Fix incorrect player index when assigning a joystick the same index twice

Prior to this fix, we would hit the existing_instance >= 0 case and move the joystick
again to a different index than the one requested by the caller. It also breaks the assumption
that a SDL_JoystickID is only present in SDL_joystick_players at one location.
Cameron Gutman 2020-03-07 17:20:04 -08:00
parent e152a3cedb
commit 165ccaa85b
1 changed files with 3 additions and 0 deletions

View File

@ -160,6 +160,9 @@ SDL_SetJoystickIDForPlayerIndex(int player_index, SDL_JoystickID instance_id)
SDL_joystick_players = new_players;
SDL_memset(&SDL_joystick_players[SDL_joystick_player_count], 0xFF, (player_index - SDL_joystick_player_count + 1) * sizeof(SDL_joystick_players[0]));
SDL_joystick_player_count = player_index + 1;
} else if (SDL_joystick_players[player_index] == instance_id) {
/* Joystick is already assigned the requested player index */
return SDL_TRUE;
}
SDL_joystick_players[player_index] = instance_id;