEC char * SDLCALL SDL_GetGamepadMapping(SDL_Gamepad *gamepad);
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/**
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* Return whether there are gamepads connected
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*
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* \returns SDL_TRUE if there are gamepads connected, SDL_FALSE otherwise.
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*
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* \since This function is available since SDL 3.0.0.
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*
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* \sa SDL_GetGamepads
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*/
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extern DECLSPEC SDL_bool SDLCALL SDL_HasGamepads(void);
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/**
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* Get a list of currently connected gamepads.
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*
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* \param count a pointer filled in with the number of gamepads returned
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* \returns a 0 terminated array of joystick instance IDs which should be freed with SDL_free(), or NULL on error; call SDL_GetError() for more details.
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*
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* \since This function is available since SDL 3.0.0.
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*
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* \sa SDL_OpenGamepad
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*/
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extern DECLSPEC SDL_JoystickID *SDLCALL SDL_GetGamepads(int *count);
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/**
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* Check if the given joystick is supported by the gamepad interface.
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*
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* `joystick_index` is the same as the `device_index` passed to
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* SDL_OpenJoystick().
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*
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* \param joystick_index the device_index of a device, up to
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* SDL_GetNumJoysticks()
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* \param instance_id the joystick instance ID
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* \returns SDL_TRUE if the given joystick is supported by the gamepad
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* interface, SDL_FALSE if it isn't or it's an invalid index.
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*
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* \sa SDL_GetGamepadNameForIndex
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* \sa SDL_OpenGamepad
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*/
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extern DECLSPEC SDL_bool SDLCALL SDL_IsGamepad(int joystick_index);
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extern DECLSPEC SDL_bool SDLCALL SDL_IsGamepad(SDL_JoystickID instance_id);
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/**
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* Get the implementation dependent name for the gamepad.
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* Get the implementation dependent name of a gamepad.
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*
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* This function can be called before any gamepads are opened.
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* This can be called before any gamepads are opened.
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*
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* `joystick_index` is the same as the `device_index` passed to
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* SDL_OpenJoystick().
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*
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* \param joystick_index the device_index of a device, from zero to
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* SDL_GetNumJoysticks()-1
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* \returns the implementation-dependent name for the gamepad, or NULL
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* if there is no name or the index is invalid.
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* \param instance_id the joystick instance ID
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* \returns the name of the selected gamepad. If no name can be found, this
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* function returns NULL; call SDL_GetError() for more information.
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*
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* \since This function is available since SDL 3.0.0.
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*
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* \sa SDL_GetGamepadName
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* \sa SDL_OpenGamepad
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* \sa SDL_IsGamepad
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*/
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extern DECLSPEC const char *SDLCALL SDL_GetGamepadNameForIndex(int joystick_index);
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extern DECLSPEC const char *SDLCALL SDL_GetGamepadInstanceName(SDL_JoystickID instance_id);
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/**
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* Get the implementation dependent path for the gamepad.
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* Get the implementation dependent path of a gamepad.
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*
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* This function can be called before any gamepads are opened.
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* This can be called before any gamepads are opened.
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*
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* `joystick_index` is the same as the `device_index` passed to
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* SDL_OpenJoystick().
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*
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* \param joystick_index the device_index of a device, from zero to
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* SDL_GetNumJoysticks()-1
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* \returns the implementation-dependent path for the gamepad, or NULL
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* if there is no path or the index is invalid.
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* \param instance_id the joystick instance ID
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* \returns the path of the selected gamepad. If no path can be found, this
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* function returns NULL; call SDL_GetError() for more information.
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*
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* \since This function is available since SDL 3.0.0.
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*
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* \sa SDL_GetGamepadPath
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* \sa SDL_OpenGamepad
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*/
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extern DECLSPEC const char *SDLCALL SDL_GetGamepadPathForIndex(int joystick_index);
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extern DECLSPEC const char *SDLCALL SDL_GetGamepadInstancePath(SDL_JoystickID instance_id);
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/**
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* Get the player index of a gamepad.
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*
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* This can be called before any gamepads are opened.
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*
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* \param instance_id the joystick instance ID
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* \returns the player index of a gamepad, or -1 if it's not available
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*
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* \since This function is available since SDL 3.0.0.
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*
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* \sa SDL_GetGamepadPlayerIndex
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* \sa SDL_OpenGamepad
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*/
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extern DECLSPEC int SDLCALL SDL_GetGamepadInstancePlayerIndex(SDL_JoystickID instance_id);
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/**
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* Get the implementation-dependent GUID of a gamepad.
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*
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* This can be called before any gamepads are opened.
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*
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* \param instance_id the joystick instance ID
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* \returns the GUID of the selected gamepad. If called on an invalid index,
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* this function returns a zero GUID
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*
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* \since This function is available since SDL 3.0.0.
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*
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* \sa SDL_GetGamepadGUID
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* \sa SDL_GetGamepadGUIDString
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*/
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extern DECLSPEC SDL_JoystickGUID SDLCALL SDL_GetGamepadInstanceGUID(SDL_JoystickID instance_id);
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/**
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* Get the USB vendor ID of a gamepad, if available.
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*
|
||||
* This can be called before any gamepads are opened. If the vendor ID isn't
|
||||
* available this function returns 0.
|
||||
*
|
||||
* \param instance_id the joystick instance ID
|
||||
* \returns the USB vendor ID of the selected gamepad. If called on an
|
||||
* invalid index, this function returns zero
|
||||
*
|
||||
* \since This function is available since SDL 3.0.0.
|
||||
*/
|
||||
extern DECLSPEC Uint16 SDLCALL SDL_GetGamepadInstanceVendor(SDL_JoystickID instance_id);
|
||||
|
||||
/**
|
||||
* Get the USB product ID of a gamepad, if available.
|
||||
*
|
||||
* This can be called before any gamepads are opened. If the product ID isn't
|
||||
* available this function returns 0.
|
||||
*
|
||||
* \param instance_id the joystick instance ID
|
||||
* \returns the USB product ID of the selected gamepad. If called on an
|
||||
* invalid index, this function returns zero
|
||||
*
|
||||
* \since This function is available since SDL 3.0.0.
|
||||
*/
|
||||
extern DECLSPEC Uint16 SDLCALL SDL_GetGamepadInstanceProduct(SDL_JoystickID instance_id);
|
||||
|
||||
/**
|
||||
* Get the product version of a gamepad, if available.
|
||||
*
|
||||
* This can be called before any gamepads are opened. If the product version
|
||||
* isn't available this function returns 0.
|
||||
*
|
||||
* \param instance_id the joystick instance ID
|
||||
* \returns the product version of the selected gamepad. If called on an
|
||||
* invalid index, this function returns zero
|
||||
*
|
||||
* \since This function is available since SDL 3.0.0.
|
||||
*/
|
||||
extern DECLSPEC Uint16 SDLCALL SDL_GetGamepadInstanceProductVersion(SDL_JoystickID instance_id);
|
||||
|
||||
/**
|
||||
* Get the type of a gamepad.
|
||||
*
|
||||
* This can be called before any gamepads are opened.
|
||||
*
|
||||
* \param joystick_index the device_index of a device, from zero to
|
||||
* SDL_GetNumJoysticks()-1
|
||||
* \param instance_id the joystick instance ID
|
||||
* \returns the gamepad type.
|
||||
*
|
||||
* \since This function is available since SDL 3.0.0.
|
||||
*/
|
||||
extern DECLSPEC SDL_GamepadType SDLCALL SDL_GetGamepadTypeForIndex(int joystick_index);
|
||||
extern DECLSPEC SDL_GamepadType SDLCALL SDL_GetGamepadInstanceType(SDL_JoystickID instance_id);
|
||||
|
||||
/**
|
||||
* Get the mapping of a gamepad.
|
||||
*
|
||||
* This can be called before any gamepads are opened.
|
||||
*
|
||||
* \param joystick_index the device_index of a device, from zero to
|
||||
* SDL_GetNumJoysticks()-1
|
||||
* \param instance_id the joystick instance ID
|
||||
* \returns the mapping string. Must be freed with SDL_free(). Returns NULL if
|
||||
* no mapping is available.
|
||||
*
|
||||
* \since This function is available since SDL 3.0.0.
|
||||
*/
|
||||
extern DECLSPEC char *SDLCALL SDL_GetGamepadMappingForDeviceIndex(int joystick_index);
|
||||
extern DECLSPEC char *SDLCALL SDL_GetGamepadInstanceMapping(SDL_JoystickID instance_id);
|
||||
|
||||
/**
|
||||
* Open a gamepad for use.
|
||||
*
|
||||
* `joystick_index` is the same as the `device_index` passed to
|
||||
* SDL_OpenJoystick().
|
||||
*
|
||||
* The index passed as an argument refers to the N'th gamepad on the
|
||||
* system. This index is not the value which will identify this gamepad in
|
||||
* future gamepad events. The joystick's instance id (SDL_JoystickID) will
|
||||
* be used there instead.
|
||||
*
|
||||
* \param joystick_index the device_index of a device, up to
|
||||
* SDL_GetNumJoysticks()
|
||||
* \param instance_id the joystick instance ID
|
||||
* \returns a gamepad identifier or NULL if an error occurred; call
|
||||
* SDL_GetError() for more information.
|
||||
*
|
||||
|
@ -381,27 +454,23 @@ extern DECLSPEC char *SDLCALL SDL_GetGamepadMappingForDeviceIndex(int joystick_i
|
|||
* \sa SDL_GetGamepadNameForIndex
|
||||
* \sa SDL_IsGamepad
|
||||
*/
|
||||
extern DECLSPEC SDL_Gamepad *SDLCALL SDL_OpenGamepad(int joystick_index);
|
||||
extern DECLSPEC SDL_Gamepad *SDLCALL SDL_OpenGamepad(SDL_JoystickID instance_id);
|
||||
|
||||
/**
|
||||
* Get the SDL_Gamepad associated with an instance id.
|
||||
* Get the SDL_Gamepad associated with a joystick instance ID.
|
||||
*
|
||||
* \param joyid the instance id to get the SDL_Gamepad for
|
||||
* \param instance_id the joystick instance ID of the gamepad
|
||||
* \returns an SDL_Gamepad on success or NULL on failure; call
|
||||
* SDL_GetError() for more information.
|
||||
*
|
||||
* \since This function is available since SDL 3.0.0.
|
||||
*/
|
||||
extern DECLSPEC SDL_Gamepad *SDLCALL SDL_GetGamepadFromInstanceID(SDL_JoystickID joyid);
|
||||
extern DECLSPEC SDL_Gamepad *SDLCALL SDL_GetGamepadFromInstanceID(SDL_JoystickID instance_id);
|
||||
|
||||
/**
|
||||
* Get the SDL_Gamepad associated with a player index.
|
||||
*
|
||||
* Please note that the player index is _not_ the device index, nor is it the
|
||||
* instance id!
|
||||
*
|
||||
* \param player_index the player index, which is not the device index or the
|
||||
* instance id!
|
||||
* \param player_index the player index, which different from the instance ID
|
||||
* \returns the SDL_Gamepad associated with a player index.
|
||||
*
|
||||
* \since This function is available since SDL 3.0.0.
|
||||
|
@ -442,14 +511,14 @@ extern DECLSPEC const char *SDLCALL SDL_GetGamepadName(SDL_Gamepad *gamepad);
|
|||
*
|
||||
* \since This function is available since SDL 3.0.0.
|
||||
*
|
||||
* \sa SDL_GetGamepadPathForIndex
|
||||
* \sa SDL_GetGamepadInstancePath
|
||||
*/
|
||||
extern DECLSPEC const char *SDLCALL SDL_GetGamepadPath(SDL_Gamepad *gamepad);
|
||||
|
||||
/**
|
||||
* Get the type of this currently opened gamepad
|
||||
*
|
||||
* This is the same name as returned by SDL_GetGamepadTypeForIndex(), but
|
||||
* This is the same name as returned by SDL_GetGamepadInstanceType(), but
|
||||
* it takes a gamepad identifier instead of the (unstable) device index.
|
||||
*
|
||||
* \param gamepad the gamepad object to query.
|
||||
|
@ -559,7 +628,7 @@ extern DECLSPEC const char * SDLCALL SDL_GetGamepadSerial(SDL_Gamepad *gamepad);
|
|||
extern DECLSPEC SDL_bool SDLCALL SDL_IsGamepadConnected(SDL_Gamepad *gamepad);
|
||||
|
||||
/**
|
||||
* Get the Joystick ID from a Game Controller.
|
||||
* Get the underlying joystick from a gamepad
|
||||
*
|
||||
* This function will give you a SDL_Joystick object, which allows you to use
|
||||
* the SDL_Joystick functions with a SDL_Gamepad object. This would be
|
||||
|
@ -573,7 +642,7 @@ extern DECLSPEC SDL_bool SDLCALL SDL_IsGamepadConnected(SDL_Gamepad *gamepad);
|
|||
*
|
||||
* \param gamepad the gamepad object that you want to get a
|
||||
* joystick from
|
||||
* \returns a SDL_Joystick object; call SDL_GetError() for more information.
|
||||
* \returns an SDL_Joystick object; call SDL_GetError() for more information.
|
||||
*
|
||||
* \since This function is available since SDL 3.0.0.
|
||||
*/
|
||||
|
|
|
@ -24,9 +24,6 @@
|
|||
*
|
||||
* Include file for SDL joystick event handling
|
||||
*
|
||||
* The term "device_index" identifies currently plugged in joystick devices between 0 and SDL_GetNumJoysticks(), with the exact joystick
|
||||
* behind a device_index changing as joysticks are plugged and unplugged.
|
||||
*
|
||||
* The term "instance_id" is the current instantiation of a joystick device in the system, if the joystick is removed and then re-inserted
|
||||
* then it will get a new instance_id, instance_id's are monotonically increasing identifiers of a joystick plugged in.
|
||||
*
|
||||
|
@ -81,9 +78,9 @@ typedef SDL_GUID SDL_JoystickGUID;
|
|||
* and is never reused for the lifetime of the application. If the joystick is
|
||||
* disconnected and reconnected, it will get a new ID.
|
||||
*
|
||||
* The ID value starts at 0 and increments from there. The value -1 is an invalid ID.
|
||||
* The ID value starts at 1 and increments from there. The value 0 is an invalid ID.
|
||||
*/
|
||||
typedef Sint32 SDL_JoystickID;
|
||||
typedef Uint32 SDL_JoystickID;
|
||||
|
||||
typedef enum
|
||||
{
|
||||
|
@ -119,60 +116,52 @@ typedef enum
|
|||
/* Function prototypes */
|
||||
|
||||
/**
|
||||
* Locking for multi-threaded access to the joystick API
|
||||
* Locking for atomic access to the joystick API
|
||||
*
|
||||
* If you are using the joystick API or handling events from multiple threads
|
||||
* you should use these locking functions to protect access to the joysticks.
|
||||
*
|
||||
* In particular, you are guaranteed that the joystick list won't change, so
|
||||
* the API functions that take a joystick index will be valid, and joystick
|
||||
* and game controller events will not be delivered.
|
||||
*
|
||||
* As of SDL 2.26.0, you can take the joystick lock around reinitializing the
|
||||
* joystick subsystem, to prevent other threads from seeing joysticks in an
|
||||
* uninitialized state. However, all open joysticks will be closed and SDL
|
||||
* functions called with them will fail.
|
||||
* The SDL joystick functions are thread-safe, however you can lock the joysticks
|
||||
* while processing to guarantee that the joystick list won't change and joystick
|
||||
* and gamepad events will not be delivered.
|
||||
*
|
||||
* \since This function is available since SDL 3.0.0.
|
||||
*/
|
||||
extern DECLSPEC void SDLCALL SDL_LockJoysticks(void) SDL_ACQUIRE(SDL_joystick_lock);
|
||||
|
||||
|
||||
/**
|
||||
* Unlocking for multi-threaded access to the joystick API
|
||||
*
|
||||
* If you are using the joystick API or handling events from multiple threads
|
||||
* you should use these locking functions to protect access to the joysticks.
|
||||
*
|
||||
* In particular, you are guaranteed that the joystick list won't change, so
|
||||
* the API functions that take a joystick index will be valid, and joystick
|
||||
* and game controller events will not be delivered.
|
||||
* Unlocking for atomic access to the joystick API
|
||||
*
|
||||
* \since This function is available since SDL 3.0.0.
|
||||
*/
|
||||
extern DECLSPEC void SDLCALL SDL_UnlockJoysticks(void) SDL_RELEASE(SDL_joystick_lock);
|
||||
|
||||
/**
|
||||
* Count the number of joysticks attached to the system.
|
||||
* Return whether there are joysticks connected
|
||||
*
|
||||
* \returns the number of attached joysticks on success or a negative error
|
||||
* code on failure; call SDL_GetError() for more information.
|
||||
* \returns SDL_TRUE if there are joysticks connected, SDL_FALSE otherwise.
|
||||
*
|
||||
* \since This function is available since SDL 3.0.0.
|
||||
*
|
||||
* \sa SDL_GetJoysticks
|
||||
*/
|
||||
extern DECLSPEC SDL_bool SDLCALL SDL_HasJoysticks(void);
|
||||
|
||||
/**
|
||||
* Get a list of currently connected joysticks.
|
||||
*
|
||||
* \param count a pointer filled in with the number of joysticks returned
|
||||
* \returns a 0 terminated array of joystick instance IDs which should be freed with SDL_free(), or NULL on error; call SDL_GetError() for more details.
|
||||
*
|
||||
* \since This function is available since SDL 3.0.0.
|
||||
*
|
||||
* \sa SDL_GetJoystickName
|
||||
* \sa SDL_GetJoystickPath
|
||||
* \sa SDL_OpenJoystick
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_GetNumJoysticks(void);
|
||||
extern DECLSPEC SDL_JoystickID *SDLCALL SDL_GetJoysticks(int *count);
|
||||
|
||||
/**
|
||||
* Get the implementation dependent name of a joystick.
|
||||
*
|
||||
* This can be called before any joysticks are opened.
|
||||
*
|
||||
* \param device_index the index of the joystick to query (the N'th joystick
|
||||
* on the system)
|
||||
* \param instance_id the joystick instance ID
|
||||
* \returns the name of the selected joystick. If no name can be found, this
|
||||
* function returns NULL; call SDL_GetError() for more information.
|
||||
*
|
||||
|
@ -181,15 +170,14 @@ extern DECLSPEC int SDLCALL SDL_GetNumJoysticks(void);
|
|||
* \sa SDL_GetJoystickName
|
||||
* \sa SDL_OpenJoystick
|
||||
*/
|
||||
extern DECLSPEC const char *SDLCALL SDL_GetJoystickNameForIndex(int device_index);
|
||||
extern DECLSPEC const char *SDLCALL SDL_GetJoystickInstanceName(SDL_JoystickID instance_id);
|
||||
|
||||
/**
|
||||
* Get the implementation dependent path of a joystick.
|
||||
*
|
||||
* This can be called before any joysticks are opened.
|
||||
*
|
||||
* \param device_index the index of the joystick to query (the N'th joystick
|
||||
* on the system)
|
||||
* \param instance_id the joystick instance ID
|
||||
* \returns the path of the selected joystick. If no path can be found, this
|
||||
* function returns NULL; call SDL_GetError() for more information.
|
||||
*
|
||||
|
@ -198,24 +186,29 @@ extern DECLSPEC const char *SDLCALL SDL_GetJoystickNameForIndex(int device_index
|
|||
* \sa SDL_GetJoystickPath
|
||||
* \sa SDL_OpenJoystick
|
||||
*/
|
||||
extern DECLSPEC const char *SDLCALL SDL_GetJoystickPathForIndex(int device_index);
|
||||
extern DECLSPEC const char *SDLCALL SDL_GetJoystickInstancePath(SDL_JoystickID instance_id);
|
||||
|
||||
/**
|
||||
* Get the player index of a joystick, or -1 if it's not available This can be
|
||||
* called before any joysticks are opened.
|
||||
* Get the player index of a joystick.
|
||||
*
|
||||
* This can be called before any joysticks are opened.
|
||||
*
|
||||
* \param instance_id the joystick instance ID
|
||||
* \returns the player index of a joystick, or -1 if it's not available
|
||||
*
|
||||
* \since This function is available since SDL 3.0.0.
|
||||
*
|
||||
* \sa SDL_GetJoystickPlayerIndex
|
||||
* \sa SDL_OpenJoystick
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_GetJoystickDevicePlayerIndex(int device_index);
|
||||
extern DECLSPEC int SDLCALL SDL_GetJoystickInstancePlayerIndex(SDL_JoystickID instance_id);
|
||||
|
||||
/**
|
||||
* Get the implementation-dependent GUID for the joystick at a given device
|
||||
* index.
|
||||
* Get the implementation-dependent GUID of a joystick.
|
||||
*
|
||||
* This function can be called before any joysticks are opened.
|
||||
* This can be called before any joysticks are opened.
|
||||
*
|
||||
* \param device_index the index of the joystick to query (the N'th joystick
|
||||
* on the system
|
||||
* \param instance_id the joystick instance ID
|
||||
* \returns the GUID of the selected joystick. If called on an invalid index,
|
||||
* this function returns a zero GUID
|
||||
*
|
||||
|
@ -224,7 +217,7 @@ extern DECLSPEC int SDLCALL SDL_GetJoystickDevicePlayerIndex(int device_index);
|
|||
* \sa SDL_GetJoystickGUID
|
||||
* \sa SDL_GetJoystickGUIDString
|
||||
*/
|
||||
extern DECLSPEC SDL_JoystickGUID SDLCALL SDL_GetJoystickDeviceGUID(int device_index);
|
||||
extern DECLSPEC SDL_JoystickGUID SDLCALL SDL_GetJoystickInstanceGUID(SDL_JoystickID instance_id);
|
||||
|
||||
/**
|
||||
* Get the USB vendor ID of a joystick, if available.
|
||||
|
@ -232,14 +225,13 @@ extern DECLSPEC SDL_JoystickGUID SDLCALL SDL_GetJoystickDeviceGUID(int device_in
|
|||
* This can be called before any joysticks are opened. If the vendor ID isn't
|
||||
* available this function returns 0.
|
||||
*
|
||||
* \param device_index the index of the joystick to query (the N'th joystick
|
||||
* on the system
|
||||
* \param instance_id the joystick instance ID
|
||||
* \returns the USB vendor ID of the selected joystick. If called on an
|
||||
* invalid index, this function returns zero
|
||||
*
|
||||
* \since This function is available since SDL 3.0.0.
|
||||
*/
|
||||
extern DECLSPEC Uint16 SDLCALL SDL_GetJoystickDeviceVendor(int device_index);
|
||||
extern DECLSPEC Uint16 SDLCALL SDL_GetJoystickInstanceVendor(SDL_JoystickID instance_id);
|
||||
|
||||
/**
|
||||
* Get the USB product ID of a joystick, if available.
|
||||
|
@ -247,14 +239,13 @@ extern DECLSPEC Uint16 SDLCALL SDL_GetJoystickDeviceVendor(int device_index);
|
|||
* This can be called before any joysticks are opened. If the product ID isn't
|
||||
* available this function returns 0.
|
||||
*
|
||||
* \param device_index the index of the joystick to query (the N'th joystick
|
||||
* on the system
|
||||
* \param instance_id the joystick instance ID
|
||||
* \returns the USB product ID of the selected joystick. If called on an
|
||||
* invalid index, this function returns zero
|
||||
*
|
||||
* \since This function is available since SDL 3.0.0.
