WinRT: fixed broken emphasis formatting in README, when rendering it with Doxygen

main
David Ludwig 2014-09-19 11:27:18 -04:00
parent 476580576e
commit 16773fd47f
1 changed files with 7 additions and 7 deletions

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@ -137,9 +137,9 @@ Some build settings need to be changed in your app's project. This guide will
outline the following: outline the following:
- making sure that the compiler knows where to find SDL's header files - making sure that the compiler knows where to find SDL's header files
- **(optional for C++, but NECESSARY for compiling C code)** telling the - **Optional for C++, but NECESSARY for compiling C code:** telling the
compiler not to use Microsoft's C++ extensions for WinRT development. compiler not to use Microsoft's C++ extensions for WinRT development.
- **(OPTIONAL)** telling the compiler not generate errors due to missing - **Optional:** telling the compiler not generate errors due to missing
precompiled header files. precompiled header files.
To change these settings: To change these settings:
@ -152,12 +152,12 @@ To change these settings:
6. select "General" 6. select "General"
7. edit the "Additional Include Directories" setting, and add a path to SDL's 7. edit the "Additional Include Directories" setting, and add a path to SDL's
"include" directory "include" directory
8. ***Optional: to enable compilation of C code:*** change the setting for 8. **Optional: to enable compilation of C code:** change the setting for
"Consume Windows Runtime Extension" from "Yes (/ZW)" to "No". If you're "Consume Windows Runtime Extension" from "Yes (/ZW)" to "No". If you're
working with a completely C++ based project, this step can usually be working with a completely C++ based project, this step can usually be
omitted. omitted.
9. ***Optional: to disable precompiled headers (which can produce 9. **Optional: to disable precompiled headers (which can produce
'stdafx.h'-related build errors, if setup incorrectly:*** in the left-hand 'stdafx.h'-related build errors, if setup incorrectly:** in the left-hand
list, select "Precompiled Headers", then change the setting for "Precompiled list, select "Precompiled Headers", then change the setting for "Precompiled
Header" from "Use (/Yu)" to "Not Using Precompiled Headers". Header" from "Use (/Yu)" to "Not Using Precompiled Headers".
10. close the dialog, saving settings, by clicking the "OK" button 10. close the dialog, saving settings, by clicking the "OK" button
@ -176,9 +176,9 @@ You'll need to add this file, or a copy of it, to your app's project, and make
sure it gets compiled using a Microsoft-specific set of C++ extensions called sure it gets compiled using a Microsoft-specific set of C++ extensions called
C++/CX. C++/CX.
***NOTE: C++/CX compilation is currently required in at least one file of your **NOTE: C++/CX compilation is currently required in at least one file of your
app's project. This is to make sure that Visual C++'s linker builds a 'Windows app's project. This is to make sure that Visual C++'s linker builds a 'Windows
Metadata' file (.winmd) for your app. Not doing so can lead to build errors.*** Metadata' file (.winmd) for your app. Not doing so can lead to build errors.**
To include `SDL_winrt_main_NonXAML.cpp`: To include `SDL_winrt_main_NonXAML.cpp`: