Implement support for minimizing windows on Wayland

This required a bit of extra code to deal with the transition from minimized
back to fullscreen
main
Cameron Gutman 2021-01-21 21:49:13 -06:00
parent cf84ec441f
commit 19236b462a
3 changed files with 62 additions and 33 deletions

View File

@ -197,6 +197,7 @@ Wayland_CreateDevice(int devindex)
device->ShowWindow = Wayland_ShowWindow;
device->SetWindowFullscreen = Wayland_SetWindowFullscreen;
device->MaximizeWindow = Wayland_MaximizeWindow;
device->MinimizeWindow = Wayland_MinimizeWindow;
device->SetWindowGrab = Wayland_SetWindowGrab;
device->RestoreWindow = Wayland_RestoreWindow;
device->SetWindowBordered = Wayland_SetWindowBordered;

View File

@ -42,6 +42,37 @@ static float get_window_scale_factor(SDL_Window *window) {
return ((SDL_WindowData*)window->driverdata)->scale_factor;
}
static void
SetFullscreen(SDL_Window *window, struct wl_output *output)
{
SDL_WindowData *wind = window->driverdata;
SDL_VideoData *viddata = wind->waylandData;
if (viddata->shell.xdg) {
if (output) {
xdg_toplevel_set_fullscreen(wind->shell_surface.xdg.roleobj.toplevel, output);
} else {
xdg_toplevel_unset_fullscreen(wind->shell_surface.xdg.roleobj.toplevel);
}
} else if (viddata->shell.zxdg) {
if (output) {
zxdg_toplevel_v6_set_fullscreen(wind->shell_surface.zxdg.roleobj.toplevel, output);
} else {
zxdg_toplevel_v6_unset_fullscreen(wind->shell_surface.zxdg.roleobj.toplevel);
}
} else {
if (output) {
wl_shell_surface_set_fullscreen(wind->shell_surface.wl,
WL_SHELL_SURFACE_FULLSCREEN_METHOD_DEFAULT,
0, output);
} else {
wl_shell_surface_set_toplevel(wind->shell_surface.wl);
}
}
WAYLAND_wl_display_flush(viddata->display);
}
/* On modern desktops, we probably will use the xdg-shell protocol instead
of wl_shell, but wl_shell might be useful on older Wayland installs that
don't have the newer protocol, or embedded things that don't have a full
@ -168,6 +199,12 @@ handle_configure_zxdg_toplevel(void *data,
}
if (!fullscreen) {
if (window->flags & SDL_WINDOW_FULLSCREEN) {
/* We might need to re-enter fullscreen after being restored from minimized */
struct wl_output *output = (struct wl_output *) window->fullscreen_mode.driverdata;
SetFullscreen(window, output);
}
if (width == 0 || height == 0) {
width = window->windowed.w;
height = window->windowed.h;
@ -278,6 +315,12 @@ handle_configure_xdg_toplevel(void *data,
}
if (!fullscreen) {
if (window->flags & SDL_WINDOW_FULLSCREEN) {
/* We might need to re-enter fullscreen after being restored from minimized */
struct wl_output *output = (struct wl_output *) window->fullscreen_mode.driverdata;
SetFullscreen(window, output);
}
if (width == 0 || height == 0) {
width = window->windowed.w;
height = window->windowed.h;
@ -474,41 +517,10 @@ Wayland_SetWindowHitTest(SDL_Window *window, SDL_bool enabled)
return 0; /* just succeed, the real work is done elsewhere. */
}
static void
SetFullscreen(_THIS, SDL_Window * window, struct wl_output *output)
{
const SDL_VideoData *viddata = (const SDL_VideoData *) _this->driverdata;
SDL_WindowData *wind = window->driverdata;
if (viddata->shell.xdg) {
if (output) {
xdg_toplevel_set_fullscreen(wind->shell_surface.xdg.roleobj.toplevel, output);
} else {
xdg_toplevel_unset_fullscreen(wind->shell_surface.xdg.roleobj.toplevel);
}
} else if (viddata->shell.zxdg) {
if (output) {
zxdg_toplevel_v6_set_fullscreen(wind->shell_surface.zxdg.roleobj.toplevel, output);
} else {
zxdg_toplevel_v6_unset_fullscreen(wind->shell_surface.zxdg.roleobj.toplevel);
}
} else {
if (output) {
wl_shell_surface_set_fullscreen(wind->shell_surface.wl,
WL_SHELL_SURFACE_FULLSCREEN_METHOD_DEFAULT,
0, output);
} else {
wl_shell_surface_set_toplevel(wind->shell_surface.wl);
}
}
WAYLAND_wl_display_flush( ((SDL_VideoData*)_this->driverdata)->display );
}
void Wayland_ShowWindow(_THIS, SDL_Window *window)
{
struct wl_output *output = (struct wl_output *) window->fullscreen_mode.driverdata;
SetFullscreen(_this, window, (window->flags & SDL_WINDOW_FULLSCREEN) ? output : NULL);
SetFullscreen(window, (window->flags & SDL_WINDOW_FULLSCREEN) ? output : NULL);
}
#ifdef SDL_VIDEO_DRIVER_WAYLAND_QT_TOUCH
@ -582,7 +594,7 @@ Wayland_SetWindowFullscreen(_THIS, SDL_Window * window,
SDL_VideoDisplay * _display, SDL_bool fullscreen)
{
struct wl_output *output = ((SDL_WaylandOutputData*) _display->driverdata)->output;
SetFullscreen(_this, window, fullscreen ? output : NULL);
SetFullscreen(window, fullscreen ? output : NULL);
}
void
@ -631,6 +643,21 @@ Wayland_MaximizeWindow(_THIS, SDL_Window * window)
WAYLAND_wl_display_flush( viddata->display );
}
void
Wayland_MinimizeWindow(_THIS, SDL_Window * window)
{
SDL_WindowData *wind = window->driverdata;
SDL_VideoData *viddata = (SDL_VideoData *) _this->driverdata;
if (viddata->shell.xdg) {
xdg_toplevel_set_minimized(wind->shell_surface.xdg.roleobj.toplevel);
} else if (viddata->shell.zxdg) {
zxdg_toplevel_v6_set_minimized(wind->shell_surface.zxdg.roleobj.toplevel);
}
WAYLAND_wl_display_flush(viddata->display);
}
void
Wayland_SetWindowGrab(_THIS, SDL_Window *window, SDL_bool grabbed)
{

View File

@ -89,6 +89,7 @@ extern void Wayland_SetWindowFullscreen(_THIS, SDL_Window * window,
SDL_VideoDisplay * _display,
SDL_bool fullscreen);
extern void Wayland_MaximizeWindow(_THIS, SDL_Window * window);
extern void Wayland_MinimizeWindow(_THIS, SDL_Window * window);
extern void Wayland_SetWindowGrab(_THIS, SDL_Window * window, SDL_bool grabbed);
extern void Wayland_RestoreWindow(_THIS, SDL_Window * window);
extern void Wayland_SetWindowBordered(_THIS, SDL_Window * window, SDL_bool bordered);