|
||||
*/
|
||||
extern DECLSPEC Uint16 SDLCALL SDL_GetJoystickDeviceProduct(int device_index);
|
||||
extern DECLSPEC Uint16 SDLCALL SDL_GetJoystickInstanceProduct(SDL_JoystickID instance_id);
|
||||
|
||||
/**
|
||||
* Get the product version of a joystick, if available.
|
||||
|
@ -262,70 +253,47 @@ extern DECLSPEC Uint16 SDLCALL SDL_GetJoystickDeviceProduct(int device_index);
|
|||
* This can be called before any joysticks are opened. If the product version
|
||||
* isn't available this function returns 0.
|
||||
*
|
||||
* \param device_index the index of the joystick to query (the N'th joystick
|
||||
* on the system
|
||||
* \param instance_id the joystick instance ID
|
||||
* \returns the product version of the selected joystick. If called on an
|
||||
* invalid index, this function returns zero
|
||||
*
|
||||
* \since This function is available since SDL 3.0.0.
|
||||
*/
|
||||
extern DECLSPEC Uint16 SDLCALL SDL_GetJoystickDeviceProductVersion(int device_index);
|
||||
extern DECLSPEC Uint16 SDLCALL SDL_GetJoystickInstanceProductVersion(SDL_JoystickID instance_id);
|
||||
|
||||
/**
|
||||
* Get the type of a joystick, if available.
|
||||
*
|
||||
* This can be called before any joysticks are opened.
|
||||
*
|
||||
* \param device_index the index of the joystick to query (the N'th joystick
|
||||
* on the system
|
||||
* \param instance_id the joystick instance ID
|
||||
* \returns the SDL_JoystickType of the selected joystick. If called on an
|
||||
* invalid index, this function returns `SDL_JOYSTICK_TYPE_UNKNOWN`
|
||||
*
|
||||
* \since This function is available since SDL 3.0.0.
|
||||
*/
|
||||
extern DECLSPEC SDL_JoystickType SDLCALL SDL_GetJoystickDeviceType(int device_index);
|
||||
|
||||
/**
|
||||
* Get the instance ID of a joystick.
|
||||
*
|
||||
* This can be called before any joysticks are opened. If the index is out of
|
||||
* range, this function will return -1.
|
||||
*
|
||||
* \param device_index the index of the joystick to query (the N'th joystick
|
||||
* on the system
|
||||
* \returns the instance id of the selected joystick. If called on an invalid
|
||||
* index, this function returns zero
|
||||
*
|
||||
* \since This function is available since SDL 3.0.0.
|
||||
*/
|
||||
extern DECLSPEC SDL_JoystickID SDLCALL SDL_GetJoystickDeviceInstanceID(int device_index);
|
||||
extern DECLSPEC SDL_JoystickType SDLCALL SDL_GetJoystickInstanceType(SDL_JoystickID instance_id);
|
||||
|
||||
/**
|
||||
* Open a joystick for use.
|
||||
*
|
||||
* The `device_index` argument refers to the N'th joystick presently
|
||||
* recognized by SDL on the system. It is **NOT** the same as the instance ID
|
||||
* used to identify the joystick in future events. See
|
||||
* SDL_GetJoystickInstanceID() for more details about instance IDs.
|
||||
*
|
||||
* The joystick subsystem must be initialized before a joystick can be opened
|
||||
* for use.
|
||||
*
|
||||
* \param device_index the index of the joystick to query
|
||||
* \param instance_id the joystick instance ID
|
||||
* \returns a joystick identifier or NULL if an error occurred; call
|
||||
* SDL_GetError() for more information.
|
||||
*
|
||||
* \since This function is available since SDL 3.0.0.
|
||||
*
|
||||
* \sa SDL_CloseJoystick
|
||||
* \sa SDL_GetJoystickInstanceID
|
||||
*/
|
||||
extern DECLSPEC SDL_Joystick *SDLCALL SDL_OpenJoystick(int device_index);
|
||||
extern DECLSPEC SDL_Joystick *SDLCALL SDL_OpenJoystick(SDL_JoystickID instance_id);
|
||||
|
||||
/**
|
||||
* Get the SDL_Joystick associated with an instance id.
|
||||
* Get the SDL_Joystick associated with an instance ID.
|
||||
*
|
||||
* \param instance_id the instance id to get the SDL_Joystick for
|
||||
* \param instance_id the instance ID to get the SDL_Joystick for
|
||||
* \returns an SDL_Joystick on success or NULL on failure; call SDL_GetError()
|
||||
* for more information.
|
||||
*
|
||||
|
@ -347,11 +315,11 @@ extern DECLSPEC SDL_Joystick *SDLCALL SDL_GetJoystickFromPlayerIndex(int player_
|
|||
/**
|
||||
* Attach a new virtual joystick.
|
||||
*
|
||||
* \returns the joystick's device index, or -1 if an error occurred.
|
||||
* \returns the joystick instance ID, or 0 if an error occurred; call SDL_GetError() for more information.
|
||||
*
|
||||
* \since This function is available since SDL 3.0.0.
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_AttachVirtualJoystick(SDL_JoystickType type,
|
||||
extern DECLSPEC SDL_JoystickID SDLCALL SDL_AttachVirtualJoystick(SDL_JoystickType type,
|
||||
int naxes,
|
||||
int nbuttons,
|
||||
int nhats);
|
||||
|
@ -398,32 +366,31 @@ typedef struct SDL_VirtualJoystickDesc
|
|||
/**
|
||||
* Attach a new virtual joystick with extended properties.
|
||||
*
|
||||
* \returns the joystick's device index, or -1 if an error occurred.
|
||||
* \returns the joystick instance ID, or 0 if an error occurred; call SDL_GetError() for more information.
|
||||
*
|
||||
* \since This function is available since SDL 3.0.0.
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_AttachVirtualJoystickEx(const SDL_VirtualJoystickDesc *desc);
|
||||
extern DECLSPEC SDL_JoystickID SDLCALL SDL_AttachVirtualJoystickEx(const SDL_VirtualJoystickDesc *desc);
|
||||
|
||||
/**
|
||||
* Detach a virtual joystick.
|
||||
*
|
||||
* \param device_index a value previously returned from
|
||||
* SDL_AttachVirtualJoystick()
|
||||
* \param instance_id the joystick instance ID, previously returned from SDL_AttachVirtualJoystick()
|
||||
* \returns 0 on success, or -1 if an error occurred.
|
||||
*
|
||||
* \since This function is available since SDL 3.0.0.
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_DetachVirtualJoystick(int device_index);
|
||||
extern DECLSPEC int SDLCALL SDL_DetachVirtualJoystick(SDL_JoystickID instance_id);
|
||||
|
||||
/**
|
||||
* Query whether or not the joystick at a given device index is virtual.
|
||||
* Query whether or not a joystick is virtual.
|
||||
*
|
||||
* \param device_index a joystick device index.
|
||||
* \param instance_id the joystick instance ID
|
||||
* \returns SDL_TRUE if the joystick is virtual, SDL_FALSE otherwise.
|
||||
*
|
||||
* \since This function is available since SDL 3.0.0.
|
||||
*/
|
||||
extern DECLSPEC SDL_bool SDLCALL SDL_IsJoystickVirtual(int device_index);
|
||||
extern DECLSPEC SDL_bool SDLCALL SDL_IsJoystickVirtual(SDL_JoystickID instance_id);
|
||||
|
||||
/**
|
||||
* Set values on an opened, virtual-joystick's axis.
|
||||
|
@ -492,7 +459,7 @@ extern DECLSPEC int SDLCALL SDL_SetJoystickVirtualHat(SDL_Joystick *joystick, in
|
|||
*
|
||||
* \since This function is available since SDL 3.0.0.
|
||||
*
|
||||
* \sa SDL_GetJoystickNameForIndex
|
||||
* \sa SDL_GetJoystickInstanceName
|
||||
* \sa SDL_OpenJoystick
|
||||
*/
|
||||
extern DECLSPEC const char *SDLCALL SDL_GetJoystickName(SDL_Joystick *joystick);
|
||||
|
@ -506,7 +473,7 @@ extern DECLSPEC const char *SDLCALL SDL_GetJoystickName(SDL_Joystick *joystick);
|
|||
*
|
||||
* \since This function is available since SDL 3.0.0.
|
||||
*
|
||||
* \sa SDL_GetJoystickPathForIndex
|
||||
* \sa SDL_GetJoystickInstancePath
|
||||
*/
|
||||
extern DECLSPEC const char *SDLCALL SDL_GetJoystickPath(SDL_Joystick *joystick);
|
||||
|
||||
|
@ -546,7 +513,7 @@ extern DECLSPEC void SDLCALL SDL_SetJoystickPlayerIndex(SDL_Joystick *joystick,
|
|||
*
|
||||
* \since This function is available since SDL 3.0.0.
|
||||
*
|
||||
* \sa SDL_GetJoystickDeviceGUID
|
||||
* \sa SDL_GetJoystickInstanceGUID
|
||||
* \sa SDL_GetJoystickGUIDString
|
||||
*/
|
||||
extern DECLSPEC SDL_JoystickGUID SDLCALL SDL_GetJoystickGUID(SDL_Joystick *joystick);
|
||||
|
@ -634,7 +601,7 @@ extern DECLSPEC SDL_JoystickType SDLCALL SDL_GetJoystickType(SDL_Joystick *joyst
|
|||
*
|
||||
* \since This function is available since SDL 3.0.0.
|
||||
*
|
||||
* \sa SDL_GetJoystickDeviceGUID
|
||||
* \sa SDL_GetJoystickInstanceGUID
|
||||
* \sa SDL_GetJoystickGUID
|
||||
* \sa SDL_GetJoystickGUIDFromString
|
||||
*/
|
||||
|
@ -671,7 +638,7 @@ extern DECLSPEC SDL_JoystickGUID SDLCALL SDL_GetJoystickGUIDFromString(const cha
|
|||
*
|
||||
* \since This function is available since SDL 3.0.0.
|
||||
*
|
||||
* \sa SDL_GetJoystickDeviceGUID
|
||||
* \sa SDL_GetJoystickInstanceGUID
|
||||
*/
|
||||
extern DECLSPEC void SDLCALL SDL_GetJoystickGUIDInfo(SDL_JoystickGUID guid, Uint16 *vendor, Uint16 *product, Uint16 *version, Uint16 *crc16);
|
||||
|
||||
|
|
|
@ -160,15 +160,12 @@
|
|||
#define SDL_GameControllerHasSensor SDL_GamepadHasSensor
|
||||
#define SDL_GameControllerIsSensorEnabled SDL_IsGamepadSensorEnabled
|
||||
#define SDL_GameControllerMapping SDL_GetGamepadMapping
|
||||
#define SDL_GameControllerMappingForDeviceIndex SDL_GetGamepadMappingForDeviceIndex
|
||||
#define SDL_GameControllerMappingForGUID SDL_GetGamepadMappingForGUID
|
||||
#define SDL_GameControllerMappingForIndex SDL_GetGamepadMappingForIndex
|
||||
#define SDL_GameControllerName SDL_GetGamepadName
|
||||
#define SDL_GameControllerNameForIndex SDL_GetGamepadNameForIndex
|
||||
#define SDL_GameControllerNumMappings SDL_GetNumGamepadMappings
|
||||
#define SDL_GameControllerOpen SDL_OpenGamepad
|
||||
#define SDL_GameControllerPath SDL_GetGamepadPath
|
||||
#define SDL_GameControllerPathForIndex SDL_GetGamepadPathForIndex
|
||||
#define SDL_GameControllerRumble SDL_RumbleGamepad
|
||||
#define SDL_GameControllerRumbleTriggers SDL_RumbleGamepadTriggers
|
||||
#define SDL_GameControllerSendEffect SDL_SendGamepadEffect
|
||||
|
@ -176,7 +173,6 @@
|
|||
#define SDL_GameControllerSetPlayerIndex SDL_SetGamepadPlayerIndex
|
||||
#define SDL_GameControllerSetSensorEnabled SDL_SetGamepadSensorEnabled
|
||||
#define SDL_GameControllerType SDL_GamepadType
|
||||
#define SDL_GameControllerTypeForIndex SDL_GetGamepadTypeForIndex
|
||||
#define SDL_GameControllerUpdate SDL_UpdateGamepads
|
||||
#define SDL_INIT_GAMECONTROLLER SDL_INIT_GAMEPAD
|
||||
#define SDL_IsGameController SDL_IsGamepad
|
||||
|
@ -195,13 +191,6 @@
|
|||
#define SDL_JoystickGetAxis SDL_GetJoystickAxis
|
||||
#define SDL_JoystickGetAxisInitialState SDL_GetJoystickAxisInitialState
|
||||
#define SDL_JoystickGetButton SDL_GetJoystickButton
|
||||
#define SDL_JoystickGetDeviceGUID SDL_GetJoystickDeviceGUID
|
||||
#define SDL_JoystickGetDeviceInstanceID SDL_GetJoystickDeviceInstanceID
|
||||
#define SDL_JoystickGetDevicePlayerIndex SDL_GetJoystickDevicePlayerIndex
|
||||
#define SDL_JoystickGetDeviceProduct SDL_GetJoystickDeviceProduct
|
||||
#define SDL_JoystickGetDeviceProductVersion SDL_GetJoystickDeviceProductVersion
|
||||
#define SDL_JoystickGetDeviceType SDL_GetJoystickDeviceType
|
||||
#define SDL_JoystickGetDeviceVendor SDL_GetJoystickDeviceVendor
|
||||
#define SDL_JoystickGetFirmwareVersion SDL_GetJoystickFirmwareVersion
|
||||
#define SDL_JoystickGetGUID SDL_GetJoystickGUID
|
||||
#define SDL_JoystickGetGUIDFromString SDL_GetJoystickGUIDFromString
|
||||
|
@ -216,13 +205,11 @@
|
|||
#define SDL_JoystickInstanceID SDL_GetJoystickInstanceID
|
||||
#define SDL_JoystickIsVirtual SDL_IsJoystickVirtual
|
||||
#define SDL_JoystickName SDL_GetJoystickName
|
||||
#define SDL_JoystickNameForIndex SDL_GetJoystickNameForIndex
|
||||
#define SDL_JoystickNumAxes SDL_GetNumJoystickAxes
|
||||
#define SDL_JoystickNumButtons SDL_GetNumJoystickButtons
|
||||
#define SDL_JoystickNumHats SDL_GetNumJoystickHats
|
||||
#define SDL_JoystickOpen SDL_OpenJoystick
|
||||
#define SDL_JoystickPath SDL_GetJoystickPath
|
||||
#define SDL_JoystickPathForIndex SDL_GetJoystickPathForIndex
|
||||
#define SDL_JoystickRumble SDL_RumbleJoystick
|
||||
#define SDL_JoystickRumbleTriggers SDL_RumbleJoystickTriggers
|
||||
#define SDL_JoystickSendEffect SDL_SendJoystickEffect
|
||||
|
@ -557,7 +544,6 @@
|
|||
#define SDL_JoystickSetVirtualButton SDL_JoystickSetVirtualButton_renamed_SDL_SetJoystickVirtualButton
|
||||
#define SDL_JoystickSetVirtualHat SDL_JoystickSetVirtualHat_renamed_SDL_SetJoystickVirtualHat
|
||||
#define SDL_JoystickUpdate SDL_JoystickUpdate_renamed_SDL_UpdateJoysticks
|
||||
#define SDL_NumJoysticks SDL_NumJoysticks_renamed_SDL_GetNumJoysticks
|
||||
|
||||
/* ##SDL_keycode.h */
|
||||
#define KMOD_ALT KMOD_ALT_renamed_SDL_KMOD_ALT
|
||||
|
@ -653,14 +639,9 @@
|
|||
#define RW_SEEK_SET RW_SEEK_SET_renamed_SDL_RW_SEEK_SET
|
||||
|
||||
/* ##SDL_sensor.h */
|
||||
#define SDL_NumSensors SDL_NumSensors_renamed_SDL_GetNumSensors
|
||||
#define SDL_SensorClose SDL_SensorClose_renamed_SDL_CloseSensor
|
||||
#define SDL_SensorFromInstanceID SDL_SensorFromInstanceID_renamed_SDL_GetSensorFromInstanceID
|
||||
#define SDL_SensorGetData SDL_SensorGetData_renamed_SDL_GetSensorData
|
||||
#define SDL_SensorGetDeviceInstanceID SDL_SensorGetDeviceInstanceID_renamed_SDL_GetSensorDeviceInstanceID
|
||||
#define SDL_SensorGetDeviceName SDL_SensorGetDeviceName_renamed_SDL_GetSensorDeviceName
|
||||
#define SDL_SensorGetDeviceNonPortableType SDL_SensorGetDeviceNonPortableType_renamed_SDL_GetSensorDeviceNonPortableType
|
||||
#define SDL_SensorGetDeviceType SDL_SensorGetDeviceType_renamed_SDL_GetSensorDeviceType
|
||||
#define SDL_SensorGetInstanceID SDL_SensorGetInstanceID_renamed_SDL_GetSensorInstanceID
|
||||
#define SDL_SensorGetName SDL_SensorGetName_renamed_SDL_GetSensorName
|
||||
#define SDL_SensorGetNonPortableType SDL_SensorGetNonPortableType_renamed_SDL_GetSensorNonPortableType
|
||||
|
|
|
@ -55,9 +55,9 @@ typedef struct SDL_Sensor SDL_Sensor;
|
|||
* This is a unique ID for a sensor for the time it is connected to the system,
|
||||
* and is never reused for the lifetime of the application.
|
||||
*
|
||||
* The ID value starts at 0 and increments from there. The value -1 is an invalid ID.
|
||||
* The ID value starts at 1 and increments from there. The value 0 is an invalid ID.
|
||||
*/
|
||||
typedef Sint32 SDL_SensorID;
|
||||
typedef Uint32 SDL_SensorID;
|
||||
|
||||
/* The different sensors defined by SDL
|
||||
*
|
||||
|
@ -129,85 +129,70 @@ typedef enum
|
|||
/* Function prototypes */
|
||||
|
||||
/**
|
||||
* Locking for multi-threaded access to the sensor API
|
||||
* Return whether there are sensors connected
|
||||
*
|
||||
* If you are using the sensor API or handling events from multiple threads
|
||||
* you should use these locking functions to protect access to the sensors.
|
||||
*
|
||||
* In particular, you are guaranteed that the sensor list won't change, so the
|
||||
* API functions that take a sensor index will be valid, and sensor events
|
||||
* will not be delivered.
|
||||
* \returns SDL_TRUE if there are sensors connected, SDL_FALSE otherwise.
|
||||
*
|
||||
* \since This function is available since SDL 3.0.0.
|
||||
*
|
||||
* \sa SDL_GetSensors
|
||||
*/
|
||||
extern DECLSPEC void SDLCALL SDL_LockSensors(void);
|
||||
extern DECLSPEC void SDLCALL SDL_UnlockSensors(void);
|
||||
extern DECLSPEC SDL_bool SDLCALL SDL_HasSensors(void);
|
||||
|
||||
/**
|
||||
* Count the number of sensors attached to the system right now.
|
||||
* Get a list of currently connected sensors.
|
||||
*
|
||||
* \returns the number of sensors detected.
|
||||
* \param count a pointer filled in with the number of sensors returned
|
||||
* \returns a 0 terminated array of sensor instance IDs which should be freed with SDL_free(), or NULL on error; call SDL_GetError() for more details.
|
||||
*
|
||||
* \since This function is available since SDL 3.0.0.
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_GetNumSensors(void);
|
||||
extern DECLSPEC SDL_SensorID *SDLCALL SDL_GetSensors(int *count);
|
||||
|
||||
/**
|
||||
* Get the implementation dependent name of a sensor.
|
||||
*
|
||||
* \param device_index The sensor to obtain name from
|
||||
* \returns the sensor name, or NULL if `device_index` is out of range.
|
||||
* \param instance_id the sensor instance ID
|
||||
* \returns the sensor name, or NULL if `instance_id` is not valid
|
||||
*
|
||||
* \since This function is available since SDL 3.0.0.
|
||||
*/
|
||||
extern DECLSPEC const char *SDLCALL SDL_GetSensorDeviceName(int device_index);
|
||||
extern DECLSPEC const char *SDLCALL SDL_GetSensorInstanceName(SDL_SensorID instance_id);
|
||||
|
||||
/**
|
||||
* Get the type of a sensor.
|
||||
*
|
||||
* \param device_index The sensor to get the type from
|
||||
* \returns the SDL_SensorType, or `SDL_SENSOR_INVALID` if `device_index` is
|
||||
* out of range.
|
||||
* \param instance_id the sensor instance ID
|
||||
* \returns the SDL_SensorType, or `SDL_SENSOR_INVALID` if `instance_id` is not valid
|
||||
*
|
||||
* \since This function is available since SDL 3.0.0.
|
||||
*/
|
||||
extern DECLSPEC SDL_SensorType SDLCALL SDL_GetSensorDeviceType(int device_index);
|
||||
extern DECLSPEC SDL_SensorType SDLCALL SDL_GetSensorInstanceType(SDL_SensorID instance_id);
|
||||
|
||||
/**
|
||||
* Get the platform dependent type of a sensor.
|
||||
*
|
||||
* \param device_index The sensor to check
|
||||
* \returns the sensor platform dependent type, or -1 if `device_index` is out
|
||||
* of range.
|
||||
* \param instance_id the sensor instance ID
|
||||
* \returns the sensor platform dependent type, or -1 if `instance_id` is not valid
|
||||
*
|
||||
* \since This function is available since SDL 3.0.0.
