Android: Fixed touch pressure being out of range.

According to the documentation of Android's MotionEvent, the getPressure() may
return values higher than 1 on some devices. To prevent passing such values into
SDL they are now corrected to 1 in Java before the JNI call (where it is assumed
to be correct).

Currently SDL only sends SDL_FINGERMOTION events if the touch state (position or
pressure) changed. By correcting pressure down to 1 some events may get dropped
in the rare case that only the pressure was changed but was out of range and the
position did not change.
Philipp Wiesemann 2015-05-22 22:34:08 +02:00
parent 4f00dda95d
commit 1968ff0471
1 changed files with 15 additions and 0 deletions

View File

@ -1156,6 +1156,11 @@ class SDLSurface extends SurfaceView implements SurfaceHolder.Callback,
x = event.getX(i) / mWidth; x = event.getX(i) / mWidth;
y = event.getY(i) / mHeight; y = event.getY(i) / mHeight;
p = event.getPressure(i); p = event.getPressure(i);
if (p > 1.0f) {
// may be larger than 1.0f on some devices
// see the documentation of getPressure(i)
p = 1.0f;
}
SDLActivity.onNativeTouch(touchDevId, pointerFingerId, action, x, y, p); SDLActivity.onNativeTouch(touchDevId, pointerFingerId, action, x, y, p);
} }
break; break;
@ -1175,6 +1180,11 @@ class SDLSurface extends SurfaceView implements SurfaceHolder.Callback,
x = event.getX(i) / mWidth; x = event.getX(i) / mWidth;
y = event.getY(i) / mHeight; y = event.getY(i) / mHeight;
p = event.getPressure(i); p = event.getPressure(i);
if (p > 1.0f) {
// may be larger than 1.0f on some devices
// see the documentation of getPressure(i)
p = 1.0f;
}
SDLActivity.onNativeTouch(touchDevId, pointerFingerId, action, x, y, p); SDLActivity.onNativeTouch(touchDevId, pointerFingerId, action, x, y, p);
break; break;
@ -1184,6 +1194,11 @@ class SDLSurface extends SurfaceView implements SurfaceHolder.Callback,
x = event.getX(i) / mWidth; x = event.getX(i) / mWidth;
y = event.getY(i) / mHeight; y = event.getY(i) / mHeight;
p = event.getPressure(i); p = event.getPressure(i);
if (p > 1.0f) {
// may be larger than 1.0f on some devices
// see the documentation of getPressure(i)
p = 1.0f;
}
SDLActivity.onNativeTouch(touchDevId, pointerFingerId, MotionEvent.ACTION_UP, x, y, p); SDLActivity.onNativeTouch(touchDevId, pointerFingerId, MotionEvent.ACTION_UP, x, y, p);
} }
break; break;