audio: Added a ThreadDeinit() method to match ThreadInit.
Not used by any targets at the moment, but will be shortly!
parent
886736a2c8
commit
175f1e8f4a
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@ -221,6 +221,11 @@ SDL_AudioThreadInit_Default(_THIS)
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{ /* no-op. */
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}
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static void
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SDL_AudioThreadDeinit_Default(_THIS)
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{ /* no-op. */
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}
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static void
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SDL_AudioWaitDevice_Default(_THIS)
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{ /* no-op. */
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@ -340,6 +345,7 @@ finish_audio_entry_points_init(void)
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FILL_STUB(DetectDevices);
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FILL_STUB(OpenDevice);
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FILL_STUB(ThreadInit);
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FILL_STUB(ThreadDeinit);
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FILL_STUB(WaitDevice);
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FILL_STUB(PlayDevice);
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FILL_STUB(GetPendingBytes);
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@ -712,6 +718,8 @@ SDL_RunAudio(void *devicep)
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/* Wait for the audio to drain. */
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SDL_Delay(((device->spec.samples * 1000) / device->spec.freq) * 2);
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current_audio.impl.ThreadDeinit(device);
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return 0;
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}
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@ -810,6 +818,8 @@ SDL_CaptureAudio(void *devicep)
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current_audio.impl.FlushCapture(device);
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current_audio.impl.ThreadDeinit(device);
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return 0;
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}
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@ -67,6 +67,7 @@ typedef struct SDL_AudioDriverImpl
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void (*DetectDevices) (void);
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int (*OpenDevice) (_THIS, void *handle, const char *devname, int iscapture);
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void (*ThreadInit) (_THIS); /* Called by audio thread at start */
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void (*ThreadDeinit) (_THIS); /* Called by audio thread at start */
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void (*WaitDevice) (_THIS);
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void (*PlayDevice) (_THIS);
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int (*GetPendingBytes) (_THIS);
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