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_GetSensorDeviceNonPortableType(int device_index);
|
||||
|
||||
/**
|
||||
* Get the instance ID of a sensor.
|
||||
*
|
||||
* \param device_index The sensor to get instance id from
|
||||
* \returns the sensor instance ID, or -1 if `device_index` is out of range.
|
||||
*
|
||||
* \since This function is available since SDL 3.0.0.
|
||||
*/
|
||||
extern DECLSPEC SDL_SensorID SDLCALL SDL_GetSensorDeviceInstanceID(int device_index);
|
||||
extern DECLSPEC int SDLCALL SDL_GetSensorInstanceNonPortableType(SDL_SensorID instance_id);
|
||||
|
||||
/**
|
||||
* Open a sensor for use.
|
||||
*
|
||||
* \param device_index The sensor to open
|
||||
* \param instance_id the sensor instance ID
|
||||
* \returns an SDL_Sensor sensor object, or NULL if an error occurred.
|
||||
*
|
||||
* \since This function is available since SDL 3.0.0.
|
||||
*/
|
||||
extern DECLSPEC SDL_Sensor *SDLCALL SDL_OpenSensor(int device_index);
|
||||
extern DECLSPEC SDL_Sensor *SDLCALL SDL_OpenSensor(SDL_SensorID instance_id);
|
||||
|
||||
/**
|
||||
* Return the SDL_Sensor associated with an instance id.
|
||||
* Return the SDL_Sensor associated with an instance ID.
|
||||
*
|
||||
* \param instance_id The sensor from instance id
|
||||
* \param instance_id the sensor instance ID
|
||||
* \returns an SDL_Sensor object.
|
||||
*
|
||||
* \since This function is available since SDL 3.0.0.
|
||||
|
|
|
@ -649,13 +649,6 @@ SDL3_0.0.0 {
|
|||
SDL_GetErrorMsg;
|
||||
SDL_ClearError;
|
||||
SDL_Error;
|
||||
SDL_LockSensors;
|
||||
SDL_UnlockSensors;
|
||||
SDL_GetNumSensors;
|
||||
SDL_GetSensorDeviceName;
|
||||
SDL_GetSensorDeviceType;
|
||||
SDL_GetSensorDeviceNonPortableType;
|
||||
SDL_GetSensorDeviceInstanceID;
|
||||
SDL_OpenSensor;
|
||||
SDL_GetSensorFromInstanceID;
|
||||
SDL_GetSensorName;
|
||||
|
@ -696,16 +689,6 @@ SDL3_0.0.0 {
|
|||
SDL_ComposeCustomBlendMode;
|
||||
SDL_LockJoysticks;
|
||||
SDL_UnlockJoysticks;
|
||||
SDL_GetNumJoysticks;
|
||||
SDL_GetJoystickNameForIndex;
|
||||
SDL_GetJoystickPathForIndex;
|
||||
SDL_GetJoystickDevicePlayerIndex;
|
||||
SDL_GetJoystickDeviceGUID;
|
||||
SDL_GetJoystickDeviceVendor;
|
||||
SDL_GetJoystickDeviceProduct;
|
||||
SDL_GetJoystickDeviceProductVersion;
|
||||
SDL_GetJoystickDeviceType;
|
||||
SDL_GetJoystickDeviceInstanceID;
|
||||
SDL_OpenJoystick;
|
||||
SDL_GetJoystickFromInstanceID;
|
||||
SDL_GetJoystickFromPlayerIndex;
|
||||
|
@ -761,10 +744,6 @@ SDL3_0.0.0 {
|
|||
SDL_GetGamepadMappingForGUID;
|
||||
SDL_GetGamepadMapping;
|
||||
SDL_IsGamepad;
|
||||
SDL_GetGamepadNameForIndex;
|
||||
SDL_GetGamepadPathForIndex;
|
||||
SDL_GetGamepadTypeForIndex;
|
||||
SDL_GetGamepadMappingForDeviceIndex;
|
||||
SDL_OpenGamepad;
|
||||
SDL_GetGamepadFromInstanceID;
|
||||
SDL_GetGamepadFromPlayerIndex;
|
||||
|
@ -854,6 +833,32 @@ SDL3_0.0.0 {
|
|||
SDL_GetEventState;
|
||||
SDL_GetRenderDriver;
|
||||
SDL_RunApp;
|
||||
SDL_GetSensors;
|
||||
SDL_GetSensorInstanceName;
|
||||
SDL_GetSensorInstanceType;
|
||||
SDL_GetSensorInstanceNonPortableType;
|
||||
SDL_GetJoysticks;
|
||||
SDL_GetJoystickInstanceName;
|
||||
SDL_GetJoystickInstancePath;
|
||||
SDL_GetJoystickInstancePlayerIndex;
|
||||
SDL_GetJoystickInstanceGUID;
|
||||
SDL_GetJoystickInstanceVendor;
|
||||
SDL_GetJoystickInstanceProduct;
|
||||
SDL_GetJoystickInstanceProductVersion;
|
||||
SDL_GetJoystickInstanceType;
|
||||
SDL_GetGamepadInstanceName;
|
||||
SDL_GetGamepadInstancePath;
|
||||
SDL_GetGamepadInstanceType;
|
||||
SDL_GetGamepadInstanceMapping;
|
||||
SDL_HasJoysticks;
|
||||
SDL_HasSensors;
|
||||
SDL_HasGamepads;
|
||||
SDL_GetGamepads;
|
||||
SDL_GetGamepadInstancePlayerIndex;
|
||||
SDL_GetGamepadInstanceGUID;
|
||||
SDL_GetGamepadInstanceVendor;
|
||||
SDL_GetGamepadInstanceProduct;
|
||||
SDL_GetGamepadInstanceProductVersion;
|
||||
# extra symbols go here (don't modify this line)
|
||||
local: *;
|
||||
};
|
||||
|
|
|
@ -130,7 +130,6 @@
|
|||
#define SDL_GetGamepadMappingForGUID SDL_GetGamepadMappingForGUID_REAL
|
||||
#define SDL_GetGamepadMapping SDL_GetGamepadMapping_REAL
|
||||
#define SDL_IsGamepad SDL_IsGamepad_REAL
|
||||
#define SDL_GetGamepadNameForIndex SDL_GetGamepadNameForIndex_REAL
|
||||
#define SDL_OpenGamepad SDL_OpenGamepad_REAL
|
||||
#define SDL_GetGamepadName SDL_GetGamepadName_REAL
|
||||
#define SDL_IsGamepadConnected SDL_IsGamepadConnected_REAL
|
||||
|
@ -182,11 +181,8 @@
|
|||
#define SDL_AddHintCallback SDL_AddHintCallback_REAL
|
||||
#define SDL_DelHintCallback SDL_DelHintCallback_REAL
|
||||
#define SDL_ClearHints SDL_ClearHints_REAL
|
||||
#define SDL_GetNumJoysticks SDL_GetNumJoysticks_REAL
|
||||
#define SDL_GetJoystickNameForIndex SDL_GetJoystickNameForIndex_REAL
|
||||
#define SDL_OpenJoystick SDL_OpenJoystick_REAL
|
||||
#define SDL_GetJoystickName SDL_GetJoystickName_REAL
|
||||
#define SDL_GetJoystickDeviceGUID SDL_GetJoystickDeviceGUID_REAL
|
||||
#define SDL_GetJoystickGUID SDL_GetJoystickGUID_REAL
|
||||
#define SDL_GetJoystickGUIDString SDL_GetJoystickGUIDString_REAL
|
||||
#define SDL_GetJoystickGUIDFromString SDL_GetJoystickGUIDFromString_REAL
|
||||
|
@ -578,9 +574,6 @@
|
|||
#define SDL_CreateSurface SDL_CreateSurface_REAL
|
||||
#define SDL_CreateSurfaceFrom SDL_CreateSurfaceFrom_REAL
|
||||
#define SDL_GetHintBoolean SDL_GetHintBoolean_REAL
|
||||
#define SDL_GetJoystickDeviceVendor SDL_GetJoystickDeviceVendor_REAL
|
||||
#define SDL_GetJoystickDeviceProduct SDL_GetJoystickDeviceProduct_REAL
|
||||
#define SDL_GetJoystickDeviceProductVersion SDL_GetJoystickDeviceProductVersion_REAL
|
||||
#define SDL_GetJoystickVendor SDL_GetJoystickVendor_REAL
|
||||
#define SDL_GetJoystickProduct SDL_GetJoystickProduct_REAL
|
||||
#define SDL_GetJoystickProductVersion SDL_GetJoystickProductVersion_REAL
|
||||
|
@ -591,11 +584,9 @@
|
|||
#define SDL_GetNumGamepadMappings SDL_GetNumGamepadMappings_REAL
|
||||
#define SDL_GetGamepadMappingForIndex SDL_GetGamepadMappingForIndex_REAL
|
||||
#define SDL_GetJoystickAxisInitialState SDL_GetJoystickAxisInitialState_REAL
|
||||
#define SDL_GetJoystickDeviceType SDL_GetJoystickDeviceType_REAL
|
||||
#define SDL_GetJoystickType SDL_GetJoystickType_REAL
|
||||
#define SDL_MemoryBarrierReleaseFunction SDL_MemoryBarrierReleaseFunction_REAL
|
||||
#define SDL_MemoryBarrierAcquireFunction SDL_MemoryBarrierAcquireFunction_REAL
|
||||
#define SDL_GetJoystickDeviceInstanceID SDL_GetJoystickDeviceInstanceID_REAL
|
||||
#define SDL_utf8strlen SDL_utf8strlen_REAL
|
||||
#define SDL_LoadFile_RW SDL_LoadFile_RW_REAL
|
||||
#define SDL_wcscmp SDL_wcscmp_REAL
|
||||
|
@ -641,7 +632,6 @@
|
|||
#define SDL_WinRTGetDeviceFamily SDL_WinRTGetDeviceFamily_REAL
|
||||
#define SDL_log10 SDL_log10_REAL
|
||||
#define SDL_log10f SDL_log10f_REAL
|
||||
#define SDL_GetGamepadMappingForDeviceIndex SDL_GetGamepadMappingForDeviceIndex_REAL
|
||||
#define SDL_LinuxSetThreadPriority SDL_LinuxSetThreadPriority_REAL
|
||||
#define SDL_HasAVX512F SDL_HasAVX512F_REAL
|
||||
#define SDL_IsChromebook SDL_IsChromebook_REAL
|
||||
|
@ -652,11 +642,6 @@
|
|||
#define SDL_wcsdup SDL_wcsdup_REAL
|
||||
#define SDL_RumbleGamepad SDL_RumbleGamepad_REAL
|
||||
#define SDL_RumbleJoystick SDL_RumbleJoystick_REAL
|
||||
#define SDL_GetNumSensors SDL_GetNumSensors_REAL
|
||||
#define SDL_GetSensorDeviceName SDL_GetSensorDeviceName_REAL
|
||||
#define SDL_GetSensorDeviceType SDL_GetSensorDeviceType_REAL
|
||||
#define SDL_GetSensorDeviceNonPortableType SDL_GetSensorDeviceNonPortableType_REAL
|
||||
#define SDL_GetSensorDeviceInstanceID SDL_GetSensorDeviceInstanceID_REAL
|
||||
#define SDL_OpenSensor SDL_OpenSensor_REAL
|
||||
#define SDL_GetSensorFromInstanceID SDL_GetSensorFromInstanceID_REAL
|
||||
#define SDL_GetSensorName SDL_GetSensorName_REAL
|
||||
|
@ -670,7 +655,6 @@
|
|||
#define SDL_GetDisplayOrientation SDL_GetDisplayOrientation_REAL
|
||||
#define SDL_SurfaceHasColorKey SDL_SurfaceHasColorKey_REAL
|
||||
#define SDL_CreateThreadWithStackSize SDL_CreateThreadWithStackSize_REAL
|
||||
#define SDL_GetJoystickDevicePlayerIndex SDL_GetJoystickDevicePlayerIndex_REAL
|
||||
#define SDL_GetJoystickPlayerIndex SDL_GetJoystickPlayerIndex_REAL
|
||||
#define SDL_GetGamepadPlayerIndex SDL_GetGamepadPlayerIndex_REAL
|
||||
#define SDL_RenderFlush SDL_RenderFlush_REAL
|
||||
|
@ -702,7 +686,6 @@
|
|||
#define SDL_strtokr SDL_strtokr_REAL
|
||||
#define SDL_wcsstr SDL_wcsstr_REAL
|
||||
#define SDL_wcsncmp SDL_wcsncmp_REAL
|
||||
#define SDL_GetGamepadTypeForIndex SDL_GetGamepadTypeForIndex_REAL
|
||||
#define SDL_GetGamepadType SDL_GetGamepadType_REAL
|
||||
#define SDL_GetGamepadFromPlayerIndex SDL_GetGamepadFromPlayerIndex_REAL
|
||||
#define SDL_SetGamepadPlayerIndex SDL_SetGamepadPlayerIndex_REAL
|
||||
|
@ -727,8 +710,6 @@
|
|||
#define SDL_SetJoystickVirtualButton SDL_SetJoystickVirtualButton_REAL
|
||||
#define SDL_SetJoystickVirtualHat SDL_SetJoystickVirtualHat_REAL
|
||||
#define SDL_GetErrorMsg SDL_GetErrorMsg_REAL
|
||||
#define SDL_LockSensors SDL_LockSensors_REAL
|
||||
#define SDL_UnlockSensors SDL_UnlockSensors_REAL
|
||||
#define SDL_Metal_GetLayer SDL_Metal_GetLayer_REAL
|
||||
#define SDL_Metal_GetDrawableSize SDL_Metal_GetDrawableSize_REAL
|
||||
#define SDL_trunc SDL_trunc_REAL
|
||||
|
@ -835,9 +816,7 @@
|
|||
#define SDL_GetRectAndLineIntersectionF SDL_GetRectAndLineIntersectionF_REAL
|
||||
#define SDL_GetRenderWindow SDL_GetRenderWindow_REAL
|
||||
#define SDL_bsearch SDL_bsearch_REAL
|
||||
#define SDL_GetGamepadPathForIndex SDL_GetGamepadPathForIndex_REAL
|
||||
#define SDL_GetGamepadPath SDL_GetGamepadPath_REAL
|
||||
#define SDL_GetJoystickPathForIndex SDL_GetJoystickPathForIndex_REAL
|
||||
#define SDL_GetJoystickPath SDL_GetJoystickPath_REAL
|
||||
#define SDL_AttachVirtualJoystickEx SDL_AttachVirtualJoystickEx_REAL
|
||||
#define SDL_GetGamepadFirmwareVersion SDL_GetGamepadFirmwareVersion_REAL
|
||||
|
@ -876,3 +855,29 @@
|
|||
#define SDL_GetEventState SDL_GetEventState_REAL
|
||||
#define SDL_GetRenderDriver SDL_GetRenderDriver_REAL
|
||||
#define SDL_RunApp SDL_RunApp_REAL
|
||||
#define SDL_GetSensors SDL_GetSensors_REAL
|
||||
#define SDL_GetSensorInstanceName SDL_GetSensorInstanceName_REAL
|
||||
#define SDL_GetSensorInstanceType SDL_GetSensorInstanceType_REAL
|
||||
#define SDL_GetSensorInstanceNonPortableType SDL_GetSensorInstanceNonPortableType_REAL
|
||||
#define SDL_GetJoysticks SDL_GetJoysticks_REAL
|
||||
#define SDL_GetJoystickInstanceName SDL_GetJoystickInstanceName_REAL
|
||||
#define SDL_GetJoystickInstancePath SDL_GetJoystickInstancePath_REAL
|
||||
#define SDL_GetJoystickInstancePlayerIndex SDL_GetJoystickInstancePlayerIndex_REAL
|
||||
#define SDL_GetJoystickInstanceGUID SDL_GetJoystickInstanceGUID_REAL
|
||||
#define SDL_GetJoystickInstanceVendor SDL_GetJoystickInstanceVendor_REAL
|
||||
#define SDL_GetJoystickInstanceProduct SDL_GetJoystickInstanceProduct_REAL
|
||||
#define SDL_GetJoystickInstanceProductVersion SDL_GetJoystickInstanceProductVersion_REAL
|
||||
#define SDL_GetJoystickInstanceType SDL_GetJoystickInstanceType_REAL
|
||||
#define SDL_GetGamepadInstanceName SDL_GetGamepadInstanceName_REAL
|
||||
#define SDL_GetGamepadInstancePath SDL_GetGamepadInstancePath_REAL
|
||||
#define SDL_GetGamepadInstanceType SDL_GetGamepadInstanceType_REAL
|
||||
#define SDL_GetGamepadInstanceMapping SDL_GetGamepadInstanceMapping_REAL
|
||||
#define SDL_HasJoysticks SDL_HasJoysticks_REAL
|
||||
#define SDL_HasSensors SDL_HasSensors_REAL
|
||||
#define SDL_HasGamepads SDL_HasGamepads_REAL
|
||||
#define SDL_GetGamepads SDL_GetGamepads_REAL
|
||||
#define SDL_GetGamepadInstancePlayerIndex SDL_GetGamepadInstancePlayerIndex_REAL
|
||||
#define SDL_GetGamepadInstanceGUID SDL_GetGamepadInstanceGUID_REAL
|
||||
#define SDL_GetGamepadInstanceVendor SDL_GetGamepadInstanceVendor_REAL
|
||||
#define SDL_GetGamepadInstanceProduct SDL_GetGamepadInstanceProduct_REAL
|
||||
#define SDL_GetGamepadInstanceProductVersion SDL_GetGamepadInstanceProductVersion_REAL
|
||||
|
|
|
@ -156,9 +156,8 @@ SDL_DYNAPI_PROC(char*,SDL_GetPrefPath,(const char *a, const char *b),(a,b),retur
|
|||
SDL_DYNAPI_PROC(int,SDL_AddGamepadMapping,(const char *a),(a),return)
|
||||
SDL_DYNAPI_PROC(char*,SDL_GetGamepadMappingForGUID,(SDL_JoystickGUID a),(a),return)
|
||||
SDL_DYNAPI_PROC(char*,SDL_GetGamepadMapping,(SDL_Gamepad *a),(a),return)
|
||||
SDL_DYNAPI_PROC(SDL_bool,SDL_IsGamepad,(int a),(a),return)
|
||||
SDL_DYNAPI_PROC(const char*,SDL_GetGamepadNameForIndex,(int a),(a),return)
|
||||
SDL_DYNAPI_PROC(SDL_Gamepad*,SDL_OpenGamepad,(int a),(a),return)
|
||||
SDL_DYNAPI_PROC(SDL_bool,SDL_IsGamepad,(SDL_JoystickID a),(a),return)
|
||||
SDL_DYNAPI_PROC(SDL_Gamepad*,SDL_OpenGamepad,(SDL_JoystickID a),(a),return)
|
||||
SDL_DYNAPI_PROC(const char*,SDL_GetGamepadName,(SDL_Gamepad *a),(a),return)
|
||||
SDL_DYNAPI_PROC(SDL_bool,SDL_IsGamepadConnected,(SDL_Gamepad *a),(a),return)
|
||||
SDL_DYNAPI_PROC(SDL_Joystick*,SDL_GetGamepadJoystick,(SDL_Gamepad *a),(a),return)
|
||||
|
@ -209,11 +208,8 @@ SDL_DYNAPI_PROC(const char*,SDL_GetHint,(const char *a),(a),return)
|
|||
SDL_DYNAPI_PROC(void,SDL_AddHintCallback,(const char *a, SDL_HintCallback b, void *c),(a,b,c),)
|
||||
SDL_DYNAPI_PROC(void,SDL_DelHintCallback,(const char *a, SDL_HintCallback b, void *c),(a,b,c),)
|
||||
SDL_DYNAPI_PROC(void,SDL_ClearHints,(void),(),)
|
||||
SDL_DYNAPI_PROC(int,SDL_GetNumJoysticks,(void),(),return)
|
||||
SDL_DYNAPI_PROC(const char*,SDL_GetJoystickNameForIndex,(int a),(a),return)
|
||||
SDL_DYNAPI_PROC(SDL_Joystick*,SDL_OpenJoystick,(int a),(a),return)
|
||||
SDL_DYNAPI_PROC(SDL_Joystick*,SDL_OpenJoystick,(SDL_JoystickID a),(a),return)
|
||||
SDL_DYNAPI_PROC(const char*,SDL_GetJoystickName,(SDL_Joystick *a),(a),return)
|
||||
SDL_DYNAPI_PROC(SDL_JoystickGUID,SDL_GetJoystickDeviceGUID,(int a),(a),return)
|
||||
SDL_DYNAPI_PROC(SDL_JoystickGUID,SDL_GetJoystickGUID,(SDL_Joystick *a),(a),return)
|
||||
SDL_DYNAPI_PROC(void,SDL_GetJoystickGUIDString,(SDL_JoystickGUID a, char *b, int c),(a,b,c),)
|
||||
SDL_DYNAPI_PROC(SDL_JoystickGUID,SDL_GetJoystickGUIDFromString,(const char *a),(a),return)
|
||||
|
@ -611,9 +607,6 @@ SDL_DYNAPI_PROC(void,SDL_SetWindowResizable,(SDL_Window *a, SDL_bool b),(a,b),)
|
|||
SDL_DYNAPI_PROC(SDL_Surface*,SDL_CreateSurface,(int a, int b, Uint32 c),(a,b,c),return)
|
||||
SDL_DYNAPI_PROC(SDL_Surface*,SDL_CreateSurfaceFrom,(void *a, int b, int c, int d, Uint32 e),(a,b,c,d,e),return)
|
||||
SDL_DYNAPI_PROC(SDL_bool,SDL_GetHintBoolean,(const char *a, SDL_bool b),(a,b),return)
|
||||
SDL_DYNAPI_PROC(Uint16,SDL_GetJoystickDeviceVendor,(int a),(a),return)
|
||||
SDL_DYNAPI_PROC(Uint16,SDL_GetJoystickDeviceProduct,(int a),(a),return)
|
||||
SDL_DYNAPI_PROC(Uint16,SDL_GetJoystickDeviceProductVersion,(int a),(a),return)
|
||||
SDL_DYNAPI_PROC(Uint16,SDL_GetJoystickVendor,(SDL_Joystick *a),(a),return)
|
||||
SDL_DYNAPI_PROC(Uint16,SDL_GetJoystickProduct,(SDL_Joystick *a),(a),return)
|
||||
SDL_DYNAPI_PROC(Uint16,SDL_GetJoystickProductVersion,(SDL_Joystick *a),(a),return)
|
||||
|
@ -624,11 +617,9 @@ SDL_DYNAPI_PROC(SDL_bool,SDL_HasNEON,(void),(),return)
|
|||
SDL_DYNAPI_PROC(int,SDL_GetNumGamepadMappings,(void),(),return)
|
||||
SDL_DYNAPI_PROC(char*,SDL_GetGamepadMappingForIndex,(int a),(a),return)
|
||||
SDL_DYNAPI_PROC(SDL_bool,SDL_GetJoystickAxisInitialState,(SDL_Joystick *a, int b, Sint16 *c),(a,b,c),return)
|
||||
SDL_DYNAPI_PROC(SDL_JoystickType,SDL_GetJoystickDeviceType,(int a),(a),return)
|
||||
SDL_DYNAPI_PROC(SDL_JoystickType,SDL_GetJoystickType,(SDL_Joystick *a),(a),return)
|
||||
SDL_DYNAPI_PROC(void,SDL_MemoryBarrierReleaseFunction,(void),(),)
|
||||
SDL_DYNAPI_PROC(void,SDL_MemoryBarrierAcquireFunction,(void),(),)
|
||||
SDL_DYNAPI_PROC(SDL_JoystickID,SDL_GetJoystickDeviceInstanceID,(int a),(a),return)
|
||||
SDL_DYNAPI_PROC(size_t,SDL_utf8strlen,(const char *a),(a),return)
|
||||
SDL_DYNAPI_PROC(void*,SDL_LoadFile_RW,(SDL_RWops *a, size_t *b, int c),(a,b,c),return)
|
