parent
343fa61215
commit
18715acb55
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@ -1150,16 +1150,44 @@ Cocoa_UpdateClipCursor(SDL_Window * window)
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return NO; /* not a special area, carry on. */
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}
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static int
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Cocoa_SendMouseButtonClicks(SDL_Mouse * mouse, NSEvent *theEvent, SDL_Window * window, const Uint8 state, const Uint8 button)
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{
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const SDL_MouseID mouseID = mouse->mouseID;
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const int clicks = (int) [theEvent clickCount];
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SDL_Window *focus = SDL_GetKeyboardFocus();
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int rc;
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// macOS will send non-left clicks to background windows without raising them, so we need to
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// temporarily adjust the mouse position when this happens, as `mouse` will be tracking
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// the position in the currently-focused window. We don't (currently) send a mousemove
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// event for the background window, this just makes sure the button is reported at the
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// correct position in its own event.
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if ( focus && ([theEvent window] == ((SDL_WindowData *) focus->driverdata)->nswindow) ) {
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rc = SDL_SendMouseButtonClicks(window, mouseID, state, button, clicks);
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} else {
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printf("BACKGROUND CLICK!\n"); fflush(stdout);
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const int orig_x = mouse->x;
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const int orig_y = mouse->y;
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const NSPoint point = [theEvent locationInWindow];
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mouse->x = (int) point.x;
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mouse->y = (int) (window->h - point.y);
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rc = SDL_SendMouseButtonClicks(window, mouseID, state, button, clicks);
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mouse->x = orig_x;
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mouse->y = orig_y;
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}
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return rc;
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}
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- (void)mouseDown:(NSEvent *)theEvent
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{
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const SDL_Mouse *mouse = SDL_GetMouse();
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SDL_Mouse *mouse = SDL_GetMouse();
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if (!mouse) {
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return;
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}
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const SDL_MouseID mouseID = mouse->mouseID;
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int button;
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int clicks;
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/* Ignore events that aren't inside the client area (i.e. title bar.) */
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if ([theEvent window]) {
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@ -1196,9 +1224,7 @@ Cocoa_UpdateClipCursor(SDL_Window * window)
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break;
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}
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clicks = (int) [theEvent clickCount];
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SDL_SendMouseButtonClicks(_data->window, mouseID, SDL_PRESSED, button, clicks);
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Cocoa_SendMouseButtonClicks(mouse, theEvent, _data->window, SDL_PRESSED, button);
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}
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- (void)rightMouseDown:(NSEvent *)theEvent
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@ -1213,14 +1239,12 @@ Cocoa_UpdateClipCursor(SDL_Window * window)
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- (void)mouseUp:(NSEvent *)theEvent
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{
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const SDL_Mouse *mouse = SDL_GetMouse();
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SDL_Mouse *mouse = SDL_GetMouse();
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if (!mouse) {
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return;
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}
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const SDL_MouseID mouseID = mouse->mouseID;
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int button;
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int clicks;
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if ([self processHitTest:theEvent]) {
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SDL_SendWindowEvent(_data->window, SDL_WINDOWEVENT_HIT_TEST, 0, 0);
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@ -1247,9 +1271,7 @@ Cocoa_UpdateClipCursor(SDL_Window * window)
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break;
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}
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clicks = (int) [theEvent clickCount];
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SDL_SendMouseButtonClicks(_data->window, mouseID, SDL_RELEASED, button, clicks);
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Cocoa_SendMouseButtonClicks(mouse, theEvent, _data->window, SDL_RELEASED, button);
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}
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- (void)rightMouseUp:(NSEvent *)theEvent
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