diff --git a/src/core/winrt/SDL_winrtapp_direct3d.cpp b/src/core/winrt/SDL_winrtapp_direct3d.cpp index d17171b5c..fc5909aae 100644 --- a/src/core/winrt/SDL_winrtapp_direct3d.cpp +++ b/src/core/winrt/SDL_winrtapp_direct3d.cpp @@ -170,11 +170,7 @@ static void WINRT_SetDisplayOrientationsPreference(void *userdata, const char *n // for details. Microsoft's "Display orientation sample" also gives an // outline of how Windows treats device rotation // (http://code.msdn.microsoft.com/Display-Orientation-Sample-19a58e93). -#if NTDDI_VERSION > NTDDI_WIN8 - DisplayInformation::AutoRotationPreferences = (DisplayOrientations) orientationFlags; -#else - DisplayProperties::AutoRotationPreferences = (DisplayOrientations) orientationFlags; -#endif + WINRT_DISPLAY_PROPERTY(AutoRotationPreferences) = (DisplayOrientations) orientationFlags; } static void diff --git a/src/render/direct3d11/SDL_render_winrt.cpp b/src/render/direct3d11/SDL_render_winrt.cpp index 9ed67fd29..19c060f1c 100644 --- a/src/render/direct3d11/SDL_render_winrt.cpp +++ b/src/render/direct3d11/SDL_render_winrt.cpp @@ -23,6 +23,7 @@ #if SDL_VIDEO_RENDER_D3D11 && !SDL_RENDER_DISABLED #include "SDL_syswm.h" +#include "../../video/winrt/SDL_winrtvideo_cpp.h" extern "C" { #include "../SDL_sysrender.h" } @@ -79,11 +80,7 @@ D3D11_GetCoreWindowFromSDLRenderer(SDL_Renderer * renderer) extern "C" DXGI_MODE_ROTATION D3D11_GetCurrentRotation() { -#if NTDDI_VERSION > NTDDI_WIN8 - const DisplayOrientations currentOrientation = DisplayInformation::GetForCurrentView()->CurrentOrientation; -#else - const DisplayOrientations currentOrientation = DisplayProperties::CurrentOrientation; -#endif + const DisplayOrientations currentOrientation = WINRT_DISPLAY_PROPERTY(CurrentOrientation); switch (currentOrientation) { diff --git a/src/video/winrt/SDL_winrtpointerinput.cpp b/src/video/winrt/SDL_winrtpointerinput.cpp index 590041387..a2f7e4b54 100644 --- a/src/video/winrt/SDL_winrtpointerinput.cpp +++ b/src/video/winrt/SDL_winrtpointerinput.cpp @@ -87,7 +87,7 @@ WINRT_TransformCursorPosition(SDL_Window * window, outputPosition.X = rawPosition.X / nativeWindow->Bounds.Width; outputPosition.Y = rawPosition.Y / nativeWindow->Bounds.Height; #else - switch (DisplayProperties::CurrentOrientation) + switch (WINRT_DISPLAY_PROPERTY(CurrentOrientation)) { case DisplayOrientations::Portrait: outputPosition.X = rawPosition.X / nativeWindow->Bounds.Width; diff --git a/src/video/winrt/SDL_winrtvideo.cpp b/src/video/winrt/SDL_winrtvideo.cpp index 0443b99b2..6ec01609a 100644 --- a/src/video/winrt/SDL_winrtvideo.cpp +++ b/src/video/winrt/SDL_winrtvideo.cpp @@ -185,11 +185,7 @@ WINRT_CalcDisplayModeUsingNativeWindow(SDL_DisplayMode * mode) // Calculate the display size given the window size, taking into account // the current display's DPI: -#if NTDDI_VERSION > NTDDI_WIN8 - const float currentDPI = DisplayInformation::GetForCurrentView()->LogicalDpi; -#else - const float currentDPI = Windows::Graphics::Display::DisplayProperties::LogicalDpi; -#endif + const float currentDPI = WINRT_DISPLAY_PROPERTY(LogicalDpi); const float dipsPerInch = 96.0f; const int w = (int) ((CoreWindow::GetForCurrentThread()->Bounds.Width * currentDPI) / dipsPerInch); const int h = (int) ((CoreWindow::GetForCurrentThread()->Bounds.Height * currentDPI) / dipsPerInch); @@ -211,11 +207,7 @@ WINRT_CalcDisplayModeUsingNativeWindow(SDL_DisplayMode * mode) mode->w = w; mode->h = h; mode->driverdata = driverdata; -#if NTDDI_VERSION > NTDDI_WIN8 - driverdata->currentOrientation = DisplayInformation::GetForCurrentView()->CurrentOrientation; -#else - driverdata->currentOrientation = DisplayProperties::CurrentOrientation; -#endif + driverdata->currentOrientation = WINRT_DISPLAY_PROPERTY(CurrentOrientation); #if (WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP) && (NTDDI_VERSION == NTDDI_WIN8) // On Windows Phone 8.0, the native window's size is always in portrait,