||||
SDL_DYNAPI_PROC(int,SDL_wcscmp,(const wchar_t *a, const wchar_t *b),(a,b),return)
|
||||
|
@ -678,7 +669,6 @@ SDL_DYNAPI_PROC(SDL_bool,SDL_IsAndroidTV,(void),(),return)
|
|||
#endif
|
||||
SDL_DYNAPI_PROC(double,SDL_log10,(double a),(a),return)
|
||||
SDL_DYNAPI_PROC(float,SDL_log10f,(float a),(a),return)
|
||||
SDL_DYNAPI_PROC(char*,SDL_GetGamepadMappingForDeviceIndex,(int a),(a),return)
|
||||
#ifdef __LINUX__
|
||||
SDL_DYNAPI_PROC(int,SDL_LinuxSetThreadPriority,(Sint64 a, int b),(a,b),return)
|
||||
#endif
|
||||
|
@ -693,12 +683,7 @@ SDL_DYNAPI_PROC(float,SDL_expf,(float a),(a),return)
|
|||
SDL_DYNAPI_PROC(wchar_t*,SDL_wcsdup,(const wchar_t *a),(a),return)
|
||||
SDL_DYNAPI_PROC(int,SDL_RumbleGamepad,(SDL_Gamepad *a, Uint16 b, Uint16 c, Uint32 d),(a,b,c,d),return)
|
||||
SDL_DYNAPI_PROC(int,SDL_RumbleJoystick,(SDL_Joystick *a, Uint16 b, Uint16 c, Uint32 d),(a,b,c,d),return)
|
||||
SDL_DYNAPI_PROC(int,SDL_GetNumSensors,(void),(),return)
|
||||
SDL_DYNAPI_PROC(const char*,SDL_GetSensorDeviceName,(int a),(a),return)
|
||||
SDL_DYNAPI_PROC(SDL_SensorType,SDL_GetSensorDeviceType,(int a),(a),return)
|
||||
SDL_DYNAPI_PROC(int,SDL_GetSensorDeviceNonPortableType,(int a),(a),return)
|
||||
SDL_DYNAPI_PROC(SDL_SensorID,SDL_GetSensorDeviceInstanceID,(int a),(a),return)
|
||||
SDL_DYNAPI_PROC(SDL_Sensor*,SDL_OpenSensor,(int a),(a),return)
|
||||
SDL_DYNAPI_PROC(SDL_Sensor*,SDL_OpenSensor,(SDL_SensorID a),(a),return)
|
||||
SDL_DYNAPI_PROC(SDL_Sensor*,SDL_GetSensorFromInstanceID,(SDL_SensorID a),(a),return)
|
||||
SDL_DYNAPI_PROC(const char*,SDL_GetSensorName,(SDL_Sensor *a),(a),return)
|
||||
SDL_DYNAPI_PROC(SDL_SensorType,SDL_GetSensorType,(SDL_Sensor *a),(a),return)
|
||||
|
@ -721,7 +706,6 @@ SDL_DYNAPI_PROC(SDL_Thread*,SDL_CreateThreadWithStackSize,(SDL_ThreadFunction a,
|
|||
SDL_DYNAPI_PROC(SDL_Thread*,SDL_CreateThreadWithStackSize,(SDL_ThreadFunction a, const char *b, const size_t c, void *d),(a,b,c,d),return)
|
||||
#endif
|
||||
|
||||
SDL_DYNAPI_PROC(int,SDL_GetJoystickDevicePlayerIndex,(int a),(a),return)
|
||||
SDL_DYNAPI_PROC(int,SDL_GetJoystickPlayerIndex,(SDL_Joystick *a),(a),return)
|
||||
SDL_DYNAPI_PROC(int,SDL_GetGamepadPlayerIndex,(SDL_Gamepad *a),(a),return)
|
||||
SDL_DYNAPI_PROC(int,SDL_RenderFlush,(SDL_Renderer *a),(a),return)
|
||||
|
@ -753,7 +737,6 @@ SDL_DYNAPI_PROC(SDL_bool,SDL_HasARMSIMD,(void),(),return)
|
|||
SDL_DYNAPI_PROC(char*,SDL_strtokr,(char *a, const char *b, char **c),(a,b,c),return)
|
||||
SDL_DYNAPI_PROC(wchar_t*,SDL_wcsstr,(const wchar_t *a, const wchar_t *b),(a,b),return)
|
||||
SDL_DYNAPI_PROC(int,SDL_wcsncmp,(const wchar_t *a, const wchar_t *b, size_t c),(a,b,c),return)
|
||||
SDL_DYNAPI_PROC(SDL_GamepadType,SDL_GetGamepadTypeForIndex,(int a),(a),return)
|
||||
SDL_DYNAPI_PROC(SDL_GamepadType,SDL_GetGamepadType,(SDL_Gamepad *a),(a),return)
|
||||
SDL_DYNAPI_PROC(SDL_Gamepad*,SDL_GetGamepadFromPlayerIndex,(int a),(a),return)
|
||||
SDL_DYNAPI_PROC(void,SDL_SetGamepadPlayerIndex,(SDL_Gamepad *a, int b),(a,b),)
|
||||
|
@ -775,15 +758,13 @@ SDL_DYNAPI_PROC(int,SDL_GetAndroidSDKVersion,(void),(),return)
|
|||
#endif
|
||||
SDL_DYNAPI_PROC(int,SDL_isupper,(int a),(a),return)
|
||||
SDL_DYNAPI_PROC(int,SDL_islower,(int a),(a),return)
|
||||
SDL_DYNAPI_PROC(int,SDL_AttachVirtualJoystick,(SDL_JoystickType a, int b, int c, int d),(a,b,c,d),return)
|
||||
SDL_DYNAPI_PROC(int,SDL_DetachVirtualJoystick,(int a),(a),return)
|
||||
SDL_DYNAPI_PROC(SDL_bool,SDL_IsJoystickVirtual,(int a),(a),return)
|
||||
SDL_DYNAPI_PROC(SDL_JoystickID,SDL_AttachVirtualJoystick,(SDL_JoystickType a, int b, int c, int d),(a,b,c,d),return)
|
||||
SDL_DYNAPI_PROC(int,SDL_DetachVirtualJoystick,(SDL_JoystickID a),(a),return)
|
||||
SDL_DYNAPI_PROC(SDL_bool,SDL_IsJoystickVirtual,(SDL_JoystickID a),(a),return)
|
||||
SDL_DYNAPI_PROC(int,SDL_SetJoystickVirtualAxis,(SDL_Joystick *a, int b, Sint16 c),(a,b,c),return)
|
||||
SDL_DYNAPI_PROC(int,SDL_SetJoystickVirtualButton,(SDL_Joystick *a, int b, Uint8 c),(a,b,c),return)
|
||||
SDL_DYNAPI_PROC(int,SDL_SetJoystickVirtualHat,(SDL_Joystick *a, int b, Uint8 c),(a,b,c),return)
|
||||
SDL_DYNAPI_PROC(char*,SDL_GetErrorMsg,(char *a, int b),(a,b),return)
|
||||
SDL_DYNAPI_PROC(void,SDL_LockSensors,(void),(),)
|
||||
SDL_DYNAPI_PROC(void,SDL_UnlockSensors,(void),(),)
|
||||
SDL_DYNAPI_PROC(void*,SDL_Metal_GetLayer,(SDL_MetalView a),(a),return)
|
||||
SDL_DYNAPI_PROC(void,SDL_Metal_GetDrawableSize,(SDL_Window *a, int *b, int *c),(a,b,c),)
|
||||
SDL_DYNAPI_PROC(double,SDL_trunc,(double a),(a),return)
|
||||
|
@ -902,11 +883,9 @@ SDL_DYNAPI_PROC(SDL_bool,SDL_GetRectEnclosingPointsF,(const SDL_FPoint *a, int b
|
|||
SDL_DYNAPI_PROC(SDL_bool,SDL_GetRectAndLineIntersectionF,(const SDL_FRect *a, float *b, float *c, float *d, float *e),(a,b,c,d,e),return)
|
||||
SDL_DYNAPI_PROC(SDL_Window*,SDL_GetRenderWindow,(SDL_Renderer *a),(a),return)
|
||||
SDL_DYNAPI_PROC(void*,SDL_bsearch,(const void *a, const void *b, size_t c, size_t d, int (SDLCALL *e)(const void *, const void *)),(a,b,c,d,e),return)
|
||||
SDL_DYNAPI_PROC(const char*,SDL_GetGamepadPathForIndex,(int a),(a),return)
|
||||
SDL_DYNAPI_PROC(const char*,SDL_GetGamepadPath,(SDL_Gamepad *a),(a),return)
|
||||
SDL_DYNAPI_PROC(const char*,SDL_GetJoystickPathForIndex,(int a),(a),return)
|
||||
SDL_DYNAPI_PROC(const char*,SDL_GetJoystickPath,(SDL_Joystick *a),(a),return)
|
||||
SDL_DYNAPI_PROC(int,SDL_AttachVirtualJoystickEx,(const SDL_VirtualJoystickDesc *a),(a),return)
|
||||
SDL_DYNAPI_PROC(SDL_JoystickID,SDL_AttachVirtualJoystickEx,(const SDL_VirtualJoystickDesc *a),(a),return)
|
||||
SDL_DYNAPI_PROC(Uint16,SDL_GetGamepadFirmwareVersion,(SDL_Gamepad *a),(a),return)
|
||||
SDL_DYNAPI_PROC(Uint16,SDL_GetJoystickFirmwareVersion,(SDL_Joystick *a),(a),return)
|
||||
SDL_DYNAPI_PROC(void,SDL_GUIDToString,(SDL_GUID a, char *b, int c),(a,b,c),)
|
||||
|
@ -950,3 +929,29 @@ SDL_DYNAPI_PROC(void,SDL_DelayNS,(Uint64 a),(a),)
|
|||
SDL_DYNAPI_PROC(Uint8,SDL_GetEventState,(Uint32 a),(a),return)
|
||||
SDL_DYNAPI_PROC(const char*,SDL_GetRenderDriver,(int a),(a),return)
|
||||
SDL_DYNAPI_PROC(int,SDL_RunApp,(int a, char* b[], SDL_main_func c, void *d),(a,b,c,d),return)
|
||||
SDL_DYNAPI_PROC(SDL_SensorID*,SDL_GetSensors,(int *a),(a),return)
|
||||
SDL_DYNAPI_PROC(const char*,SDL_GetSensorInstanceName,(SDL_SensorID a),(a),return)
|
||||
SDL_DYNAPI_PROC(SDL_SensorType,SDL_GetSensorInstanceType,(SDL_SensorID a),(a),return)
|
||||
SDL_DYNAPI_PROC(int,SDL_GetSensorInstanceNonPortableType,(SDL_SensorID a),(a),return)
|
||||
SDL_DYNAPI_PROC(SDL_JoystickID*,SDL_GetJoysticks,(int *a),(a),return)
|
||||
SDL_DYNAPI_PROC(const char*,SDL_GetJoystickInstanceName,(SDL_JoystickID a),(a),return)
|
||||
SDL_DYNAPI_PROC(const char*,SDL_GetJoystickInstancePath,(SDL_JoystickID a),(a),return)
|
||||
SDL_DYNAPI_PROC(int,SDL_GetJoystickInstancePlayerIndex,(SDL_JoystickID a),(a),return)
|
||||
SDL_DYNAPI_PROC(SDL_JoystickGUID,SDL_GetJoystickInstanceGUID,(SDL_JoystickID a),(a),return)
|
||||
SDL_DYNAPI_PROC(Uint16,SDL_GetJoystickInstanceVendor,(SDL_JoystickID a),(a),return)
|
||||
SDL_DYNAPI_PROC(Uint16,SDL_GetJoystickInstanceProduct,(SDL_JoystickID a),(a),return)
|
||||
SDL_DYNAPI_PROC(Uint16,SDL_GetJoystickInstanceProductVersion,(SDL_JoystickID a),(a),return)
|
||||
SDL_DYNAPI_PROC(SDL_JoystickType,SDL_GetJoystickInstanceType,(SDL_JoystickID a),(a),return)
|
||||
SDL_DYNAPI_PROC(const char*,SDL_GetGamepadInstanceName,(SDL_JoystickID a),(a),return)
|
||||
SDL_DYNAPI_PROC(const char*,SDL_GetGamepadInstancePath,(SDL_JoystickID a),(a),return)
|
||||
SDL_DYNAPI_PROC(SDL_GamepadType,SDL_GetGamepadInstanceType,(SDL_JoystickID a),(a),return)
|
||||
SDL_DYNAPI_PROC(char*,SDL_GetGamepadInstanceMapping,(SDL_JoystickID a),(a),return)
|
||||
SDL_DYNAPI_PROC(SDL_bool,SDL_HasJoysticks,(void),(),return)
|
||||
SDL_DYNAPI_PROC(SDL_bool,SDL_HasSensors,(void),(),return)
|
||||
SDL_DYNAPI_PROC(SDL_bool,SDL_HasGamepads,(void),(),return)
|
||||
SDL_DYNAPI_PROC(SDL_JoystickID*,SDL_GetGamepads,(int *a),(a),return)
|
||||
SDL_DYNAPI_PROC(int,SDL_GetGamepadInstancePlayerIndex,(SDL_JoystickID a),(a),return)
|
||||
SDL_DYNAPI_PROC(SDL_JoystickGUID,SDL_GetGamepadInstanceGUID,(SDL_JoystickID a),(a),return)
|
||||
SDL_DYNAPI_PROC(Uint16,SDL_GetGamepadInstanceVendor,(SDL_JoystickID a),(a),return)
|
||||
SDL_DYNAPI_PROC(Uint16,SDL_GetGamepadInstanceProduct,(SDL_JoystickID a),(a),return)
|
||||
SDL_DYNAPI_PROC(Uint16,SDL_GetGamepadInstanceProductVersion,(SDL_JoystickID a),(a),return)
|
||||
|
|
|
@ -380,17 +380,17 @@ static void SDL_LogEvent(const SDL_Event *event)
|
|||
break;
|
||||
#undef PRINT_CBUTTON_EVENT
|
||||
|
||||
#define PRINT_CONTROLLERDEV_EVENT(event) (void)SDL_snprintf(details, sizeof(details), " (timestamp=%u which=%d)", (uint)event->cdevice.timestamp, (int)event->cdevice.which)
|
||||
#define PRINT_GAMEPADDEV_EVENT(event) (void)SDL_snprintf(details, sizeof(details), " (timestamp=%u which=%d)", (uint)event->cdevice.timestamp, (int)event->cdevice.which)
|
||||
SDL_EVENT_CASE(SDL_GAMEPADADDED)
|
||||
PRINT_CONTROLLERDEV_EVENT(event);
|
||||
PRINT_GAMEPADDEV_EVENT(event);
|
||||
break;
|
||||
SDL_EVENT_CASE(SDL_GAMEPADREMOVED)
|
||||
PRINT_CONTROLLERDEV_EVENT(event);
|
||||
PRINT_GAMEPADDEV_EVENT(event);
|
||||
break;
|
||||
SDL_EVENT_CASE(SDL_GAMEPADDEVICEREMAPPED)
|
||||
PRINT_CONTROLLERDEV_EVENT(event);
|
||||
PRINT_GAMEPADDEV_EVENT(event);
|
||||
break;
|
||||
#undef PRINT_CONTROLLERDEV_EVENT
|
||||
#undef PRINT_GAMEPADDEV_EVENT
|
||||
|
||||
#define PRINT_CTOUCHPAD_EVENT(event) \
|
||||
(void)SDL_snprintf(details, sizeof(details), " (timestamp=%u which=%d touchpad=%d finger=%d x=%f y=%f pressure=%f)", \
|
||||
|
@ -998,15 +998,12 @@ static SDL_bool SDL_events_need_polling()
|
|||
SDL_bool need_polling = SDL_FALSE;
|
||||
|
||||
#if !SDL_JOYSTICK_DISABLED
|
||||
need_polling =
|
||||
SDL_WasInit(SDL_INIT_JOYSTICK) &&
|
||||
SDL_update_joysticks &&
|
||||
(SDL_GetNumJoysticks() > 0);
|
||||
need_polling = SDL_WasInit(SDL_INIT_JOYSTICK) && SDL_update_joysticks && SDL_HasJoysticks();
|
||||
#endif
|
||||
|
||||
#if !SDL_SENSOR_DISABLED
|
||||
need_polling = need_polling ||
|
||||
(SDL_WasInit(SDL_INIT_SENSOR) && SDL_update_sensors && (SDL_GetNumSensors() > 0));
|
||||
(SDL_WasInit(SDL_INIT_SENSOR) && SDL_update_sensors && SDL_HasSensors());
|
||||
#endif
|
||||
|
||||
return need_polling;
|
||||
|
|
|
@ -1443,7 +1443,7 @@ static GamepadMapping_t *SDL_PrivateGenerateAutomaticGamepadMapping(const char *
|
|||
return SDL_PrivateAddMappingForGUID(guid, mapping, &existing, SDL_GAMEPAD_MAPPING_PRIORITY_DEFAULT);
|
||||
}
|
||||
|
||||
static GamepadMapping_t *SDL_PrivateGetGamepadMapping(int device_index)
|
||||
static GamepadMapping_t *SDL_PrivateGetGamepadMapping(SDL_JoystickID instance_id)
|
||||
{
|
||||
const char *name;
|
||||
SDL_JoystickGUID guid;
|
||||
|
@ -1451,19 +1451,14 @@ static GamepadMapping_t *SDL_PrivateGetGamepadMapping(int device_index)
|
|||
|
||||
SDL_AssertJoysticksLocked();
|
||||
|
||||
if ((device_index < 0) || (device_index >= SDL_GetNumJoysticks())) {
|
||||
SDL_SetError("There are %d joysticks available", SDL_GetNumJoysticks());
|
||||
return NULL;
|
||||
}
|
||||
|
||||
name = SDL_GetJoystickNameForIndex(device_index);
|
||||
guid = SDL_GetJoystickDeviceGUID(device_index);
|
||||
name = SDL_GetJoystickInstanceName(instance_id);
|
||||
guid = SDL_GetJoystickInstanceGUID(instance_id);
|
||||
mapping = SDL_PrivateGetGamepadMappingForNameAndGUID(name, guid);
|
||||
if (mapping == NULL) {
|
||||
SDL_GamepadMapping raw_map;
|
||||
|
||||
SDL_zero(raw_map);
|
||||
if (SDL_PrivateJoystickGetAutoGamepadMapping(device_index, &raw_map)) {
|
||||
if (SDL_PrivateJoystickGetAutoGamepadMapping(instance_id, &raw_map)) {
|
||||
mapping = SDL_PrivateGenerateAutomaticGamepadMapping(name, guid, &raw_map);
|
||||
}
|
||||
}
|
||||
|
@ -1896,37 +1891,78 @@ int SDL_InitGamepadMappings(void)
|
|||
int SDL_InitGamepads(void)
|
||||
{
|
||||
int i;
|
||||
SDL_JoystickID *joysticks;
|
||||
|
||||
/* watch for joy events and fire gamepad ones if needed */
|
||||
/* Watch for joystick events and fire gamepad ones if needed */
|
||||
SDL_AddEventWatch(SDL_GamepadEventWatcher, NULL);
|
||||
|
||||
/* Send added events for gamepads currently attached */
|
||||
for (i = 0; i < SDL_GetNumJoysticks(); ++i) {
|
||||
if (SDL_IsGamepad(i)) {
|
||||
joysticks = SDL_GetJoysticks(NULL);
|
||||
if (joysticks) {
|
||||
for (i = 0; joysticks[i]; ++i) {
|
||||
if (SDL_IsGamepad(joysticks[i])) {
|
||||
SDL_Event deviceevent;
|
||||
deviceevent.type = SDL_GAMEPADADDED;
|
||||
deviceevent.common.timestamp = 0;
|
||||
deviceevent.cdevice.which = i;
|
||||
deviceevent.cdevice.which = joysticks[i];
|
||||
SDL_PushEvent(&deviceevent);
|
||||
}
|
||||
}
|
||||
SDL_free(joysticks);
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
/*
|
||||
* Get the implementation dependent name of a gamepad
|
||||
*/
|
||||
const char *SDL_GetGamepadNameForIndex(int joystick_index)
|
||||
SDL_bool SDL_HasGamepads(void)
|
||||
{
|
||||
SDL_bool retval = SDL_FALSE;
|
||||
SDL_JoystickID *joysticks = SDL_GetJoysticks(NULL);
|
||||
if (joysticks) {
|
||||
int i;
|
||||
for (i = 0; joysticks[i]; ++i) {
|
||||
if (SDL_IsGamepad(joysticks[i])) {
|
||||
retval = SDL_TRUE;
|
||||
break;
|
||||
}
|
||||
}
|
||||
SDL_free(joysticks);
|
||||
}
|
||||
return retval;
|
||||
}
|
||||
|
||||
SDL_JoystickID *SDL_GetGamepads(int *count)
|
||||
{
|
||||
int num_joysticks = 0;
|
||||
int num_gamepads = 0;
|
||||
SDL_JoystickID *joysticks = SDL_GetJoysticks(&num_joysticks);
|
||||
if (joysticks) {
|
||||
int i;
|
||||
for (i = num_joysticks - 1; i >= 0; --i) {
|
||||
if (SDL_IsGamepad(joysticks[i])) {
|
||||
++num_gamepads;
|
||||
} else {
|
||||
SDL_memmove(&joysticks[i], &joysticks[i+1], (num_gamepads + 1) * sizeof(joysticks[i]));
|
||||
}
|
||||
}
|
||||
SDL_free(joysticks);
|
||||
}
|
||||
if (count) {
|
||||
*count = num_gamepads;
|
||||
}
|
||||
return joysticks;
|
||||
}
|
||||
|
||||
const char *SDL_GetGamepadInstanceName(SDL_JoystickID instance_id)
|
||||
{
|
||||
const char *retval = NULL;
|
||||
|
||||
SDL_LockJoysticks();
|
||||
{
|
||||
GamepadMapping_t *mapping = SDL_PrivateGetGamepadMapping(joystick_index);
|
||||
GamepadMapping_t *mapping = SDL_PrivateGetGamepadMapping(instance_id);
|
||||
if (mapping != NULL) {
|
||||
if (SDL_strcmp(mapping->name, "*") == 0) {
|
||||
retval = SDL_GetJoystickNameForIndex(joystick_index);
|
||||
retval = SDL_GetJoystickInstanceName(instance_id);
|
||||
} else {
|
||||
retval = mapping->name;
|
||||
}
|
||||
|
@ -1937,50 +1973,53 @@ const char *SDL_GetGamepadNameForIndex(int joystick_index)
|
|||
return retval;
|
||||
}
|
||||
|
||||
/*
|
||||
* Get the implementation dependent path of a gamepad
|
||||
*/
|
||||
const char *SDL_GetGamepadPathForIndex(int joystick_index)
|
||||
const char *SDL_GetGamepadInstancePath(SDL_JoystickID instance_id)
|
||||
{
|
||||
const char *retval = NULL;
|
||||
return SDL_GetJoystickInstancePath(instance_id);
|
||||
}
|
||||
|
||||
SDL_LockJoysticks();
|
||||
int SDL_GetGamepadInstancePlayerIndex(SDL_JoystickID instance_id)
|
||||
{
|
||||
GamepadMapping_t *mapping = SDL_PrivateGetGamepadMapping(joystick_index);
|
||||
if (mapping != NULL) {
|
||||
retval = SDL_GetJoystickPathForIndex(joystick_index);
|
||||
}
|
||||
}
|
||||
SDL_UnlockJoysticks();
|
||||
|
||||
return retval;
|
||||
return SDL_GetJoystickInstancePlayerIndex(instance_id);
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the type of a gamepad.
|
||||
*/
|
||||
SDL_GamepadType SDL_GetGamepadTypeForIndex(int joystick_index)
|
||||
SDL_JoystickGUID SDL_GetGamepadInstanceGUID(SDL_JoystickID instance_id)
|
||||
{
|
||||
return SDL_GetGamepadTypeFromGUID(SDL_GetJoystickDeviceGUID(joystick_index), SDL_GetJoystickNameForIndex(joystick_index));
|
||||
return SDL_GetJoystickInstanceGUID(instance_id);
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the mapping of a gamepad.
|
||||
* This can be called before any gamepads are opened.
|
||||
* If no mapping can be found, this function returns NULL.
|
||||
*/
|
||||
char *SDL_GetGamepadMappingForDeviceIndex(int joystick_index)
|
||||
Uint16 SDL_GetGamepadInstanceVendor(SDL_JoystickID instance_id)
|
||||
{
|
||||
return SDL_GetJoystickInstanceVendor(instance_id);
|
||||
}
|
||||
|
||||
Uint16 SDL_GetGamepadInstanceProduct(SDL_JoystickID instance_id)
|
||||
{
|
||||
return SDL_GetJoystickInstanceProduct(instance_id);
|
||||
}
|
||||
|
||||
Uint16 SDL_GetGamepadInstanceProductVersion(SDL_JoystickID instance_id)
|
||||
{
|
||||
return SDL_GetJoystickInstanceProductVersion(instance_id);
|
||||
}
|
||||
|
||||
SDL_GamepadType SDL_GetGamepadInstanceType(SDL_JoystickID instance_id)
|
||||
{
|
||||
return SDL_GetGamepadTypeFromGUID(SDL_GetJoystickInstanceGUID(instance_id), SDL_GetJoystickInstanceName(instance_id));
|
||||
}
|
||||
|
||||
char *SDL_GetGamepadInstanceMapping(SDL_JoystickID instance_id)
|
||||
{
|
||||
char *retval = NULL;
|
||||
|
||||
SDL_LockJoysticks();
|
||||
{
|
||||
GamepadMapping_t *mapping = SDL_PrivateGetGamepadMapping(joystick_index);
|
||||
GamepadMapping_t *mapping = SDL_PrivateGetGamepadMapping(instance_id);
|
||||
if (mapping != NULL) {
|
||||
SDL_JoystickGUID guid;
|
||||
char pchGUID[33];
|
||||
size_t needed;
|
||||
guid = SDL_GetJoystickDeviceGUID(joystick_index);
|
||||
guid = SDL_GetJoystickInstanceGUID(instance_id);
|
||||
SDL_GetJoystickGUIDString(guid, pchGUID, sizeof(pchGUID));
|
||||
/* allocate enough memory for GUID + ',' + name + ',' + mapping + \0 */
|
||||
needed = SDL_strlen(pchGUID) + 1 + SDL_strlen(mapping->name) + 1 + SDL_strlen(mapping->mapping) + 1;
|
||||
|
@ -2019,13 +2058,13 @@ SDL_bool SDL_IsGamepadNameAndGUID(const char *name, SDL_JoystickGUID guid)
|
|||
/*
|
||||
* Return 1 if the joystick at this device index is a supported gamepad
|
||||
*/
|
||||
SDL_bool SDL_IsGamepad(int joystick_index)
|
||||
SDL_bool SDL_IsGamepad(SDL_JoystickID instance_id)
|
||||
{
|
||||
SDL_bool retval;
|
||||
|
||||
SDL_LockJoysticks();
|
||||
{
|
||||
if (SDL_PrivateGetGamepadMapping(joystick_index) != NULL) {
|
||||
if (SDL_PrivateGetGamepadMapping(instance_id) != NULL) {
|
||||
retval = SDL_TRUE;
|
||||
} else {
|
||||
retval = SDL_FALSE;
|
||||
|
@ -2129,15 +2168,12 @@ SDL_bool SDL_ShouldIgnoreGamepad(const char *name, SDL_JoystickGUID guid)
|
|||
}
|
||||
|
||||
/*
|
||||
* Open a gamepad for use - the index passed as an argument refers to
|
||||
* the N'th gamepad on the system. This index is the value which will
|
||||
* identify this gamepad in future gamepad events.
|
||||
* Open a gamepad for use
|
||||
*
|
||||
* This function returns a gamepad identifier, or NULL if an error occurred.
|
||||
*/
|
||||
SDL_Gamepad *SDL_OpenGamepad(int joystick_index)
|
||||
SDL_Gamepad *SDL_OpenGamepad(SDL_JoystickID instance_id)
|
||||
{
|
||||
SDL_JoystickID instance_id;
|
||||
SDL_Gamepad *gamepad;
|
||||
SDL_Gamepad *gamepadlist;
|
||||
GamepadMapping_t *pSupportedGamepad = NULL;
|
||||
|
@ -2146,7 +2182,6 @@ SDL_Gamepad *SDL_OpenGamepad(int joystick_index)
|
|||
|
||||
gamepadlist = SDL_gamepads;
|
||||
/* If the gamepad is already open, return it */
|
||||
instance_id = SDL_GetJoystickDeviceInstanceID(joystick_index);
|
||||
while (gamepadlist != NULL) {
|
||||
if (instance_id == gamepadlist->joystick->instance_id) {
|
||||
gamepad = gamepadlist;
|
||||
|
@ -2158,9 +2193,9 @@ SDL_Gamepad *SDL_OpenGamepad(int joystick_index)
|
|||
}
|
||||
|
||||
/* Find a gamepad mapping */
|
||||
pSupportedGamepad = SDL_PrivateGetGamepadMapping(joystick_index);
|
||||
pSupportedGamepad = SDL_PrivateGetGamepadMapping(instance_id);
|
||||
if (pSupportedGamepad == NULL) {
|
||||
SDL_SetError("Couldn't find mapping for device (%d)", joystick_index);
|
||||
SDL_SetError("Couldn't find mapping for device (%" SDL_PRIu32 ")", instance_id);
|
||||
SDL_UnlockJoysticks();
|
||||
return NULL;
|
||||
}
|
||||
|
@ -2174,7 +2209,7 @@ SDL_Gamepad *SDL_OpenGamepad(int joystick_index)
|
|||
}
|
||||
gamepad->magic = &gamepad_magic;
|
||||
|
||||
gamepad->joystick = SDL_OpenJoystick(joystick_index);
|
||||
gamepad->joystick = SDL_OpenJoystick(instance_id);
|
||||
if (gamepad->joystick == NULL) {
|
||||
SDL_free(gamepad);
|
||||
SDL_UnlockJoysticks();
|
||||
|
|
|
@ -113,7 +113,7 @@ static int SDL_joysticks_locked;
|
|||
static SDL_bool SDL_joysticks_initialized;
|
||||
static SDL_bool SDL_joysticks_quitting = SDL_FALSE;
|
||||
static SDL_Joystick *SDL_joysticks SDL_GUARDED_BY(SDL_joystick_lock) = NULL;
|
||||
static SDL_atomic_t SDL_next_joystick_instance_id SDL_GUARDED_BY(SDL_joystick_lock);
|
||||
static SDL_atomic_t SDL_last_joystick_instance_id SDL_GUARDED_BY(SDL_joystick_lock);
|
||||
static int SDL_joystick_player_count SDL_GUARDED_BY(SDL_joystick_lock) = 0;
|
||||
static SDL_JoystickID *SDL_joystick_players SDL_GUARDED_BY(SDL_joystick_lock) = NULL;
|
||||
static SDL_bool SDL_joystick_allows_background_events = SDL_FALSE;
|
||||
|
@ -169,29 +169,30 @@ void SDL_AssertJoysticksLocked(void)
|
|||
}
|
||||
|
||||
/*
|
||||
* Get the driver and device index for an API device index
|
||||
* Get the driver and device index for a joystick instance ID
|
||||
* This should be called while the joystick lock is held, to prevent another thread from updating the list
|
||||
*/
|
||||
static SDL_bool SDL_GetDriverAndJoystickIndex(int device_index, SDL_JoystickDriver **driver, int *driver_index)
|
||||
static SDL_bool SDL_GetDriverAndJoystickIndex(SDL_JoystickID instance_id, SDL_JoystickDriver **driver, int *driver_index)
|
||||
{
|
||||
int i, num_joysticks, total_joysticks = 0;
|
||||
int i, num_joysticks, device_index;
|
||||
|
||||
SDL_AssertJoysticksLocked();
|
||||
|
||||
if (device_index >= 0) {
|
||||
if (instance_id > 0) {
|
||||
for (i = 0; i < SDL_arraysize(SDL_joystick_drivers); ++i) {
|
||||
num_joysticks = SDL_joystick_drivers[i]->GetCount();
|
||||
if (device_index < num_joysticks) {
|
||||
for (device_index = 0; device_index < num_joysticks; ++device_index) {
|
||||
SDL_JoystickID joystick_id = SDL_joystick_drivers[i]->GetDeviceInstanceID(device_index);
|
||||
if (joystick_id == instance_id) {
|
||||
*driver = SDL_joystick_drivers[i];
|
||||
*driver_index = device_index;
|
||||
return SDL_TRUE;
|
||||
}
|
||||
device_index -= num_joysticks;
|
||||
total_joysticks += num_joysticks;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
SDL_SetError("There are %d joysticks available", total_joysticks);
|
||||
SDL_SetError("Joystick %" SDL_PRIu32 " not found", instance_id);
|
||||
return SDL_FALSE;
|
||||
}
|
||||
|
||||
|
@ -271,8 +272,7 @@ static SDL_bool SDL_SetJoystickIDForPlayerIndex(int player_index, SDL_JoystickID
|
|||
}
|
||||
|
||||
/* Update the driver with the new index */
|
||||
device_index = SDL_JoystickGetDeviceIndexFromInstanceID(instance_id);
|
||||
if (SDL_GetDriverAndJoystickIndex(device_index, &driver, &device_index)) {
|
||||
if (SDL_GetDriverAndJoystickIndex(instance_id, &driver, &device_index)) {
|
||||
driver->SetDevicePlayerIndex(device_index, player_index);
|
||||
}
|
||||
|
||||
|
@ -332,18 +332,57 @@ int SDL_InitJoysticks(void)
|
|||
return status;
|
||||
}
|
||||
|
||||
/*
|
||||
* Count the number of joysticks attached to the system
|
||||
*/
|
||||
int SDL_GetNumJoysticks(void)
|
||||
SDL_bool SDL_HasJoysticks(void)
|
||||
{
|
||||
int i, total_joysticks = 0;
|
||||
int i;
|
||||
SDL_bool retval = SDL_FALSE;
|
||||
SDL_LockJoysticks();
|
||||
for (i = 0; i < SDL_arraysize(SDL_joystick_drivers); ++i) {
|
||||
if (SDL_joystick_drivers[i]->GetCount() > 0) {
|
||||
retval = SDL_TRUE;
|
||||
break;
|
||||
}
|
||||
}
|
||||
SDL_UnlockJoysticks();
|
||||
return retval;
|
||||
}
|
||||
|
||||
SDL_JoystickID *SDL_GetJoysticks(int *count)
|
||||
{
|
||||
int i, num_joysticks, device_index;
|
||||
int joystick_index = 0, total_joysticks = 0;
|
||||
SDL_JoystickID *joysticks;
|
||||
|
||||
SDL_LockJoysticks();
|
||||
{
|
||||
for (i = 0; i < SDL_arraysize(SDL_joystick_drivers); ++i) {
|
||||
total_joysticks += SDL_joystick_drivers[i]->GetCount();
|
||||
}
|
||||
|
||||
if (count) {
|
||||
*count = total_joysticks;
|
||||
}
|
||||
|
||||
joysticks = (SDL_JoystickID *)SDL_malloc((total_joysticks + 1) * sizeof(*joysticks));
|
||||
if (joysticks) {
|
||||
for (i = 0; i < SDL_arraysize(SDL_joystick_drivers); ++i) {
|
||||
num_joysticks = SDL_joystick_drivers[i]->GetCount();
|
||||
for (device_index = 0; device_index < num_joysticks; ++device_index) {
|
||||
SDL_assert(joystick_index < total_joysticks);
|
||||
joysticks[joystick_index] = SDL_joystick_drivers[i]->GetDeviceInstanceID(device_index);
|
||||
SDL_assert(joysticks[joystick_index] > 0);
|
||||
++joystick_index;
|
||||
}
|
||||
}
|
||||
SDL_assert(joystick_index == total_joysticks);
|
||||
joysticks[joystick_index] = 0;
|
||||
} else {
|
||||
SDL_OutOfMemory();
|
||||
}
|
||||
}
|
||||
SDL_UnlockJoysticks();
|
||||
return total_joysticks;
|
||||
|
||||
return joysticks;
|
||||
}
|
||||
|
||||
/*
|
||||
|
@ -352,19 +391,20 @@ int SDL_GetNumJoysticks(void)
|
|||
*/
|
||||
SDL_JoystickID SDL_GetNextJoystickInstanceID()
|
||||
{
|
||||
return SDL_AtomicIncRef(&SDL_next_joystick_instance_id);
|
||||
return SDL_AtomicIncRef(&SDL_last_joystick_instance_id) + 1;
|
||||
}
|
||||
|
||||
/*
|
||||
* Get the implementation dependent name of a joystick
|
||||
*/
|
||||
const char *SDL_GetJoystickNameForIndex(int device_index)
|
||||
const char *SDL_GetJoystickInstanceName(SDL_JoystickID instance_id)
|
||||
{
|
||||
SDL_JoystickDriver *driver;
|
||||
int device_index;
|
||||
const char *name = NULL;
|
||||
|
||||
SDL_LockJoysticks();
|
||||
if (SDL_GetDriverAndJoystickIndex(device_index, &driver, &device_index)) {
|
||||
if (SDL_GetDriverAndJoystickIndex(instance_id, &driver, &device_index)) {
|
||||
name = driver->GetDeviceName(device_index);
|
||||
}
|
||||
SDL_UnlockJoysticks();
|
||||
|
@ -376,13 +416,14 @@ const char *SDL_GetJoystickNameForIndex(int device_index)
|
|||
/*
|
||||
* Get the implementation dependent path of a joystick
|
||||
*/
|
||||
const char *SDL_GetJoystickPathForIndex(int device_index)
|
||||
const char *SDL_GetJoystickInstancePath(SDL_JoystickID instance_id)
|
||||
{
|
||||
SDL_JoystickDriver *driver;
|
||||
int device_index;
|
||||
const char *path = NULL;
|
||||
|
||||
SDL_LockJoysticks();
|
||||
if (SDL_GetDriverAndJoystickIndex(device_index, &driver, &device_index)) {
|
||||
if (SDL_GetDriverAndJoystickIndex(instance_id, &driver, &device_index)) {
|
||||
path = driver->GetDevicePath(device_index);
|
||||
}
|
||||
SDL_UnlockJoysticks();
|
||||
|
@ -397,12 +438,12 @@ const char *SDL_GetJoystickPathForIndex(int device_index)
|
|||
/*
|
||||
* Get the player index of a joystick, or -1 if it's not available
|
||||
*/
|
||||
int SDL_GetJoystickDevicePlayerIndex(int device_index)
|
||||
int SDL_GetJoystickInstancePlayerIndex(SDL_JoystickID instance_id)
|
||||
{
|
||||
int player_index;
|
||||
|
||||
SDL_LockJoysticks();
|
||||
player_index = SDL_GetPlayerIndexForJoystickID(SDL_GetJoystickDeviceInstanceID(device_index));
|
||||
player_index = SDL_GetPlayerIndexForJoystickID(instance_id);
|
||||
SDL_UnlockJoysticks();
|
||||
|
||||
return player_index;
|
||||
|
@ -457,10 +498,10 @@ static SDL_bool SDL_JoystickAxesCenteredAtZero(SDL_Joystick *joystick)
|
|||
*
|
||||
* This function returns a joystick identifier, or NULL if an error occurred.
|
||||
*/
|
||||
SDL_Joystick *SDL_OpenJoystick(int device_index)
|
||||
SDL_Joystick *SDL_OpenJoystick(SDL_JoystickID instance_id)
|
||||
{
|
||||
SDL_JoystickDriver *driver;
|
||||
SDL_JoystickID instance_id;
|
||||
int device_index;
|
||||
SDL_Joystick *joystick;
|
||||
SDL_Joystick *joysticklist;
|
||||
const char *joystickname = NULL;
|
||||
|
@ -469,16 +510,15 @@ SDL_Joystick *SDL_OpenJoystick(int device_index)
|
|||
|
||||
SDL_LockJoysticks();
|
||||
|
||||
if (!SDL_GetDriverAndJoystickIndex(device_index, &driver, &device_index)) {
|
||||
if (!SDL_GetDriverAndJoystickIndex(instance_id, &driver, &device_index)) {
|
||||
SDL_UnlockJoysticks();
|
||||
return NULL;
|
||||
}
|
||||
|
||||
joysticklist = SDL_joysticks;
|
||||
/* If the joystick is already open, return it
|
||||
* it is important that we have a single joystick * for each instance id
|
||||
* it is important that we have a single joystick for each instance id
|
||||
*/
|
||||
instance_id = driver->GetDeviceInstanceID(device_index);
|
||||
while (joysticklist) {
|
||||
if (instance_id == joysticklist->instance_id) {
|
||||
joystick = joysticklist;
|
||||
|
@ -550,7 +590,7 @@ SDL_Joystick *SDL_OpenJoystick(int device_index)
|
|||
}
|
||||
}
|
||||
|
||||
joystick->is_game_controller = SDL_IsGamepad(device_index);
|
||||
joystick->is_gamepad = SDL_IsGamepad(instance_id);
|
||||
|
||||
/* Add joystick to list */
|
||||
++joystick->ref_count;
|
||||
|
@ -570,7 +610,7 @@ SDL_Joystick *SDL_OpenJoystick(int device_index)
|
|||
return joystick;
|
||||
}
|
||||
|
||||
int SDL_AttachVirtualJoystick(SDL_JoystickType type, int naxes, int nbuttons, int nhats)
|
||||
SDL_JoystickID SDL_AttachVirtualJoystick(SDL_JoystickType type, int naxes, int nbuttons, int nhats)
|
||||
{
|
||||
SDL_VirtualJoystickDesc desc;
|
||||
|
||||
|
@ -583,10 +623,10 @@ int SDL_AttachVirtualJoystick(SDL_JoystickType type, int naxes, int nbuttons, in
|
|||
return SDL_AttachVirtualJoystickEx(&desc);
|
||||
}
|
||||
|
||||
int SDL_AttachVirtualJoystickEx(const SDL_VirtualJoystickDesc *desc)
|
||||
SDL_JoystickID SDL_AttachVirtualJoystickEx(const SDL_VirtualJoystickDesc *desc)
|
||||
{
|
||||
#if SDL_JOYSTICK_VIRTUAL
|
||||
int retval;
|
||||
SDL_JoystickID retval;
|
||||
|
||||
SDL_LockJoysticks();
|
||||
retval = SDL_JoystickAttachVirtualInner(desc);
|
||||
|
@ -597,36 +637,29 @@ int SDL_AttachVirtualJoystickEx(const SDL_VirtualJoystickDesc *desc)
|
|||
#endif
|
||||
}
|
||||
|
||||
int SDL_DetachVirtualJoystick(int device_index)
|
||||
int SDL_DetachVirtualJoystick(SDL_JoystickID instance_id)
|
||||
{
|
||||
#if SDL_JOYSTICK_VIRTUAL
|
||||
SDL_JoystickDriver *driver;
|
||||
int retval;
|
||||
|
||||
SDL_LockJoysticks();
|
||||
if (SDL_GetDriverAndJoystickIndex(device_index, &driver, &device_index)) {
|
||||
if (driver == &SDL_VIRTUAL_JoystickDriver) {
|
||||
const int retval = SDL_JoystickDetachVirtualInner(device_index);
|
||||
retval = SDL_JoystickDetachVirtualInner(instance_id);
|
||||
SDL_UnlockJoysticks();
|
||||
return retval;
|
||||
}
|
||||
}
|
||||
SDL_UnlockJoysticks();
|
||||
|
||||
return SDL_SetError("Virtual joystick not found at provided index");
|
||||
#else
|
||||
return SDL_SetError("SDL not built with virtual-joystick support");
|
||||
#endif
|
||||
}
|
||||
|
||||
SDL_bool SDL_IsJoystickVirtual(int device_index)
|
||||
SDL_bool SDL_IsJoystickVirtual(SDL_JoystickID instance_id)
|
||||
{
|
||||
#if SDL_JOYSTICK_VIRTUAL
|
||||
SDL_JoystickDriver *driver;
|
||||
int driver_device_index;
|
||||
int device_index;
|
||||
SDL_bool is_virtual = SDL_FALSE;
|
||||
|
||||
SDL_LockJoysticks();
|
||||
if (SDL_GetDriverAndJoystickIndex(device_index, &driver, &driver_device_index)) {
|
||||
if (SDL_GetDriverAndJoystickIndex(instance_id, &driver, &device_index)) {
|
||||
if (driver == &SDL_VIRTUAL_JoystickDriver) {
|
||||
is_virtual = SDL_TRUE;
|
||||
}
|
||||
|
@ -705,13 +738,14 @@ SDL_bool SDL_IsJoystickValid(SDL_Joystick *joystick)
|
|||
return (joystick && joystick->magic == &joystick_magic);
|
||||
}
|
||||
|
||||
SDL_bool SDL_PrivateJoystickGetAutoGamepadMapping(int device_index, SDL_GamepadMapping *out)
|
||||
SDL_bool SDL_PrivateJoystickGetAutoGamepadMapping(SDL_JoystickID instance_id, SDL_GamepadMapping *out)
|
||||
{
|
||||
SDL_JoystickDriver *driver;
|
||||
int device_index;
|
||||
SDL_bool is_ok = SDL_FALSE;
|
||||
|
||||
SDL_LockJoysticks();
|
||||
if (SDL_GetDriverAndJoystickIndex(device_index, &driver, &device_index)) {
|
||||
if (SDL_GetDriverAndJoystickIndex(instance_id, &driver, &device_index)) {
|
||||
is_ok = driver->GetGamepadMapping(device_index, out);
|
||||
}
|
||||
SDL_UnlockJoysticks();
|
||||
|
@ -1341,15 +1375,11 @@ void SDL_PrivateJoystickAddSensor(SDL_Joystick *joystick, SDL_SensorType type, f
|
|||
}
|
||||
}
|
||||
|
||||
void SDL_PrivateJoystickAdded(SDL_JoystickID device_instance)
|
||||
void SDL_PrivateJoystickAdded(SDL_JoystickID instance_id)
|
||||
{
|
||||
SDL_JoystickDriver *driver;
|
||||
int driver_device_index;
|
||||
int device_index;
|
||||
int player_index = -1;
|
||||
int device_index = SDL_JoystickGetDeviceIndexFromInstanceID(device_instance);
|
||||
if (device_index < 0) {
|
||||
return;
|
||||
}
|
||||
|
||||
SDL_AssertJoysticksLocked();
|
||||
|
||||
|
@ -1357,14 +1387,14 @@ void SDL_PrivateJoystickAdded(SDL_JoystickID device_instance)
|
|||
return;
|
||||
}
|
||||
|
||||
if (SDL_GetDriverAndJoystickIndex(device_index, &driver, &driver_device_index)) {
|
||||
player_index = driver->GetDevicePlayerIndex(driver_device_index);
|
||||
if (SDL_GetDriverAndJoystickIndex(instance_id, &driver, &device_index)) {
|
||||
player_index = driver->GetDevicePlayerIndex(device_index);
|
||||
}
|
||||
if (player_index < 0 && SDL_IsGamepad(device_index)) {
|
||||
if (player_index < 0 && SDL_IsGamepad(instance_id)) {
|
||||
player_index = SDL_FindFreePlayerIndex();
|
||||
}
|
||||
if (player_index >= 0) {
|
||||
SDL_SetJoystickIDForPlayerIndex(player_index, device_instance);
|
||||
SDL_SetJoystickIDForPlayerIndex(player_index, instance_id);
|
||||
}
|
||||
|
||||
#if !SDL_EVENTS_DISABLED
|
||||
|
@ -1375,73 +1405,13 @@ void SDL_PrivateJoystickAdded(SDL_JoystickID device_instance)
|
|||
event.common.timestamp = 0;
|
||||
|
||||
if (SDL_GetEventState(event.type) == SDL_ENABLE) {
|
||||
event.jdevice.which = device_index;
|
||||
event.jdevice.which = instance_id;
|
||||
SDL_PushEvent(&event);
|
||||
}
|
||||
}
|
||||
#endif /* !SDL_EVENTS_DISABLED */
|
||||
}
|
||||
|
||||
/*
|
||||
* If there is an existing add event in the queue, it needs to be modified
|
||||
* to have the right value for which, because the number of controllers in
|
||||
* the system is now one less.
|
||||
*/
|
||||
static void UpdateEventsForDeviceRemoval(int device_index, Uint32 type)
|
||||
{
|
||||
int i, num_events;
|
||||
SDL_Event *events;
|
||||
SDL_bool isstack;
|
||||
|
||||
num_events = SDL_PeepEvents(NULL, 0, SDL_PEEKEVENT, type, type);
|
||||
if (num_events <= 0) {
|
||||
return;
|
||||
}
|
||||
|
||||
events = SDL_small_alloc(SDL_Event, num_events, &isstack);
|
||||
if (events == NULL) {
|
||||
return;
|
||||
}
|
||||
|
||||
num_events = SDL_PeepEvents(events, num_events, SDL_GETEVENT, type, type);
|
||||
for (i = 0; i < num_events; ++i) {
|
||||
Sint32 which = -1;
|
||||
switch (type) {
|
||||
case SDL_JOYDEVICEADDED:
|
||||
which = events[i].jdevice.which;
|
||||
break;
|
||||
case SDL_GAMEPADADDED:
|
||||
which = events[i].cdevice.which;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
if (which < device_index) {
|
||||
/* No change for index values lower than the removed device */
|
||||
} else if (which == device_index) {
|
||||
/* Drop this event entirely */
|
||||
SDL_memmove(&events[i], &events[i + 1], sizeof(*events) * (num_events - (i + 1)));
|
||||
--num_events;
|
||||
--i;
|
||||
} else {
|
||||
/* Fix up the device index if greater than the removed device */
|
||||
switch (type) {
|
||||
case SDL_JOYDEVICEADDED:
|
||||
--events[i].jdevice.which;
|
||||
break;
|
||||
case SDL_GAMEPADADDED:
|
||||
--events[i].cdevice.which;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
SDL_PeepEvents(events, num_events, SDL_ADDEVENT, 0, 0);
|
||||
|
||||
SDL_small_free(events, isstack);
|
||||
}
|
||||
|
||||
void SDL_PrivateJoystickForceRecentering(SDL_Joystick *joystick)
|
||||
{
|
||||
int i, j;
|
||||
|
@ -1473,11 +1443,10 @@ void SDL_PrivateJoystickForceRecentering(SDL_Joystick *joystick)
|
|||
}
|
||||
}
|
||||
|
||||
void SDL_PrivateJoystickRemoved(SDL_JoystickID device_instance)
|
||||
void SDL_PrivateJoystickRemoved(SDL_JoystickID instance_id)
|
||||
{
|
||||
SDL_Joystick *joystick = NULL;
|
||||
int player_index;
|
||||
int device_index;
|
||||
#if !SDL_EVENTS_DISABLED
|
||||
SDL_Event event;
|
||||
#endif
|
||||
|
@ -1485,15 +1454,12 @@ void SDL_PrivateJoystickRemoved(SDL_JoystickID device_instance)
|
|||
SDL_AssertJoysticksLocked();
|
||||
|
||||
/* Find this joystick... */
|
||||
device_index = 0;
|
||||
for (joystick = SDL_joysticks; joystick; joystick = joystick->next) {
|
||||
if (joystick->instance_id == device_instance) {
|
||||
if (joystick->instance_id == instance_id) {
|
||||
SDL_PrivateJoystickForceRecentering(joystick);
|
||||
joystick->attached = SDL_FALSE;
|
||||
break;
|
||||
}
|
||||
|
||||
++device_index;
|
||||
}
|
||||
|
||||
#if !SDL_EVENTS_DISABLED
|
||||
|
@ -1501,15 +1467,12 @@ void SDL_PrivateJoystickRemoved(SDL_JoystickID device_instance)
|
|||
event.common.timestamp = 0;
|
||||
|
||||
if (SDL_GetEventState(event.type) == SDL_ENABLE) {
|
||||
event.jdevice.which = device_instance;
|
||||
event.jdevice.which = instance_id;
|
||||
SDL_PushEvent(&event);
|
||||
}
|
||||
|
||||
UpdateEventsForDeviceRemoval(device_index, SDL_JOYDEVICEADDED);
|
||||
UpdateEventsForDeviceRemoval(device_index, SDL_GAMEPADADDED);
|
||||
#endif /* !SDL_EVENTS_DISABLED */
|
||||
|
||||
player_index = SDL_GetPlayerIndexForJoystickID(device_instance);
|
||||
player_index = SDL_GetPlayerIndexForJoystickID(instance_id);
|
||||
if (player_index >= 0) {
|
||||
SDL_joystick_players[player_index] = -1;
|
||||
}
|
||||
|
@ -2684,13 +2647,14 @@ SDL_bool SDL_ShouldIgnoreJoystick(const char *name, SDL_JoystickGUID guid)
|
|||
}
|
||||
|
||||
/* return the guid for this index */
|
||||
SDL_JoystickGUID SDL_GetJoystickDeviceGUID(int device_index)
|
||||
SDL_JoystickGUID SDL_GetJoystickInstanceGUID(SDL_JoystickID instance_id)
|
||||
{
|
||||
SDL_JoystickDriver *driver;
|
||||
int device_index;
|
||||
SDL_JoystickGUID guid;
|
||||
|
||||
SDL_LockJoysticks();
|
||||
if (SDL_GetDriverAndJoystickIndex(device_index, &driver, &device_index)) {
|
||||
if (SDL_GetDriverAndJoystickIndex(instance_id, &driver, &device_index)) {
|
||||
guid = driver->GetDeviceGUID(device_index);
|
||||
} else {
|
||||
SDL_zero(guid);
|
||||
|
@ -2700,78 +2664,47 @@ SDL_JoystickGUID SDL_GetJoystickDeviceGUID(int device_index)
|
|||
return guid;
|
||||
}
|
||||
|
||||
Uint16 SDL_GetJoystickDeviceVendor(int device_index)
|
||||
Uint16 SDL_GetJoystickInstanceVendor(SDL_JoystickID instance_id)
|
||||
{
|
||||
Uint16 vendor;
|
||||
SDL_JoystickGUID guid = SDL_GetJoystickDeviceGUID(device_index);
|
||||
SDL_JoystickGUID guid = SDL_GetJoystickInstanceGUID(instance_id);
|
||||
|
||||
SDL_GetJoystickGUIDInfo(guid, &vendor, NULL, NULL, NULL);
|
||||
return vendor;
|
||||
}
|
||||
|
||||
Uint16 SDL_GetJoystickDeviceProduct(int device_index)
|
||||
Uint16 SDL_GetJoystickInstanceProduct(SDL_JoystickID instance_id)
|
||||
{
|
||||
Uint16 product;
|
||||
SDL_JoystickGUID guid = SDL_GetJoystickDeviceGUID(device_index);
|
||||
SDL_JoystickGUID guid = SDL_GetJoystickInstanceGUID(instance_id);
|
||||
|
||||
SDL_GetJoystickGUIDInfo(guid, NULL, &product, NULL, NULL);
|
||||
return product;
|
||||
}
|
||||
|
||||
Uint16 SDL_GetJoystickDeviceProductVersion(int device_index)
|
||||
Uint16 SDL_GetJoystickInstanceProductVersion(SDL_JoystickID instance_id)
|
||||
{
|
||||
Uint16 version;
|
||||
SDL_JoystickGUID guid = SDL_GetJoystickDeviceGUID(device_index);
|
||||
SDL_JoystickGUID guid = SDL_GetJoystickInstanceGUID(instance_id);
|
||||
|
||||
SDL_GetJoystickGUIDInfo(guid, NULL, NULL, &version, NULL);
|
||||
return version;
|
||||
}
|
||||
|
||||
SDL_JoystickType SDL_GetJoystickDeviceType(int device_index)
|
||||
SDL_JoystickType SDL_GetJoystickInstanceType(SDL_JoystickID instance_id)
|
||||
{
|
||||
SDL_JoystickType type;
|
||||
SDL_JoystickGUID guid = SDL_GetJoystickDeviceGUID(device_index);
|
||||
SDL_JoystickGUID guid = SDL_GetJoystickInstanceGUID(instance_id);
|
||||
|
||||
type = SDL_GetJoystickGUIDType(guid);
|
||||
if (type == SDL_JOYSTICK_TYPE_UNKNOWN) {
|
||||
if (SDL_IsGamepad(device_index)) {
|
||||
if (SDL_IsGamepad(instance_id)) {
|
||||
type = SDL_JOYSTICK_TYPE_GAMEPAD;
|
||||
}
|
||||
}
|
||||
return type;
|
||||
}
|
||||
|
||||
SDL_JoystickID SDL_GetJoystickDeviceInstanceID(int device_index)
|
||||
{
|
||||
SDL_JoystickDriver *driver;
|
||||
SDL_JoystickID instance_id = -1;
|
||||
|
||||
SDL_LockJoysticks();
|
||||
if (SDL_GetDriverAndJoystickIndex(device_index, &driver, &device_index)) {
|
||||
instance_id = driver->GetDeviceInstanceID(device_index);
|
||||
}
|
||||
SDL_UnlockJoysticks();
|
||||
|
||||
return instance_id;
|
||||
}
|
||||
|
||||
int SDL_JoystickGetDeviceIndexFromInstanceID(SDL_JoystickID instance_id)
|
||||
{
|
||||
int i, num_joysticks, device_index = -1;
|
||||
|
||||
SDL_LockJoysticks();
|
||||
num_joysticks = SDL_GetNumJoysticks();
|
||||
for (i = 0; i < num_joysticks; ++i) {
|
||||
if (SDL_GetJoystickDeviceInstanceID(i) == instance_id) {
|
||||
device_index = i;
|
||||
break;
|
||||
}
|
||||
}
|
||||
SDL_UnlockJoysticks();
|
||||
|
||||
return device_index;
|
||||
}
|
||||
|
||||
SDL_JoystickGUID SDL_GetJoystickGUID(SDL_Joystick *joystick)
|
||||
{
|
||||
SDL_JoystickGUID retval;
|
||||
|
@ -2857,7 +2790,7 @@ SDL_JoystickType SDL_GetJoystickType(SDL_Joystick *joystick)
|
|||
{
|
||||
CHECK_JOYSTICK_MAGIC(joystick, SDL_JOYSTICK_TYPE_UNKNOWN);
|
||||
|
||||
if (joystick->is_game_controller) {
|
||||
if (joystick->is_gamepad) {
|
||||
type = SDL_JOYSTICK_TYPE_GAMEPAD;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -52,9 +52,6 @@ extern void SDL_AssertJoysticksLocked(void) SDL_ASSERT_CAPABILITY(SDL_joystick_l
|
|||
/* Function to get the next available joystick instance ID */
|
||||
extern SDL_JoystickID SDL_GetNextJoystickInstanceID(void);
|
||||
|
||||
/* Function to return the device index for a joystick ID, or -1 if not found */
|
||||
extern int SDL_JoystickGetDeviceIndexFromInstanceID(SDL_JoystickID instance_id);
|
||||
|
||||
/* Function to standardize the name for a controller
|
||||
This should be freed with SDL_free() when no longer needed
|
||||
*/
|
||||
|
@ -134,8 +131,8 @@ extern SDL_bool SDL_ShouldIgnoreJoystick(const char *name, SDL_JoystickGUID guid
|
|||
/* Internal event queueing functions */
|
||||
extern void SDL_PrivateJoystickAddTouchpad(SDL_Joystick *joystick, int nfingers);
|
||||
extern void SDL_PrivateJoystickAddSensor(SDL_Joystick *joystick, SDL_SensorType type, float rate);
|
||||
extern void SDL_PrivateJoystickAdded(SDL_JoystickID device_instance);
|
||||
extern void SDL_PrivateJoystickRemoved(SDL_JoystickID device_instance);
|
||||
extern void SDL_PrivateJoystickAdded(SDL_JoystickID instance_id);
|
||||
extern void SDL_PrivateJoystickRemoved(SDL_JoystickID instance_id);
|
||||
extern void SDL_PrivateJoystickForceRecentering(SDL_Joystick *joystick);
|
||||
extern int SDL_SendJoystickAxis(Uint64 timestamp, SDL_Joystick *joystick,
|
||||
Uint8 axis, Sint16 value);
|
||||
|
@ -198,7 +195,7 @@ typedef struct SDL_GamepadMapping
|
|||
} SDL_GamepadMapping;
|
||||
|
||||
/* Function to get autodetected gamepad controller mapping from the driver */
|
||||
extern SDL_bool SDL_PrivateJoystickGetAutoGamepadMapping(int device_index,
|
||||
extern SDL_bool SDL_PrivateJoystickGetAutoGamepadMapping(SDL_JoystickID instance_id,
|
||||
SDL_GamepadMapping *out);
|
||||
|
||||
/* Ends C function definitions when using C++ */
|
||||
|
|
|
@ -109,7 +109,7 @@ struct SDL_Joystick
|
|||
Uint64 led_expiration _guarded;
|
||||
|
||||
SDL_bool attached _guarded;
|
||||
SDL_bool is_game_controller _guarded;
|
||||
SDL_bool is_gamepad _guarded;
|
||||
SDL_bool delayed_guide_button _guarded; /* SDL_TRUE if this device has the guide button event delayed */
|
||||
SDL_JoystickPowerLevel epowerlevel _guarded; /* power level of this joystick, SDL_JOYSTICK_POWER_UNKNOWN if not supported */
|
||||
|
||||
|
|
|
@ -141,10 +141,10 @@ static SDL_bool HIDAPI_DriverGameCube_InitDevice(SDL_HIDAPI_Device *device)
|
|||
}
|
||||
device->context = ctx;
|
||||
|
||||
ctx->joysticks[0] = -1;
|
||||
ctx->joysticks[1] = -1;
|
||||
ctx->joysticks[2] = -1;
|
||||
ctx->joysticks[3] = -1;
|
||||
ctx->joysticks[0] = 0;
|
||||
ctx->joysticks[1] = 0;
|
||||
ctx->joysticks[2] = 0;
|
||||
ctx->joysticks[3] = 0;
|
||||
ctx->rumble[0] = rumbleMagic;
|
||||
ctx->useRumbleBrake = SDL_FALSE;
|
||||
|
||||
|
@ -186,14 +186,14 @@ static SDL_bool HIDAPI_DriverGameCube_InitDevice(SDL_HIDAPI_Device *device)
|
|||
ctx->rumbleAllowed[i] = (curSlot[0] & 0x04) != 0 && !ctx->wireless[i];
|
||||
|
||||
if (curSlot[0] & 0x30) { /* 0x10 - Wired, 0x20 - Wireless */
|
||||
if (ctx->joysticks[i] == -1) {
|
||||
if (ctx->joysticks[i] == 0) {
|
||||
ResetAxisRange(ctx, i);
|
||||
HIDAPI_JoystickConnected(device, &ctx->joysticks[i]);
|
||||
}
|
||||
} else {
|
||||
if (ctx->joysticks[i] != -1) {
|
||||
if (ctx->joysticks[i] != 0) {
|
||||
HIDAPI_JoystickDisconnected(device, ctx->joysticks[i]);
|
||||
ctx->joysticks[i] = -1;
|
||||
ctx->joysticks[i] = 0;
|
||||
}
|
||||
continue;
|
||||
}
|
||||
|
@ -315,7 +315,7 @@ static void HIDAPI_DriverGameCube_HandleNintendoPacket(SDL_HIDAPI_Device *device
|
|||
ctx->rumbleAllowed[i] = (curSlot[0] & 0x04) != 0 && !ctx->wireless[i];
|
||||
|
||||
if (curSlot[0] & 0x30) { /* 0x10 - Wired, 0x20 - Wireless */
|
||||
if (ctx->joysticks[i] == -1) {
|
||||
if (ctx->joysticks[i] == 0) {
|
||||
ResetAxisRange(ctx, i);
|
||||
HIDAPI_JoystickConnected(device, &ctx->joysticks[i]);
|
||||
}
|
||||
|
@ -326,9 +326,9 @@ static void HIDAPI_DriverGameCube_HandleNintendoPacket(SDL_HIDAPI_Device *device
|
|||
continue;
|
||||
}
|
||||
} else {
|
||||
if (ctx->joysticks[i] != -1) {
|
||||
if (ctx->joysticks[i] != 0) {
|
||||
HIDAPI_JoystickDisconnected(device, ctx->joysticks[i]);
|
||||
ctx->joysticks[i] = -1;
|
||||
ctx->joysticks[i] = 0;
|
||||
}
|
||||
continue;
|
||||
}
|
||||
|
|
|
@ -30,6 +30,20 @@
|
|||
|
||||
static joystick_hwdata *g_VJoys SDL_GUARDED_BY(SDL_joystick_lock) = NULL;
|
||||
|
||||
static joystick_hwdata *VIRTUAL_HWDataForInstance(SDL_JoystickID instance_id)
|
||||
{
|
||||
joystick_hwdata *vjoy;
|
||||
|
||||
SDL_AssertJoysticksLocked();
|
||||
|
||||
for (vjoy = g_VJoys; vjoy; vjoy = vjoy->next) {
|
||||
if (instance_id == vjoy->instance_id) {
|
||||
return vjoy;
|
||||
}
|
||||
}
|
||||
return NULL;
|
||||
}
|
||||
|
||||
static joystick_hwdata *VIRTUAL_HWDataForIndex(int device_index)
|
||||
{
|
||||
joystick_hwdata *vjoy;
|
||||
|
@ -91,10 +105,9 @@ static void VIRTUAL_FreeHWData(joystick_hwdata *hwdata)
|
|||
SDL_free(hwdata);
|
||||
}
|
||||
|
||||
int SDL_JoystickAttachVirtualInner(const SDL_VirtualJoystickDesc *desc)
|
||||
SDL_JoystickID SDL_JoystickAttachVirtualInner(const SDL_VirtualJoystickDesc *desc)
|
||||
{
|
||||
joystick_hwdata *hwdata = NULL;
|
||||
int device_index = -1;
|
||||
const char *name = NULL;
|
||||
int axis_triggerleft = -1;
|
||||
int axis_triggerright = -1;
|
||||
|
@ -238,19 +251,15 @@ int SDL_JoystickAttachVirtualInner(const SDL_VirtualJoystickDesc *desc)
|
|||
}
|
||||
SDL_PrivateJoystickAdded(hwdata->instance_id);
|
||||
|
||||
/* Return the new virtual-device's index */
|
||||
device_index = SDL_JoystickGetDeviceIndexFromInstanceID(hwdata->instance_id);
|
||||
return device_index;
|
||||
return hwdata->instance_id;
|
||||
}
|
||||
|
||||
int SDL_JoystickDetachVirtualInner(int device_index)
|
||||
int SDL_JoystickDetachVirtualInner(SDL_JoystickID instance_id)
|
||||
{
|
||||
SDL_JoystickID instance_id;
|
||||
joystick_hwdata *hwdata = VIRTUAL_HWDataForIndex(device_index);
|
||||
joystick_hwdata *hwdata = VIRTUAL_HWDataForInstance(instance_id);
|
||||
if (hwdata == NULL) {
|
||||
return SDL_SetError("Virtual joystick data not found");
|
||||
}
|
||||
instance_id = hwdata->instance_id;
|
||||
VIRTUAL_FreeHWData(hwdata);
|
||||
SDL_PrivateJoystickRemoved(instance_id);
|
||||
return 0;
|
||||
|
@ -260,7 +269,7 @@ int SDL_SetJoystickVirtualAxisInner(SDL_Joystick *joystick, int axis, Sint16 val
|
|||
{
|
||||
joystick_hwdata *hwdata;
|
||||
|
||||
SDL_LockJoysticks();
|
||||
SDL_AssertJoysticksLocked();
|
||||
|
||||
if (joystick == NULL || !joystick->hwdata) {
|
||||
SDL_UnlockJoysticks();
|
||||
|
@ -275,7 +284,6 @@ int SDL_SetJoystickVirtualAxisInner(SDL_Joystick *joystick, int axis, Sint16 val
|
|||
|
||||
hwdata->axes[axis] = value;
|
||||
|
||||
SDL_UnlockJoysticks();
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
@ -283,7 +291,7 @@ int SDL_SetJoystickVirtualButtonInner(SDL_Joystick *joystick, int button, Uint8
|
|||
{
|
||||
joystick_hwdata *hwdata;
|
||||
|
||||
SDL_LockJoysticks();
|
||||
SDL_AssertJoysticksLocked();
|
||||
|
||||
if (joystick == NULL || !joystick->hwdata) {
|
||||
SDL_UnlockJoysticks();
|
||||
|
@ -298,7 +306,6 @@ int SDL_SetJoystickVirtualButtonInner(SDL_Joystick *joystick, int button, Uint8
|
|||
|
||||
hwdata->buttons[button] = value;
|
||||
|
||||
SDL_UnlockJoysticks();
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
@ -306,7 +313,7 @@ int SDL_SetJoystickVirtualHatInner(SDL_Joystick *joystick, int hat, Uint8 value)
|
|||
{
|
||||
joystick_hwdata *hwdata;
|
||||
|
||||
SDL_LockJoysticks();
|
||||
SDL_AssertJoysticksLocked();
|
||||
|
||||
if (joystick == NULL || !joystick->hwdata) {
|
||||
SDL_UnlockJoysticks();
|
||||
|
@ -321,7 +328,6 @@ int SDL_SetJoystickVirtualHatInner(SDL_Joystick *joystick, int hat, Uint8 value)
|
|||
|
||||
hwdata->hats[hat] = value;
|
||||
|
||||
SDL_UnlockJoysticks();
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
|
|
@ -44,8 +44,8 @@ typedef struct joystick_hwdata
|
|||
struct joystick_hwdata *next;
|
||||
} joystick_hwdata;
|
||||
|
||||
int SDL_JoystickAttachVirtualInner(const SDL_VirtualJoystickDesc *desc);
|
||||
int SDL_JoystickDetachVirtualInner(int device_index);
|
||||
SDL_JoystickID SDL_JoystickAttachVirtualInner(const SDL_VirtualJoystickDesc *desc);
|
||||
int SDL_JoystickDetachVirtualInner(SDL_JoystickID instance_id);
|
||||
|
||||
int SDL_SetJoystickVirtualAxisInner(SDL_Joystick *joystick, int axis, Sint16 value);
|
||||
int SDL_SetJoystickVirtualButtonInner(SDL_Joystick *joystick, int button, Uint8 value);
|
||||
|
|
|
@ -50,7 +50,7 @@ static SDL_SensorDriver *SDL_sensor_drivers[] = {
|
|||
};
|
||||
static SDL_mutex *SDL_sensor_lock = NULL; /* This needs to support recursive locks */
|
||||
static SDL_Sensor *SDL_sensors SDL_GUARDED_BY(SDL_sensor_lock) = NULL;
|
||||
static SDL_atomic_t SDL_next_sensor_instance_id SDL_GUARDED_BY(SDL_sensor_lock);
|
||||
static SDL_atomic_t SDL_last_sensor_instance_id SDL_GUARDED_BY(SDL_sensor_lock);
|
||||
static SDL_bool SDL_updating_sensor SDL_GUARDED_BY(SDL_sensor_lock) = SDL_FALSE;
|
||||
|
||||
void SDL_LockSensors(void) SDL_ACQUIRE(SDL_sensor_lock)
|
||||
|
@ -87,18 +87,57 @@ int SDL_InitSensors(void)
|
|||
return status;
|
||||
}
|
||||
|
||||
/*
|
||||
* Count the number of sensors attached to the system
|
||||
*/
|
||||
int SDL_GetNumSensors(void)
|
||||
SDL_bool SDL_HasSensors(void)
|
||||
{
|
||||
int i, total_sensors = 0;
|
||||
int i;
|
||||
SDL_bool retval = SDL_FALSE;
|
||||
SDL_LockSensors();
|
||||
for (i = 0; i < SDL_arraysize(SDL_sensor_drivers); ++i) {
|
||||
if (SDL_sensor_drivers[i]->GetCount() > 0) {
|
||||
retval = SDL_TRUE;
|
||||
break;
|
||||
}
|
||||
}
|
||||
SDL_UnlockSensors();
|
||||
return retval;
|
||||
}
|
||||
|
||||
SDL_SensorID *SDL_GetSensors(int *count)
|
||||
{
|
||||
int i, num_sensors, device_index;
|
||||
int sensor_index = 0, total_sensors = 0;
|
||||
SDL_SensorID *sensors;
|
||||
|
||||
SDL_LockSensors();
|
||||
{
|
||||
for (i = 0; i < SDL_arraysize(SDL_sensor_drivers); ++i) {
|
||||
total_sensors += SDL_sensor_drivers[i]->GetCount();
|
||||
}
|
||||
|
||||
if (count) {
|
||||
*count = total_sensors;
|
||||
}
|
||||
|
||||
sensors = (SDL_SensorID *)SDL_malloc((total_sensors + 1) * sizeof(*sensors));
|
||||
if (sensors) {
|
||||
for (i = 0; i < SDL_arraysize(SDL_sensor_drivers); ++i) {
|
||||
num_sensors = SDL_sensor_drivers[i]->GetCount();
|
||||
for (device_index = 0; device_index < num_sensors; ++device_index) {
|
||||
SDL_assert(sensor_index < total_sensors);
|
||||
sensors[sensor_index] = SDL_sensor_drivers[i]->GetDeviceInstanceID(device_index);
|
||||
SDL_assert(sensors[sensor_index] > 0);
|
||||
++sensor_index;
|
||||
}
|
||||
}
|
||||
SDL_assert(sensor_index == total_sensors);
|
||||
sensors[sensor_index] = 0;
|
||||
} else {
|
||||
SDL_OutOfMemory();
|
||||
}
|
||||
}
|
||||
SDL_UnlockSensors();
|
||||
return total_sensors;
|
||||
|
||||
return sensors;
|
||||
}
|
||||
|
||||
/*
|
||||
|
@ -107,44 +146,45 @@ int SDL_GetNumSensors(void)
|
|||
*/
|
||||
SDL_SensorID SDL_GetNextSensorInstanceID()
|
||||
{
|
||||
return SDL_AtomicIncRef(&SDL_next_sensor_instance_id);
|
||||
return SDL_AtomicIncRef(&SDL_last_sensor_instance_id) + 1;
|
||||
}
|
||||
|
||||
/*
|
||||
* Get the driver and device index for an API device index
|
||||
* Get the driver and device index for a sensor instance ID
|
||||
* This should be called while the sensor lock is held, to prevent another thread from updating the list
|
||||
*/
|
||||
static SDL_bool SDL_GetDriverAndSensorIndex(int device_index, SDL_SensorDriver **driver, int *driver_index)
|
||||
static SDL_bool SDL_GetDriverAndSensorIndex(SDL_SensorID instance_id, SDL_SensorDriver **driver, int *driver_index)
|
||||
{
|
||||
int i, num_sensors, total_sensors = 0;
|
||||
int i, num_sensors, device_index;
|
||||
|
||||
if (device_index >= 0) {
|
||||
if (instance_id > 0) {
|
||||
for (i = 0; i < SDL_arraysize(SDL_sensor_drivers); ++i) {
|
||||
num_sensors = SDL_sensor_drivers[i]->GetCount();
|
||||
if (device_index < num_sensors) {
|
||||
for (device_index = 0; device_index < num_sensors; ++device_index) {
|
||||
SDL_SensorID sensor_id = SDL_sensor_drivers[i]->GetDeviceInstanceID(device_index);
|
||||
if (sensor_id == instance_id) {
|
||||
*driver = SDL_sensor_drivers[i];
|
||||
*driver_index = device_index;
|
||||
return SDL_TRUE;
|
||||
}
|
||||
device_index -= num_sensors;
|
||||
total_sensors += num_sensors;
|
||||
}
|
||||
}
|
||||
|
||||
SDL_SetError("There are %d sensors available", total_sensors);
|
||||
}
|
||||
SDL_SetError("Sensor %" SDL_PRIs32 " not found", instance_id);
|
||||
return SDL_FALSE;
|
||||
}
|
||||
|
||||
/*
|
||||
* Get the implementation dependent name of a sensor
|
||||
*/
|
||||
const char *SDL_GetSensorDeviceName(int device_index)
|
||||
const char *SDL_GetSensorInstanceName(SDL_SensorID instance_id)
|
||||
{
|
||||
SDL_SensorDriver *driver;
|
||||
int device_index;
|
||||
const char *name = NULL;
|
||||
|
||||
SDL_LockSensors();
|
||||
if (SDL_GetDriverAndSensorIndex(device_index, &driver, &device_index)) {
|
||||
if (SDL_GetDriverAndSensorIndex(instance_id, &driver, &device_index)) {
|
||||
name = driver->GetDeviceName(device_index);
|
||||
}
|
||||
SDL_UnlockSensors();
|
||||
|
@ -153,13 +193,14 @@ const char *SDL_GetSensorDeviceName(int device_index)
|
|||
return name;
|
||||
}
|
||||
|
||||
SDL_SensorType SDL_GetSensorDeviceType(int device_index)
|
||||
SDL_SensorType SDL_GetSensorInstanceType(SDL_SensorID instance_id)
|
||||
{
|
||||
SDL_SensorDriver *driver;
|
||||
int device_index;
|
||||
SDL_SensorType type = SDL_SENSOR_INVALID;
|
||||
|
||||
SDL_LockSensors();
|
||||
if (SDL_GetDriverAndSensorIndex(device_index, &driver, &device_index)) {
|
||||
if (SDL_GetDriverAndSensorIndex(instance_id, &driver, &device_index)) {
|
||||
type = driver->GetDeviceType(device_index);
|
||||
}
|
||||
SDL_UnlockSensors();
|
||||
|
@ -167,13 +208,14 @@ SDL_SensorType SDL_GetSensorDeviceType(int device_index)
|
|||
return type;
|
||||
}
|
||||
|
||||
int SDL_GetSensorDeviceNonPortableType(int device_index)
|
||||
int SDL_GetSensorInstanceNonPortableType(SDL_SensorID instance_id)
|
||||
{
|
||||
SDL_SensorDriver *driver;
|
||||
int device_index;
|
||||
int type = -1;
|
||||
|
||||
SDL_LockSensors();
|
||||
if (SDL_GetDriverAndSensorIndex(device_index, &driver, &device_index)) {
|
||||
if (SDL_GetDriverAndSensorIndex(instance_id, &driver, &device_index)) {
|
||||
type = driver->GetDeviceNonPortableType(device_index);
|
||||
}
|
||||
SDL_UnlockSensors();
|
||||
|
@ -181,20 +223,6 @@ int SDL_GetSensorDeviceNonPortableType(int device_index)
|
|||
return type;
|
||||
}
|
||||
|
||||
SDL_SensorID SDL_GetSensorDeviceInstanceID(int device_index)
|
||||
{
|
||||
SDL_SensorDriver *driver;
|
||||
SDL_SensorID instance_id = -1;
|
||||
|
||||
SDL_LockSensors();
|
||||
if (SDL_GetDriverAndSensorIndex(device_index, &driver, &device_index)) {
|
||||
instance_id = driver->GetDeviceInstanceID(device_index);
|
||||
}
|
||||
SDL_UnlockSensors();
|
||||
|
||||
return instance_id;
|
||||
}
|
||||
|
||||
/*
|
||||
* Open a sensor for use - the index passed as an argument refers to
|
||||
* the N'th sensor on the system. This index is the value which will
|
||||
|
@ -202,17 +230,17 @@ SDL_SensorID SDL_GetSensorDeviceInstanceID(int device_index)
|
|||
*
|
||||
* This function returns a sensor identifier, or NULL if an error occurred.
|
||||
*/
|
||||
SDL_Sensor *SDL_OpenSensor(int device_index)
|
||||
SDL_Sensor *SDL_OpenSensor(SDL_SensorID instance_id)
|
||||
{
|
||||
SDL_SensorDriver *driver;
|
||||
SDL_SensorID instance_id;
|
||||
int device_index;
|
||||
SDL_Sensor *sensor;
|
||||
SDL_Sensor *sensorlist;
|
||||
const char *sensorname = NULL;
|
||||
|
||||
SDL_LockSensors();
|
||||
|
||||
if (!SDL_GetDriverAndSensorIndex(device_index, &driver, &device_index)) {
|
||||
if (!SDL_GetDriverAndSensorIndex(instance_id, &driver, &device_index)) {
|
||||
SDL_UnlockSensors();
|
||||
return NULL;
|
||||
}
|
||||
|
@ -221,7 +249,6 @@ SDL_Sensor *SDL_OpenSensor(int device_index)
|
|||
/* If the sensor is already open, return it
|
||||
* it is important that we have a single sensor * for each instance id
|
||||
*/
|
||||
instance_id = driver->GetDeviceInstanceID(device_index);
|
||||
while (sensorlist) {
|
||||
if (instance_id == sensorlist->instance_id) {
|
||||
sensor = sensorlist;
|
||||
|
@ -263,10 +290,10 @@ SDL_Sensor *SDL_OpenSensor(int device_index)
|
|||
sensor->next = SDL_sensors;
|
||||
SDL_sensors = sensor;
|
||||
|
||||
SDL_UnlockSensors();
|
||||
|
||||
driver->Update(sensor);
|
||||
|
||||
SDL_UnlockSensors();
|
||||
|
||||
return sensor;
|
||||
}
|
||||
|
||||
|
|
|
@ -34,6 +34,9 @@ extern SDL_SensorID SDL_GetNextSensorInstanceID(void);
|
|||
extern int SDL_InitSensors(void);
|
||||
extern void SDL_QuitSensors(void);
|
||||
|
||||
extern void SDL_LockSensors(void);
|
||||
extern void SDL_UnlockSensors(void);
|
||||
|
||||
/* Internal event queueing functions */
|
||||
extern int SDL_SendSensorUpdate(Uint64 timestamp, SDL_Sensor *sensor, Uint64 sensor_timestamp, float *data, int num_values);
|
||||
|
||||
|
|
|
@ -1376,7 +1376,7 @@ static const char *DisplayOrientationName(int orientation)
|
|||
}
|
||||
}
|
||||
|
||||
static const char *ControllerAxisName(const SDL_GamepadAxis axis)
|
||||
static const char *GamepadAxisName(const SDL_GamepadAxis axis)
|
||||
{
|
||||
switch (axis) {
|
||||
#define AXIS_CASE(ax) \
|
||||
|
@ -1395,7 +1395,7 @@ static const char *ControllerAxisName(const SDL_GamepadAxis axis)
|
|||
}
|
||||
}
|
||||
|
||||
static const char *ControllerButtonName(const SDL_GamepadButton button)
|
||||
static const char *GamepadButtonName(const SDL_GamepadButton button)
|
||||
{
|
||||
switch (button) {
|
||||
#define BUTTON_CASE(btn) \
|
||||
|
@ -1548,11 +1548,11 @@ static void SDLTest_PrintEvent(SDL_Event *event)
|
|||
event->wheel.x, event->wheel.y, event->wheel.direction, event->wheel.windowID);
|
||||
break;
|
||||
case SDL_JOYDEVICEADDED:
|
||||
SDL_Log("SDL EVENT: Joystick index %" SDL_PRIs32 " attached",
|
||||
SDL_Log("SDL EVENT: Joystick index %" SDL_PRIu32 " attached",
|
||||
event->jdevice.which);
|
||||
break;
|
||||
case SDL_JOYDEVICEREMOVED:
|
||||
SDL_Log("SDL EVENT: Joystick %" SDL_PRIs32 " removed",
|
||||
SDL_Log("SDL EVENT: Joystick %" SDL_PRIu32 " removed",
|
||||
event->jdevice.which);
|
||||
break;
|
||||
case SDL_JOYHATMOTION:
|
||||
|
@ -1587,41 +1587,41 @@ static void SDLTest_PrintEvent(SDL_Event *event)
|
|||
position = "LEFTUP";
|
||||
break;
|
||||
}
|
||||
SDL_Log("SDL EVENT: Joystick %" SDL_PRIs32 ": hat %d moved to %s",
|
||||
SDL_Log("SDL EVENT: Joystick %" SDL_PRIu32 ": hat %d moved to %s",
|
||||
event->jhat.which, event->jhat.hat, position);
|
||||
} break;
|
||||
case SDL_JOYBUTTONDOWN:
|
||||
SDL_Log("SDL EVENT: Joystick %" SDL_PRIs32 ": button %d pressed",
|
||||
SDL_Log("SDL EVENT: Joystick %" SDL_PRIu32 ": button %d pressed",
|
||||
event->jbutton.which, event->jbutton.button);
|
||||
break;
|
||||
case SDL_JOYBUTTONUP:
|
||||
SDL_Log("SDL EVENT: Joystick %" SDL_PRIs32 ": button %d released",
|
||||
SDL_Log("SDL EVENT: Joystick %" SDL_PRIu32 ": button %d released",
|
||||
event->jbutton.which, event->jbutton.button);
|
||||
break;
|
||||
case SDL_GAMEPADADDED:
|
||||
SDL_Log("SDL EVENT: Controller index %" SDL_PRIs32 " attached",
|
||||
SDL_Log("SDL EVENT: Gamepad index %" SDL_PRIu32 " attached",
|
||||
event->cdevice.which);
|
||||
break;
|
||||
case SDL_GAMEPADREMOVED:
|
||||
SDL_Log("SDL EVENT: Controller %" SDL_PRIs32 " removed",
|
||||
SDL_Log("SDL EVENT: Gamepad %" SDL_PRIu32 " removed",
|
||||
event->cdevice.which);
|
||||
break;
|
||||
case SDL_GAMEPADAXISMOTION:
|
||||
SDL_Log("SDL EVENT: Controller %" SDL_PRIs32 " axis %d ('%s') value: %d",
|
||||
SDL_Log("SDL EVENT: Gamepad %" SDL_PRIu32 " axis %d ('%s') value: %d",
|
||||
event->caxis.which,
|
||||
event->caxis.axis,
|
||||
ControllerAxisName((SDL_GamepadAxis)event->caxis.axis),
|
||||
GamepadAxisName((SDL_GamepadAxis)event->caxis.axis),
|
||||
event->caxis.value);
|
||||
break;
|
||||
case SDL_GAMEPADBUTTONDOWN:
|
||||
SDL_Log("SDL EVENT: Controller %" SDL_PRIs32 "button %d ('%s') down",
|
||||
SDL_Log("SDL EVENT: Gamepad %" SDL_PRIu32 "button %d ('%s') down",
|
||||
event->cbutton.which, event->cbutton.button,
|
||||
ControllerButtonName((SDL_GamepadButton)event->cbutton.button));
|
||||
GamepadButtonName((SDL_GamepadButton)event->cbutton.button));
|
||||
break;
|
||||
case SDL_GAMEPADBUTTONUP:
|
||||
SDL_Log("SDL EVENT: Controller %" SDL_PRIs32 " button %d ('%s') up",
|
||||
SDL_Log("SDL EVENT: Gamepad %" SDL_PRIu32 " button %d ('%s') up",
|
||||
event->cbutton.which, event->cbutton.button,
|
||||
ControllerButtonName((SDL_GamepadButton)event->cbutton.button));
|
||||
GamepadButtonName((SDL_GamepadButton)event->cbutton.button));
|
||||
break;
|
||||
case SDL_CLIPBOARDUPDATE:
|
||||
SDL_Log("SDL EVENT: Clipboard updated");
|
||||
|
|
|
@ -704,8 +704,10 @@ int main(int argc, char *argv[])
|
|||
{
|
||||
const char *name;
|
||||
int i;
|
||||
SDL_JoystickID *joysticks;
|
||||
int num_joysticks = 0;
|
||||
int joystick_index;
|
||||
SDL_Joystick *joystick;
|
||||
SDL_Joystick *joystick = NULL;
|
||||
|
||||
SDL_SetHint(SDL_HINT_ACCELEROMETER_AS_JOYSTICK, "0");
|
||||
|
||||
|
@ -737,7 +739,7 @@ int main(int argc, char *argv[])
|
|||
return 2;
|
||||
}
|
||||
|
||||
while (!done && SDL_GetNumJoysticks() == 0) {
|
||||
while (!done && !SDL_HasJoysticks()) {
|
||||
SDL_Event event;
|
||||
|
||||
while (SDL_PollEvent(&event) > 0) {
|
||||
|
@ -758,13 +760,17 @@ int main(int argc, char *argv[])
|
|||
}
|
||||
|
||||
/* Print information about the joysticks */
|
||||
SDL_Log("There are %d joysticks attached\n", SDL_GetNumJoysticks());
|
||||
for (i = 0; i < SDL_GetNumJoysticks(); ++i) {
|
||||
name = SDL_GetJoystickNameForIndex(i);
|
||||
SDL_Log("Joystick %d: %s\n", i, name ? name : "Unknown Joystick");
|
||||
joystick = SDL_OpenJoystick(i);
|
||||
joysticks = SDL_GetJoysticks(&num_joysticks);
|
||||
if (joysticks) {
|
||||
SDL_Log("There are %d joysticks attached\n", num_joysticks);
|
||||
for (i = 0; joysticks[i]; ++i) {
|
||||
SDL_JoystickID instance_id = joysticks[i];
|
||||
|
||||
name = SDL_GetJoystickInstanceName(instance_id);
|
||||
SDL_Log("Joystick %" SDL_PRIu32 ": %s\n", instance_id, name ? name : "Unknown Joystick");
|
||||
joystick = SDL_OpenJoystick(instance_id);
|
||||
if (joystick == NULL) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "SDL_OpenJoystick(%d) failed: %s\n", i,
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "SDL_OpenJoystick(%" SDL_PRIu32 ") failed: %s\n", instance_id,
|
||||
SDL_GetError());
|
||||
} else {
|
||||
char guid[64];
|
||||
|
@ -773,12 +779,13 @@ int main(int argc, char *argv[])
|
|||
SDL_Log(" axes: %d\n", SDL_GetNumJoystickAxes(joystick));
|
||||
SDL_Log(" hats: %d\n", SDL_GetNumJoystickHats(joystick));
|
||||
SDL_Log(" buttons: %d\n", SDL_GetNumJoystickButtons(joystick));
|
||||
SDL_Log("instance id: %" SDL_PRIu32 "\n", SDL_GetJoystickInstanceID(joystick));
|
||||
SDL_Log("instance id: %" SDL_PRIu32 "\n", instance_id);
|
||||
SDL_Log(" guid: %s\n", guid);
|
||||
SDL_Log(" VID/PID: 0x%.4x/0x%.4x\n", SDL_GetJoystickVendor(joystick), SDL_GetJoystickProduct(joystick));
|
||||
SDL_CloseJoystick(joystick);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
joystick_index = 0;
|
||||
for (i = 1; i < argc; ++i) {
|
||||
|
@ -787,7 +794,9 @@ int main(int argc, char *argv[])
|
|||
break;
|
||||
}
|
||||
}
|
||||
joystick = SDL_OpenJoystick(joystick_index);
|
||||
if (joysticks && joystick_index < num_joysticks) {
|
||||
joystick = SDL_OpenJoystick(joysticks[joystick_index]);
|
||||
}
|
||||
if (joystick == NULL) {
|
||||
SDL_Log("Couldn't open joystick %d: %s\n", joystick_index, SDL_GetError());
|
||||
} else {
|
||||
|
@ -795,6 +804,8 @@ int main(int argc, char *argv[])
|
|||
SDL_CloseJoystick(joystick);
|
||||
}
|
||||
|
||||
SDL_free(joysticks);
|
||||
|
||||
SDL_DestroyWindow(window);
|
||||
|
||||
SDL_QuitSubSystem(SDL_INIT_VIDEO | SDL_INIT_JOYSTICK);
|
||||
|
|
|
@ -20,7 +20,7 @@ TestVirtualJoystick(void *arg)
|
|||
{
|
||||
SDL_VirtualJoystickDesc desc;
|
||||
SDL_Joystick *joystick = NULL;
|
||||
int device_index;
|
||||
SDL_JoystickID device_id;
|
||||
|
||||
SDLTest_AssertCheck(SDL_InitSubSystem(SDL_INIT_GAMEPAD) == 0, "SDL_InitSubSystem(SDL_INIT_GAMEPAD)");
|
||||
|
||||
|
@ -32,11 +32,11 @@ TestVirtualJoystick(void *arg)
|
|||
desc.vendor_id = USB_VENDOR_NVIDIA;
|
||||
desc.product_id = USB_PRODUCT_NVIDIA_SHIELD_CONTROLLER_V104;
|
||||
desc.name = "Virtual NVIDIA SHIELD Controller";
|
||||
device_index = SDL_AttachVirtualJoystickEx(&desc);
|
||||
SDLTest_AssertCheck(device_index >= 0, "SDL_AttachVirtualJoystickEx()");
|
||||
SDLTest_AssertCheck(SDL_IsJoystickVirtual(device_index), "SDL_IsJoystickVirtual()");
|
||||
if (device_index >= 0) {
|
||||
joystick = SDL_OpenJoystick(device_index);
|
||||
device_id = SDL_AttachVirtualJoystickEx(&desc);
|
||||
SDLTest_AssertCheck(device_id > 0, "SDL_AttachVirtualJoystickEx()");
|
||||
SDLTest_AssertCheck(SDL_IsJoystickVirtual(device_id), "SDL_IsJoystickVirtual()");
|
||||
if (device_id > 0) {
|
||||
joystick = SDL_OpenJoystick(device_id);
|
||||
SDLTest_AssertCheck(joystick != NULL, "SDL_OpenJoystick()");
|
||||
if (joystick) {
|
||||
SDLTest_AssertCheck(SDL_strcmp(SDL_GetJoystickName(joystick), desc.name) == 0, "SDL_GetJoystickName()");
|
||||
|
@ -59,9 +59,9 @@ TestVirtualJoystick(void *arg)
|
|||
|
||||
SDL_CloseJoystick(joystick);
|
||||
}
|
||||
SDLTest_AssertCheck(SDL_DetachVirtualJoystick(device_index) == 0, "SDL_DetachVirtualJoystick()");
|
||||
SDLTest_AssertCheck(SDL_DetachVirtualJoystick(device_id) == 0, "SDL_DetachVirtualJoystick()");
|
||||
}
|
||||
SDLTest_AssertCheck(!SDL_IsJoystickVirtual(device_index), "!SDL_IsJoystickVirtual()");
|
||||
SDLTest_AssertCheck(!SDL_IsJoystickVirtual(device_id), "!SDL_IsJoystickVirtual()");
|
||||
|
||||
SDL_QuitSubSystem(SDL_INIT_GAMEPAD);
|
||||
|
||||
|
|
|
@ -165,9 +165,8 @@ static int FindGamepad(SDL_JoystickID gamepad_id)
|
|||
return -1;
|
||||
}
|
||||
|
||||
static void AddGamepad(int device_index, SDL_bool verbose)
|
||||
static void AddGamepad(SDL_JoystickID gamepad_id, SDL_bool verbose)
|
||||
{
|
||||
SDL_JoystickID gamepad_id = SDL_GetJoystickDeviceInstanceID(device_index);
|
||||
SDL_Gamepad **new_gamepads;
|
||||
SDL_Gamepad *new_gamepad;
|
||||
Uint16 firmware_version;
|
||||
|
@ -181,18 +180,12 @@ static void AddGamepad(int device_index, SDL_bool verbose)
|
|||
};
|
||||
unsigned int i;
|
||||
|
||||
gamepad_id = SDL_GetJoystickDeviceInstanceID(device_index);
|
||||
if (gamepad_id < 0) {
|
||||
SDL_Log("Couldn't get gamepad ID: %s\n", SDL_GetError());
|
||||
return;
|
||||
}
|
||||
|
||||
if (FindGamepad(gamepad_id) >= 0) {
|
||||
/* We already have this gamepad */
|
||||
return;
|
||||
}
|
||||
|
||||
new_gamepad = SDL_OpenGamepad(device_index);
|
||||
new_gamepad = SDL_OpenGamepad(gamepad_id);
|
||||
if (new_gamepad == NULL) {
|
||||
SDL_Log("Couldn't open gamepad: %s\n", SDL_GetError());
|
||||
return;
|
||||
|
@ -388,7 +381,7 @@ static int SDLCALL VirtualGamepadSetLED(void *userdata, Uint8 red, Uint8 green,
|
|||
static void OpenVirtualGamepad()
|
||||
{
|
||||
SDL_VirtualJoystickDesc desc;
|
||||
int virtual_index;
|
||||
SDL_JoystickID virtual_id;
|
||||
|
||||
SDL_zero(desc);
|
||||
desc.version = SDL_VIRTUAL_JOYSTICK_DESC_VERSION;
|
||||
|
@ -400,11 +393,11 @@ static void OpenVirtualGamepad()
|
|||
desc.RumbleTriggers = VirtualGamepadRumbleTriggers;
|
||||
desc.SetLED = VirtualGamepadSetLED;
|
||||
|
||||
virtual_index = SDL_AttachVirtualJoystickEx(&desc);
|
||||
if (virtual_index < 0) {
|
||||
SDL_Log("Couldn't open virtual device: %s\n", SDL_GetError());
|
||||
virtual_id = SDL_AttachVirtualJoystickEx(&desc);
|
||||
if (virtual_id == 0) {
|
||||
SDL_Log("Couldn't attach virtual device: %s\n", SDL_GetError());
|
||||
} else {
|
||||
virtual_joystick = SDL_OpenJoystick(virtual_index);
|
||||
virtual_joystick = SDL_OpenJoystick(virtual_id);
|
||||
if (virtual_joystick == NULL) {
|
||||
SDL_Log("Couldn't open virtual device: %s\n", SDL_GetError());
|
||||
}
|
||||
|
@ -414,12 +407,16 @@ static void OpenVirtualGamepad()
|
|||
static void CloseVirtualGamepad()
|
||||
{
|
||||
int i;
|
||||
|
||||
for (i = SDL_GetNumJoysticks(); i--;) {
|
||||
if (SDL_IsJoystickVirtual(i)) {
|
||||
SDL_DetachVirtualJoystick(i);
|
||||
SDL_JoystickID *joysticks = SDL_GetJoysticks(NULL);
|
||||
if (joysticks) {
|
||||
for (i = 0; joysticks[i]; ++i) {
|
||||
SDL_JoystickID instance_id = joysticks[i];
|
||||
if (SDL_IsJoystickVirtual(instance_id)) {
|
||||
SDL_DetachVirtualJoystick(instance_id);
|
||||
}
|
||||
}
|
||||
SDL_free(joysticks);
|
||||
}
|
||||
|
||||
if (virtual_joystick) {
|
||||
SDL_CloseJoystick(virtual_joystick);
|
||||
|
@ -566,19 +563,19 @@ void loop(void *arg)
|
|||
while (SDL_PeepEvents(&event, 1, SDL_GETEVENT, SDL_FIRSTEVENT, SDL_LASTEVENT) == 1) {
|
||||
switch (event.type) {
|
||||
case SDL_GAMEPADADDED:
|
||||
SDL_Log("Gamepad device %d added.\n", (int)SDL_GetJoystickDeviceInstanceID(event.cdevice.which));
|
||||
SDL_Log("Gamepad device %" SDL_PRIu32 " added.\n", event.cdevice.which);
|
||||
AddGamepad(event.cdevice.which, SDL_TRUE);
|
||||
break;
|
||||
|
||||
case SDL_GAMEPADREMOVED:
|
||||
SDL_Log("Gamepad device %d removed.\n", (int)event.cdevice.which);
|
||||
SDL_Log("Gamepad device %" SDL_PRIu32 " removed.\n", event.cdevice.which);
|
||||
DelGamepad(event.cdevice.which);
|
||||
break;
|
||||
|
||||
case SDL_GAMEPADTOUCHPADDOWN:
|
||||
case SDL_GAMEPADTOUCHPADMOTION:
|
||||
case SDL_GAMEPADTOUCHPADUP:
|
||||
SDL_Log("Gamepad %" SDL_PRIs32 " touchpad %" SDL_PRIs32 " finger %" SDL_PRIs32 " %s %.2f, %.2f, %.2f\n",
|
||||
SDL_Log("Gamepad %" SDL_PRIu32 " touchpad %" SDL_PRIs32 " finger %" SDL_PRIs32 " %s %.2f, %.2f, %.2f\n",
|
||||
event.ctouchpad.which,
|
||||
event.ctouchpad.touchpad,
|
||||
event.ctouchpad.finger,
|
||||
|
@ -591,7 +588,7 @@ void loop(void *arg)
|
|||
#define VERBOSE_SENSORS
|
||||
#ifdef VERBOSE_SENSORS
|
||||
case SDL_GAMEPADSENSORUPDATE:
|
||||
SDL_Log("Gamepad %" SDL_PRIs32 " sensor %s: %.2f, %.2f, %.2f (%" SDL_PRIu64 ")\n",
|
||||
SDL_Log("Gamepad %" SDL_PRIu32 " sensor %s: %.2f, %.2f, %.2f (%" SDL_PRIu64 ")\n",
|
||||
event.csensor.which,
|
||||
GetSensorName((SDL_SensorType)event.csensor.sensor),
|
||||
event.csensor.data[0],
|
||||
|
@ -607,7 +604,7 @@ void loop(void *arg)
|
|||
if (event.caxis.value <= (-SDL_JOYSTICK_AXIS_MAX / 2) || event.caxis.value >= (SDL_JOYSTICK_AXIS_MAX / 2)) {
|
||||
SetGamepad(event.caxis.which);
|
||||
}
|
||||
SDL_Log("Gamepad %" SDL_PRIs32 " axis %s changed to %d\n", event.caxis.which, SDL_GetGamepadStringForAxis((SDL_GamepadAxis)event.caxis.axis), event.caxis.value);
|
||||
SDL_Log("Gamepad %" SDL_PRIu32 " axis %s changed to %d\n", event.caxis.which, SDL_GetGamepadStringForAxis((SDL_GamepadAxis)event.caxis.axis), event.caxis.value);
|
||||
break;
|
||||
#endif /* VERBOSE_AXES */
|
||||
|
||||
|
@ -616,7 +613,7 @@ void loop(void *arg)
|
|||
if (event.type == SDL_GAMEPADBUTTONDOWN) {
|
||||
SetGamepad(event.cbutton.which);
|
||||
}
|
||||
SDL_Log("Gamepad %" SDL_PRIs32 " button %s %s\n", event.cbutton.which, SDL_GetGamepadStringForButton((SDL_GamepadButton)event.cbutton.button), event.cbutton.state ? "pressed" : "released");
|
||||
SDL_Log("Gamepad %" SDL_PRIu32 " button %s %s\n", event.cbutton.which, SDL_GetGamepadStringForButton((SDL_GamepadButton)event.cbutton.button), event.cbutton.state ? "pressed" : "released");
|
||||
|
||||
/* Cycle PS5 trigger effects when the microphone button is pressed */
|
||||
if (event.type == SDL_GAMEPADBUTTONDOWN &&
|
||||
|
@ -627,7 +624,7 @@ void loop(void *arg)
|
|||
break;
|
||||
|
||||
case SDL_JOYBATTERYUPDATED:
|
||||
SDL_Log("Gamepad %" SDL_PRIs32 " battery state changed to %s\n", event.jbattery.which, power_level_strings[event.jbattery.level + 1]);
|
||||
SDL_Log("Gamepad %" SDL_PRIu32 " battery state changed to %s\n", event.jbattery.which, power_level_strings[event.jbattery.level + 1]);
|
||||
break;
|
||||
|
||||
case SDL_MOUSEBUTTONDOWN:
|
||||
|
@ -786,6 +783,8 @@ void loop(void *arg)
|
|||
int main(int argc, char *argv[])
|
||||
{
|
||||
int i;
|
||||
SDL_JoystickID *joysticks;
|
||||
int joystick_count = 0;
|
||||
int gamepad_count = 0;
|
||||
int gamepad_index = 0;
|
||||
char guid[64];
|
||||
|
@ -822,20 +821,23 @@ int main(int argc, char *argv[])
|
|||
SDL_Log("\n");
|
||||
}
|
||||
|
||||
/* Print information about the gamepad */
|
||||
for (i = 0; i < SDL_GetNumJoysticks(); ++i) {
|
||||
/* Print information about the gamepads */
|
||||
joysticks = SDL_GetJoysticks(&joystick_count);
|
||||
if (joysticks) {
|
||||
for (i = 0; joysticks[i]; ++i) {
|
||||
SDL_JoystickID instance_id = joysticks[i];
|
||||
const char *name;
|
||||
const char *path;
|
||||
const char *description;
|
||||
|
||||
SDL_GetJoystickGUIDString(SDL_GetJoystickDeviceGUID(i),
|
||||
SDL_GetJoystickGUIDString(SDL_GetJoystickInstanceGUID(instance_id),
|
||||
guid, sizeof(guid));
|
||||
|
||||
if (SDL_IsGamepad(i)) {
|
||||
if (SDL_IsGamepad(instance_id)) {
|
||||
gamepad_count++;
|
||||
name = SDL_GetGamepadNameForIndex(i);
|
||||
path = SDL_GetGamepadPathForIndex(i);
|
||||
switch (SDL_GetGamepadTypeForIndex(i)) {
|
||||
name = SDL_GetGamepadInstanceName(instance_id);
|
||||
path = SDL_GetGamepadInstancePath(instance_id);
|
||||
switch (SDL_GetGamepadInstanceType(instance_id)) {
|
||||
case SDL_GAMEPAD_TYPE_AMAZON_LUNA:
|
||||
description = "Amazon Luna Controller";
|
||||
break;
|
||||
|
@ -872,17 +874,21 @@ int main(int argc, char *argv[])
|
|||
description = "Gamepad";
|
||||
break;
|
||||
}
|
||||
AddGamepad(i, SDL_FALSE);
|
||||
AddGamepad(instance_id, SDL_FALSE);
|
||||
} else {
|
||||
name = SDL_GetJoystickNameForIndex(i);
|
||||
path = SDL_GetJoystickPathForIndex(i);
|
||||
name = SDL_GetJoystickInstanceName(instance_id);
|
||||
path = SDL_GetJoystickInstancePath(instance_id);
|
||||
description = "Joystick";
|
||||
}
|
||||
SDL_Log("%s %d: %s%s%s (guid %s, VID 0x%.4x, PID 0x%.4x, player index = %d)\n",
|
||||
description, i, name ? name : "Unknown", path ? ", " : "", path ? path : "", guid,
|
||||
SDL_GetJoystickDeviceVendor(i), SDL_GetJoystickDeviceProduct(i), SDL_GetJoystickDevicePlayerIndex(i));
|
||||
SDL_GetJoystickInstanceVendor(instance_id),
|
||||
SDL_GetJoystickInstanceProduct(instance_id),
|
||||
SDL_GetJoystickInstancePlayerIndex(instance_id));
|
||||
}
|
||||
SDL_Log("There are %d gamepad(s) attached (%d joystick(s))\n", gamepad_count, SDL_GetNumJoysticks());
|
||||
SDL_free(joysticks);
|
||||
}
|
||||
SDL_Log("There are %d gamepad(s) attached (%d joystick(s))\n", gamepad_count, joystick_count);
|
||||
|
||||
/* Create a window to display gamepad state */
|
||||
window = SDL_CreateWindow("Gamepad Test", SDL_WINDOWPOS_CENTERED,
|
||||
|
|
|
@ -19,9 +19,10 @@
|
|||
|
||||
int main(int argc, char *argv[])
|
||||
{
|
||||
int num_joysticks = 0;
|
||||
SDL_Joystick *joystick = NULL;
|
||||
SDL_Haptic *haptic = NULL;
|
||||
SDL_JoystickID instance = -1;
|
||||
SDL_JoystickID instance = 0;
|
||||
SDL_bool keepGoing = SDL_TRUE;
|
||||
int i;
|
||||
SDL_bool enable_haptic = SDL_TRUE;
|
||||
|
@ -52,7 +53,8 @@ int main(int argc, char *argv[])
|
|||
//SDL_CreateWindow("Dummy", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, 128, 128, 0);
|
||||
*/
|
||||
|
||||
SDL_Log("There are %d joysticks at startup\n", SDL_GetNumJoysticks());
|
||||
SDL_free(SDL_GetJoysticks(&num_joysticks));
|
||||
SDL_Log("There are %d joysticks at startup\n", num_joysticks);
|
||||
if (enable_haptic) {
|
||||
SDL_Log("There are %d haptic devices at startup\n", SDL_NumHaptics());
|
||||
}
|
||||
|
@ -69,8 +71,8 @@ int main(int argc, char *argv[])
|
|||
SDL_Log("Only one joystick supported by this test\n");
|
||||
} else {
|
||||
joystick = SDL_OpenJoystick(event.jdevice.which);
|
||||
instance = SDL_GetJoystickInstanceID(joystick);
|
||||
SDL_Log("Joy Added : %" SDL_PRIs32 " : %s\n", event.jdevice.which, SDL_GetJoystickName(joystick));
|
||||
instance = event.jdevice.which;
|
||||
SDL_Log("Joy Added : %" SDL_PRIu32 " : %s\n", event.jdevice.which, SDL_GetJoystickName(joystick));
|
||||
if (enable_haptic) {
|
||||
if (SDL_JoystickIsHaptic(joystick)) {
|
||||
haptic = SDL_HapticOpenFromJoystick(joystick);
|
||||
|
@ -93,7 +95,7 @@ int main(int argc, char *argv[])
|
|||
case SDL_JOYDEVICEREMOVED:
|
||||
if (instance == event.jdevice.which) {
|
||||
SDL_Log("Joy Removed: %" SDL_PRIs32 "\n", event.jdevice.which);
|
||||
instance = -1;
|
||||
instance = 0;
|
||||
if (enable_haptic && haptic) {
|
||||
SDL_HapticClose(haptic);
|
||||
haptic = NULL;
|
||||
|
|
|
@ -83,7 +83,7 @@ PrintJoystick(SDL_Joystick *joy)
|
|||
SDL_Log(" axes: %d\n", SDL_GetNumJoystickAxes(joy));
|
||||
SDL_Log(" hats: %d\n", SDL_GetNumJoystickHats(joy));
|
||||
SDL_Log(" buttons: %d\n", SDL_GetNumJoystickButtons(joy));
|
||||
SDL_Log(" instance id: %" SDL_PRIs32 "\n", SDL_GetJoystickInstanceID(joy));
|
||||
SDL_Log(" instance id: %" SDL_PRIu32 "\n", SDL_GetJoystickInstanceID(joy));
|
||||
SDL_Log(" guid: %s\n", guid);
|
||||
SDL_Log(" VID/PID: 0x%.4x/0x%.4x\n", SDL_GetJoystickVendor(joy), SDL_GetJoystickProduct(joy));
|
||||
}
|
||||
|
@ -112,7 +112,7 @@ void loop(void *arg)
|
|||
switch (event.type) {
|
||||
|
||||
case SDL_JOYDEVICEADDED:
|
||||
SDL_Log("Joystick device %d added.\n", (int)event.jdevice.which);
|
||||
SDL_Log("Joystick device %" SDL_PRIu32 " added.\n", event.jdevice.which);
|
||||
if (joystick == NULL) {
|
||||
joystick = SDL_OpenJoystick(event.jdevice.which);
|
||||
if (joystick) {
|
||||
|
@ -124,20 +124,35 @@ void loop(void *arg)
|
|||
break;
|
||||
|
||||
case SDL_JOYDEVICEREMOVED:
|
||||
SDL_Log("Joystick device %d removed.\n", (int)event.jdevice.which);
|
||||
SDL_Log("Joystick device %" SDL_PRIu32 " removed.\n", event.jdevice.which);
|
||||
if (event.jdevice.which == SDL_GetJoystickInstanceID(joystick)) {
|
||||
SDL_JoystickID *joysticks;
|
||||
|
||||
SDL_CloseJoystick(joystick);
|
||||
joystick = SDL_OpenJoystick(0);
|
||||
joystick = NULL;
|
||||
|
||||
joysticks = SDL_GetJoysticks(NULL);
|
||||
if (joysticks) {
|
||||
if (joysticks[0]) {
|
||||
joystick = SDL_OpenJoystick(joysticks[0]);
|
||||
if (joystick) {
|
||||
PrintJoystick(joystick);
|
||||
} else {
|
||||
SDL_Log("Couldn't open joystick: %s\n", SDL_GetError());
|
||||
}
|
||||
}
|
||||
SDL_free(joysticks);
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
case SDL_JOYAXISMOTION:
|
||||
SDL_Log("Joystick %" SDL_PRIs32 " axis %d value: %d\n",
|
||||
SDL_Log("Joystick %" SDL_PRIu32 " axis %d value: %d\n",
|
||||
event.jaxis.which,
|
||||
event.jaxis.axis, event.jaxis.value);
|
||||
break;
|
||||
case SDL_JOYHATMOTION:
|
||||
SDL_Log("Joystick %" SDL_PRIs32 " hat %d value:",
|
||||
SDL_Log("Joystick %" SDL_PRIu32 " hat %d value:",
|
||||
event.jhat.which, event.jhat.hat);
|
||||
if (event.jhat.value == SDL_HAT_CENTERED) {
|
||||
SDL_Log(" centered");
|
||||
|
@ -157,7 +172,7 @@ void loop(void *arg)
|
|||
SDL_Log("\n");
|
||||
break;
|
||||
case SDL_JOYBUTTONDOWN:
|
||||
SDL_Log("Joystick %" SDL_PRIs32 " button %d down\n",
|
||||
SDL_Log("Joystick %" SDL_PRIu32 " button %d down\n",
|
||||
event.jbutton.which, event.jbutton.button);
|
||||
/* First button triggers a 0.5 second full strength rumble */
|
||||
if (event.jbutton.button == 0) {
|
||||
|
@ -165,7 +180,7 @@ void loop(void *arg)
|
|||
}
|
||||
break;
|
||||
case SDL_JOYBUTTONUP:
|
||||
SDL_Log("Joystick %" SDL_PRIs32 " button %d up\n",
|
||||
SDL_Log("Joystick %" SDL_PRIu32 " button %d up\n",
|
||||
event.jbutton.which, event.jbutton.button);
|
||||
break;
|
||||
case SDL_KEYDOWN:
|
||||
|
|
|
@ -57,8 +57,8 @@ static void HandleSensorEvent(SDL_SensorEvent *event)
|
|||
|
||||
int main(int argc, char **argv)
|
||||
{
|
||||
int i;
|
||||
int num_sensors, num_opened;
|
||||
SDL_SensorID *sensors;
|
||||
int i, num_sensors, num_opened;
|
||||
|
||||
/* Load the SDL library */
|
||||
if (SDL_Init(SDL_INIT_SENSOR) < 0) {
|
||||
|
@ -66,26 +66,29 @@ int main(int argc, char **argv)
|
|||
return 1;
|
||||
}
|
||||
|
||||
num_sensors = SDL_GetNumSensors();
|
||||
sensors = SDL_GetSensors(&num_sensors);
|
||||
num_opened = 0;
|
||||
|
||||
SDL_Log("There are %d sensors available\n", num_sensors);
|
||||
if (sensors) {
|
||||
for (i = 0; i < num_sensors; ++i) {
|
||||
SDL_Log("Sensor %" SDL_PRIs32 ": %s, type %s, platform type %d\n",
|
||||
SDL_GetSensorDeviceInstanceID(i),
|
||||
SDL_GetSensorDeviceName(i),
|
||||
GetSensorTypeString(SDL_GetSensorDeviceType(i)),
|
||||
SDL_GetSensorDeviceNonPortableType(i));
|
||||
SDL_Log("Sensor %" SDL_PRIu32 ": %s, type %s, platform type %d\n",
|
||||
sensors[i],
|
||||
SDL_GetSensorInstanceName(sensors[i]),
|
||||
GetSensorTypeString(SDL_GetSensorInstanceType(sensors[i])),
|
||||
SDL_GetSensorInstanceNonPortableType(sensors[i]));
|
||||
|
||||
if (SDL_GetSensorDeviceType(i) != SDL_SENSOR_UNKNOWN) {
|
||||
SDL_Sensor *sensor = SDL_OpenSensor(i);
|
||||
if (SDL_GetSensorInstanceType(sensors[i]) != SDL_SENSOR_UNKNOWN) {
|
||||
SDL_Sensor *sensor = SDL_OpenSensor(sensors[i]);
|
||||
if (sensor == NULL) {
|
||||
SDL_Log("Couldn't open sensor %" SDL_PRIs32 ": %s\n", SDL_GetSensorDeviceInstanceID(i), SDL_GetError());
|
||||
SDL_Log("Couldn't open sensor %" SDL_PRIu32 ": %s\n", sensors[i], SDL_GetError());
|
||||
} else {
|
||||
++num_opened;
|
||||
}
|
||||
}
|
||||
}
|
||||
SDL_free(sensors);
|
||||
}
|
||||
SDL_Log("Opened %d sensors\n", num_opened);
|
||||
|
||||
if (num_opened > 0) {
|
||||
|
|
Loading…
Reference in New Issue